Aller au contenu

Photo

Dog's Attributes: STR+CON V.S. STR+DEX


  • Veuillez vous connecter pour répondre
19 réponses à ce sujet

#1
Sarevok Anchev

Sarevok Anchev
  • Members
  • 1 404 messages
Is it better to give +2 points for STR(damage and to hit) +1 for CON for getting more HP.
Or should you give the sparse point on DEX for even better attack rating and better defense?

Or even maybe PURE STR-distribution?

I think that HP alone wontm make your day; at least not on Nightmare-difficulty(thats my experience)

Modifié par Sarevok Anchev, 06 décembre 2009 - 09:49 .


#2
Sarevok Anchev

Sarevok Anchev
  • Members
  • 1 404 messages
*lag*

Modifié par Sarevok Anchev, 06 décembre 2009 - 09:50 .


#3
xguild

xguild
  • Members
  • 69 messages
Go with your gut instincts. The topic of 'what's better' can be endlessly debated without solution and frankly I think when dealing with such low numbers (+1... +2) its not considerable enough to make much of a difference. You should give the bonuses to the stats for which the particular character is already focusing to boost his main abilities.

#4
Vahlsten

Vahlsten
  • Members
  • 23 messages
Str+Con simply for one reason my irl friend once really correctly said to me " Dead *input class/Race* doesn´t do anything"

#5
Sarevok Anchev

Sarevok Anchev
  • Members
  • 1 404 messages

xguild wrote...

Go with your gut instincts. The topic of 'what's better' can be endlessly debated without solution and frankly I think when dealing with such low numbers (+1... +2) its not considerable enough to make much of a difference. You should give the bonuses to the stats for which the particular character is already focusing to boost his main abilities.


Thats true for ALL others characters, but not for dog:
Everyone else, including Shale, has STR/CON/DEX requirements for Equipment.
Dog needs only STR 12 , so he can use Kaddis all along.

The question is: Im always playing on Nightmare and my 2-h Warrior had about 500 HP at the end of the game, but this didnt help him much, even with Massive Armor.

So it seems to me, that DEF is more valuable, because you will get no damage at all when you dont get hit.
I need clarification, if 1 point DEX per level is enough for Dog to get less hits.

#6
JudastheRogue

JudastheRogue
  • Members
  • 7 messages
According to me Dex will always be the better choice. This is because you will get a higher chance to hit. More hits means less attacks until your foe is slain and thereby limiting the amount of attacks the foe will threaten to hit you with.



Phys.Res. is too easy to boost with eq. anyway.

#7
Sarevok Anchev

Sarevok Anchev
  • Members
  • 1 404 messages

JudastheRogue wrote...

According to me Dex will always be the better choice. This is because you will get a higher chance to hit. More hits means less attacks until your foe is slain and thereby limiting the amount of attacks the foe will threaten to hit you with.

Phys.Res. is too easy to boost with eq. anyway.


Good point. Thanks.

About the Physical Resistance: Doesnt matter here because of 2 things:
1. For Dog there is only 1 item that gives 30 Phys. Res. And there are much better Kaddis' for him.
2. STR, CON and DEX give points on Phys. Resistance each! Not just STR and CON.
Same goes for WIL, CUN and MAG: Each gives points in Mental Res.

#8
BroBear Berbil

BroBear Berbil
  • Members
  • 1 516 messages
Build up Str. There isn't much point to put much, if any, Dex into the dog because it's not likely to be tanking and it can't take advantage of the (broken) damage bonuses of Dex since it's not using a dagger or bow. It will, however, get the same amount of attack benefit as well as a damage boost for STR.



CON would be the other stat to build up if you wanted to, though you won't need much of it. My 2h warrior in Nightmare only had 20 con and it was more than enough to survive any encounter as a DPS. Plus, the Dog gets an additional health boost from talents anyway.

#9
Sarevok Anchev

Sarevok Anchev
  • Members
  • 1 404 messages

OnionXI wrote...

Build up Str. There isn't much point to put much, if any, Dex into the dog because it's not likely to be tanking and it can't take advantage of the (broken) damage bonuses of Dex since it's not using a dagger or bow. It will, however, get the same amount of attack benefit as well as a damage boost for STR.

CON would be the other stat to build up if you wanted to, though you won't need much of it. My 2h warrior in Nightmare only had 20 con and it was more than enough to survive any encounter as a DPS. Plus, the Dog gets an additional health boost from talents anyway.


1. So you would prefer the +2 damage Kaddis over the +9 defense Kaddis?


2. Yes. You surely had a more balanced party. My consisted of my 2h Warrior,Zevran, Oghren and Morrigan.
So i had no real tank  <_<

And if you use Dog you will need 1 Tank 1 Mage at least, which gives you not much possible choices for a balanced party. On Nightmare this would mean, that Dog will have to survive some punishment without a proper tanking-front.

#10
BroBear Berbil

BroBear Berbil
  • Members
  • 1 516 messages
1. No, not really. It's not like I use the dog much because I think it's essentially a waste of a spot but I find +30 physical resist to be the best option for a Kaddis. When I do use it I prefer the dog to be stunned and knocked down less.



2. I always run with a tank on Nightmare. If you're not running with a tank then yes, you may want some additional constitution.

#11
XOGHunter246

XOGHunter246
  • Members
  • 1 537 messages
strength and con

#12
Ferocious7

Ferocious7
  • Members
  • 335 messages
My dog on each playthrough always has a similar build because I find it to work perfectly for how I play..... his constitution is always ABOVE 40.... strength and dexterity is always 30-40, just tweak it exactly accordingly... but you can't go wrong with constitution on ANY character.. and a high constitution along with a fairly high dexterity means you don't have much to worry about for that character in general... also dont forget adding to willpower will allow him to use more abilities and adding to magic will make him and anyone else make much better use out of health poultices, potions, etc...

#13
XOGHunter246

XOGHunter246
  • Members
  • 1 537 messages
if you spread out too much he won't do much damage focus on two attributes mostly

#14
Varenus Luckmann

Varenus Luckmann
  • Members
  • 2 891 messages
For Dog, I'm going to make an exception to the rule and say Str and Con, with a few points in Dex every once in a while. I wouldn't put 2 +1 points, but rather keep Con closer to Str than that.

#15
Sarevok Anchev

Sarevok Anchev
  • Members
  • 1 404 messages
Putting points in Willpower for Dog is useless.

He has only 8 talents, from which 2 are passive. Which leaves him with 6 Stamina consuming talents.

Only 4 are really usefull and they have Cooldowns.



As i remember right Dog counts as aWarrior, so he gets 6 Stamina per level-up. Thats more then enough extra points with progression.

Dont forget also his talents dont cost much AND he has no fatigueing armor.

#16
Knightdarling

Knightdarling
  • Members
  • 3 messages
As with any melee type, mitigation is very important. You can not expect to be successful if you only concentrate on the amount of health and damage a toon can do (unless playing on low level difficulty).

You must think about mitigation as well. If you are not mitigating damage, you are taking the full brunt of the mobs attacks. No matter how much health you have, it will never be enough if you don't mitigate incoming damage.

Ranged toons such as ranged rogues and mages don't have to be concerned about mitigation from attributes as they will gain enough from their armor as they are not supposed to be getting hit. If they do get hit, the tank or melee of the group should pull the mob off while the ranged toon reduces its threat by either changing targets or stop casting for a second or two.

Hope this helps  :)

Modifié par Knightdarling, 10 mai 2011 - 10:01 .


#17
TheBigMatt90

TheBigMatt90
  • Members
  • 401 messages
You do realise that this thread is from a year ago right? No offense, but i dont think you will really be helping lol.

#18
Last Darkness

Last Darkness
  • Members
  • 2 794 messages

TheBigMatt90 wrote...

You do realise that this thread is from a year ago right? No offense, but i dont think you will really be helping lol.


Thread Necromancy at its finest.
An amateur work but nicly done all the same.

Though on-topic... Dog should always have Str boosted exclusivly.

#19
TheBigMatt90

TheBigMatt90
  • Members
  • 401 messages

Last Darkness wrote...

Though on-topic... Dog should always have Str boosted exclusivly.


Amen sister.

#20
Thine Enemy

Thine Enemy
  • Members
  • 21 messages
Putting all three attribute points into one attribute (Constitution) and interchanging and putting three attribute points into another attribute (Strength) yielded good results in one of my Nightmare playthroughs using the dog as a party member. :)

Mind you, this is on Xbox 360, and I am still uncertain how differently it is handled in PC compared to the consoles.

Another good option is to put all attribute points into strength and strength only--especially for the overwhelm ability. :D