Every time I use a medigel pack, it consumes ALL the medigel packs I have, both in the match and in my equipment screen outside the match. Non of the other consumables behaves like this, is there any way to fix it?
MP Medigel bug
Débuté par
Ealos
, avril 16 2012 12:27
#1
Posté 16 avril 2012 - 12:27
#2
Posté 16 avril 2012 - 08:31
bump
#3
Posté 16 avril 2012 - 09:53
Of course, there is always a way to fix it. But I haven't detected anything like that, so, there's nothing I can do.
I suppose the procedure to fix the problem could be something like this:
1. Attach a debugger in the ME3 process.
2. Find the memory address containing your medi-gel counter.
3. Add a data brakepoint in the counter.
4. Play a match.
5. Catch the code sections those will alter the data. One could be the one that's trashing the memory.
6. Report the sections to BioWare.
7. Hope a patch.
But unfortunately the procedure has two fundamental flaws.
1. After seting up a debugger, problems usually stop manifesting them selves. And everything is working just fine.
2. BioWare is unlikely taking your input seriously.
I suppose the procedure to fix the problem could be something like this:
1. Attach a debugger in the ME3 process.
2. Find the memory address containing your medi-gel counter.
3. Add a data brakepoint in the counter.
4. Play a match.
5. Catch the code sections those will alter the data. One could be the one that's trashing the memory.
6. Report the sections to BioWare.
7. Hope a patch.
But unfortunately the procedure has two fundamental flaws.
1. After seting up a debugger, problems usually stop manifesting them selves. And everything is working just fine.
2. BioWare is unlikely taking your input seriously.





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