I would like to hear the thoughts from the rest of you how you think the persuade/bluff/intimidate system should be working in DA3.
In the past DA-games I feel that these systems has been quite poorly implemented, especially when looking at the older Bioware games. In DA:O we had it as a 4-graded skill that covered it all, persuade, bluff and intimidate all into one. I didn't like that system too much since it felt like once you had all 4 levels unlocked, you never had to worry about not being able to unlock any extra dialogue options. And considering that the "sacriface" of spending those non-combat related skill points, there was never any reason NOT to get them all.
In DA2, it was based on your dormant personality, and I didn't quite like that either, since you (as if you needed any more incentive to make us do this) just started to select the symbol belonging to the type of tone you needed to be able to do ONE of the 3 things.
Personally I think that the persuade/bluff/intimidate options should require some effort to get, but still be possible to have them all. So, I would suggest that we for DA3 add the 3 new categories persuade, bluff, and intimidate to the other stats like STR, DEX, CUN, VIT, and so on. That way we have the choice to make very diplomatically skilled characters, but in return we will also be weaker than we would have been if we put those skill points into STR for example. It's basically the system used in NWN.
Another alternative would be to do it like Jade empire, so when you for example increase your STR, your intimidation level increases as well.
EDIT: I also think it would be great if we can still choose a persuade option, but fail and get a different response by that (so if your character is bad at bluffing, he will make an attempt, but won't be able to come up with something good, or be very convinving (should be fun to watch if the character is voiced)
Modifié par Amycus89, 16 avril 2012 - 06:49 .





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