How would you have reacted to a totally predictable, undaring, unartistic, paint-by-the-numbers happy ending?
#326
Posté 17 avril 2012 - 06:42
#327
Posté 17 avril 2012 - 06:44
Modifié par theBurgerface, 17 avril 2012 - 06:46 .
#328
Posté 17 avril 2012 - 06:47
#329
Posté 17 avril 2012 - 06:50
For me, I have to try and picture how I would have felt without having ever seen Starchild so it's actually pretty hard to answer because of how biased I am.
I think I probably wouldn't have had a problem with it. KOTOR 1 ended with a butterflies and rainbows ending and I had no problem with that. Mass Effect 1 and 2 had happy endings and I didn't have a problem with them.
So I think I probably would have been satisfied with a Disney ending. I love Disney movies. I think I would consider Mordin, Thane, and Legion's deaths sufficient to establishing the mood in such an ending, especially if there were scenes of a funeral for them.
#330
Posté 17 avril 2012 - 06:52
Modifié par Bill Casey, 17 avril 2012 - 06:52 .
#331
Posté 17 avril 2012 - 07:02
#332
Posté 17 avril 2012 - 07:21
Personally, I would have preferred an ending where we fight conventionally, find a weakness in the Reapers that we can exploit, then hit them where it hurts. No magic device that shuts them down, sure, a cliche 'we found your weakness' sort of thing - but just pure conventional fighting would ****** off the "We can't win conventionally" crowd - and it would feel a lot more earned than simply pressing a button or W/E, and having them all shut down.
#333
Posté 17 avril 2012 - 07:30
#334
Posté 17 avril 2012 - 07:38
The end of ME3 made me feel like ****. I don't like to feel like ****. A mediocre "conclusion" would have been far better than the mess we got.
Modifié par aliengmr1, 17 avril 2012 - 07:38 .
#335
Posté 17 avril 2012 - 07:41
Vigil_N7 wrote...
People would've have complained about wanting a more bitter sweet ending, but I doubt it would be quite as big of a reaction.
People love to complain, no matter how ME3 ended some people would still moan.
You still don't get it do you? It's not about it being depressing or happy or bittersweet or whatever bull**** you want it to be. All we want is a well-written ending, and this is as far from well-written as you can get. Why? Because they wanted controversy, because obviously this wasn't written by the team that wrote the rest of the game.
I honestly believe Hudson and Walter made this themselves, because that's the only thing that makes any sense.
#336
Guest_Nyoka_*
Posté 17 avril 2012 - 07:45
Guest_Nyoka_*
#337
Posté 17 avril 2012 - 07:53
Nyoka wrote...
It was putting artz before sense what resulted in this disastrous fan reaction. But for all its supposedly philosophical daring dark deep art, it's not even good. I don't think people reacted well when they saw the architect in Matrix 2 or the supreme intelligence head thing in Matrix 3, either (their fans weren't as attached to the protagonist and the other characters as ME fans). I have no idea why the concept of someone appearing at the last minute babbling about and you accepting whatever they say just because they talk weird is still being used like it's good.
I like matrix 1... dissapointed by matrix 2 but willing to give 3 a chance..... regretted my decision and very dissapointed by 3.
fast fwd few years
I like ME and ME2.... dissapointed by DA2, but willing to give ME3 a chance.... and...
regretted my decision and very dissapointed by ME3.
anybody else see the similarities here ??
#338
Guest_Nyoka_*
Posté 17 avril 2012 - 08:02
Guest_Nyoka_*
#339
Posté 17 avril 2012 - 08:02
#340
Guest_Nyoka_*
Posté 17 avril 2012 - 08:17
Guest_Nyoka_*
In ME1 that idea is integrated in the story. You actually meet those artificial intelligences and the game lets the events speak for themselves. Noone gives you a speech about the dangers of artificial intelligences. You don't question that Sovereign is bad because you see what it does right from the start.
Now, imagine ME1 like this: for 99% of the game, the enemy is Saren, who goes around destroying stuff for no apparent reason. Then, after fighting him on the Citadel tower, space kid appears and reveals that the ship is actually an artificial intelligence and spends 10 minutes giving you a speech about the dangers of creating artificial intelligences and how they can brainwash you, but that he's sure we can coexist with them if only we put aside our (genetic) differences.
You aren't allowed to tell him he just wants power or anything. All you can do is to accept his speech and choose from three options: Destroy Sovereign; control Sovereign; turn everybody in the galaxy into cyborgs. In all cases, the relays are destroyed for no in-game reason at all. (but a writer tells you on twitter it's supposed to be a symbol of something).
I prefer the conventional ending ME1 got, thanks.
Modifié par Nyoka, 17 avril 2012 - 09:44 .
#341
Posté 17 avril 2012 - 08:22
I have few problems with reliably-loved-though-cliche endings and would have dearly loved one as an option. Right now, I'm replaying KotOR: playing light side, this results in an ending kind of like what you're implying, and people still loved the game and continue to do so to this day.
Modifié par evisneffo, 17 avril 2012 - 08:23 .
#342
Posté 17 avril 2012 - 08:22
and the answer to that is: hell frikkin' yes.
i was expecting (hoping) to feel 10 times worse than i did when Mordin sacrificed himself or Legion sacrificed himself at the end of their appropriate segments as i watched my Shepard sacrifice herself to save the galaxy from the Reapers. i wanted tears pouring down my face. i wanted to feel like my heart had been torn out, stomped on, then someone had kicked me in the face just for giggles as i watched my Shepard die knowing she had saved the galaxy, and that even though the galaxy would mourn her passing, life would go on.
let me make myself abundantly clear:
i do not need a happy ending.
would i like to see one? yes - i should also need to have a God-awful amount of War Assets to get it. why? well, i'll quote BioWare on this one: nothing worth having is ever easy.
#343
Posté 17 avril 2012 - 08:24
Faithful to the theme of the whole franchise. Ofc I would've been happy. I expected different endings including happy and bad ones. That's what they advertised all along.
#344
Posté 17 avril 2012 - 08:27
And I would still get a sucky scene of them powering down.
And I wouldn't see joker flying away and Mass relays blowing up.
So I would still get the same sucky ending but with even less content(Imagine that)
Modifié par The Protheans, 17 avril 2012 - 08:28 .
#345
Posté 17 avril 2012 - 08:32
#346
Posté 17 avril 2012 - 08:32
Jassu1979 wrote...
And a Disney ending wouldn't be the only feasible alternative to the convoluted mess we've got. Far from it. ME3 itself is filled with beautifully written and executed scenes. It's only those final five minutes that totally ruin everything.
DO they now? *Insert Willy Wonka meme*
#347
Guest_Lyme Eilserv_*
Posté 17 avril 2012 - 08:41
Guest_Lyme Eilserv_*
Me personally, I want the multiple endings that were advertised. Ranging from a dark Reapers win ending to a happy blue kids one with everything in between. In addition to a lot of ME2 suicide run choices/mechanics, coupled with a few Kaidan/Ashley choices. Perfect and supremely re-playable so you could craft your own destiny in addition to including the sacrifices neccessary to capture the horrors of war.
Modifié par Lyme Eilserv, 17 avril 2012 - 08:44 .
#348
Posté 17 avril 2012 - 08:47
Is it daring? Unless you call upsetting customers "daring", it's not.
Is it artistic? Even art has rules, that should only be broken for very good reasons. Which are not given.
Is it predictable? No, but only because it cannot be by the things we are told and shown.
Fixing the plotholes alone would account for many problems, no matter what tone the ending had. So that's a whole other issue than the tone of the ending.
Other poeple might have raged about a happy ending. And here lies the major crux: No matter what you chose at the ending, it is always the same tone, always bittersweet victory. There is no defeat. No glorious victory. No by-a-hair's-breadth victory.
It does not matter what you do! When you are at the final decision, you cannot lose! You win, Shepard dies.
#349
Posté 17 avril 2012 - 08:56
I suppose it boils down to: was this truly a creative risk, Bioware trying to do something different, or was it a confused rush? Difficult to answer. I can't. Perhaps it was both.
#350
Posté 17 avril 2012 - 09:27





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