Because Witcher is a game with pre-set protagonist and always intended to be such. The Witcher books have one protagonist(two in fact, but Cirael is mostly on the background). Not everyone and everything should be with silent and fully cusomizable protagonist. It would be silly to complain that Harry Potter books is giving us Harry Potter as main protagonist. But with BioWare games we have this tradition and when it was cut with Hawke a lot of fans complained and shunned DA2. If some jRPGs have pre-set protagonists I have no problem with it and for them changing to customizable Prot. and removing voice acting will be IMO harmful because they are popular as they are - with pre-set prot., voiced and with linear storyline.BubbleDncr wrote...
r3dKrypt0nite wrote...
Cultist wrote...
1. Dialogue Wheel
Bad sign that they decided to keep it. Compared to Origins thanks to dialogue wheel conversations were extremely limited, leaving you with near-linear and simplified dialogues. hey can't even approac BG2 or Fallout 2 level. And wheel is here to stay. Somehow, I doubt they will add something to it, maybe make it a bit fancier, but still we'll probably be left with Yes, No and Investigate.
2. Voiced Protagonist
Cutting origins, race and voices was terrible. First step towards jRPGs with pre-set protagonists. And they are keeping it for DA3.
3. Combat.
Biggest disappointment. Complete overhaul of combat system turned tactical battles into hack'n'slash with arcade movement, acrobatic over-the-top animations and bashing awesome buttons. I never actually used tactical approach, positioning or actually planned any battle on nightmare difficulty walkthrough - just hit hit hit.
4. Art style.
Animu is uopn us. Swords that are longer that character itself, teleportations, ridiculous darkspawn and so on. Actually, I'm ok with Fenris' appearance, it is other things I'm worried about.
5. Quest simplification.
Later BioWare products showed significant decrease in quest quality - both DA2 and ME3 had on of the most boring and simplified quests - as people here on forums named them "Fetch Quests". Move to X, get Y, brind to Z.
6. Electronic Arts
Electronic arts already killed two of my favorite franchizes, and I think they intend to o the same with DA. This worries me a lot.
7. Forgettable companions
I agree with OP about all-bisexual all-forgiving companions are forgettable and shallow. They will never leave you, never turn on you, they are just fillers and mannequins that provide additional fire support for constant battles. Their lack of personality is a worriesome sign.
9. Decisons
In both ME3 and DA2 none of your decisons matter. You'll get three-colour ending in ME3 and ONE ending for DA2. No epilogues, nothing. Compared to The Witcher, where almost every your decisions bears some consequences, DA2 and ME3 were a bleak experience.
I still have hope that this bad signs could be a false ones and BioWare can restore Dragon Age to former glory, but their statements on the forums are disturbing - wheel, voiced protaonist, desire to stick with DA2 - that is very disappointing... Yet they also stated that companion customiation will be present, and that means they are actually changing something. So there's still some little hope that DA3 will appeal primary to RPG fans, instead of "Call of Duty Crowd".
Hit the nail on the head.
I find it a little odd that you find the voice acting as "a first step wtowards jRPGs with a pre-set protagonist" but then later on praise the Witcher for it's decisions/consequences. Do you also have that same problem with The Witcher? Or are you just willing to overlook it?
Because I personally have never been able to get into the Witcher because I dislike Geralt - if they had given me the option to play as a female character, I would have had no problem. But I guess that wouldn't fit well with their story. So it seems they limit you choices, too.
Modifié par Cultist, 21 avril 2012 - 07:21 .





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