I will unload a Widow right at an assault trooper's head, get a hit marker that does zero damage, then receive a rather sizable assist for it once someone else does what I should have already did.
It is making sniping extremely frustrating, since I will occasionally go on a streak of zero damage head shots on things that should basically be exploding. Dying to a flanking assault trooper shrugging off a direct hit is just so silly.
I am not aware I am lagging any more than I do in any other game, and it is hard to tell without a lagmeter.
I hate to use Call of Duty as a comparison, but it is an example of a peer to peer game where even if the host is lagging somewhat, the game mechanics at least continue to work as intended, rather than glitching horribly.
So why isn't Mass Effect 3 able to do the same?
Modifié par El-Destructo, 16 avril 2012 - 07:00 .





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