How would you have reacted to a totally predictable, undaring, unartistic, paint-by-the-numbers happy ending?
#401
Posté 17 avril 2012 - 10:24
#402
Posté 17 avril 2012 - 10:26
Would it have been the best possible ending? No, probably not... but it would not have ruined the rest of the game and trilogy, either.
#403
Posté 17 avril 2012 - 10:27
sp0ck 06 wrote...
Thank god there wasnt some disney ending. I'd rather have a gut wrenching ending that made me enraged and bewildered than some typical video game ending. I know I'm in the minority here, but this was a memorable ending that left its mark, and I enjoyed every soul crushing second of it.
Go play some games that execute the "bitter sweet" ending properly, here are some that do it right.
Persona 3 FES, Red Dead Redemption, MGS3, MGS4, Final Fantasy 10, Final Fantasy Crisis Core.
Modifié par zarnk567, 17 avril 2012 - 10:28 .
#404
Posté 17 avril 2012 - 10:27
Which means the lower level endings can get darker wehere you loose freinds, assets and allies in appropriately dramatic ways.
Really screwing things up gets you the dark ending. Which I have no problem with.
Now combine with tis a potential choice to get Shapard killed along wht way and you can have the bittersweet ending with the High EMS score. which is also appropriate for a scenario like this.
the ending we got was "?" no matter what you took
Modifié par BouncyCaitian, 17 avril 2012 - 11:37 .
#405
Posté 17 avril 2012 - 10:30
#406
Posté 17 avril 2012 - 10:30
Menalaos1971 wrote...
I would have been fine with it if it felt Earned.
Bioware made mention in pre-launch marketing that it was possible to LOSE, and the Reapers complete the cycle. What many expected was a range of possibe outcomes from losing and dying, to winning and dying, to winning and living, with variations in between of what happens to Earth and everyone else.
^ THIS!
I bought this game so I wouldn't have to buy other games. The replay value alone, had the 3rd installment had more than one ending, would have measured in years for me.
I was told 16 endings, and I fully expected that there would be a large variation for maybe 4 of those. Instead, there are 3 endings with no variation.
#407
Posté 17 avril 2012 - 10:34
#408
Posté 17 avril 2012 - 10:48
#409
Posté 17 avril 2012 - 10:50
I've never understood the fascination with 'dark' literature. While occasional dark endings are all well and good and nothing to be ashamed of, but the decided fixation on them in Sci-Fi of late had really begun to grate the nerves.
The ending of Nu-BSG, Remake of Day The Ear Stood Still, Skyline, Signs, and a lot of other media has made the Dark Twist ending exceptionally common and predictable.
Really, it's gotten quite old and it's frankly juvie. If I wanted to listen to people whine about how the world sucks, I'd listen to Goth teeners. I don't. so I won't
That being said: I fully expected to ME 3 to be a game where you have to fight for your good ending.
Which is why I facepalmed after going through the endings with my chars. As did so many others, 16 endings became 4 endings.
Bioware/EA: do yourself a favor, sometimes the commons have a point. having one person in project control for QA is fine. Senior edtiors who are also writers is NOT a good idea, as the comics industry can attest to
Modifié par BouncyCaitian, 17 avril 2012 - 11:39 .
#410
Posté 17 avril 2012 - 10:58
#411
Posté 17 avril 2012 - 11:06
But over time I would've become disappointed that Bioware didn't try something different, something a bit bolder.
If the real endings had been more consistent with the story, and weren't full of plotholes, I'd personally prefer them to a happy ending. I'm fine with the idea of Shepard dying and the relays being destroyed. The Reapers are meant to be devastating - being able to get a happy ending against something that powerful would actually be a tad disappointing to me. After all the hype and buildup over three games, the Reapers would be reduced to a standard enemy.
As much as they messed the endings up, I appreciate Bioware for trying to make something a bit darker, a bit bleaker. Its something a bit different, and as much as its a cliché its something a bit more mature. I like happy endings as much the next guy, but videogames rarely have anything other than these - and the ones that do go for something other than the traditional happy ending are generally applauded.
They may not have pulled it off, and a lot of people really don't like it, but I at least like that Bioware tried something different. ME3 was a war story, and they didn't shy away from the sort of bleak ending that war entails.
Modifié par Candidate 88766, 17 avril 2012 - 11:07 .
#412
Posté 17 avril 2012 - 11:07
#413
Posté 17 avril 2012 - 11:08
Candidate 88766 wrote...
Initially I would've been happier.
But over time I would've become disappointed that Bioware didn't try something different, something a bit bolder.
If the real endings had been more consistent with the story, and weren't full of plotholes, I'd personally prefer them to a happy ending. I'm fine with the idea of Shepard dying and the relays being destroyed. The Reapers are meant to be devastating - being able to get a happy ending against something that powerful would actually be a tad disappointing to me. After all the hype and buildup over three games, the Reapers would be reduced to a standard enemy.
As much as they messed the endings up, I appreciate Bioware for trying to make something a bit darker, a bit bleaker. Its something a bit different, and as much as its a cliché its something a bit more mature. I like happy endings as much the next guy, but videogames rarely have anything other than these - and the ones that do go for something other than the traditional happy ending are generally applauded.
They may not have pulled it off, and a lot of people really don't like it, but I at least like that Bioware tried something different. ME3 was a war story, and they didn't shy away from the sort of bleak ending that war entails.
indeed. Sheaprd dying ina blaze of glory and a bit of damage spread while saving peoplearound is fine with me. but it kinda looked like galactic genocide was committed by the PC, thus completing the reapers own task. Oops
#414
Posté 17 avril 2012 - 11:09
Candidate 88766 wrote...
Initially I would've been happier.
But over time I would've become disappointed that Bioware didn't try something different, something a bit bolder.
If the real endings had been more consistent with the story, and weren't full of plotholes, I'd personally prefer them to a happy ending. I'm fine with the idea of Shepard dying and the relays being destroyed. The Reapers are meant to be devastating - being able to get a happy ending against something that powerful would actually be a tad disappointing to me. After all the hype and buildup over three games, the Reapers would be reduced to a standard enemy.
As much as they messed the endings up, I appreciate Bioware for trying to make something a bit darker, a bit bleaker. Its something a bit different, and as much as its a cliché its something a bit more mature. I like happy endings as much the next guy, but videogames rarely have anything other than these - and the ones that do go for something other than the traditional happy ending are generally applauded.
They may not have pulled it off, and a lot of people really don't like it, but I at least like that Bioware tried something different. ME3 was a war story, and they didn't shy away from the sort of bleak ending that war entails.
Go watch the Deus Ex ending and tell me if they did something different.... ME3 even uses the same color's as Deus Ex.
Modifié par zarnk567, 17 avril 2012 - 11:10 .
#415
Posté 17 avril 2012 - 11:11
Jealous Beauty wrote...
Nihilists! #@%k me. I mean, say what you like about the tenets of National Socialism, Dude, at least it's an ethos.
*snickers* Wow, Godwin this early in the conversation? I must have hit a nerve or something.
And I was poo-pooing those that think True Art Is Angsty (it itsn't. It's simply a form of art). Those sorts are annoying as all get out
Modifié par BouncyCaitian, 17 avril 2012 - 11:39 .
#416
Posté 17 avril 2012 - 11:12
I would have loved it.
#417
Posté 17 avril 2012 - 11:14
Kind of missed the gist of what I was saying.zarnk567 wrote...
Candidate 88766 wrote...
Initially I would've been happier.
But over time I would've become disappointed that Bioware didn't try something different, something a bit bolder.
If the real endings had been more consistent with the story, and weren't full of plotholes, I'd personally prefer them to a happy ending. I'm fine with the idea of Shepard dying and the relays being destroyed. The Reapers are meant to be devastating - being able to get a happy ending against something that powerful would actually be a tad disappointing to me. After all the hype and buildup over three games, the Reapers would be reduced to a standard enemy.
As much as they messed the endings up, I appreciate Bioware for trying to make something a bit darker, a bit bleaker. Its something a bit different, and as much as its a cliché its something a bit more mature. I like happy endings as much the next guy, but videogames rarely have anything other than these - and the ones that do go for something other than the traditional happy ending are generally applauded.
They may not have pulled it off, and a lot of people really don't like it, but I at least like that Bioware tried something different. ME3 was a war story, and they didn't shy away from the sort of bleak ending that war entails.
Go watch the Deus Ex ending and tell me if they did something different.... ME3 even uses the same color's as Deus Ex.
I wasn't saying that the ME3 endings were new and original. Indeed, as I say 'they didn't pull it off' with regards to the endings.
What I'm saying is I'm glad they tried to do something different to the majority of games where you beat the big bad and are home in time for tea. The details of the endings don't work - the Catalyst, the choices that come out fo the blue, the plotholes - but the basic thrust of the endings (sacrifice being necessary, and that in war there is no happy ending) works and I'm glad Bioware at least tried to do this as opposed to a standard ending.
At the end of the day, a generic happy ending, while nice, would've been pretty forgettable and with a story like ME that seems, to me anyway, almost as bad as an ending that doesn't make sense.
#418
Posté 17 avril 2012 - 11:16
Not sure where you're getting galactic genocide from - it seems clear that Bioware didn't intend the relay explosions to be akin to those seen in Arrival.BouncyCaitian wrote...
Candidate 88766 wrote...
Initially I would've been happier.
But over time I would've become disappointed that Bioware didn't try something different, something a bit bolder.
If the real endings had been more consistent with the story, and weren't full of plotholes, I'd personally prefer them to a happy ending. I'm fine with the idea of Shepard dying and the relays being destroyed. The Reapers are meant to be devastating - being able to get a happy ending against something that powerful would actually be a tad disappointing to me. After all the hype and buildup over three games, the Reapers would be reduced to a standard enemy.
As much as they messed the endings up, I appreciate Bioware for trying to make something a bit darker, a bit bleaker. Its something a bit different, and as much as its a cliché its something a bit more mature. I like happy endings as much the next guy, but videogames rarely have anything other than these - and the ones that do go for something other than the traditional happy ending are generally applauded.
They may not have pulled it off, and a lot of people really don't like it, but I at least like that Bioware tried something different. ME3 was a war story, and they didn't shy away from the sort of bleak ending that war entails.
indeed. Sheaprd dying ina blaze of glory and a bit of damage spread while saving peoplearound is fine with me. but it kinda looked like galactic genocide was committed by the PC, thus completing the reapers own task. Oops
But I think I'm like you in that I think they went too far with the whole bleak thing.
Shepard dying, the relay network being lost in at least two of the endings (the Sol Relay isn't shown blowing up in the control ending, and given that the Citadel survives in this ending as well, there's grounds to believe that the network may be fine in this ending. But I digress.) and the Normandy crashing was too much bleak.
Allowing the Normandy to survive in the Solar System would cheer the endings up just enough imo. As long as the endings amde sense as well.
Modifié par Candidate 88766, 17 avril 2012 - 11:18 .
#419
Posté 17 avril 2012 - 11:17
Would I have been less disappointed? Yes. Would I have been happier without that awful Catalyst holochild? Oh, hecks yeah.
But you still misunderstand a fundamental issue people have with the endings...while a cut-and-dry end like you describe would avoid some of those other lore-breaking pitfalls, there are still loose ends that aren't answered and definitely NOT 16 wildly different endings.
#420
Posté 17 avril 2012 - 11:17
#421
Posté 17 avril 2012 - 11:17
#422
Posté 17 avril 2012 - 11:18
filetemo wrote...
I would have said the ending was a bit too bland and then proceed to praise the fantastic rest of the game
BINGO!
#423
Posté 17 avril 2012 - 11:18
BouncyCaitian wrote...
Jealous Beauty wrote...
Nihilists! #@%k me. I mean, say what you like about the tenets of National Socialism, Dude, at least it's an ethos.
*snickers* wow, Godwin this early int he conversation? I must have hit a nerve or something.
and I was poo-pooing those that think True Art Is Angsty (it itsn't. It's simply a form of art). Those sorts are annoying as all get out
Gentlemen, we have a winner!
That was from the Big Lebowski, genius.
#424
Posté 17 avril 2012 - 11:21
In fact, I was EXPECTING it to be happy. That adds to my rage that the ending is what it is.
If I got my turian babies, I would have been content!
#425
Posté 17 avril 2012 - 11:21
Jealous Beauty wrote...
Would you throw money at Bioware to get Shepard's Honeymoon DLC?
ALL MY MONEY!
ALL OF IT!
Modifié par GigaTheToast, 17 avril 2012 - 11:22 .





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