How would you have reacted to a totally predictable, undaring, unartistic, paint-by-the-numbers happy ending?
#476
Posté 18 avril 2012 - 11:01
and yes I do want a closure, clarity and happy ending!
People say oh but real life doesn't have happy endings, guess what genius, its NOT real life, its a video game! we buy them and play them to escape the cruelty of real life! So give us our real ending already!
#477
Guest_Dominus Solanum_*
Posté 18 avril 2012 - 11:23
Guest_Dominus Solanum_*
Jassu1979 wrote...
Your title seems to imply that the ending we got is daring and artistic, when in fact it is neither. It's just bad writing, that's all.
#478
Posté 19 avril 2012 - 12:10
Instead what we got was as if my wife had given me a stew that didn't taste very well and when I asked her what it was she had replied "you know our two cats that you love, there really is a lot of meat on them".
Then I would have raged and never trusted her again.
Modifié par MRadway, 19 avril 2012 - 12:11 .
#479
Posté 19 avril 2012 - 12:18
After all, Shep and his crew deserved it.
#480
Posté 19 avril 2012 - 12:20
I don't think the current ending is good at all but replacing it with a pain-free ending would have lifted a hind leg on the series just as much as the current scenario did.
#481
Posté 19 avril 2012 - 12:26
Sidney wrote...
but replacing it with a pain-free ending .
Pain-free ending would include time machine, that will prevent Reapers to do, what they did to Earth, Palaven, Thessia and e.t.c.
There is plenty of pain during ME3.
#482
Posté 19 avril 2012 - 12:41
Stygian1 wrote...
I would have been happy?
*lol* yeah ... pretty much this...
You can argue all about the "artsyness" of eg. a happy pop tune ... or a happy pop me3 ending. But if it leaves you sitting with a smile (even if it's out of sillyness) can you really complain that much about it?
#483
Posté 19 avril 2012 - 12:43
78stonewobble wrote...
Stygian1 wrote...
I would have been happy?
*lol* yeah ... pretty much this...
You can argue all about the "artsyness" of eg. a happy pop tune ... or a happy pop me3 ending. But if it leaves you sitting with a smile (even if it's out of sillyness) can you really complain that much about it?
Meh?
I would have felt it'd been a sham to be honest. Go through three games of an epic story and suffer nigh on zero consequences? Boring.
#484
Posté 19 avril 2012 - 12:49
Jassu1979 wrote...
Your title seems to imply that the ending we got is daring and artistic, when in fact it is neither. It's just bad writing, that's all.
THIS!!!
#485
Posté 19 avril 2012 - 12:52
#486
Posté 19 avril 2012 - 12:55
RVallant wrote...
Meh?
I would have felt it'd been a sham to be honest. Go through three games of an epic story and suffer nigh on zero consequences? Boring.
Well if I wanted "realism" there's only the loose ending ("Game lost" screen) left...
Personally I think my mind migrated to something like this when I heard about the relays blowing up in addition to all the other galactic misery:
www.youtube.com/watch
Replace persons with shep and li, buildings with relays. Not exactly a happy ending but not completely bleak either.
Modifié par 78stonewobble, 19 avril 2012 - 12:55 .
#487
Posté 19 avril 2012 - 12:59
*shrug*
#488
Posté 19 avril 2012 - 12:59
#489
Posté 19 avril 2012 - 01:00
#490
Posté 19 avril 2012 - 01:03
I guess if the plotholes are gone, fine. If the starbrat is gone, fine.
Modifié par Nassegris, 19 avril 2012 - 01:05 .
#491
Posté 19 avril 2012 - 01:07
#492
Posté 19 avril 2012 - 01:07
#493
Posté 19 avril 2012 - 01:07
The one we got doesn't. It's from the Tim Burton's remake of Planet of the Apes school of storytelling; give them a twist and they'll have something to talk about regardless of whether it makes any sense or not. Bioware seemed more focused on providing an ending that wasn't the norm and to give people questions, rather than on providing an ending that actually made sense or fit with the lore of the series.
Daring etc. is good. But a twist for the sake of it, or writing to generate debate while ignoring your own back story is the lowest form of shock writing. They could have ended the game with Michael Jordan slam dunking Harbinger and having cocktails with Shepard and nobody would have seen it coming. It wouldn't have made a lick of sense though, would it?
#494
Posté 19 avril 2012 - 01:08
I would have loved a tasteful 'happy' ending, because remember Earth is demolished and trillions have died galaxy wide plus many friends of Shep so totally happy is impossible. An ending with Shep living, being reunited with surviving crew but still paying its due to those who didn't make it would have been great.
Now if they pulled a star wars and ended with a huge party even the dead were able to attend I would have puked.
#495
Posté 19 avril 2012 - 01:08
#496
Posté 19 avril 2012 - 02:09
#497
Posté 19 avril 2012 - 02:28
#498
Posté 19 avril 2012 - 02:32
Let's be honest folks, the whole damn series is a paint by numbers sci-fi adventure romp. Menacing invading alien, heroic space commander who is the only man for the job, flirtatious alien girls wanting to jump his bones, and the fate of the galaxy rests on his shoulders. It's your standard sci-fi fare, the lack of a "You've saved the galaxy" ending we got is kind of like writing a long love letter to sci-fi then writing "JUST KIDDING! You stink loser!" at the end of it.
#499
Posté 19 avril 2012 - 02:34
Why?
Because Mass Effect is a simple, by-the-numbers, predictable story.
Here is the important part: This is NOT a bad thing. It is not something anybody should be ashamed of. Not every story has to be Ulysses. The point of a story is not to make some superior idiots feel good about themselves, but to inspire and entertain and in this Mass Effect does (until the end...) a terrific job.
Why?
Because Bioware have taken a story as old as written script and made it live, and by setting it in a sci-fi universe it feels new without being alienating. The universe, the characters, the conflicts, the relationships, everything feels real. They have taken "baddies are coming, stop them" and made it into something marvellous, something that feels both fresh and familiar.
This is one of the many reasons the ending falls flat. They have taken a simple story and tried to impose "artistic" pretentiousness on it at the last minute and it does not work.
So, if I was forced into a happy ending, I would be happier than I am now. I would still rail against the lack of consequences the last 120 hours held, but at least the ending would fit within the style of the story.
Modifié par Bebuse, 19 avril 2012 - 02:35 .
#500
Posté 19 avril 2012 - 02:38





Retour en haut





