How would you have reacted to a totally predictable, undaring, unartistic, paint-by-the-numbers happy ending?
#176
Posté 16 avril 2012 - 11:44
#177
Posté 16 avril 2012 - 11:46
Jealous Beauty wrote...
Let's say the crucible let loose a kill signal that powered off the reapers. The galaxy is saved and Shepard gets to live happily ever after with his or her LI (until ME3: Awakening DLC is released).
Would you have raged?
I want Bioware to see your replies.
EDIT: Absence of plotholes is a given in this scenario. Continue.
As long as the ending made sense, I would be happy.
However as long as the ending made sense I would have been happy with Shepard dying.
And as long as we got to see the outcomes of all the choices we had, I would be happy. Otherwise I would be pissed.
#178
Posté 16 avril 2012 - 11:46
I want my damn options. I want one of my Shepards to die to save the galaxy, I want one of them to retire with his LI on a beach, I want my failure shep to die in vain as the entire galaxy is wiped out.
#179
Posté 16 avril 2012 - 11:48
Reverse Centaur wrote...
People would have whined and moaned about the boring bland ending. That's what most people do, they complain about everything.
People would have whined and moaned about the boring bland story.
The paint-by-numbers ending would have fitted because it was a paint-by-numbers story. So people would actually have complained about the story.
To be honest I'm not entirely sure that isn't what we should be doing now. If the vision was one of artsy symbolism then it was the story that was wrong rather than the ending.
#180
Posté 16 avril 2012 - 11:49
Laurencio wrote...
Can't believe how many hypocrites are around here... Seriously, you are saying
"We don't want an ending where choices don't matter, where there is an impossible choice which isn't a win, where there is a reaper off switch, where there is lots and lots of space magic to solve the problem"
"We do want an ending where choices don't matter, where everyone lives happily ever after, where there is a reaper off switch and where there is lots and lots of space magic to solve the problem"
So basically, the whole "it doesn't make sense" argument is bull**** as you would readily accept it as long as Shepard lived happily ever after. The argument of multiple endings is also clearly rubbish as there seems to be a general trend towards "as long as it's a happy ending, it's ok".
No, if you would have read the topic's name "a totally predictable, undaring, unartistic, paint-by-the-numbers happy ending"
Such an ending has to make sense (in order to be predictable). Same goes for "paint-by-the-numbers".
That kind of ending would be maybe boring (depending on how it would have been told) but it would provide answers and closure. A chance to say goodbye to all the people Shepard gathered through ME1-3.
#181
Posté 16 avril 2012 - 11:49
#182
Posté 16 avril 2012 - 11:50
#183
Posté 16 avril 2012 - 11:52
Galactic readiness could effect the amount of destruction the reapers do, how many squad mates die, and if really low shep dies too (or something more creative). That would have motivated me to max out my score to get the perfect ending, as it is I don't really want to play it again.
Modifié par Em23, 16 avril 2012 - 11:54 .
#184
Posté 16 avril 2012 - 11:52
#185
Posté 16 avril 2012 - 11:52
This was heralded as the last game for Shepherd, so anything could have happened. However, every Shepherd ended basically the same. I would have been fine with a mega-happy ending, fi there was also an ending where I see Anderson in a collector-style tube and my LI indoctrinated, and some gradations between the two.
Modifié par GBJ13, 16 avril 2012 - 11:53 .
#186
Posté 16 avril 2012 - 11:53
#187
Posté 16 avril 2012 - 11:55
#188
Posté 16 avril 2012 - 11:55
Namz89 wrote...
Laurencio wrote...
Can't believe how many hypocrites are around here... Seriously, you are saying
"We don't want an ending where choices don't matter, where there is an impossible choice which isn't a win, where there is a reaper off switch, where there is lots and lots of space magic to solve the problem"
"We do want an ending where choices don't matter, where everyone lives happily ever after, where there is a reaper off switch and where there is lots and lots of space magic to solve the problem"
So basically, the whole "it doesn't make sense" argument is bull**** as you would readily accept it as long as Shepard lived happily ever after. The argument of multiple endings is also clearly rubbish as there seems to be a general trend towards "as long as it's a happy ending, it's ok".
No, if you would have read the topic's name "a totally predictable, undaring, unartistic, paint-by-the-numbers happy ending"
Such an ending has to make sense (in order to be predictable). Same goes for "paint-by-the-numbers".
That kind of ending would be maybe boring (depending on how it would have been told) but it would provide answers and closure. A chance to say goodbye to all the people Shepard gathered through ME1-3.
While utilizing a reaper off switch, which would use space magic and have a single ending. Your choices still don't matter as that tends to revolve around what comes before the ending rather than the actual ending. It also makes the reapers into a complete joke as they are wisked away by an off switch,
sfam wrote...
Honestly, people would have been fine with a
coherent ending that fit with the ending, be it happy or sad.
Unfortunately, we got neither.
I'm afraid the majority of posts here show that they wouldn't have been happy with it if it was sad.
Modifié par Laurencio, 16 avril 2012 - 11:57 .
#189
Posté 16 avril 2012 - 11:55
Svests wrote...
Predictable and safe do not produce anger, this is true. They produce far worse, apathy. If BioWare made a policy of always going for the safe easy way then true we wouldn't be angry about the ending. Most of us probably wouldn't care about it at all. It is because they are willing to take some risks that we get many of the great moments of the series, and why we care about it. When you take a risk, sometimes you hit it out of the park and sometimes you strike out. In this case the ending was definitely a swing and a miss. It was poorly done, but that doesn't mean they should have gone with the safe and boring route instead.
But....but their other games have predictable and safe endings too, and we like bioware for them!
#190
Posté 17 avril 2012 - 12:00
#191
Posté 17 avril 2012 - 12:04
Stop calling the current endings artistic. Even a Jackson ****** has more coherence, and that's nothing more than a controlled splash of colors.
#192
Posté 17 avril 2012 - 12:07
Regardless of what you do in DA2 (SPOILER) we all get the same bleak ending. But I'm fine with that because for all it's flaws it works, I replayed it and even bought some DLC. The writers did set it up properly. It's explained how irreconcilable and extreme both sides are and when (so to speak) the guy does the thing it's immediately obvious there's going to be a bloodbath.
If as the OP said, we all got the same virtually identical happy ending regardless of choices, then I would not be raging and I'd be nowhere near here. It would have been a brilliant game with an underwhelming ending. I would right now be happily replaying it for the 4th or 5th time and then replaying the entire trilogy eagerly looking forward to the SP DLC. I was loving it so much until those final 5 minutes. It pains me to think about it.
#193
Posté 17 avril 2012 - 12:10
#194
Posté 17 avril 2012 - 12:10
#195
Posté 17 avril 2012 - 12:12
Probably would have never logged on BSN, since im not a forums kinda person.
#196
Posté 17 avril 2012 - 12:12
Oh and I don't think something is more adult just because it is bleak and makes no sense,a 12 year old may think that but no one who has studied story telling or writes for a living would.
#197
Posté 17 avril 2012 - 12:12
nomoredruggs wrote...
Svests wrote...
Predictable and safe do not produce anger, this is true. They produce far worse, apathy. If BioWare made a policy of always going for the safe easy way then true we wouldn't be angry about the ending. Most of us probably wouldn't care about it at all. It is because they are willing to take some risks that we get many of the great moments of the series, and why we care about it. When you take a risk, sometimes you hit it out of the park and sometimes you strike out. In this case the ending was definitely a swing and a miss. It was poorly done, but that doesn't mean they should have gone with the safe and boring route instead.
But....but their other games have predictable and safe endings too, and we like bioware for them!
The final 5-10 minutes are not the ending, the whole of ME3 is the ending. It took risks and created something that was at times sublime. But in it's final closing minutes the narrative committed suicide and turned a brilliant game into something flawed and broken.
#198
Posté 17 avril 2012 - 12:15
Gterror2 wrote...
You people are hard to please, you dont want either a happy ending or a **** ending
I believe the adverts stated we would get a range of endings.
#199
Posté 17 avril 2012 - 12:15
If so, then I'd be happy.
#200
Posté 17 avril 2012 - 12:17





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