How would you have reacted to a totally predictable, undaring, unartistic, paint-by-the-numbers happy ending?
#76
Posté 16 avril 2012 - 09:55
In DA:Origins, I didn't mind the sad ending I got...because I could trace every element of it to some choice, some interaction I'd made throughout the game.
But to know that all three possible endings are the same thing...and that none of them have anything to do with a character I'd invested to much time in? Bleh...I don't care if it's happy or sad...it's just...disappointing...
#77
Posté 16 avril 2012 - 09:56
Bad never equals good.
#78
Posté 16 avril 2012 - 09:56
#79
Posté 16 avril 2012 - 09:56
Menalaos1971 wrote...
I would have been fine with it if it felt Earned.
Bioware made mention in pre-launch marketing that it was possible to LOSE, and the Reapers complete the cycle. What many expected was a range of possibe outcomes from losing and dying, to winning and dying, to winning and living, with variations in between of what happens to Earth and everyone else.
This, specifically.
We wanted our choices to matter--from screwing up the galaxy to saving it and returning home the triumphant hero
#80
Posté 16 avril 2012 - 09:56
Kunari801 wrote...
HenchxNarf wrote...
Happy Ending? No, thank you. I would have been kind of disappointed, actually. This is a galactic war. I expected to die. Why? Because this is the end of Shepard's story. And most people don't become heroes until after they die.
I don't want a predictable ending, which is why I enjoyed the endings given to us. I didn't see it coming and it made me actually have to think.
*shrugs*
It wasn't a "predictable ending" becuase it's a deus ex machina ending that doesn't make any sense.
It does make sense, but to each their own.
#81
Posté 16 avril 2012 - 09:58
Please explain. I'm honestly dying to know how the endings make any kind of sense.HenchxNarf wrote...
Kunari801 wrote...
HenchxNarf wrote...
Happy Ending? No, thank you. I would have been kind of disappointed, actually. This is a galactic war. I expected to die. Why? Because this is the end of Shepard's story. And most people don't become heroes until after they die.
I don't want a predictable ending, which is why I enjoyed the endings given to us. I didn't see it coming and it made me actually have to think.
*shrugs*
It wasn't a "predictable ending" becuase it's a deus ex machina ending that doesn't make any sense.
It does make sense, but to each their own.
Modifié par Karrie788, 16 avril 2012 - 09:58 .
#82
Posté 16 avril 2012 - 09:58
#83
Posté 16 avril 2012 - 09:58
Newsflash: The ending was supposed to be happy. The ending doesn't suck because it's dark. It's dark because it sucks.Jealous Beauty wrote...
Let's say the crucible let loose a kill signal that powered off the reapers. The galaxy is saved and Shepard gets to live happily ever after with his or her LI (until ME3: Awakening DLC is released).
Would you have raged?
I want Bioware to see your replies.
Listen to the music and look at the imagry during the crashed Normandy scene. Listen to the dialog of the Stargazer segment. The game is supposed to leave you with an uplifting feeling that Shepard's sacrifice was worth it.
So if you like the ending because it's dark and edgy, you're the one who's missed the point.
But to actually address your question. The game should have had a "happy" ending. It should have had a sad ending too, and an ending where the Reapers win. There should have been a variety of endings reflecting varying levels of success and morality. In other words, it should have ended like Mass Effect 2.
Modifié par Nobrandminda, 16 avril 2012 - 09:59 .
#84
Posté 16 avril 2012 - 09:58
#85
Posté 16 avril 2012 - 09:59
#86
Posté 16 avril 2012 - 09:59
How would you have reacted to a totally predictable, undaring, unartistic, paint-by-the-numbers happy ending?
Well, I don't see much difference between a totally predictable, undaring, unartistic, paint-by-the-numbers UNhappy ending and what we got.
So does making it a happy ending improve the happiness factor of my life? yes.
Modifié par bleachorange, 16 avril 2012 - 10:04 .
#87
Guest_Logan Cloud_*
Posté 16 avril 2012 - 10:02
Guest_Logan Cloud_*
Nobrandminda wrote...
Newsflash: The ending was supposed to be happy. The ending doesn't suck because it's dark. It's dark because it sucks.Jealous Beauty wrote...
Let's say the crucible let loose a kill signal that powered off the reapers. The galaxy is saved and Shepard gets to live happily ever after with his or her LI (until ME3: Awakening DLC is released).
Would you have raged?
I want Bioware to see your replies.
Listen to the music and look at the imagry during the crashed Normandy scene. Listen to the dialog of the Stargazer segment. The game is supposed to leave you with an uplifting feeling that Shepard's sacrifice was worth it.
So if you like the ending because it's dark and edgy, you're the one who's missed the point.
But to actually address your question. The game should have had a "happy" ending. It should have had a sad ending too, and an ending where the Reapers win. There should have been a variety of endings reflecting varying levels of success and morality. In other words, it should have ended like Mass Effect 2.
Mass Effect 2 really only had 2 endings. Destroy the Base. Keep the Base.
Oh, and you could die, but it was basically a subplot of the "Destroy/Keep" endings.
#88
Posté 16 avril 2012 - 10:03
#89
Posté 16 avril 2012 - 10:04
HenchxNarf wrote...
Kunari801 wrote...
HenchxNarf wrote...
Happy Ending? No, thank you. I would have been kind of disappointed, actually. This is a galactic war. I expected to die. Why? Because this is the end of Shepard's story. And most people don't become heroes until after they die.
I don't want a predictable ending, which is why I enjoyed the endings given to us. I didn't see it coming and it made me actually have to think.
*shrugs*
It wasn't a "predictable ending" becuase it's a deus ex machina ending that doesn't make any sense.
It does make sense, but to each their own.
Where was it foreshadowed that the Reapers were being controlled by "something" or "someone" else? If the dreams were written differently then they could have been used to foreshadow the Star-brat. Also, the Geth arc could have been used to foreshadow too.
There was no hint of star-brat, unless you twist yourself in some logical pretzel like "We kill you with synthetics so you don't get killed by synthetics"
#90
Posté 16 avril 2012 - 10:04
It's not any of those things. It was lifted almost completely from the original Deus Ex (where it actually kinda fit the theme and tone of the game). Also, if there's anything more cliché these days than "dark and edgy", I'm not sure what it might be. Gotta put it in there to appeal to the 14 year-old emo crowd though, right?
#91
Posté 16 avril 2012 - 10:04
But I'd probably have reacted the same way I did to Return of the King's paint-by-numbers boring predictable happy ending: by cheering.
#92
Posté 16 avril 2012 - 10:05
#93
Posté 16 avril 2012 - 10:05
Personally, I'd have preferred a more nuanced ending, but a 100% happy ending would have actually been great. I think people use terms like "cliche", or "undaring" etc when the word "classic" would be far more appropriate. There's a reason so many stories end happily - happy endings work, the audience is pleased, the characters can continue in their imaginations.
And "happy ending" is deceptive in itself. Even if ME3 ended with the best outcome Shepard could have possibly hoped for, it would still be bitter-sweet. The Reapers have already decimated half the galaxy, Shepard has lost friends, allies, and is probably mentally scarred from having to make decisions like killing entire colonies. The ending could easily have been positive without being trite, and could even have been shown in a melancholy light.
#94
Posté 16 avril 2012 - 10:06
But at the same time, the rest of the game was solid and bittersweet that I'd also figure my Shepard had earned his happy ending
#95
Posté 16 avril 2012 - 10:07
#96
Posté 16 avril 2012 - 10:07
#97
Posté 16 avril 2012 - 10:07
I mean the first two games had conventional endings and we don't call them unartistic, it's the fine details that matter.
You watch something like Star Wars or Lord of the Rings knowing the good guys are going to win, but you're not sure how and it's still suspenseful and dramatic until that point.
#98
Posté 16 avril 2012 - 10:08
#99
Posté 16 avril 2012 - 10:08
Well, that was the plan at least.
#100
Posté 16 avril 2012 - 10:08
Shepard and our favorite squadmates deserved a sendoff with hope, not plot holes and speculation





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