This, I think, is a problem since I find only being able to pick tone very superficial. What I mean is, is that you do not get to decide the why, you only get to decide how he acts. I would like to decide both why and how my character acts.
Now, all of the dialogue chocies do not have to keep on reiterating your motivation, and tone definitely havs a place (so long as motivation dialogue feels significant). I also feel like it would give greater weight to tone choices because those choices will reflect your motivation. Meaning that if you choose your motivation to be revenge, you will most likely not go with a goody goody tone in another dialouge. You will want to keep it consistent.
The benefit of having motivation as a significant part of the dialogue choices is that it will make your character feel more like your own. You are deciding its motivation. You are deciding why your character is doing what he is doing. Not Bioware. This, I think, would help alleviate some of the frustraitions people have had with the voiced protaganist and the dialogue wheel. They dont feel like their character is their own. I know if I was able to decide my character's motivation, even if the game was fully voiced, had a dialogue wheel, etc, that character would feel more like my own. More like my own creation, since i am deciding something more fundemental to his character than how he acts around people. I am deciding why he acts.
I also think that choosing motivation would make those dialogue choices feel more significant than choosing tone, even if those choices do not impact anything in the game world.
Now, I realize that this would probably limit some of the stories you could tell since you would need to create a scenario where at least two different motivations are plausible, but I would definitely like to see it happen since I think it would be an excellent way - while keeping all your current systems (VA, dialogue wheel, etc) - to make the player feel like he is more agency, feel like he has more control over creating his character, or lets him more easily believe he is is character.
Modifié par Piecake, 16 avril 2012 - 07:19 .





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