How would you have reacted to a totally predictable, undaring, unartistic, paint-by-the-numbers happy ending?
#126
Posté 16 avril 2012 - 10:28
#127
Posté 16 avril 2012 - 10:29
KingNothing125 wrote...
I pretty much thought that's what was going to happen. I was prepared to proclaim it the best ending to the best series of games I'd ever played.
What he said. The point is the game was supposed to follow the heros arc, I expected a happily ever after ending if my EMS was high enough, a sacrifice ending if it was medium, and a we all die and lose ending if it was low.
#128
Posté 16 avril 2012 - 10:32
#129
Posté 16 avril 2012 - 10:33
Modifié par hobbes296, 17 avril 2012 - 08:57 .
#130
Posté 16 avril 2012 - 10:34
But i ask myself the same thing and i´ve made a happy ending to know how my reaction will be
I like it more than the real ending but i think that the dlc ending will be THE ending for me, with sacrifice and closure for the characters. I hope
#131
Posté 16 avril 2012 - 10:35
Jealous Beauty wrote...
Let's say the crucible let loose a kill signal that powered off the reapers. The galaxy is saved and Shepard gets to live happily ever after with his or her LI (until ME3: Awakening DLC is released).
Would you have raged?
I want Bioware to see your replies.
EDIT: Absence of plotholes is a given in this scenario. Continue.
What would there be to rage about? Give me what I want, and I'm happy. I wanted Shep to defeat the Reapers (in a way that was challenging to me as a player rather than a bumbling, pretentious non sequitur--can't believe I even have to point that out) and retire with her LI. The end.
I'd buy all SP DLC for the game that made me happy and replay many times.
The thing is, I'm a very cerebral person. (Being in graduate school has that effect.) I don't need a video game or anything else that I look to for *entertainment* to provoke my thoughts. I already think them all the time, and I like to get away from them to destress and just feel fun and adventure and some character affections (positive and negative) when I pick up my controller. Filling me with rage towards the poor storytelling craftsmanship that substitutes antithesis for cathersis, the Starchild's technophobic fail-logic, its scientifically preposterous "solutions," and the religiously offensive allegory forced upon the Normandy without explanation was not something I wanted or appreciated.
Modifié par recentio, 16 avril 2012 - 10:46 .
#132
Posté 16 avril 2012 - 10:36
#133
Posté 16 avril 2012 - 10:36
#134
Posté 16 avril 2012 - 10:36
#135
Posté 16 avril 2012 - 10:38
It'd have been bittersweet, but hopeful.
So yeah, I'd have been on-board for that 100%.
EDIT: But still, "happy" "sad" "neutral" and "lose" ending options would have been good too. Just for variety. A "lose" ending with Liara's timecapsule would have been excellent.
Modifié par OchreJelly, 16 avril 2012 - 10:41 .
#136
Posté 16 avril 2012 - 10:39
#137
Posté 16 avril 2012 - 10:40
#138
Posté 16 avril 2012 - 10:41
It really depended how much final structure was like the Suicide Mission. ME2 is one of my favourite game finales ever because you really have to earn that perfect ending and it's so satisfying when you do.
What I really want to have is the game as it was advertised, with multiple divergent endings. I want a triumphantly happy ending and a bitter-sweet ending and an ending where it all goes pear-shaped and all your efforts amounted to was getting the warning to the next Cycle in time.
#139
Posté 16 avril 2012 - 10:46
I would prefer a twist at the end which shed some light on the Reapers and their backstory - and possibly their weaknesses (maybe the reapers were like humans once).. This twist could then give you the information/means to finally win the war.
I think that the crucible should just get you to that point, but I don't think it should just be the ultimate weapon which just wins the war for you. To me, that would be an uninspired story line.
#140
Posté 16 avril 2012 - 10:48
Modifié par PhotonMaze, 16 avril 2012 - 10:50 .
#141
Posté 16 avril 2012 - 10:54
#142
Posté 16 avril 2012 - 10:54
That being said, better writing means a better ending, but I would prefer a darker, better written ending than a cloying, sappy Disney ending.
#143
Posté 16 avril 2012 - 10:56
Personally? It wouldn't be the best ending, sure, but it'd be an improvement over what we got.
To be honest, I was expecting the ME2 style of ending to be expanded on; your actions throughout the entire game weigh in on the last mission, during which you make decisions about what to do that are contingent on these previous decisions and will affect the outcome. Instead, we got a much more simple equivalent - I thought that the war assets were a good idea, but it really just boiled down to a bar you had to fill up in the end.
Because I thought that the ME2 style ending was going to be expanded on, I also thought that you'd be able to have a Hollywood happy ending (like when everyone survives the suicide mission in ME2), or a bleak-as-hell ending (like if Shepherd dies in ME2). There is really no reason at all not to have both options (and indeed intermediates) available.
#144
Posté 16 avril 2012 - 10:56
PhotonMaze wrote...
I can't believe that because of this ending controversy so many people are willing to accept such a mediocre ending to such an incredible franchise. Don't you want more depth than - 'The crucible saves the day'??
Standards have been lowered.
The Cruicible just blowing up all the reapers would have been a bit weak, but still lightyears better than what we got.
The rest of the game was great. RPG's are a journey, not a destination.
What's sad, is they actually had a half way decent twist. Having the Catalyst actually puppeting the reapers was interesting and fit the theam of the other games. Of course, the potential coolness of the possible paths that information provided was then squandered in favor of RGB spacemagic.
I suppose it wasn't the worst possible ending, but it was pretty close actually.
#145
Posté 16 avril 2012 - 10:59
I hope all those speculations was worth sacrificing brand loyalty
#146
Posté 16 avril 2012 - 11:12
#147
Posté 16 avril 2012 - 11:14
I want the super-mega-happy ending!!!
#148
Posté 16 avril 2012 - 11:14
#149
Posté 16 avril 2012 - 11:16
Jealous Beauty wrote...
Let's say the crucible let loose a kill signal that powered off the reapers. The galaxy is saved and Shepard gets to live happily ever after with his or her LI (until ME3: Awakening DLC is released).
Would you have raged?
I want Bioware to see your replies.
EDIT: Absence of plotholes is a given in this scenario. Continue.
I never raged to begin with, but it would be no better than what we have now. Reaper off switch, introduced as a the ridiculous Crucible. It's blergh. It still underplays the power of the reapers, it still ignores the realities of the reaper threat, and it still makes the reapers into a joke.
Those who keep complaing also mention several issues that wouldn't be adressed.
1. Choices don't matter.
2. No different endings
3. Space Magic
If you accept this "version" and have used those arguments then you're basically a hypocrite. Not saying you aren't entitled to do so, but still, a hypocrite.
Modifié par Laurencio, 16 avril 2012 - 11:19 .
#150
Posté 16 avril 2012 - 11:21
Seriously, ain't like Bioware hasn't used such endings before. Did people ever rage over them the other times?
Modifié par MrAtomica, 16 avril 2012 - 11:21 .





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