Signs that indicate DA3 might be ... problematic
#126
Posté 23 avril 2012 - 07:08
#127
Guest_sjpelkessjpeler_*
Posté 23 avril 2012 - 04:45
Guest_sjpelkessjpeler_*
LinksOcarina wrote...
sjpelkessjpeler wrote...
Sutekh wrote...
Indeed. Romance in DA2 felt like an afterthought. My first playthrough, I romanced Anders. And when we got to that impulse kiss, I was like "Wow! It's gonna be great." then "OK. Nice conversation, decent bed scene but..." then "Why doesn't he even talk to me? Am I just a one-night stand?" then "Get down that fudging balcony and stop nagging me about MAGES!!!"sjpelkessjpeler wrote...
Butting in your dicussion here but overall the "intimacy factor" of DA2 compared to DAO in my opinion was that allthough there was a lot of it in DA2 it was to much pre set.
The whole LI thing felt much more intimate and personal in DAO.
Legacy and MotA make things much better, but those DLCs are kinda off-story, so it's not the same. It certainly can't be compared to that feeling of intimacy we had in DAO. ("Yes, amore?" Ah, Zevran... )
This said, pre set?
Yep; pre set.
In DA2 it was decided for you when you could have some personal talk with your LI. In DAO you were the one who started the conversation. That's a big difference.
RPG is about having influence and LI's being a big thing in DA you should have influence in that, meaning that you decide when a conversation takes place (not like how they did it in DA2)
But...you can decide to not talk to them at all about the romance in Dragon Age II. At least at certain points you can. So it was fixed, but you didn't have to do it which is insomuch a choice as anything else.
And honestly, how they did it in Origins was sometimes laughable. I once slept with Morrigan, then five minutes later raised my love with Zevran up, slept with him, and broke it off with her without a second thought. It kind of broke the whole feelings and immersion with the love interests there, instead of it being gradual, which is what we saw in Dragon Age II. Got to remember that the timeline of the game was seven years, so in that time it had to be more gradual instead of being instantatneous. And it should not always be up to Hawke in the end, the other characters would have to showcase feelings and realism about this too; which we rarely see during game romances. In fact...BioWare is pretty much the only company I know that showcases both sides, the player and the character, which makes them dynamic.
And hell, to this day the best romances are the two elves of Zevran and Merrill for me. Zevran because he gradually learns to love, and Merrill because her romance was perhaps the most heart-wrenching considering what she did.
DAO and DA2 were similar in some ways as you describe above.
What I meant was that when you had high enough friendship/rivalry a message would pop up and the questioning believes would start. If in case of romance this was the kick off. DA2 held my hand more regarding the way romances went down. In DAO I decided the when and if. In DA2 if I wanted a romance I had to start with in in ACT1, in DAO I could do it even late in the game.
And you're right about Zevran; his romance was very well written
#128
Posté 23 avril 2012 - 06:34
Compared to DAO they were extremely bland. I remember Isabelles name and thats it. So yea they were easily forgetable.BrookerT wrote...
The characters were not bland and forgettable.KDD-0063 wrote...
In an interview David Gaider clearly states that he and other writers are under pressure, and it shows. The characters of DA2 are bland and forgettable; the story is also pretty weak.
#129
Posté 23 avril 2012 - 09:30
Exactly, All I can remember of the DA2 companions was that they had a bunch of problems and they wanted to have sex with meaugustburnt wrote...
Compared to DAO they were extremely bland. I remember Isabelles name and thats it. So yea they were easily forgetable.BrookerT wrote...
The characters were not bland and forgettable.KDD-0063 wrote...
In an interview David Gaider clearly states that he and other writers are under pressure, and it shows. The characters of DA2 are bland and forgettable; the story is also pretty weak.
#130
Posté 23 avril 2012 - 09:39
But all BioWare games do.
#131
Posté 23 avril 2012 - 11:30
I fear for dragon age 3.
#132
Posté 23 avril 2012 - 11:36
Maria Caliban wrote...
Dragon Age II had excellent characters.
But all BioWare games do.
A pirate ****, a whiny mage, a whiny warrior, a whiny brother, an ignorant sister, a stupid warrior, a stupid mage and a dwarf. Oh yea and heretic archer.
Yep great cast.
#133
Posté 24 avril 2012 - 12:13
Maria Caliban wrote...
Dragon Age II had excellent characters.
But all BioWare games do.
Wheres John Epler when you need him
#134
Posté 24 avril 2012 - 10:51
Chrumpek wrote...
Maria Caliban wrote...
Dragon Age II had excellent characters.
But all BioWare games do.
A pirate ****, a whiny mage, a whiny warrior, a whiny brother, an ignorant sister, a stupid warrior, a stupid mage and a dwarf. Oh yea and heretic archer.
Yep great cast.
Do not forget the whiny arch mage and the stupid templar commander.
#135
Posté 24 avril 2012 - 11:06
Chrumpek wrote...
Maria Caliban wrote...
Dragon Age II had excellent characters.
But all BioWare games do.
A pirate ****, a whiny mage, a whiny warrior, a whiny brother, an ignorant sister, a stupid warrior, a stupid mage and a dwarf. Oh yea and heretic archer.
Yep great cast.
Compared to an oversexed elf, a whiny warrior, a athiest ****, an arrogant old woman, a religious zealot, a religious nutjob, a drunk, a dog, and a prissy rock?
See, I can do it too
Modifié par LinksOcarina, 24 avril 2012 - 11:06 .
#136
Posté 24 avril 2012 - 11:55
#137
Posté 25 avril 2012 - 12:16
The streamlining of areas, simplified combat and strategy in battles was pretty painful along with limited character creation and less dynamic leveling. Singling out classes to specific basic weapons or armor types is just a lazy way to define classes and make them feel unique. Then again, I dislike the idea of classes anyway, it's a very archaic concept. DA 2 character creation had less dynamic advancement than first edition D&D.
#138
Posté 25 avril 2012 - 12:41
LinksOcarina wrote...
Chrumpek wrote...
Maria Caliban wrote...
Dragon Age II had excellent characters.
But all BioWare games do.
A pirate ****, a whiny mage, a whiny warrior, a whiny brother, an ignorant sister, a stupid warrior, a stupid mage and a dwarf. Oh yea and heretic archer.
Yep great cast.
Compared to an oversexed elf, a whiny warrior, a athiest ****, an arrogant old woman, a religious zealot, a religious nutjob, a drunk, a dog, and a prissy rock?
See, I can do it too.
Still a more interesting bunch than above.
#139
Posté 25 avril 2012 - 05:39
While the DA2 companions were all reletivly in the same place (unless maybe you count that brief moment in Lothering). Maybe thats what made them seem less interesting to me (compared to the Origins crew)
#140
Posté 25 avril 2012 - 10:35
hussey 92 wrote...
You'd meet the Origins companions in all these different places (the tower, ostagar, the wilds, lothering, orzamar, random ambush spot)
While the DA2 companions were all reletivly in the same place (unless maybe you count that brief moment in Lothering). Maybe thats what made them seem less interesting to me (compared to the Origins crew)
Except none of them were from Kirkwall.
Well, Varric maybe, but he even said his family was from Orzammar. Fenris is a Tevinter/Seheron transplant, the Hawkes, Anders, Aveline, and Merrill are all from Ferelden, Isabella is a Rivian, and Sebastian is from Starkhaven.
So really, they are all strangers in a city there, and honestly just as diverse as the other characters in terms of background. As for location, I guess that is true...but then it becomes a problem of setting more than characterization.
#141
Posté 26 avril 2012 - 05:19
It still felt like less of a journey cause all your companions were around the same city.LinksOcarina wrote...
hussey 92 wrote...
You'd meet the Origins companions in all these different places (the tower, ostagar, the wilds, lothering, orzamar, random ambush spot)
While the DA2 companions were all reletivly in the same place (unless maybe you count that brief moment in Lothering). Maybe thats what made them seem less interesting to me (compared to the Origins crew)
Except none of them were from Kirkwall.
Well, Varric maybe, but he even said his family was from Orzammar. Fenris is a Tevinter/Seheron transplant, the Hawkes, Anders, Aveline, and Merrill are all from Ferelden, Isabella is a Rivian, and Sebastian is from Starkhaven.
So really, they are all strangers in a city there, and honestly just as diverse as the other characters in terms of background. As for location, I guess that is true...but then it becomes a problem of setting more than characterization.
You'd meet Wynne battleing through the tower, Zevran after being ambushed, Oghren before heading into the deep roads, ect. Aside from maybe Aveline there wernt any dramatic meetings with companions
Modifié par hussey 92, 26 avril 2012 - 05:19 .
#142
Posté 26 avril 2012 - 05:22
#143
Posté 26 avril 2012 - 03:08
hussey 92 wrote...
I also don't fully understand the rivalry system. If your always a dick to a companion, why would they keep following you over the years
Well, people are more dynamic like that. Rivalry for me was never about being a dick, but rather about begruding respect for someone you disagree with. Fenris for example says it at one point if you are a rival "We don't see eye to eye, but are a powerful person and I can respect that you have tried to help me."
So it is less about being a dick and more about just disagreeing with fundamental points of view.
#144
Posté 26 avril 2012 - 03:14
LinksOcarina wrote...
So it is less about being a dick and more about just disagreeing with fundamental points of view.
Unless you have an aggressive Hawk which seems to be not so nice to companions even if you like them.
#145
Posté 27 avril 2012 - 09:47
Then the DA2 team developed them only on that limited spectrum. Then that character just feels incomplete. I don't know exactly how to describe that. "too simple", maybe. Anders wasn't a minor character in DAA but still the same happened to him.
#146
Posté 27 avril 2012 - 11:49
But I am not spending a dime on DA3 until I can get it for an absurdly low price (I got DA2 for $9 BEFORE finishing ME3) or second hand or for free or something. I Refuse to pay anything profitable towards this company until they fix ME3. That will be my policy - at best.
At worst, I wont be buying anything and they will lose a fan.





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