Optimystic_X wrote...
The Night Mammoth wrote...
I could ask for clarification on what these options actually do, ask the Catalyst to tell me why I should agree its problem is legitimate, point out how its solutions don't seem to solve its dilemna.
The first one I agree with. Second and third, it responds with "perhaps, but I'm sticking to it." What then?
It's not about convincing the Catalyst he's wrong. I think it would provide a bit more context and perspective to decide what choice to make.
You could confront it him about the Geth and EDI, and if he says something along the lines of "we've seen it happen countless times. It is only by our intervention that organic life exists at all", then provides some sort of exampl, that's something you would have to accept.
After, you could ask why you should choose these three options and why you're being offered them. Destroy does not prevent organics from creating synthetics, control has a dozen variables that could be cleared up, and of course, synthesis is completely ambiguous, so a good deal of clarification on the advantages of that wouldn't be bad.
There's precious little information given by such an important character on such an important plot point.
The Night Mammoth wrote...
If all that fails, I could tell it to **** itself with a rusty dagger and then tell Hackett to keep fighting.
I'm sure that will feel very comforting when all your friends are slaughtered.
Depends whether you think they will be, but it's obvious where this conversation is going so I think we should agree to disagree.
I will say this though: the reason I played Mass Effect 1 and 2 so much in the build up to ME3's release is so I could achieve the best possible outcome by making all the right choices and preparing as much as I could, it's why I bumped galactic readiness up and gathered as many War Assets as I could, because I thought the more effort I put in the better the outcome would be. All off that feels rather arbitrary in hindsight, when your brother jumps into ME3 without playing the other two, does a bare-bones playthrough, and gets the same result.
What I'm getting at, is that there's no obviously varying degress of success or failure
Modifié par The Night Mammoth, 16 avril 2012 - 04:07 .