How would you have reacted to a totally predictable, undaring, unartistic, paint-by-the-numbers happy ending?
#151
Posté 16 avril 2012 - 11:21
#152
Posté 16 avril 2012 - 11:22
Very well.
#153
Posté 16 avril 2012 - 11:24
.
#154
Posté 16 avril 2012 - 11:27
There is a tremendous difference between Shepard reuniting with his/her LI and making a wish on the dragonballs.
I'm not asking for sunshine and rainbows and a giant talking taco that craps ice cream. Billions, if not trillions, of people have died. There's no "happy" ending. But there can be ones that don't leave the player feeling like they accomplished nothing.
Killing off the hero. Stranding his allies. Destroying the primary means of travel and communication. All unnecessary to convey that war is hell. If anything, those concepts drain anyway the sense of hope that a good (not as in happy, but as in competent) ending needs. If the game was created as art for art's sake, I would accept that the ending might leave me feeling dissatisfied. But I paid for the game. Commissioned art can't disregard the customer in favor of some esoteric concept contrived by an artist who has zero respect for his patron.
#155
Posté 16 avril 2012 - 11:27
I would have been content with a storybook ending. Still would have liked MULTIPLE endings that ran the gamut of bad to good.
#156
Posté 16 avril 2012 - 11:28
#157
Posté 16 avril 2012 - 11:29
#158
Posté 16 avril 2012 - 11:31
-Skorpious- wrote...
I would be on my 11th SP playthrough and have an N7 score over 300.
Exactly this.
#159
Posté 16 avril 2012 - 11:31
And, no... I wouldn't have raged.
#160
Posté 16 avril 2012 - 11:34
Otherwise i'd be pretty "meh" about it like the current ending.
#161
Posté 16 avril 2012 - 11:34
Moosasarous wrote...
What, like the endings of Mass Effect 1 and Mass Effect 2?
Very well.
Yeah that is what I was playing for. After all the loss and seeing so many of my favorite characters die I needed a happy ending but instead I got an ending that was written by a 12 year old goth kid trying to prove how "adult" and "deep" he is. What is now it made the inter series pointless and the only reason the game is still on my computer is because origin will not let me uninstall it.
#162
Posté 16 avril 2012 - 11:34
A happy ending would have been fantastic to have, as well as a "Reaper Win", and a gradient in between.
#163
Posté 16 avril 2012 - 11:35
Modifié par KingKhan03, 16 avril 2012 - 11:35 .
#164
Posté 16 avril 2012 - 11:35
Then suddenly in a game of Hope, and Survival against all odds (if you do it right... i OBVIOUSLY did) my character dies.... just like that.... lays down and dies! WTF!?!?!!?!?!?! AND NO! 3 DIFFERENT WAYS TO DIE IS NOT A CHOICE!!!!!!
i can't even touch the ME series anymore! After all of that time and bragging about the game.... i can't even look at it! Multiplayer hurts...
If shepard lives i can go back and start playing it.
SO to answer the OP,
YES!!!
none of this would have happened if we'd just got a happy ending! (i don't expect people to just be satisfied with a happy ending tho. I support an OPTIONAL happy ending based on the choices you've made through the series and ME3)
#165
Posté 16 avril 2012 - 11:35
Jealous Beauty wrote...
(...)
The galaxy is saved and Shepard gets to live happily ever after with his or her LI (until ME3: Awakening DLC is released).
(...)
Cheeky:P!
Based on what Shepard has accomplished so far, and how everyone keeps telling her/him that only s/he can pull it off etc, that's the kind of ending I was expecting the trilogy would have, to be honest.
So, no, I wouldn't have raged. I'd be quite pleased, actually!
#166
Posté 16 avril 2012 - 11:37
Yes? You would have raged?GeneralBacon339 wrote...
YES!!!
#167
Posté 16 avril 2012 - 11:38
That doesn't mean that it shouldn't be dramatic or have a sense of tension. But yes, I would have loved a positive conclusion where Shep and the team pull through to save the galaxy and finally get a chance after all this time to kick back and finally enjoy life a little.
In the 80's and 90's, there was a backlash against the predictable, happy ending. And I understand that. More twists, more downers. Yea, I get it. But you know, I get enough death and senseless destruction when I read the news. It's overwhelming compared to the 80's. I don't need my escapist games to present me with ****, downer stories as well.
#168
Posté 16 avril 2012 - 11:39
I'm not going to copy and paste dictionary definitions here (though lord knows I've resorted to that before), but one of the most basic connotations of the word is "skillfully put together or arranged." That's my entire problem with the ending as is: it does not feel skillfully put together.
So if, by "unartistic" you mean that it would feel just as clunky, ill-fitting, and out-of-character as the current one, I wouldn't be any happier. If by "unartistic" you mean "not dark," then I'd probably be fine with it.
#169
Guest_ShadowJ20_*
Posté 16 avril 2012 - 11:39
Guest_ShadowJ20_*
Modifié par ShadowJ20, 17 avril 2012 - 12:08 .
#170
Posté 16 avril 2012 - 11:40
Jealous Beauty wrote...
Let's say the crucible let loose a kill signal that powered off the reapers. The galaxy is saved and Shepard gets to live happily ever after with his or her LI (until ME3: Awakening DLC is released).
Would you have raged?
I want Bioware to see your replies.
EDIT: Absence of plotholes is a given in this scenario. Continue.
Well that is pretty much the only possible (logical) ending of the hero's journey template that they were using (unless the hero fails miserable of course) so I would have accepted it as just being the inevitable ending of the series and where they had been going since the very first cutscene of ME1. I would then have imported another character and played through again.
If they wanted anything other than the ending you suggest then ME3 was started in completely the wrong place.
#171
Posté 16 avril 2012 - 11:40
In the case of a bland happy ending, one at least has the consolation of it being happy. With a badly-written tragic ending, one is left with pretty much nothing.
#172
Posté 16 avril 2012 - 11:42
"We don't want an ending where choices don't matter, where there is an impossible choice which isn't a win, where there is a reaper off switch, where there is lots and lots of space magic to solve the problem"
"We do want an ending where choices don't matter, where everyone lives happily ever after, where there is a reaper off switch and where there is lots and lots of space magic to solve the problem"
So basically, the whole "it doesn't make sense" argument is bull**** as you would readily accept it as long as Shepard lived happily ever after. The argument of multiple endings is also clearly rubbish as there seems to be a general trend towards "as long as it's a happy ending, it's ok".
#173
Posté 16 avril 2012 - 11:42
#174
Posté 16 avril 2012 - 11:43
With other words: Overall I'd be satisfied, glad and maybe fueled up to see how the other LI's play out (I think that part came short too), or how my renegade Shep can save the galaxy.
#175
Posté 16 avril 2012 - 11:44
Sadly this. Peopel would have complained that Bioware didn't put any creativity into it and said the endings ruined the game, but to a lesser degree thn they are now. Tehre'd be people who didn't thinkt hat but they'd be less Vocal than the outtraged party. I doubt there'd be a retake ME3 movement though for bland happy endings.Reverse Centaur wrote...
People would have whined and moaned about the boring bland ending. That's what most people do, they complain about everything.





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