How would you have reacted to a totally predictable, undaring, unartistic, paint-by-the-numbers happy ending?
#451
Posté 18 avril 2012 - 12:05
A Happy Ending after going though all that Shepard went through would have more meaning behind it than - that waxing philosophical contrived nonsense that we got. Hell they even got the Thesis , Synthesis, Anti-thesis wrong in the ending. The Idea Synthesis is not just merge two sides its about reconciling the conflicts, finding common ground understanding. I.E what we did on Rannoch when you rally the fleet.
BTW the ending does a great job of making Rannoch which was Crowning moment of Awesome, Heartwarming and Tearjerker completely and utterly meaningless.
Great job Bioware awesome story telling skills.... <_<
#452
Posté 18 avril 2012 - 12:30
Clichesque sweety-happy-cheesy ending? NO PLEASE.Jealous Beauty wrote...
Let's say the crucible let loose a kill signal that powered off the reapers. The galaxy is saved and Shepard gets to live happily ever after with his or her LI (until ME3: Awakening DLC is released).
Would you have raged?
I want Bioware to see your replies.
EDIT: Absence of plotholes is a given in this scenario. Continue.
Maybe it is possible to have a better ending, but I think the the global concept is good, but I can't deny that it's quite poorly implemented.
#453
Posté 18 avril 2012 - 12:46
Jealous Beauty wrote...
Let's say the crucible let loose a kill signal that powered off the reapers. The galaxy is saved and Shepard gets to live happily ever after with his or her LI (until ME3: Awakening DLC is released).
Would you have raged?
I want Bioware to see your replies.
EDIT: Absence of plotholes is a given in this scenario. Continue.
If it was one of a few endings that you could only get with high enough EMS and making certain decisions throughout the trilogy I'd be ok with it. Plus I'd want a Harbringer boss battle before the ned to make it satisfying.
#454
Posté 18 avril 2012 - 12:46
well it's still better then UNARTISTIC, undaring(lol if you think it is) ending that we have now
The Angry One wrote...
Logan Cloud wrote...
filetemo wrote...
I would have said the ending was a bit too bland and then proceed to praise the fantastic rest of the game
And you can't do that now? Er... OK?
No, no a lot of us can't. The fact that this needs to be explained to you shows how you don't pay attention.
- A mediocre happy ending would leave the trilogy intact.
- The current ending destroys EVERYTHING we've ever done in the name of surrendering to King Reaper and betraying everyone we know to a new dark age.
not only that but those ending were so bad that it was easy to see flaws in rest of the game
if the endings really were "unartistic" paint-by-the-nubmers happy ending i wouldn't try analyzing the other parts of the game, i would still be in delirium that the shepards story finally came to proper conclusion
Modifié par elferin91, 18 avril 2012 - 12:46 .
#455
Posté 18 avril 2012 - 12:53
However, I was hoping to have both extremes. A happy ending and one where the Reapers actually win or Shep has to choose between Earth and his LI. Something like that.
#456
Posté 18 avril 2012 - 12:56
The doom and gloom, dark age crap should've been saved for those with a terribly low EMS.
#457
Posté 18 avril 2012 - 12:56
#458
Posté 18 avril 2012 - 12:56
A Disney ending would've at least given me a reason to replay it, no matter how clichéd.
#459
Posté 18 avril 2012 - 12:56
I'd rather have a "meh." than the complete and utter failure that we got.
#460
Posté 18 avril 2012 - 12:57
Unit-Alpha wrote...
No.
Gimme a freaking Disney ending and I would have been happier.
Exactly.
#461
Posté 18 avril 2012 - 12:58
In fact, it would have worked better since so much of the games dialogue and concepts is hammy and corny.
#462
Posté 18 avril 2012 - 01:02
I don't feel a story has to have a depressing ending to be compelling, or that a character has to die for his or her story to be concluded. Indeed, I've felt that Mass Effect has always had a triumphant feel to it. One of my problems is that, to me, none of the endings really "felt" like Mass Effect.
I wouldn't have minded if we had to work hard, do extra scanning and complete extra side missions, to get the "perfect, happy" ending. I also would have understood extra sacrafice to get it, say going into a situation where another squad member or two has to die. But I think it should have been an option, because in the past, in Mass Effect, no matter how depressing things got, there was always a way to get the "good" ending and come out of it alive.
#463
Posté 18 avril 2012 - 01:04
Menalaos1971 wrote...
I would have been fine with it if it felt Earned.
Bioware made mention in pre-launch marketing that it was possible to LOSE, and the Reapers complete the cycle. What many expected was a range of possibe outcomes from losing and dying, to winning and dying, to winning and living, with variations in between of what happens to Earth and everyone else.
exactly my thought word by word.
id prefer a happy ending over a sad one as to me personally
i would make me feel more rewarded for playing the game..
but i wouldnt have complained simply becouse it was sad, i would however be a little dissapointed
that there wasnt a possebility to have an epic positive save the day ending.
since that was how i enterpeted the marketing,
several outcomes.... and that would deffinetly make me play several times and so on.
for me it boils down more to the ending beeing coherant/consistant with the rest of the narrative
more than it beeing happy or sad. BUT i did expect variations of it as it was marketed so.
ofc then that is what i wish for. normal reaction on my part i think.
cheers
#464
Posté 18 avril 2012 - 01:05
Instead we got....whatever the hell Bioware think those endings are.
I hope that one day Casey Hudson wakes up in a cold sweat and is confronted by the Ghosts of Bioware Games Past, Present and Future. I picture the Ghost of Bioware Games Future as being horrificly disfigured. Then maybe he'll learn the true meaning of Christmas. Err...I mean satisfying fans.
Modifié par FridgeRaider88, 18 avril 2012 - 01:06 .
#465
Posté 18 avril 2012 - 01:36
Games, movies, books, just about every media through which you can tell a story implodes upon itself when you introduce confusing twists to it. You don't have to shoot for a stupid "aha" moment to have a good ending.
Take CoD4 for example. Gameplay, your opinions of cod, and whatever else aside, it had a very good ending. A sense of urgency, sacrifice, you did what you set out to do, you saved the world and you almost died doing it. Or Half Life 2 episode 2, great ending. (But I feel like it doesn't count since it's an episode not really an ending)
Point is, twist endings very rarely go over well. Even Bioshock (which I think pulled it off quite well) was forgettable. A-B ending, "oh this guys really the bad guy, wait what that never happened?", and all manner of confusing moments concluded a great game with a mediocre, confusing, twist ending.
Twist endings aren't original anymore. The only way to be original is to not try to be original and just tell a story without trying to fool everyone. Imagine if M knight shamalong came out and made a movie with absolutely no twists. You'd spend the entire movie trying to figure a twist and one would never come. What a twist that would be!
That's what story-telling has almost devolved to. I, and most people I know, spend most of a story trying to predict the twist. When one never comes I'm pleasantly surprised. It's become cliche.
#466
Posté 18 avril 2012 - 02:38
#467
Posté 18 avril 2012 - 03:21
#468
Posté 18 avril 2012 - 06:14
Feanor_II wrote...
Clichesque sweety-happy-cheesy ending? NO PLEASE.Jealous Beauty wrote...
Let's say the crucible let loose a kill signal that powered off the reapers. The galaxy is saved and Shepard gets to live happily ever after with his or her LI (until ME3: Awakening DLC is released).
Would you have raged?
I want Bioware to see your replies.
EDIT: Absence of plotholes is a given in this scenario. Continue.
Maybe it is possible to have a better ending, but I think the the global concept is good, but I can't deny that it's quite poorly implemented.
Disney happy ending? Not happening. Earth is a paved mess, Palavin is on fire, Sur'kesh is at least somewhat okay. Thessia burned, and Rannoch seems to actually be okay. And Tuchanka is Tuchanka.
Heres yer happy ending: Reapers destroyed by repurposed Catalyst via (fill in blank) to while out the Reapers. Mass Effect Gates are damaged, but repairable, but will takea bit of time to fix, leading to the idea of creating better Mass Effect Drives for ships on the front burner as the Gates look questionable at best.
Depending on Li's and who you helped out (or hosed over), post scripts run for them, but the spirit of struggling on against rough odds drives the various races to rebuild. Cue Shepard and LI looking accross the stars. Cue curtain. Roll credits
#469
Posté 18 avril 2012 - 06:59
It makes people HAPPY
Unpredictable ending seemed very cool idea in theory, could you predict what happend in me3 end? I doubt that and well we've got it. And? It was so so bad.
On the other hand predictable happy ending seemed so boring in theory but I think it would make a lot of customers, consumers, gamers and fans happy, it is the best moment to announce it right now. It'll be win-win situation.
Modifié par omikron199, 18 avril 2012 - 07:06 .
#470
Posté 18 avril 2012 - 07:01
#471
Posté 18 avril 2012 - 07:03
#472
Posté 18 avril 2012 - 07:14
#473
Posté 18 avril 2012 - 07:42
I would have been perfectly happy with it. After all, many sacrifices had already been made
#474
Posté 18 avril 2012 - 07:56
Give me a happy ending any time...make it hard to get...idk....10k EMS so that you really have to work it. I would have overcome my hatred for MP and would have spent days and months in there just to get the good ending, would have wasted my money on packs whatsoever...
They just needed to provide the different endings they advertised....good ones for people like me, bad, bittersweet or destructive ones for those who need that!
#475
Posté 18 avril 2012 - 08:18
If it was a simple bland ending, it would have been, like Angry One said, a "ho-hum" mediocre ending. But it would not have left me feeling like someone had just punched me in the gut.
Simply making a philosophical ending, (speaking as a grad student in philosophy, it's not unique or original at all, by the way- though you hardly need to have any philosophical training to know that, you just have to have played Deus Ex), for the sake of making a philosophical ending was bogus. It doesn't fit in the universe, it was ripped off from Deus Ex, and introducing a new bad guy in the last five minutes is a lot like watching a murder mystery and then finding out the killer is someone you've never seen the entire time and who just pops up in the last five minutes of the movie.





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