Krogan Vanguard: Rage Broken
#26
Posté 16 avril 2012 - 09:31
#27
Posté 16 avril 2012 - 09:36
So this is why the Resurgence DLC was free. I should have known better.Quxorda wrote...
Krogan rage is broken, Geth Infiltrator randomly decloaks and Geth sometimes cant regen shields while HM is on, Asari Justicar has problems casting Bubble,Battarian Ballistic Blades has bugged power evolves, Kishock super-glues you to cover if you charge its shot and the Striker fires blanks.
Was the Resurgence pack released or are we currently beta testing it for release?
/edit, forgot to mention the new consumables that are completely absent from the game.
#28
Guest_Aotearas_*
Posté 16 avril 2012 - 09:39
Guest_Aotearas_*
Sora Shepherd wrote...
So this is why the Resurgence DLC was free. I should have known better.Quxorda wrote...
Krogan rage is broken, Geth Infiltrator randomly decloaks and Geth sometimes cant regen shields while HM is on, Asari Justicar has problems casting Bubble,Battarian Ballistic Blades has bugged power evolves, Kishock super-glues you to cover if you charge its shot and the Striker fires blanks.
Was the Resurgence pack released or are we currently beta testing it for release?
/edit, forgot to mention the new consumables that are completely absent from the game.
New business model. Get bugged DLCs for free, pay for the patches!
Modifié par Neofelis Nebulosa, 16 avril 2012 - 09:40 .
#29
Posté 16 avril 2012 - 10:03
Quxorda wrote...
Krogan rage is broken, Geth Infiltrator randomly decloaks and Geth sometimes cant regen shields while HM is on, Asari Justicar has problems casting Bubble,Battarian Ballistic Blades has bugged power evolves, Kishock super-glues you to cover if you charge its shot and the Striker fires blanks.
Was the Resurgence pack released or are we currently beta testing it for release?
/edit, forgot to mention the new consumables that are completely absent from the game.
Well, at least the Batarian Sentinel and Geth Plasma SMG work. Of course, the Batarian Sentinel is terrible and the GPSMG is a pea-shooter on Gold.
At least the two new maps are good. Bioware needs to release a major patch though. Just about everything in the DLC is broken.
#30
Posté 17 avril 2012 - 02:50
Rage does not currently provide melee bonus damage OR damage resistance on the Krogan Battlemaster.
It's still a sick class, if you spec completely for health and ignore Rage.... but it's just so sad that such an integral Krogan ability is not currently working. :/
#31
Posté 17 avril 2012 - 03:04
#32
Posté 17 avril 2012 - 03:10
That doesn't "prove" that rage is broken, it only proves that Kroguards do less damage in melee.
#33
Posté 17 avril 2012 - 03:12
#34
Posté 17 avril 2012 - 03:16
Highlord Heian wrote...
I see comparisons with other Krogan classes, but I didn't see a comparison of melee damage with and without rage build.
That doesn't "prove" that rage is broken, it only proves that Kroguards do less damage in melee.
It does prove it, because myself and many other ALSO have the Krogan Soldier and Krogan Sentinal with the exact same Fitness builds.
Removing things like the bonus to melee from Tech Armor/Fortification, you can easily compare all three.
All three Krogans will do the EXACT SAME DAMAGE PRE-RAGE.
After Rage fires? Guess what? The Soldier and Sentinal get a dramatic boost in melee damage and damage resistance.
The Krogan Vanguard still does the exact same melee damage as before Rage and takes the same amount of damage from hits.
Simple. It's bugged. Test it yourself.
#35
Posté 17 avril 2012 - 03:22
Ravennus wrote...
Highlord Heian wrote...
I see comparisons with other Krogan classes, but I didn't see a comparison of melee damage with and without rage build.
That doesn't "prove" that rage is broken, it only proves that Kroguards do less damage in melee.
It does prove it, because myself and many other ALSO have the Krogan Soldier and Krogan Sentinal with the exact same Fitness builds.
Removing things like the bonus to melee from Tech Armor/Fortification, you can easily compare all three.
All three Krogans will do the EXACT SAME DAMAGE PRE-RAGE.
After Rage fires? Guess what? The Soldier and Sentinal get a dramatic boost in melee damage and damage resistance.
The Krogan Vanguard still does the exact same melee damage as before Rage and takes the same amount of damage from hits.
Simple. It's bugged. Test it yourself.
You are...completely not comprehending the difference between "proving" it and "comparing" it.
I will say it again. In very simple terms.
You're proving Kroguards do less melee damage than other classes.
You're not proving that Rage is broken. You aren't doing a comparison with and without Rage. You aren't proving rage is broken.
#36
Posté 17 avril 2012 - 03:29
x-president wrote...
I still have fun playing the class, but it does suck that the melee is messed up sense I'm speced for melee. Four Krogan BM can just tear it up on gold.
Hell, just one BM can tear it up on gold. Was playing with my AV this past week and grouped with some BMs on occasion and I was awed how beastly they were, then unlocked my BM yesterday and have had an absolute blast top scoring with him.
I don't have to be timid with him in the slightest. Nothing beats headbutting bosses to death in mere seconds....minus banshees, of course. They're still too quick to instakill me. But everything else is fair game to charge+melee their virtual asses into actual dust.
Modifié par Xarathox, 17 avril 2012 - 03:30 .
#37
Posté 17 avril 2012 - 03:29
#38
Posté 17 avril 2012 - 03:31
Highlord Heian wrote...
Ravennus wrote...
Highlord Heian wrote...
I see comparisons with other Krogan classes, but I didn't see a comparison of melee damage with and without rage build.
That doesn't "prove" that rage is broken, it only proves that Kroguards do less damage in melee.
It does prove it, because myself and many other ALSO have the Krogan Soldier and Krogan Sentinal with the exact same Fitness builds.
Removing things like the bonus to melee from Tech Armor/Fortification, you can easily compare all three.
All three Krogans will do the EXACT SAME DAMAGE PRE-RAGE.
After Rage fires? Guess what? The Soldier and Sentinal get a dramatic boost in melee damage and damage resistance.
The Krogan Vanguard still does the exact same melee damage as before Rage and takes the same amount of damage from hits.
Simple. It's bugged. Test it yourself.
You are...completely not comprehending the difference between "proving" it and "comparing" it.
I will say it again. In very simple terms.
You're proving Kroguards do less melee damage than other classes.
You're not proving that Rage is broken. You aren't doing a comparison with and without Rage. You aren't proving rage is broken.
*Sigh* Are we really going to get into an 'intelligence', or rather... a reading comprehension debate?
Because clearly you are not understanding what I, and many others, have tested.
If the 'Kroguard' did indeed do less melee than the other Krogans, wouldn't their damage be different when comparing them before Rage went off?
Yes it would, and we don't see that. It is the exact same. Between all three Krogan classes.
With my Krogan Soldier, with the exact same fitness build.... I headbutt a Geth Trooper and it brings him down to 2 red health bars.... no rage.
With my Krogan Vanguard, with the exact same fitness build.... I headbutt a Geth Trooper and it brings him down to 2 red health bars.... no rage.
Now AFTER rage procs, the Krogan Soldier can suddenly one-shot that Geth Trooper with his headbut whereas my Krogan Vanguard STILL brings him down to only 2 red health bars.
(these damage numbers are not exact, just giving them as an example)
Secondly, the bonuses shown in the Fitness line are the exact same as those for the Krogan Soldier and Sentinal. It is 'advertised' as giving the exact same melee damage bonuses and DR as the other two Krogans.
Yet in practice, the 'Kroguard' doesn't recieve these bonuses when the animation and screen color change occurs for Rage.
And I'm having a hard time understanding? *sigh*
Modifié par Ravennus, 17 avril 2012 - 03:36 .
#39
Posté 17 avril 2012 - 04:10
#40
Posté 17 avril 2012 - 04:17
Highlord Heian wrote...
You are...completely not comprehending the difference between "proving" it and "comparing" it.
I will say it again. In very simple terms.
You're proving Kroguards do less melee damage than other classes.
You're not proving that Rage is broken. You aren't doing a comparison with and without Rage. You aren't proving rage is broken.
Someone already mentioned that. They do the same amount of damage to Centurians before rage is active and after it's active.
If you're talking about the Rage skill, as far as I know the passives work fine, and the tree works like any other race's fitness class.
#41
Posté 17 avril 2012 - 04:17
iluminatae wrote...
I see this everytime I used my battlemaster. I promoted him and am evolving the rage tree for Health and Shield bonuses. I even found the last perk in rage where two melee kills in 30s to be bugged.
Yup, found the same.
The Battlemaster still does VERY well with his huge health/shields and charge.
The Melee Synergy charge evolution also seems to work, as does the +75% after a H.Melee kill... so I can still wreck faces with melee.
Oh, and don't forget that the Shotgun/Pistol melee mod has been tested to work with Heavy Melee.... and that the +25% is actually multiplicative AFTER all the other bonuses, which is pretty damn awesome!
For my build, I actually miss the Damage Resistance from Rage more than the melee damage, as that would bring me to 50% DR on my build. Oh well. *shrug*
#42
Posté 17 avril 2012 - 05:15
#43
Posté 17 avril 2012 - 05:51
It'd be really cool if a dev would comment one way or another.
#44
Posté 17 avril 2012 - 06:00
Ravennus wrote...
Can anyone else confirm?
What about the Damage Resistance, is that even working?
I'm finding that hard to test reliably.
Also, after playing around with it some more... it seems like the Krogan Battlemaster rage is buggier in another way. There are times that I know for a fact I killed 3 enemies in melee within 30 seconds, and the rage animation and screen change doesn't always take affect.
Sometimes it does, other times it doesn't, but it's very sketchy. This is even when I can confirm 3 melee kills within 30 seconds... not hard when testing on bronce in a solo match.
No melee buffs work for the vanguard, nor do rage resistance.
#45
Posté 17 avril 2012 - 06:02
If the 'Kroguard' did indeed do less melee than the other Krogans, wouldn't their damage be different when comparing them before Rage went off?
Yes it would, and we don't see that. It is the exact same. Between all three Krogan classes.
With my Krogan Soldier, with the exact same fitness build.... I headbutt a Geth Trooper and it brings him down to 2 red health bars.... no rage.
With my Krogan Vanguard, with the exact same fitness build.... I headbutt a Geth Trooper and it brings him down to 2 red health bars.... no rage.
Now AFTER rage procs, the Krogan Soldier can suddenly one-shot that Geth Trooper with his headbut whereas my Krogan Vanguard STILL brings him down to only 2 red health bars.
(these damage numbers are not exact, just giving them as an example)
Secondly, the bonuses shown in the Fitness line are the exact same as those for the Krogan Soldier and Sentinal. It is 'advertised' as giving the exact same melee damage bonuses and DR as the other two Krogans.
Yet in practice, the 'Kroguard' doesn't recieve these bonuses when the animation and screen color change occurs for Rage.
And I'm having a hard time understanding? *sigh*
He being purposefully obtuse. He's a troll, and has done this on other topics. Just report or ignore him.
Modifié par Xaijin, 17 avril 2012 - 06:03 .
#46
Posté 17 avril 2012 - 06:06
#47
Posté 17 avril 2012 - 06:07
Yeah, so it appears there's no point in trying to get to Rage mode, and if even that evolution doesn't work, I suppose it's health all the way.... IF I ever unlock the damn bugger.iluminatae wrote...
I see this everytime I used my battlemaster. I promoted him and am evolving the rage tree for Health and Shield bonuses. I even found the last perk in rage where two melee kills in 30s to be bugged.
Funny thing though, people say it's a juggernaut as it is... bloody hell will be unleashed once they fix Rage, I reckon
#48
Posté 17 avril 2012 - 06:08
#49
Posté 17 avril 2012 - 06:11
tvih wrote...
Yeah, so it appears there's no point in trying to get to Rage mode, and if even that evolution doesn't work, I suppose it's health all the way.... IF I ever unlock the damn bugger.iluminatae wrote...
I see this everytime I used my battlemaster. I promoted him and am evolving the rage tree for Health and Shield bonuses. I even found the last perk in rage where two melee kills in 30s to be bugged.
Funny thing though, people say it's a juggernaut as it is... bloody hell will be unleashed once they fix Rage, I reckon
No kidding!
Even speced for health/shields, I don't find it difficult to chain 3 melee kills in 30 seconds with only the melee synergy +25% damage after charge, fitness Martial Artist +75% after H.Melee kill, and a melee weapon mod.
Once I can add even more melee damage and +30% damage resistance.... should be fun!
#50
Posté 17 avril 2012 - 06:13
DSxCallOfBooty- wrote...
Quxorda wrote...
Krogan rage is broken, Geth Infiltrator randomly decloaks and Geth sometimes cant regen shields while HM is on, Asari Justicar has problems casting Bubble,Battarian Ballistic Blades has bugged power evolves, Kishock super-glues you to cover if you charge its shot and the Striker fires blanks.
Was the Resurgence pack released or are we currently beta testing it for release?
/edit, forgot to mention the new consumables that are completely absent from the game.
Well, at least the Batarian Sentinel and Geth Plasma SMG work. Of course, the Batarian Sentinel is terrible and the GPSMG is a pea-shooter on Gold.
At least the two new maps are good. Bioware needs to release a major patch though. Just about everything in the DLC is broken.
Worth noting a lot of the cover on Condor doesn't work either, people have reported being shot directly through the plates on the hill and some of the rock formations as well. Condors pretty though.. so that's something.. I guess..





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