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Importing a face from one save to another


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#1
Cool as a Cucumber

Cool as a Cucumber
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I want to start my character over and I'd like to take the face data from my old save and put it in my new one. However, I have yet to figure out how to do it with the toolset. I did come across this post, but was unable to do it:

BFBHLC wrote...

This is possible. Let's call the
characters face that you want imported "Savegame 1", and the character
whose face we're changing we'll call "Savegame 2".

Step 1:
Open Savegame 1 (preferably the very first save point that way the tool
set doesn't 'run out of memory'). The savegame file you're looking for
has a .das extension (Dragon Age Save file type) and can be found in:

"C:\\\\\\\\Documents
and Settings\\\\\\\\USERNAME\\\\\\\\My Documents\\\\\\\\BioWare\\\\\\\\Dragon
Age\\\\\\\\Characters\\\\\\\\CHARACTERNAME\\\\\\\\Saves\\\\\\\\Slot_#" I'd say open the
earliest save point to avoid the Out of Memory error.

Step 2: There should be an "excel" style spreadsheet. Example shown here -

http://img7.imagesha...825/step7bq.jpg

Step
3: Go to SAVEGAME_PLAYERCHAR, click on SAVEGAME_PLAYERCHAR_CHAR, under
that section should be a binary, I can't remember exactly which, but
it's something like "PLAYERCHAR_APPEARANCE" or something, and it should
be a ton of pairs of letters/numbers. Copy and paste that into a
notepad file or something.

Step 4: Open up Savegame 2. Go to the
same location where the 'APPEARANCE' binary code is. Paste the binary
code overwriting the old binary code in Savegame 2 with the code from
Savegame 1. Save, exit, and load Savegame 2 in DA:O.

Basically,
any and all adjustments you make to the headmorph of the player
character is saved in the .das file in a binary code. This binary code
can be copy/pasted into other savegame files to replace the player
characters head. I would provide pictures and such but I honestly don't
want to touch the toolset or even have it installed at the moment until
it's been fixed. :) Hope things are good!

Refer to the topic below if you want more information:

http://social.biowar.../index/176308/5

I went exactly where I was told, PLAYERCHAR_APPEARANCE was a structure, so I expanded it, and there WAS a binary inside, however the binary was the same as every other save game. It was SAVEGAME_APPEARANCE_ITEM_HERALDRY_VARIATION, and the binary for it was 00 00 00 00 00 FF FF. Double clicking the field and hitting the '...' button revealed the same thing, only one line. I even checked the topic this post was referring to. So now I'm confused, where is the data?

Modifié par Cool as a Cucumber, 06 décembre 2009 - 11:04 .


#2
Saurel

Saurel
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You're looking at the wrong one its

SAVEGAME_PLAYER_MORPH

  • Go under SAVEGAME_PLAYERCHAR
  • Copy SAVEGAME_PLAYER_MORPH from desired save
  • Delete SAVEGME_PLAYER_MORPH from other save, and then past the previously copied morph under SAVGAME_PLAYERCHAR

Modifié par Saurel, 06 décembre 2009 - 04:58 .


#3
Cool as a Cucumber

Cool as a Cucumber
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Saurel wrote...

You're looking at the wrong one its

SAVEGAME_PLAYER_MORPH

I've not been able to find a 'SAVEGAME_PLAYER_MORPH anywhere, just
SAVEGAME_APPEARANCE_MORPH_NAME, which is definitely not what I want,
since I don't want to have to use a morph head directly as it messes up
The Fade and causes some other issues.

Edit: Aha! I found it. Thank you very much!

Modifié par Cool as a Cucumber, 07 décembre 2009 - 03:54 .