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Stardusk'sGold Batarian Soldier Guide: Your Path to Success, One Punch at a Time...(2 solo videos and one 2 man video).


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#76
Zenning

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Utopianus wrote...

Do the blades bounce off Geth? I've noticed that half the time it looked like they did when I was on a Geth run, despite them being in range.


They don't.  You don't actually shoot blades either, it's just a cool little effect you get when a wall is in range.

#77
Utopianus

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Zenning wrote...

Utopianus wrote...

Do the blades bounce off Geth? I've noticed that half the time it looked like they did when I was on a Geth run, despite them being in range.


They don't.  You don't actually shoot blades either, it's just a cool little effect you get when a wall is in range.


I see, thanks :lol:

By the way, does the bleeding effect affect the Geth? 

#78
Zenning

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Utopianus wrote...

Zenning wrote...

Utopianus wrote...

Do the blades bounce off Geth? I've noticed that half the time it looked like they did when I was on a Geth run, despite them being in range.


They don't.  You don't actually shoot blades either, it's just a cool little effect you get when a wall is in range.


I see, thanks :lol:

By the way, does the bleeding effect affect the Geth? 


Yup.

#79
Stardusk

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I got a respec card so will be respec back. Going to test out just the carnifex with a melee stunner and ultra low spammable Blades.

#80
Zenning

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Stardusk wrote...

I got a respec card so will be respec back. Going to test out just the carnifex with a melee stunner and ultra low spammable Blades.


It's funny, you'd think you'd get more CC from that, but not really.  People will explode during a stagger anyway, and not stagger again.  A bit more damage though, but not as good as the Graal, and it's defiently not as effective for killing Phantom's and Boss enemies, which are your real problems on gold.

#81
Stardusk

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Zenning wrote...

Stardusk wrote...

I got a respec card so will be respec back. Going to test out just the carnifex with a melee stunner and ultra low spammable Blades.


It's funny, you'd think you'd get more CC from that, but not really.  People will explode during a stagger anyway, and not stagger again.  A bit more damage though, but not as good as the Graal, and it's defiently not as effective for killing Phantom's and Boss enemies, which are your real problems on gold.


Yeah, the build will be the same as the one i used with you, will just test out the carnifex. I am all for testing stuff out, obviously the Graal is still king in almost every way.

#82
RANDOMvGRENADE

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 Good run!  Have you considered the scorpion?.  I soloed FBW on Xbox (lowly console gamer, no vid) with similar build, except where you put points in fitness and melee i allocated to inferno grenade (dam++) and blade damage.  Also i went light on the blade armor, as enemies rarely get close enough to melee.    Scorpion with disrupter ammo will occasionally trigger a tech burst as well, so you can imagine the crowd control potential.  I'd love to talk specs with you though, you seem to have a good sense of things.

#83
Stardusk

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RANDOMvGRENADE wrote...

 Good run!  Have you considered the scorpion?.  I soloed FBW on Xbox (lowly console gamer, no vid) with similar build, except where you put points in fitness and melee i allocated to inferno grenade (dam++) and blade damage.  Also i went light on the blade armor, as enemies rarely get close enough to melee.    Scorpion with disrupter ammo will occasionally trigger a tech burst as well, so you can imagine the crowd control potential.  I'd love to talk specs with you though, you seem to have a good sense of things.



The Scorpion could work but I don't like the weapon, kind of cheesy.

#84
Zenning

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RANDOMvGRENADE wrote...

 Good run!  Have you considered the scorpion?.  I soloed FBW on Xbox (lowly console gamer, no vid) with similar build, except where you put points in fitness and melee i allocated to inferno grenade (dam++) and blade damage.  Also i went light on the blade armor, as enemies rarely get close enough to melee.    Scorpion with disrupter ammo will occasionally trigger a tech burst as well, so you can imagine the crowd control potential.  I'd love to talk specs with you though, you seem to have a good sense of things.



It seems like your spec uses a completely different playstyle then the one me and Dust use.  Your play style involves staying back, it seems, while ours involves being right up close to the enemies.  The Fraction of a second it takes for the scorpion to go off and stagger makes it less effective than the Graal for which staggers instantly.  Oh, and going for blade damage means you're not staggering twice either, which gives you less consistant damage.

But hey, if it works for you..

#85
RANDOMvGRENADE

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Zenning wrote...

RANDOMvGRENADE wrote...

 Good run!  Have you considered the scorpion?.  I soloed FBW on Xbox (lowly console gamer, no vid) with similar build, except where you put points in fitness and melee i allocated to inferno grenade (dam++) and blade damage.  Also i went light on the blade armor, as enemies rarely get close enough to melee.    Scorpion with disrupter ammo will occasionally trigger a tech burst as well, so you can imagine the crowd control potential.  I'd love to talk specs with you though, you seem to have a good sense of things.



It seems like your spec uses a completely different playstyle then the one me and Dust use.  Your play style involves staying back, it seems, while ours involves being right up close to the enemies.  The Fraction of a second it takes for the scorpion to go off and stagger makes it less effective than the Graal for which staggers instantly.  Oh, and going for blade damage means you're not staggering twice either, which gives you less consistant damage.

But hey, if it works for you..


I can see how you would think that based on the little info I provided.  This spec is actually very up close and personal.   Much less retreating in fact then the runs you and star did, though that did work for your builds.   

Current N7 rank 1399,   top 250 Globally  XBOX LIVE
Here is my spec

blades   4- range  5- recharge=6 explode
inferno  4- dam 5- dam -6 radius shrap
blade armor  1 point
BE      4- dam cap 5 pow dam
fit  all health and shields

Scorpion VIII  --ext clip v  -  dam  v       
adrenaline 3
pistol rail 3
disruptor 3

I believe the Scorpion to be the end all be all weapon for crowd control and solo runs. Now that is not to say that I'm not as much of a fan of the graal as the next guy but we are talking tactics here, not favorites.  Now you mentioned that I'm not getting as many staggers, but in reality, I probably stagger 2 to 3 times more with this setup than what you guys are used to seeing, and here is how.   

I run what I call a "boomerang", or "rubberball bounce" strategy.  It can be applied to any map, and any enemy.  obviously those looking to make good time will want geth for this strategy.  

Everything hinges on proper use of the Scorpion.   One must resist the urge to shoot center mass unless you are firing into a group for maximum radius..  Shooting the floor on either side of the mobs and then hitting them with BB causes them to stagger at least four times( if they live that long)
 Once from the prox mine (which are actually motion triggered and will explode instantly if shot next to moving target),
then again from the initial blades,
then a third time on the next mine, and finally, if anything is still alive, the blades exploding will finish them off.   I rarely see my blades explode in anything but high level mobs (primes, banshees and the like.  Most are dead before the boom.  And that is just the approach!!  Now comes the boomerang, while the enemy is staggered and dying, I am retreating backwards around cover, leaving mines in my wake, staggering any new enemies that may have shown up or glitched thru the carnage as some tend to do.  Now if this group of enemies is especially large or has a couple big guys, thats when the Inferno grenades come out.  They do almost 600dps for like 6 seconds, which, in conjuntion with all the other hits, it makes for a devastating combo.  RINSE and REPEAT.   As long as you are shored up in a defensible position with nice choke points and ammo closeby, and most maps do, this strat works great!  It should be noted the the ovbjective rounds can be unpredictable and even as the mighty batarian, those beacons can be a pain in the ass!   

Thats 4 stagger opportunities right there and we haven't even factored in the disruptor round/scorpion blast   tech burst that is simultaneously occuring with all the other stagger and effects.   I'm a NIGHTMARE when I'm in my crease.

I strongly recomend the adrenaline mod, since the fat stupid batarian can't seem to get out of his own way otherwise.  It is essential for evading enemy rockets and close range attacks (strafing and circliing).  If you have specific questions about my strategy as it pertains to a particular map I'd be more than happy to talk shop with you guys.  
Also many would prefer cryo over disruptor for the Crowd Control, but once you get good with this you probably will want the extra damage, since this is a CC heavy strat already

Shotgun/Melee specs are great if you have the time to pick em out one at a time.  I prefer the versatility needed to murder En Mass  (No pun intended)

I hope that clarified my stance.  What platform are you guys running?

Modifié par RANDOMvGRENADE, 17 avril 2012 - 09:44 .


#86
Zenning

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RANDOMvGRENADE wrote...

Zenning wrote...

RANDOMvGRENADE wrote...

 Good run!  Have you considered the scorpion?.  I soloed FBW on Xbox (lowly console gamer, no vid) with similar build, except where you put points in fitness and melee i allocated to inferno grenade (dam++) and blade damage.  Also i went light on the blade armor, as enemies rarely get close enough to melee.    Scorpion with disrupter ammo will occasionally trigger a tech burst as well, so you can imagine the crowd control potential.  I'd love to talk specs with you though, you seem to have a good sense of things.



It seems like your spec uses a completely different playstyle then the one me and Dust use.  Your play style involves staying back, it seems, while ours involves being right up close to the enemies.  The Fraction of a second it takes for the scorpion to go off and stagger makes it less effective than the Graal for which staggers instantly.  Oh, and going for blade damage means you're not staggering twice either, which gives you less consistant damage.

But hey, if it works for you..


I can see how you would think that based on the little info I provided.  This spec is actually very up close and personal.   Much less retreating in fact then the runs you and star did, though that did work for your builds.   

Current N7 rank 1399,   top 250 Globally  XBOX LIVE
Here is my spec

blades   4- range  5- recharge=6 explode
inferno  4- dam 5- dam -6 radius shrap
blade armor  1 point
BE      4- dam cap 5 pow dam
fit  all health and shields

Scorpion V (current at viii)--ext clip v  -  dam  v       
adrenaline 3
pistol rail 3
disruptor 3

I believe the Scorpion to be the end all be all weapon for crowd control and solo runs. Now that is not to say that I'm not as much of a fan of the graal as the next guy but we are talking tactics here, not favorites.  Now you mentioned that I'm not getting as many staggers, but in reality, I probably stagger 2 to 3 times more with this setup than what you guys are used to seeing, and here is how.   

I run what I call a "boomerang", or "rubberball bounce" strategy.  It can be applied to any map, and any enemy.  obviously those looking to make good time will want geth for this strategy.  

Everything hinges on proper use of the Scorpion.   One must resist the urge to shoot center mass.  Shooting the floor on either side of the mobs and then hitting them with BB causes them to stagger at least four times.
 Once from the prox mine (which are actually motion triggered and will explode instantly if shot next to moving target),
then again from the initial blades,
then a third time on the next mine, and finally, if anything is still alive, the blades exploding will finish them off.   I rarely see my blades explode in anything but high level mobs (primes, banshees and the like.  Most are dead before the boom.  And that is just the approach!!  Now comes the boomerang, while the enemy is staggered and dying, I am retreating backwards around cover, leaving mines in my wake, staggering any new enemies that may have shown up or glitched thru the carnage as some tend to do.  Now if this group of enemies is especially large or has a couple big guys, thats when the Inferno grenades come out.  They do almost 600dps for like 6 seconds, which, in conjuntion with all the other hits, it makes for a devastating combo.   As long as you are shored up in a defensible position with nice choke points, and most maps do, this strat works great!

Thats 4 stagger opportunities right there and we haven't even factored in the disruptor round/scorpion blast   tech burst that is simultaneously occuring with all the other stagger and effects.   I'm a NIGHTMARE when I'm in my crease.

I strongly recomend the adrenaline mod, since the fat stupid batarian can't seem to get out of his own way otherwise.  It is essential for evading enemy rockets and close range attacks (strafing and circliing).  If you have specific questions about my strategy as it pertains to a particular map I'd be more than happy to talk shop with you guys.  

Shotgun/Melee specs are great if you have the time to pick em out one at a time.  I prefer the versatility needed to murder En Mass  (No pun intended)

What platform are you guys running?


We Run PC.  But, the main issue I can see with your build is Boss enemies and Phantom's.  Without the Melee damage, you don't have the exteremly effective method we have for completely destroying Phantom's one on one, since they don't stagger from either Blades, or Scorpion shots.   You also don't have the melee damage we do, and insta kills will be a bigger problem for you, then it will be fore us, because the Phantom won't die right after the punch, or the explosion without the damage increase from the melee bonuses

Your abilities may be better for wiping up tash mobs, but I can see an issue at later levels when taking care of boss enemies, and things like Phantom's, Ravagers, Brutes, Hunters, and Pyro's...

Modifié par Zenning, 17 avril 2012 - 09:37 .


#87
RANDOMvGRENADE

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Stardusk wrote...

RANDOMvGRENADE wrote...

 Good run!  Have you considered the scorpion?.  I soloed FBW on Xbox (lowly console gamer, no vid) with similar build, except where you put points in fitness and melee i allocated to inferno grenade (dam++) and blade damage.  Also i went light on the blade armor, as enemies rarely get close enough to melee.    Scorpion with disrupter ammo will occasionally trigger a tech burst as well, so you can imagine the crowd control potential.  I'd love to talk specs with you though, you seem to have a good sense of things.



The Scorpion could work but I don't like the weapon, kind of cheesy.


Is the Graal any less cheesy?  It shoots railroad spikes dude  :bandit:

Modifié par RANDOMvGRENADE, 17 avril 2012 - 09:48 .


#88
RANDOMvGRENADE

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Zenning wrote...

RANDOMvGRENADE wrote...

Zenning wrote...

RANDOMvGRENADE wrote...

 Good run!  Have you considered the scorpion?.  I soloed FBW on Xbox (lowly console gamer, no vid) with similar build, except where you put points in fitness and melee i allocated to inferno grenade (dam++) and blade damage.  Also i went light on the blade armor, as enemies rarely get close enough to melee.    Scorpion with disrupter ammo will occasionally trigger a tech burst as well, so you can imagine the crowd control potential.  I'd love to talk specs with you though, you seem to have a good sense of things.



It seems like your spec uses a completely different playstyle then the one me and Dust use.  Your play style involves staying back, it seems, while ours involves being right up close to the enemies.  The Fraction of a second it takes for the scorpion to go off and stagger makes it less effective than the Graal for which staggers instantly.  Oh, and going for blade damage means you're not staggering twice either, which gives you less consistant damage.

But hey, if it works for you..


I can see how you would think that based on the little info I provided.  This spec is actually very up close and personal.   Much less retreating in fact then the runs you and star did, though that did work for your builds.   

Current N7 rank 1399,   top 250 Globally  XBOX LIVE
Here is my spec

blades   4- range  5- recharge=6 explode
inferno  4- dam 5- dam -6 radius shrap
blade armor  1 point
BE      4- dam cap 5 pow dam
fit  all health and shields

Scorpion V (current at viii)--ext clip v  -  dam  v       
adrenaline 3
pistol rail 3
disruptor 3

I believe the Scorpion to be the end all be all weapon for crowd control and solo runs. Now that is not to say that I'm not as much of a fan of the graal as the next guy but we are talking tactics here, not favorites.  Now you mentioned that I'm not getting as many staggers, but in reality, I probably stagger 2 to 3 times more with this setup than what you guys are used to seeing, and here is how.   

I run what I call a "boomerang", or "rubberball bounce" strategy.  It can be applied to any map, and any enemy.  obviously those looking to make good time will want geth for this strategy.  

Everything hinges on proper use of the Scorpion.   One must resist the urge to shoot center mass.  Shooting the floor on either side of the mobs and then hitting them with BB causes them to stagger at least four times.
 Once from the prox mine (which are actually motion triggered and will explode instantly if shot next to moving target),
then again from the initial blades,
then a third time on the next mine, and finally, if anything is still alive, the blades exploding will finish them off.   I rarely see my blades explode in anything but high level mobs (primes, banshees and the like.  Most are dead before the boom.  And that is just the approach!!  Now comes the boomerang, while the enemy is staggered and dying, I am retreating backwards around cover, leaving mines in my wake, staggering any new enemies that may have shown up or glitched thru the carnage as some tend to do.  Now if this group of enemies is especially large or has a couple big guys, thats when the Inferno grenades come out.  They do almost 600dps for like 6 seconds, which, in conjuntion with all the other hits, it makes for a devastating combo.   As long as you are shored up in a defensible position with nice choke points, and most maps do, this strat works great!

Thats 4 stagger opportunities right there and we haven't even factored in the disruptor round/scorpion blast   tech burst that is simultaneously occuring with all the other stagger and effects.   I'm a NIGHTMARE when I'm in my crease.

I strongly recomend the adrenaline mod, since the fat stupid batarian can't seem to get out of his own way otherwise.  It is essential for evading enemy rockets and close range attacks (strafing and circliing).  If you have specific questions about my strategy as it pertains to a particular map I'd be more than happy to talk shop with you guys.  

Shotgun/Melee specs are great if you have the time to pick em out one at a time.  I prefer the versatility needed to murder En Mass  (No pun intended)

What platform are you guys running?


We Run PC.  But, the main issue I can see with your build is Boss enemies and Phantom's.  Without the Melee damage, you don't have the exteremly effective method we have for completely destroying Phantom's one on one, since they don't stagger from either Blades, or Scorpion shots.   You also don't have the melee damage we do, and insta kills will be a bigger problem for you, then it will be fore us, because the Phantom won't die right after the punch, or the explosion without the damage increase from the melee bonuses

Your abilities may be better for wiping up tash mobs, but I can see an issue at later levels when taking care of boss enemies, and things like Phantom's, Ravagers, Brutes, Hunters, and Pyro's...


Phantoms are absolutely no problem without the melee.  They are affected by the disrupter/tech burst from the scorpions and yes they do stagger.  Agreed, I can not punch a phantom down in one hit, but I can murder it before it gets close enough to do any real damage.   primes are stupid and slow, super easy.  brutes are cake.  The only high level mob that gives me pause is the banshee and thats because she can biotic jump and remove the blade effect, or dodge it completely.   Thus the high level inferno grenade.   O and as far as trash mobs go, i consider hunters and pyros extremely weak and easy to take down with this strategy;  aka trash.   Just as easy as any troooper actually.    I don't think you are fully appreciating what the scorpion brings to this strat.   It has the stopping power of most shotguns, but with the ability to hit many targets, which seems to create an effective synergy with the ballistic blades and inferno grenades.   Nothing lives thru this strategy, i promise.

Modifié par RANDOMvGRENADE, 17 avril 2012 - 03:07 .


#89
AshirahTSparkle

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can't decide between cone or damage....which would be better??

since you'd be in melee range, dmage seems viable for BB??

#90
mrcanada

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Great videos, but I find the full melee build almost overkill. Nothing withstands the heavy melee with just the bonus from blade armor and the rank 4 melee bonus, so I go with the shield recharge and level 6 fitness bonus to armor and give myself a little bit better survival. Even in the off chance something does survive the blade stagger + heavy melee, BB is ready right away again.

Just my choice and glad to see the BS getting some needed recognition.

#91
mrcanada

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AshirahTSparkle wrote...

can't decide between cone or damage....which would be better??

since you'd be in melee range, dmage seems viable for BB??


Cone always.  It hits in a radius of 360 degrees and is invaluable.

#92
Phaelducan

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I tried this last night but it just wasn't working. I hate picking the same old crap over and over but I survive much, much longer with Energy Drain. I noticed in the video (and not knocking your skill, as I know I couldn't a solo Gold with a Batarian Soldier) that you are still getting your shields stripped in 2 seconds flat and spend a lot of time retreating to cover and regenerating.

I understand that you have to in order to survive, but it just seems like another "cool but not optimal" option. I would love to play this class on gold (it's fine on silver) but it just requires so much more patience and takes longer (not kill time, but can't just use energy drain and roll away, getting back to killing immediately).

#93
The_mango55

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How do you deal with an Atlas? When I played Gold with my no-grenades Batarian he could barely tickle them, had to use rockets.

Does the shredder mod helps with that?

#94
AshirahTSparkle

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Is the melee damage return better than the shield recharge?? I feel like I am very squishy lately, even though for level 4 fitness, I went for health, then melee all the way.

#95
snfonseka

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I didn't have much success with this build against Geth (in Gold).

#96
Ryan_H

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Distilled Poison wrote...

"Kudos bro. I like it when people rock a class that everybody else looks down upon. I can relate bro. I rock the Krogan Soldier hard myself. Nothing more scarier than a Smart Krogan. *Rolls*" 

Two uses of the word "bro" and one use of the phrase "more scarier" in only five sentences. That takes talent.


Or proof there is no such thing as a smart Krogan.

#97
Mabari Owns High Dragon The 2nd

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My current Batarian Sentinal Build for Gold testing is (It destroys Silver and I just got it to 20 for testing)-v
Blade Armor- R3
Ballistic Blades- R4: Damage, R5: Recharge, R6: Damage & Bleed
Incendiary Grenade- R4: Damage, R5: Moar Nades, R6: Moar Shrapnel
Batarian Enforcer- R4: Power Damage & Cap, R5: Power Damage
Fitness- R4: Durability, R5: Shield Recharge, R6: Durability
Weapon- GPS or Graal

#98
Ryan_H

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mrcanada wrote...

Great videos, but I find the full melee build almost overkill. Nothing withstands the heavy melee with just the bonus from blade armor and the rank 4 melee bonus, so I go with the shield recharge and level 6 fitness bonus to armor and give myself a little bit better survival. Even in the off chance something does survive the blade stagger + heavy melee, BB is ready right away again.

Just my choice and glad to see the BS getting some needed recognition.


The big problem I've found with Batarian heavy melee (the big punch) is that you often end up losing shields when meleeing certain enemies (e.g. cerberus heavy armor troops with the swords) which makes it difficult to melee multiple targets in a row like you would do with the Krogan).

I absolutely love killing phantoms with one punch though!  Awesome!  

I ended up putting points into Shields/Health in the last fitness option as my soldier was just a little too squishy.

#99
Stardusk

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Mabari Owns High Dragon The 2nd wrote...

My current Batarian Sentinal Build for Gold testing is (It destroys Silver and I just got it to 20 for testing)-v
Blade Armor- R3
Ballistic Blades- R4: Damage, R5: Recharge, R6: Damage & Bleed
Incendiary Grenade- R4: Damage, R5: Moar Nades, R6: Moar Shrapnel
Batarian Enforcer- R4: Power Damage & Cap, R5: Power Damage
Fitness- R4: Durability, R5: Shield Recharge, R6: Durability
Weapon- GPS or Graal


You mean the Soldier, right? or Sentinel?

#100
Falcen

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mrcanada wrote...

Great videos, but I find the full melee build almost overkill. Nothing withstands the heavy melee with just the bonus from blade armor and the rank 4 melee bonus, so I go with the shield recharge and level 6 fitness bonus to armor and give myself a little bit better survival. Even in the off chance something does survive the blade stagger + heavy melee, BB is ready right away again.

Just my choice and glad to see the BS getting some needed recognition.


I concur. I find that it is necessary to invest into the shields and health spec for the sixth rank of fitness. The inability to one shot phantoms isn't a huge deal, considering that in most situations your teammates will focus fire the boss enemies.

Having the ability to deal massive burst and melee damage doesn't mean much when you're always having to spend so much time in cover. Against Geth and Reapers I found more difficulty with this full melee strategy.