Any advice on how to kill Atlas on Eden Prime mission?
#26
Posté 16 avril 2012 - 10:37
#27
Posté 16 avril 2012 - 10:48
Use throw to knock them off. Or something else, or just shoot them to death. Atlas pretty much won't be able to do a thing while your in cover up there so you can easily work on it or the mooks as you choose.
#28
Posté 17 avril 2012 - 01:54
I suggest Garrus + Liara. Upgrade Garrus' Proximity Mine so that enemies take 25% more damage afterwards for 8s. Make sure he also has Squad AP, with the Armor Weakening evolution at rank 6. Then, hit the Atlas with a Proximity Mine, Liara's Warp, and your Throw. Warp + Throw will eat through Armor quickly, Shields slower but that's what Proximity Mine and Garrus' Overload are for. AP Ammo will rape the Atlas once it loses its shields, especially if Garrus has the Particle Rifle.
#29
Posté 17 avril 2012 - 12:47
killed this damn thing already, with good cover and biotic combos its easy like squashing a bug, even no matter who squadmates are
#30
Posté 17 avril 2012 - 02:27
mad_yojik wrote...
Started new (2nd) playthrough as adept, after buying "From ashes" DLC, all fas fun an even easier then first play as an infiltrator, then found myself unable to kill this ***ing Atlas, in the end of mission. I stupidly started the DLC mission before Palaven, so only squadmates avalible are Liara and Vega, and none has abilities useful againist shield, and adept also doesnt... Any advice how to take this thing out, especially if cerberus guys supporting it seem to be limitless?
I do it before Palaven all the time.
I'd guess it's harder if you if you don't have an ME2 import and the points that go with it. If you do, you can kill him pretty cheap.
After you start Javik's reanimation a new wave comes in from the right side. The building directly in front of you at that point is a good spotto take them from. There's cover going in that can let you take some out.
Then go through the backdoor of the place and you can flank a bunch more.
Stay there when the Atlas comes. Park your squaddies on either side of the front door and you can attack and dodge the Atlas' rockets from there.
Look out for the back door though because you'll get, like 3 or so troopers coming in.
#31
Posté 17 avril 2012 - 03:57
#32
Posté 17 avril 2012 - 04:53
#33
Posté 17 avril 2012 - 04:57
#34
Posté 17 avril 2012 - 05:41
*facepalmNorthman242 wrote...
Well I would recommend you shoot at it with weapons, tech, and biotics...
#35
Posté 18 avril 2012 - 04:36
#36
Posté 18 avril 2012 - 11:45
#37
Posté 18 avril 2012 - 11:49
That's where I made my last stand when I ran out of ammo and had to finish the thing off with a low-level concussive shot... On my first PT, which was on Insanity...DJCS wrote...
There's a ladder to get on top of the building across from where the Atlas is. It can't get to you from there.
Can we /thread? This whole mission is only sort of tough if you neglect to spam combos, imo, as the threat is not so much Cerberus, but running out of ammo.
#38
Posté 18 avril 2012 - 12:22
#39
Posté 18 avril 2012 - 12:23
Modifié par trpdtn, 18 avril 2012 - 12:24 .
#40
Posté 18 avril 2012 - 12:43
mad_yojik wrote...
Doug4130 wrote...
Wouldn't taking all those weapons put your cooldown recharge way into the red as an adept?
Strangely - but no, it didnt. It gave me even ~ 10 or 20% cooldown bonus. Argus rifle + Shuriken SMG with ultralight materials+ Predator. If I'd take shotgun or Mantis instead of rifle - yes,its about 70% penalty...
If you're carrying anything more than a heavy pistol as an Adept, you're severely limiting the amount of damage you could be doing. Biotic explosions are by far the most powerful "weapon" in the game, and Adepts with +180-200% recharge speed can set up and detonate them by themselves every couple seconds.
Check out this thread for more info: http://social.biowar...3/index/9629730
#41
Posté 18 avril 2012 - 03:15
#42
Posté 18 avril 2012 - 04:50
#43
Posté 18 avril 2012 - 04:54
mad_yojik wrote...
Started new (2nd) playthrough as adept, after buying "From ashes" DLC, all fas fun an even easier then first play as an infiltrator, then found myself unable to kill this ***ing Atlas, in the end of mission. I stupidly started the DLC mission before Palaven, so only squadmates avalible are Liara and Vega, and none has abilities useful againist shield, and adept also doesnt... Any advice how to take this thing out, especially if cerberus guys supporting it seem to be limitless?
Haha, I did the exact same thing.
Basically I took out all the minions first, then hunkered down in the bunker with Liara and James. I was out of ammo by then, so I just got Liara to us Singularity, James to use Carnage, and I followed that up with Energy Drain. If you don't have Energy Drain, and niether Liara or James have useful abilities...I guess the best you can do is try to keep your squadmates alive while they pummel that Atlas with shots. It'll be a long battle, and you'll probably be frustrated when your squadmates don't follow your instructions to attack, which often happens (Damn you Vega!).
#44
Posté 18 avril 2012 - 05:12
kyles3 wrote...
mad_yojik wrote...
Doug4130 wrote...
Wouldn't taking all those weapons put your cooldown recharge way into the red as an adept?
Strangely - but no, it didnt. It gave me even ~ 10 or 20% cooldown bonus. Argus rifle + Shuriken SMG with ultralight materials+ Predator. If I'd take shotgun or Mantis instead of rifle - yes,its about 70% penalty...
If you're carrying anything more than a heavy pistol as an Adept, you're severely limiting the amount of damage you could be doing. Biotic explosions are by far the most powerful "weapon" in the game, and Adepts with +180-200% recharge speed can set up and detonate them by themselves every couple seconds.
Check out this thread for more info: http://social.biowar...3/index/9629730
Definitely a the optimal option, yup. If you're carrying only one weapon I'd probably recommend an Ultralight'ed Hornet as it does just as well but with significantly better damage and ammo... though one would assume that the OP doesn't have it yet.
The biggest issue here is, frankly, I find it renders the game rather boring.
#45
Posté 18 avril 2012 - 05:30
#46
Posté 18 avril 2012 - 05:31
JaegerBane wrote...
Definitely a the optimal option, yup. If you're carrying only one weapon I'd probably recommend an Ultralight'ed Hornet as it does just as well but with significantly better damage and ammo... though one would assume that the OP doesn't have it yet.
The biggest issue here is, frankly, I find it renders the game rather boring.
I want to love SMGs, but they're useless against armor unless you've got an ammo power on. At least assault rifles get armor-piercing mods. But if you're spamming warp-throw and blowing fools to smithereens you don't even need a gun, so really anything goes as long as it's light.
#47
Posté 18 avril 2012 - 07:46
Basically, I just hid as best as I could behind a counter and threw warp->throw at it while keeping my head on a swivel to make sure that I didn't get pincered by enemy units. Not really effective, but it worked well enough to stay alive and complete the mission. I never really came close to dieing, but it did take probably 2-3x longer to kill the thing than what it took me in the Grissom Academy mission.
#48
Posté 18 avril 2012 - 07:48
Modifié par mybudgee, 18 avril 2012 - 07:48 .
#49
Posté 18 avril 2012 - 08:17
kyles3 wrote...
JaegerBane wrote...
Definitely a the optimal option, yup. If you're carrying only one weapon I'd probably recommend an Ultralight'ed Hornet as it does just as well but with significantly better damage and ammo... though one would assume that the OP doesn't have it yet.
The biggest issue here is, frankly, I find it renders the game rather boring.
I want to love SMGs, but they're useless against armor unless you've got an ammo power on. At least assault rifles get armor-piercing mods. But if you're spamming warp-throw and blowing fools to smithereens you don't even need a gun, so really anything goes as long as it's light.
Actually, both the Hornet and the Hurricane are very effective vs armour. They're really the only SMGs worth using full stop, to be honest.
#50
Posté 18 avril 2012 - 08:32





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