Even with this handicap - the vangard seems stronger than the other two krogan classes ...
Modifié par peddroelmz, 17 avril 2012 - 06:30 .
Modifié par peddroelmz, 17 avril 2012 - 06:30 .
But even so I can't just seem to shake the feeling that it's not enough melee damage without Rage, and the selectable passive melee damage bonuses. I mean, in Silver it doesn't really matter, you one-shot a Cannibal and two-shot a Marauder anyway, even without HM bonus or rage active (with both active you one-shot a Marauder). But in Gold on my Soldier it seemed I needed a million heavy melees to kill a Geth Hunter. But 1200/1200 vs 1600/1600, not to mention the 10% damage reduction, seems a lot to lose just for melee damage given how much damage Gold enemies dish out, even if it is a hefty amount of melee damage that you gain. Pfffft.Ravennus wrote...
No kidding!
Even speced for health/shields, I don't find it difficult to chain 3 melee kills in 30 seconds with only the melee synergy +25% damage after charge, fitness Martial Artist +75% after H.Melee kill, and a melee weapon mod.
Once I can add even more melee damage and +30% damage resistance.... should be fun!
Modifié par Xaijin, 17 avril 2012 - 06:34 .
Melee a bad idea with a class built to close distance rapidly and having the hitting power of your average freight train. Errrh, that'd make very little sense. If you don't do melee, you're only really left with your weapons, at which point you could just play one of any number of other race/class combos.Xaijin wrote...
The class description says getting into melee with a BattleMaster is bad idea. It should be. Right now it's not.
tvih wrote...
Melee a bad idea with a class built to close distance rapidly and having the hitting power of your average freight train. Errrh, that'd make very little sense. If you don't do melee, you're only really left with your weapons, at which point you could just play one of any number of other race/class combos.Xaijin wrote...
The class description says getting into melee with a BattleMaster is bad idea. It should be. Right now it's not.
Oh, of courseRavennus wrote...
Methinks he meant that OTHER people/things shouldn't try to melee the Battlemaster, not the other way around.
Hence... it's not as scary for them now because our Rage is impotent.
We can still hit hard.... but my God, not nearly as hard as my Sentinal. Ouch.
peddroelmz wrote...
Maybe this was done on purpose to balance it with the other krogan classes that lack charge insta heal mechanics ..Still they should've mentioned if it were so ...
Even with this handicap - the vangard seems stronger than the other two krogan classes ...
wirelesstkd wrote...
Bump. Any chance we can get someone with a Bioware tag to comment? Even just a, "we are looking in to this" ? Or even, "we've looked in to it and it is working as intended." That'd be nice
marshalleck wrote...
So kroguards are broken, and I've been right to kick them from groups on sight? Excellent.
methodshaolin wrote...
is it really broken?
Delta 57 Dash wrote...
methodshaolin wrote...
is it really broken?
RTFT (Read the ****ing thread)
There's been a LOT of testing
methodshaolin wrote...
Delta 57 Dash wrote...
methodshaolin wrote...
is it really broken?
RTFT (Read the ****ing thread)
There's been a LOT of testing
my bad and yeah i tested it too it's broken on my vanguard but not on my sentinel (the +30% melee while in rage)
Modifié par peddroelmz, 22 avril 2012 - 11:17 .
peddroelmz wrote...
Maybe this was done on purpose to balance it with the other krogan classes that lack charge insta heal mechanics ..Still they should've mentioned if it were so ...
Even with this handicap - the vangard seems stronger than the other two krogan classes ...
marshalleck wrote...
So kroguards are broken, and I've been right to kick them from groups on sight? Excellent.