How would you have reacted to a totally predictable, undaring, unartistic, paint-by-the-numbers happy ending?
#201
Posté 17 avril 2012 - 12:18
Id rather them play it safe with the conclusion of a trilogy. This ending we have now would have worked if it was ME2. Speculation there would have been less damaging since it was the mid chapter.
#202
Posté 17 avril 2012 - 12:19
#203
Posté 17 avril 2012 - 12:19
#204
Posté 17 avril 2012 - 12:19
Artsy, BS ending < Uninspired logical ending
#205
Posté 17 avril 2012 - 12:20
#206
Posté 17 avril 2012 - 12:20
The_Crazy_Hand wrote...
The thing abut happy endings is that they are easier to tolerate, even when cheap and forced. Bad endings almost have to be done right or they'll just ****** everyone off.
^^This.
A bad ending to be good must be done right and not leave any loose threads, to give a sense that it was done the possible and the impossible but it was destined to end like that.
A disney ending would probably give me a "meh" satisfaction and i would forget after a few days.
Modifié par Twinzam.V, 17 avril 2012 - 12:22 .
#207
Posté 17 avril 2012 - 12:20
#208
Posté 17 avril 2012 - 12:21
Taboo-XX wrote...
No one would have raged, at least not on this level.
Someone had to put effort to making the ending as bad as it is now.
I am still in AWE over it.
This, you have to TRY really hard to massacre an ending this bad. Keep it simple, stupid is the mantra BioWare failed to follow.
#209
Posté 17 avril 2012 - 12:21
Skull Bearer wrote...
Gterror2 wrote...
You people are hard to please, you dont want either a happy ending or a **** ending
I believe the adverts stated we would get a range of endings.
Yep they did and if video game companies were treated like other copanies Bioware would be under investigation by the federal government right now. Bioware lied to steal money from us and that is why we are mad.
#210
Posté 17 avril 2012 - 12:21
Give us two endings.
1. we win, day is saved, ice cream and cake
2. We lose, bury Liara's time capsule giving hope for the future, bittersweet
Even with only those two possible endings instead of three, our choices could have mattered, things could have made sense, and we'd be much happier.
#211
Posté 17 avril 2012 - 12:23
You've got to remember ME has always been the Star Wars of video games. It dealt with basic themes and had a basic narrative. All people really wanted to see was their EMS play during the ending.
#212
Posté 17 avril 2012 - 12:25
Jealous Beauty wrote...
Let's say the crucible let loose a kill signal that powered off the reapers. The galaxy is saved and Shepard gets to live happily ever after with his or her LI (until ME3: Awakening DLC is released).
Would you have raged?
I want Bioware to see your replies.
EDIT: Absence of plotholes is a given in this scenario. Continue.
I'd be also dissapointed if that were the case.
I would like this to be the ending or at least one of the possible endings.
I wouldn't mind this being the one and only end
Modifié par Abraham_uk, 17 avril 2012 - 12:31 .
#213
Posté 17 avril 2012 - 12:26
#214
Posté 17 avril 2012 - 12:27
I would have greatly preferred a conventional ending. Mass Effect has innovated in a lot of areas, but sometimes it's a good idea to just do what works.
Modifié par sdfgdsfsdfsfs, 17 avril 2012 - 12:28 .
#215
Posté 17 avril 2012 - 12:27
Gibb_Shepard wrote...
As long as our EMS affected the casualties, then yes, that ending would've been multitudes better.
You've got to remember ME has always been the Star Wars of video games. It dealt with basic themes and had a basic narrative. All people really wanted to see was their EMS play during the ending.
it started as the star trek of video games, being inteligent and logical.
then it became a comic book written by 12 year olds version of a really ****ty sci fi universe that doesnt make much sense.
and thats not even including starchild.
#216
Posté 17 avril 2012 - 12:28
Unit-Alpha wrote...
No.
Gimme a freaking Disney ending and I would have been happier.
Agreed.
#217
Posté 17 avril 2012 - 12:30
#218
Posté 17 avril 2012 - 12:33
After the fact, I might think back to it and say 'yeah, that was a bit lame, they need to get some new ideas', but while I was playing? I'd be cheering the fleet, on the edge of my seat about Shepard, crying happy as they all ride into the sunset. It's be still stuck in a game that had given me such an emotional rollercoaster from the beginning. The 'predictable' ending would have nothing in it to jar me out of the Mass Effect experience.
And yeah, people would have complained it was derivative and predictable, and some people whose Commander Shepard character arc ended in a heroic sacrifice (mine didn't) would have been miffed they didn't get the ending that suited their playthrough best.
But this? Would it have been anything on this scale? Not a chance.
More than that, even for those who didn't like the ending, the series would still be hanging together. The endign migth have been a bit weak, but the rest of the game more than outshines it. An ending that coasts in to land without fanfare is FAR preferable to an ending that hits a brick wall and explodes.
#219
Posté 17 avril 2012 - 12:34
The Spamming Troll wrote...
Gibb_Shepard wrote...
As long as our EMS affected the casualties, then yes, that ending would've been multitudes better.
You've got to remember ME has always been the Star Wars of video games. It dealt with basic themes and had a basic narrative. All people really wanted to see was their EMS play during the ending.
it started as the star trek of video games, being inteligent and logical.
then it became a comic book written by 12 year olds version of a really ****ty sci fi universe that doesnt make much sense.
and thats not even including starchild.
Well I think it was much closer to Babylon 5(in fact there is a whole thread about it here http://social.biowar...ndex/10826761/1) then Star Trek but the point still stands that the ending is a 12 year olds idea of what makes an ending "adult" and it doesn't fit with the rest of the story.
In the ending I came up with you don't shut the Reapers down you just send out a single that scrambles their computers ro whatever runs them to so they can't talk to each other any more. If they can't talk to each other they can't work together,and if they can't work together they can be taken down one at a time over the next few years. So the ending would not have been perfect but you would have won.
Modifié par DoctorCrowtgamer, 17 avril 2012 - 12:37 .
#220
Posté 17 avril 2012 - 12:34
Jealous Beauty wrote...
Let's say the crucible let loose a kill signal that powered off the reapers. The galaxy is saved and Shepard gets to live happily ever after with his or her LI (until ME3: Awakening DLC is released).
Would you have raged?
I want Bioware to see your replies.
EDIT: Absence of plotholes is a given in this scenario. Continue.
I wouldn't have liked it, but as long as it was done in such a way that made sense it would still be better then the current ending.
#221
Posté 17 avril 2012 - 12:40
If on the other hand we got something very close to what we got, with a wave of energy shutting down the Reapers but sans killing all synthetic life, and then just credits I'd be okay with it but I'd probably have a lot of questions on what happened to everyone and everything but in a less annoyed and angry manner. I'd also probably be waiting with bated breath for future post campaign DLC that would possibly shed more light on what exactly the post Reaper galaxy is like and how everyone will continue in such a world.
Essentially, I'd be happy but I'd still want closure if not given it. I would still have faith in Bioware as well.
#222
Posté 17 avril 2012 - 12:41
#223
Posté 17 avril 2012 - 12:45
What I was expecting from the ending was a thematic close. What writers choose to spend their last pages, last minutes, etc. on is always a tough moment for them, and can really improve or degrade the whole story in retrospect. When I was told that the the story was supposed to have been about organics vs. synthetics - no, nothing more important than that, nope nope nope - that was a shock. As I've said in other posts, it was reminiscent, in a bad way, of finishing the new Battlestar Galactica.
If I had instead been told "this series was about blowing up the Reapers" I'd have been disappointed by the lack of reach, sure. But I think that wouldn't have been as bad as the lack of grasp displayed in what we did get.
Jassu1979 wrote...
Your title seems to imply that the ending we got is daring and artistic, when in fact it is neither.
Agreed.
Edit: Maybe saying that it wasn't daring is a bit harsh. Thinking over it, it actually is pretty daring on some levels. Not in ways that were effective for me, but yes, they were willing to take a risk.
Modifié par Kloreep, 17 avril 2012 - 12:49 .
#224
Posté 17 avril 2012 - 12:47
Jealous Beauty wrote...
Let's say the crucible let loose a kill signal that powered off the reapers. The galaxy is saved and Shepard gets to live happily ever after with his or her LI (until ME3: Awakening DLC is released).
Would you have raged?
I want Bioware to see your replies.
EDIT: Absence of plotholes is a given in this scenario. Continue.
A pile of crap maybe daring but its not artistic. One can have a intertesting ending thats not full of plot holes and insults the players intelligence really.
How about something as eaasy as
(a) Shepard does what Starchild says. ie the reapers win all life is converted to reaperspawn like current ending (point one should never believe ones enemy is telling the truth especially when said enemy is a synthetic ( VI) that tells you synthetics must destroy organics.).
(
See took less then 5 mins is a better ending that makes more sense and is more artistic as its not riped off from another video game. Sure theres less "Speculation' and Almost no use of Space magic but those are the breaks.
#225
Posté 17 avril 2012 - 12:51
Unit-Alpha wrote...
No.
Gimme a freaking Disney ending and I would have been happier.
This





Retour en haut





