Crimzoneyed wrote...
I would like to see a comparison of bleed vs explosion on close range target and see the damage difference 
I tried Bleed and was SO unimpressed compared to explode it wasn't even funny. First of all, the explode staggers and causes damage with an AoE. Second of all, the overall (and maybe even initial) damage might be more the other way, but the actual bleed damage itself is so negligible. I found myself facing enemies who were very slowly bleeding out and not about to stagger unless I recast. This, to me is an obvious choice.
Cone over damage on the other hand... After seeing the video of the ridiculous angle you can hit with cone I switched right over but I'm not impressed with actual playtesting. Rarely do I miss a target even without the cone upgrade since I'm almost always facing at least in their general direction, and I actually do miss the damage. I noticed a few enemie with a bar or two of health leftover after a Blades + heavy melee whereas prior to trying the cone upgrade I don't recall leaving anyone left alive.
I'm also torn between cooldown and range. Both are pretty damn helpful and if you can get used to their range without the extending upgrade, improving cooldowns might just be optimal for more blade spam and ensured staggering (nothing sucks harder than having enemies who aren't staggered and no blades to cast at them).
Also, Incendiaries can be helpful CC, so ignoring Blade Armor is a viable alternative, but I wouldn't recommend speccing into both. Tried it and the grenades were too useless without all six ranks plus the armor was lacking without that teeny boost to damage resistance or cooldowns.
I'm personally on the same page as Zenning with my ideal build here: I prefer to focus on the blades over my gun. So my build will PROBABLY look like this as soon as I get another reset, and probably stay for a while:
6 Ballistic Blades: Damage, Cooldown (probably), Explosion
6 Blades Armor: Melee, Melee Returned, Damage Reduction
0 Inferno Nades
6 Batarian Enforcer: Capacity, Power, Weight Reduction
6 Fitness: Melee, Melee, Melee
Now taking Power Recharge on my Blades Armor would lead to even yet more spammable Blades, but I'm thinking DR would be more helpful in the long wrong no matter how slight it may be on Gold, because you can always deactivate the armor for even faster cooldowns anyway.
I keep tweaking this mofo and can't settle on a build but I'm thinking this might be it for me. Wish I could play with you guys. Love how often scrubs kick me from Gold incorrectly assuming I won't whoop more ass than their puny Salarians.
Modifié par No Snakes Alive, 16 avril 2012 - 02:58 .