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I don't get the 'reject starchild's options' idea


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#151
Eire Icon

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Elyiia wrote...

No, it's fact that maintaining FTL for too long results in a radiation that kills everyone inside. Not to mention military ships use anti-protons as a fuel, which you can't just harvest from a random planet.


Ok so it takes them a long time to get home - so what ????

#152
FS3D

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Funkdrspot wrote...

DJBare wrote...

Funkdrspot wrote...

lol no it wasnt. It clearly laid out the time it would take and the current speeds in the ME universe.

They cannot maintain FTL for long, and bare in mind all of these ships have seen battle, they need to rebuild, now I wonder where those resources are coming from, certainly not earth in it's current state.


You're throwing out junk excuses that rely on mass assumption.


Codex. Read it. It clearly states the requirements for fuel, and the necessity for discharging the Eezo core of all FTL capable ships routinely in a Star System before proceeding on the next leg of their journey.

Junk excuses? The Codex refutes this appeal to ridicule clearly. All you have to do is read the damned thing...

And I'll say it as often as I need to.

ANYTHING in the game trumps ANYTHING out of the game... Including tweets and speculations by BioWare PR employees.

#153
Funkdrspot

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lillitheris wrote...

Funkdrspot wrote...

lillitheris wrote...

I actually made a rather funny Hitler analogy some time ago, but that got locked so maybe I should try to come up with a new one…

OK, consider this scenario: North Korea has gotten nukes and started launching them randomly around the world. You're a commando sent to Pyongjang and you fight your way to Kim. Before you can take him out, Kim tells you that to solve the whole nuke thing, you should push this red button here.

What do you do?


apples and oranges.

The catalyst does not make the crucible.


You bring your gun to Kim. Before you can take him out by shooting with your gun, Kim tells you that you should use the gun to shoot at the wall instead, because shooting the wall causes poisonous gas to be released, and he's wearing a bulletproof vest so it's the better choice.

The Catalyst self-identifies as the leader/controller of your enemy. Why do you trust it?

bad analogy is bad.

#154
xxskyshadowxx

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Eire Icon wrote...

Elyiia wrote...

No, it's fact that maintaining FTL for too long results in a radiation that kills everyone inside. Not to mention military ships use anti-protons as a fuel, which you can't just harvest from a random planet.


Ok so it takes them a long time to get home - so what ????


They'll run out of food/fuel before they make it home....assuming the Relays didn't vaporize them....which they likely did if you don't ignore the lore of the narrative.

#155
DJBare

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Eire Icon wrote...
hang on are these the ships that I was being told could defeat the reapers a second ago?

Ships can be repaired over time

And where are you getting the materials from, where are you going to do the manufacturing process, you can pull materials from the reapers, but they still need to be processed, this requires energy, now if it were only a few ships then perhaps this becomes possible, but we are talking ships from all across the galaxy and races with different needs.

#156
Elyiia

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Eire Icon wrote...

Elyiia wrote...

No, it's fact that maintaining FTL for too long results in a radiation that kills everyone inside. Not to mention military ships use anti-protons as a fuel, which you can't just harvest from a random planet.


Ok so it takes them a long time to get home - so what ????


"A long time"
NONE of those ships are returning to their home systems without a way to refine anti-matter into anti-protons. Aka fuel.
And that's not even regarding food, do you realise how rare a garden planet is? That's likely the only way they're going to be able to get food after any decent length of time.

#157
Funkdrspot

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FS3D wrote...

Funkdrspot wrote...

DJBare wrote...

Funkdrspot wrote...

lol no it wasnt. It clearly laid out the time it would take and the current speeds in the ME universe.

They cannot maintain FTL for long, and bare in mind all of these ships have seen battle, they need to rebuild, now I wonder where those resources are coming from, certainly not earth in it's current state.


You're throwing out junk excuses that rely on mass assumption.


Codex. Read it. It clearly states the requirements for fuel, and the necessity for discharging the Eezo core of all FTL capable ships routinely in a Star System before proceeding on the next leg of their journey.

Junk excuses? The Codex refutes this appeal to ridicule clearly. All you have to do is read the damned thing...

And I'll say it as often as I need to.

ANYTHING in the game trumps ANYTHING out of the game... Including tweets and speculations by BioWare PR employees.


Please enlighten me and tell me how the codex refutes the ability to travel using conventional FTL for long distances.
social.bioware.com/forum/1/topic/355/index/11158454

#158
Adanu

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The Angry One wrote...

GiarcYekrub wrote...

Synthsis wins for me, everytime.


You should've just let Saren kill you and save yourself a whole lot of work then.


Sarens idea was submission, not synthesis. The fusion was a means to an end, not the end. Might want to check that statement again.

Jassu1979 wrote...

Here's B5's version of the "reject" option:

Posted Image


You are trapped in this cycle as much as we are.
But we don't need it, and we don't need you:
We've learned how to stand on our own.
We'll make mistakes; but they'll be our mistakes.
We can find our own way between order and chaos. It's over because we decided it's over.

NOW GET THE HELL OUT OF OUR GALAXY!!!

*That* would have been in line with Shepard's character, regardless of whether you're paragon or renegade.
What Shepard did in ME3's conclusion was more along the line of what Saren intended all along.


Wouldn't work. Reapers are not Shadows, or Vorlons. They're not trying to teach us ANYTHING... they're blowing up the galaxy. NO talking, no leading.

#159
Funkdrspot

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Elyiia wrote...

Eire Icon wrote...

Elyiia wrote...

No, it's fact that maintaining FTL for too long results in a radiation that kills everyone inside. Not to mention military ships use anti-protons as a fuel, which you can't just harvest from a random planet.


Ok so it takes them a long time to get home - so what ????


"A long time"
NONE of those ships are returning to their home systems without a way to refine anti-matter into anti-protons. Aka fuel.
And that's not even regarding food, do you realise how rare a garden planet is? That's likely the only way they're going to be able to get food after any decent length of time.


I thought fuel was H-3.

#160
Shaoken

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The Angry One wrote...

Shaoken wrote...

To bring up what we know about previous cycles; the Prothean's war against the Reaper's lasted three centuries.That's why you can't defeat Reaper's conventually; they're entirely self-substatined, they don't get weary from war, thy don't have supply lines, they don't feel fear, and they have all the time in the world. They capture a planet and suddenly they can take your own people and use them against you. They can cut off your supply lines and wait for you to run out of fuel and weapons and food. Meanwhile your economy is collapsing (the game even says that the galatic economy will collapse in one year if the war keeps going), you're losing many ships for every one Reaper ship you do destroy, and even if you defeat all of the Reaper's ground forces in an area, they can just ship some from another world they've conquered while you're stuck with your depleted army (good old Roman tactics).

The war against the Reaper's will always devolve into one of attrition, and the Reaper's seem built specifically to win those kinds of war.


Oh really? 1 capship per cycle. The Reapers can't rebuild what they lose. In a war of attrition, THEY will lose.


Where'd you pull that from? Codex is not infaliable; it is written in-unniverse. The Collector's were a third/half done with a Human Reaper and they hadn't even touched the majority of humanity. We're given no Word of God level proof that the Reaper's only make one capital ship per cycle; they could clearly make several human Reaper's with humanity alone. Curing the Genophage could have been the worst decision in existance if the Reaper's win as they could make dozens or more Reaper's from the amount of Krogan born over the next few decades.

And these Capital ships are also the same ones that take four dreadnaughts concentrating power on a single ship to destroy, and that Reaper's fly in formation specifically to nullify this tactic, and that the Reaper's also fire from greater distances?

#161
Eire Icon

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xxskyshadowxx wrote...

Eire Icon wrote...

Elyiia wrote...

No, it's fact that maintaining FTL for too long results in a radiation that kills everyone inside. Not to mention military ships use anti-protons as a fuel, which you can't just harvest from a random planet.


Ok so it takes them a long time to get home - so what ????


They'll run out of food/fuel before they make it home....assuming the Relays didn't vaporize them....which they likely did if you don't ignore the lore of the narrative.


They can bring supplies, they can stop at planets along the way. The Quarians have lived on Ships their entire lives. They're not going into the unknown, they know exactly where they are going. It will just take them a much longer time

#162
Elyiia

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Funkdrspot wrote...

Elyiia wrote...

Eire Icon wrote...

Elyiia wrote...

No, it's fact that maintaining FTL for too long results in a radiation that kills everyone inside. Not to mention military ships use anti-protons as a fuel, which you can't just harvest from a random planet.


Ok so it takes them a long time to get home - so what ????


"A long time"
NONE of those ships are returning to their home systems without a way to refine anti-matter into anti-protons. Aka fuel.
And that's not even regarding food, do you realise how rare a garden planet is? That's likely the only way they're going to be able to get food after any decent length of time.


I thought fuel was H-3.


For non-military ships. Which only part of the Quarian fleets are.

#163
Funkdrspot

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oh lordy, here we go with the million and 1 simplistic variables being thrown out by those too lazy to think of the answer themselves. The end result is to bury the other side of the debate in a stream of 'simple to ask but harder to explain questions'

#164
DJBare

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Elyiia wrote...
"A long time"
NONE of those ships are returning to their home systems without a way to refine anti-matter into anti-protons. Aka fuel.
And that's not even regarding food, do you realise how rare a garden planet is? That's likely the only way they're going to be able to get food after any decent length of time.

Yup, dextro's are first to go, I think the krogans will be next when they start fighting among themselves while cramped aboard a ship.

#165
lillitheris

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Funkdrspot wrote...

lillitheris wrote...

Funkdrspot wrote...

lillitheris wrote...

I actually made a rather funny Hitler analogy some time ago, but that got locked so maybe I should try to come up with a new one…

OK, consider this scenario: North Korea has gotten nukes and started launching them randomly around the world. You're a commando sent to Pyongjang and you fight your way to Kim. Before you can take him out, Kim tells you that to solve the whole nuke thing, you should push this red button here.

What do you do?


apples and oranges.

The catalyst does not make the crucible.


You bring your gun to Kim. Before you can take him out by shooting with your gun, Kim tells you that you should use the gun to shoot at the wall instead, because shooting the wall causes poisonous gas to be released, and he's wearing a bulletproof vest so it's the better choice.

The Catalyst self-identifies as the leader/controller of your enemy. Why do you trust it?

bad analogy is bad.


It's an exact analogy. Tell me why you believe that, rather than lie to save its bacon, the enemy leader is going to tell you how to destroy its army (and itself?)

#166
FS3D

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Funkdrspot wrote...

FS3D wrote...

Funkdrspot wrote...

DJBare wrote...

Funkdrspot wrote...

lol no it wasnt. It clearly laid out the time it would take and the current speeds in the ME universe.

They cannot maintain FTL for long, and bare in mind all of these ships have seen battle, they need to rebuild, now I wonder where those resources are coming from, certainly not earth in it's current state.


You're throwing out junk excuses that rely on mass assumption.


Codex. Read it. It clearly states the requirements for fuel, and the necessity for discharging the Eezo core of all FTL capable ships routinely in a Star System before proceeding on the next leg of their journey.

Junk excuses? The Codex refutes this appeal to ridicule clearly. All you have to do is read the damned thing...

And I'll say it as often as I need to.

ANYTHING in the game trumps ANYTHING out of the game... Including tweets and speculations by BioWare PR employees.


Please enlighten me and tell me how the codex refutes the ability to travel using conventional FTL for long distances.
social.bioware.com/forum/1/topic/355/index/11158454


Did you not read the requirements for discharging the Eezo core of a starship?

Did you not read the requirements for refuelling vessels that undertake FTL journeys?

Did you not read the fact that there is no way to maintain maximum cruising velocity in FTL for the above reasons?

Or is it that you want to consider these acceptable compromises for a variety of ships needing more than decades to get from one side of the Galaxy to the other (as the Quarians and the Geth, assuming they lived in various endings, would need to do)?

It comes down to this. You are willing to ignore the above problems in order to accept the endings as they are... And that's up to you, but it doesn't make you right.

#167
Elyiia

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Shaoken wrote...

The Angry One wrote...

Shaoken wrote...

To bring up what we know about previous cycles; the Prothean's war against the Reaper's lasted three centuries.That's why you can't defeat Reaper's conventually; they're entirely self-substatined, they don't get weary from war, thy don't have supply lines, they don't feel fear, and they have all the time in the world. They capture a planet and suddenly they can take your own people and use them against you. They can cut off your supply lines and wait for you to run out of fuel and weapons and food. Meanwhile your economy is collapsing (the game even says that the galatic economy will collapse in one year if the war keeps going), you're losing many ships for every one Reaper ship you do destroy, and even if you defeat all of the Reaper's ground forces in an area, they can just ship some from another world they've conquered while you're stuck with your depleted army (good old Roman tactics).

The war against the Reaper's will always devolve into one of attrition, and the Reaper's seem built specifically to win those kinds of war.


Oh really? 1 capship per cycle. The Reapers can't rebuild what they lose. In a war of attrition, THEY will lose.


Where'd you pull that from? Codex is not infaliable; it is written in-unniverse. The Collector's were a third/half done with a Human Reaper and they hadn't even touched the majority of humanity. We're given no Word of God level proof that the Reaper's only make one capital ship per cycle; they could clearly make several human Reaper's with humanity alone. Curing the Genophage could have been the worst decision in existance if the Reaper's win as they could make dozens or more Reaper's from the amount of Krogan born over the next few decades.

And these Capital ships are also the same ones that take four dreadnaughts concentrating power on a single ship to destroy, and that Reaper's fly in formation specifically to nullify this tactic, and that the Reaper's also fire from greater distances?


A third done? Are you serious? The Human-Reaper wouldn't have even been 500m high let alone the 2km mark. It takes billions to make a Capital ship. It was a Reaper embryo. To be placed as the core of a Capital ship. It was no way near "half done."

The Capital ships require 4 Dreadnoughts using kinetic weapons, not heat based weapons like the Thanix canon which somehow was never fired in the cinematic.

#168
Funkdrspot

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DJBare wrote...

Elyiia wrote...
"A long time"
NONE of those ships are returning to their home systems without a way to refine anti-matter into anti-protons. Aka fuel.
And that's not even regarding food, do you realise how rare a garden planet is? That's likely the only way they're going to be able to get food after any decent length of time.

Yup, dextro's are first to go, I think the krogans will be next when they start fighting among themselves while cramped aboard a ship.


D-proteins occur naturally on earth. Try again.

#169
DJBare

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Funkdrspot wrote...

D-proteins occur naturally on earth. Try again.

You mean the Earth that's devastated and barely the resources to maintain it's own remaining population, try again.

#170
Funkdrspot

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FS3D wrote...

Funkdrspot wrote...

FS3D wrote...

Funkdrspot wrote...

DJBare wrote...

Funkdrspot wrote...

lol no it wasnt. It clearly laid out the time it would take and the current speeds in the ME universe.

They cannot maintain FTL for long, and bare in mind all of these ships have seen battle, they need to rebuild, now I wonder where those resources are coming from, certainly not earth in it's current state.


You're throwing out junk excuses that rely on mass assumption.


Codex. Read it. It clearly states the requirements for fuel, and the necessity for discharging the Eezo core of all FTL capable ships routinely in a Star System before proceeding on the next leg of their journey.

Junk excuses? The Codex refutes this appeal to ridicule clearly. All you have to do is read the damned thing...

And I'll say it as often as I need to.

ANYTHING in the game trumps ANYTHING out of the game... Including tweets and speculations by BioWare PR employees.


Please enlighten me and tell me how the codex refutes the ability to travel using conventional FTL for long distances.
social.bioware.com/forum/1/topic/355/index/11158454


Did you not read the requirements for discharging the Eezo core of a starship?

Did you not read the requirements for refuelling vessels that undertake FTL journeys?

Did you not read the fact that there is no way to maintain maximum cruising velocity in FTL for the above reasons?

Or is it that you want to consider these acceptable compromises for a variety of ships needing more than decades to get from one side of the Galaxy to the other (as the Quarians and the Geth, assuming they lived in various endings, would need to do)?

It comes down to this. You are willing to ignore the above problems in order to accept the endings as they are... And that's up to you, but it doesn't make you right.


I'm fine with all that, actually. Taking a decade to get to the other side of the galaxy is better than extinction.

Longer travel.....or death...

Hmm, i wonder which one I'll choose.....


And that's not even to say that some reaper tech like their 2x FTL, their lack of needing to discharge or their stasis pod ideas a la collectors couldn't be salvaged afterwards.

The problem is that you guys simply don't like the ending and are using every little excuse you can to point out why it cant work.

#171
a.m.p

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The thread is in FTL mode, so by the time I end typing that it'll be another five pages long, so I'll just lay out my own reasons for being obsessed with a 'no' option.

1) In-character:
The only confirmation that one of these options (two of which make zero sense) will stop the cycle is the word of the entity that created the cycle. Or claims to have created the cycle. You say these aren't his options? How does my Shepard know that? Because he said so?

If for a moment I try and actually think how the surrounding area came to exist the only conclusion I can come to is that the citadel was built with the crucible in mind and so the crucible is probably part of the whole cycle and a reaper trap. Who knew.

All of the options are supposed to kill me. I will not see the consequences of my choice, for all I know I jump into that beam of light and nothing happens. At least if I didn't trust the rachni queen in me1 I could kill her and see her die right there.

2) As a player looking at the story:
What exactly is the message here? That the only way to solve the problem of a powerful enemy trying to kill your people is to go along with his other plan for you, that only kills part of your people?

So what was the point of the rest of the game being an ode to unity through diversity?

What's with the one-sided approach to the creator/created problem? Why am I, as a player not allowed to express a different opinion on that complex problem, like the other parts of ME allowed me to (Mordin's and Legion's loyalty missions as example)?

Why is my character being out of character? Why is control of what she does or doesn't to yanked away from me at this final critical moment?

3) As a certified Mass Effect nerd:
Yes there are ways to fight them conventionally!

#172
Funkdrspot

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DJBare wrote...

Funkdrspot wrote...

D-proteins occur naturally on earth. Try again.

You mean the Earth that's devastated and barely the resources to maintain it's own remaining population, try again.


You know this, because the speculation fairy told you so? 

The reapers targeted major cities and they target PEOPLE. Who is to say what resources remain.

#173
Elyiia

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Funkdrspot wrote...

I'm fine with all that, actually. Taking a decade to get to the other side of the galaxy is better than extinction.

Longer travel.....or death...

Hmm, i wonder which one I'll choose.....


And that's not even to say that some reaper tech like their 2x FTL, their lack of needing to discharge or their stasis pod ideas a la collectors couldn't be salvaged afterwards.

The problem is that you guys simply don't like the ending and are using every little excuse you can to point out why it cant work.


And how exactly are you going to supply an at least decade long voyage with garden planets being few and far between, Earth barely being able to support it's own population and having minimal supplies that you take with you into a "suicidal" battle?

#174
Eire Icon

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DJBare wrote...

Eire Icon wrote...
hang on are these the ships that I was being told could defeat the reapers a second ago?

Ships can be repaired over time

And where are you getting the materials from, where are you going to do the manufacturing process, you can pull materials from the reapers, but they still need to be processed, this requires energy, now if it were only a few ships then perhaps this becomes possible, but we are talking ships from all across the galaxy and races with different needs.


Theres wreckage all over the planet, all in space around earth. I'm not saying it won't take time but it can be done. Earth is damaged, not destroyed

They've got an undamaged Crucible sitting up in space, its huge. I'm not saying it would be easy but there is nothing to suggest everyone is doomed

#175
Tleining

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Eire Icon wrote...

They can bring supplies, they can stop at planets along the way. The Quarians have lived on Ships their entire lives. They're not going into the unknown, they know exactly where they are going. It will just take them a much longer time


The Quarians have stripmined entire Systems to repair their Vessels before using the Mass Relays to go to another System. Without Mass Relays you are going to lose some Vessels.

They don't know where they are going. Only 1% (i think) of the Galaxy has been explored. Which means Systems/Clusters with Mass Relays.