How would you have reacted to a totally predictable, undaring, unartistic, paint-by-the-numbers happy ending?
#101
Posté 16 avril 2012 - 10:09
Mission on Mars, you uncover plans for a prothean device capable of destroying the Reapers (in theory) - predictable..
You have to build aliances - predictable
in order to build aliances you have to resolve conflicts between the species so they can get along. - predictable..
You have to put an end to the quarian and geth conflict - predictable.
Do people complain about this? no.. so I dont think people would be complaining about an predictable ending.
#102
Posté 16 avril 2012 - 10:09
#103
Posté 16 avril 2012 - 10:09
Modifié par ImperatorMortis, 16 avril 2012 - 10:10 .
#104
Posté 16 avril 2012 - 10:10
Instead, we have a verrry poor and nonsensical ending that DOESN'T "fit" the ME theme.
Easy answer there, really.
#105
Posté 16 avril 2012 - 10:11
#106
Posté 16 avril 2012 - 10:11
Problem is, to actually account for what was at a stage here, you need 2 polar opposite endings and a middle one that can be separated by several degrees.
We need a total failure, Reapers win ending for all the people who do main mission, no secondary ones, etc... you rushed, you don't get many forces to back you up... you lose.
Then the heroic win, you defeat the reapers, and then count your loses, reunite with LI and friends, and get the epilogue and so on, for completionist runs, but also depending on key decisions that could get back even to ME1. Hard to get would be the optimal for this kind of ending.
And then the in between option... Here you defeat the Reapers, but depending on your actions AND EMS, you can get a bleak triumph with many loses, including Shepard , Normandy and all crew, in the worst case of this type of ending, to Shepard and team dying but saving most of the fleet and hammer forces with their sacrifice, to then have Shepard die in order to save fleet, hammer AND her team. Different degrees of success
Modifié par Baronesa, 16 avril 2012 - 10:13 .
#107
Posté 16 avril 2012 - 10:13
What we got was a mess that kills the themes of Mass Effect and leaves Galactic society in a dark age.
#108
Posté 16 avril 2012 - 10:13
I would have been fine if we didn't loose any more key characters or perhaps if we did but it was an eye for an eye (Thane takes out Kai Leng but dies in the process for example). Don't see why Thessia should have fallen. At any rate, Shepard then gets everyone on board to battle the Reapers in one big epic space and ground assault. Enough technical enhancements have been developed and shared so that the massive unified fleet has at least some shot at repelling the Reapers. The deciding factor for the win against the Reapers being Shepard and co. having defeated Cerberus efforts thus obtain the Reaper tech they have been working on which would enable the allied forces to somehow weaken the Reapers substantially. Odds are, as the nature of the universe is survive and thrive, that at some point in time the Reapers would be defeated. That the cycle would have been broken. Perhaps the Reapers greatest weakness was the belief that there could never be peace between organics and synthetics as well as their arrogance.
#109
Posté 16 avril 2012 - 10:14
ImperatorMortis wrote...
No one would be *****ing, that alone would have made me happy.
Yeah they would have.
You can't make everyone happy. There would have been whining if it was happy, you know there would be.
#110
Posté 16 avril 2012 - 10:17
I've always thought of Mass Effect 2 as having six endings. Two moral options (Destroy/Keep base) multiplied by three levels of success (Everybody lives, some casualties are had, everybody dies).Logan Cloud wrote...
Mass Effect 2 really only had 2 endings. Destroy the Base. Keep the Base.
Oh, and you could die, but it was basically a subplot of the "Destroy/Keep" endings.
And unlike ME3, there is a wide range of emotions associated with the different endings making them very distinctive from one another, despite the fact that the only real difference is a mix and match of two explosion cinematics and three epilogues.
There's the happy heroic ending.
The bittersweet heroic ending.
The sad heroic ending.
The happy pragmatist ending.
The bittersweet pragmatist ending.
The sad pragmatist ending.
#111
Posté 16 avril 2012 - 10:17
I get the feeling they were trying to be deep and artistic with the ending but failed. And now they're in a spot where they have to figure out what they wrote so they can fix it. I get the feeling they're just as confused by the ending as we are.
#112
Posté 16 avril 2012 - 10:18
Something like DA:O was exactly what I was hoping.
But I would have reacted well to a totally unhappy ending as well. RDR is my favourite VG's ending.
What I can't accept is space magic, plot holes, that ****ing nonsensical star brat.
#113
Posté 16 avril 2012 - 10:18
Jealous Beauty wrote...
Let's say the crucible let loose a kill signal that powered off the reapers. The galaxy is saved and Shepard gets to live happily ever after with his or her LI (until ME3: Awakening DLC is released).
Would you have raged?
I want Bioware to see your replies.
EDIT: Absence of plotholes is a given in this scenario. Continue.
No, I like chocolate. thank you for more chocolate.
#114
Posté 16 avril 2012 - 10:18
#115
Posté 16 avril 2012 - 10:20
And then I would have waited eagerly for dlc because it would have mattered to the story.
As it is unless the EC seriously changes things I'm unlikely to touch the game again.
#116
Posté 16 avril 2012 - 10:20
#117
Posté 16 avril 2012 - 10:20
Modifié par KingZayd, 16 avril 2012 - 10:22 .
#118
Posté 16 avril 2012 - 10:22
#119
Posté 16 avril 2012 - 10:22
#120
Posté 16 avril 2012 - 10:22
#121
Posté 16 avril 2012 - 10:25
#122
Posté 16 avril 2012 - 10:25
I don't want a perfect ending, I just wasn't a fan of boiling down the ending to an empirical score, which contributed to the problem above.
In ME2, if you didn't get an upgrade, do a loyalty mission or rush through the O4 relay immediately, the consequences were immediately felt in the form of someone in your squad dying one segment later.
If I had a plain vanilla happy we-win ending as my only option, I'd have been happy, so long as the final battle held the pain of loss from seeing my decisions affect how the final battle killed off my friends and other species.
The Ending SHOULD NOT HAVE HAD A CHOICE, the choices should have been in the final mission, where people or whole races can be wiped out.
ME2 only had 1 choice: keep or destroy the base. But the heart breaking and most fun part, was the missions leading up to that, where you pick team leaders and specialists and if you screwed up (and based on if they lived through the Normandy crashing....which had more choices associated with that!), people died.
Perfect happy ending? Only if it carries the weight and death and destruction and pain during the final mission.
#123
Posté 16 avril 2012 - 10:27
#124
Posté 16 avril 2012 - 10:28
#125
Posté 16 avril 2012 - 10:28
HenchxNarf wrote...
ImperatorMortis wrote...
No one would be *****ing, that alone would have made me happy.
Yeah they would have.
You can't make everyone happy. There would have been whining if it was happy, you know there would be.
Yeah your right, but I would have had alot more help in making fun of them.





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