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DA3: I want multiple playable Protaganists/PoVs


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#51
BioFan (Official)

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That could be cool, but i don't see bioware doing that UNLESS

hawke and/or warden meet the DA3 protagonist and you can control what each of them says.

#52
Jessihatt

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I said this is a thread a few days ago in response to a similar idea

I was just thinking about this, OP.

As in you get to choose the race/class etc of 2 protagonists (as well as making their faces of course), who are on separate sides of the mage/templar war - whether it be a mage supporting templars or w.e shouldn't be restricted.

They don't meet until later in the game when the player has come to love their characters and sympathise with both sides, and then they have to fight and one dies (The player having to choose who)
The player then plays as the surviving protagonist for the remainder of the game

I thought it would be interesting to show that not everything is so black and white in the war and people seem to like having to make hard choices - what better than killing off one of your own creations?


I'd love to play as 2 protagonists, that we get to create ourselves - including race and class.
Any more though and I think it'd start to feel like a juggling act.

Modifié par CommanderJessica, 19 avril 2012 - 12:27 .


#53
Arppis

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The problem with this is, that I always have favourite character. So when it switches to other character, I'll try to get past his/her sections as fast as possible, so I can get to play the other character.

I don't also support this, because I want to RP and every time game forces me to play someone else, it breaks the immersion for me.

I get that this would be able to give you new perspectives and such, idea has a lot of potential when you think about it. But I'd rather have the one playtrough concentrate on other and then on next playtrough, I'll play the other.

#54
SetecAstronomy

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Upsettingshorts wrote...

Heavy Rain did it.

Pretty well, I'd say.


L.A. Noire pulled it off as well. I'm all for the idea.

#55
berelinde

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If DA3 does have a multi-player mode that allows the player to generate multiple characters, I wouldn't complain... PROVIDED that it did not take away from the single-player/single-PC experience, but I wouldn't want to sacrifice party dialogue, banter, and reactions for the sake of multiple protagonists.

Don't get me wrong. I enjoy the opportunity to roleplay different characters. I just prefer to do it across multiple playthroughs rather than all at once.

My concern here is that the game would lose interactivity if they focused on the multi-PC approach. There are games aplenty that give you the opportunity to play a fixed character. The Witcher leaps to mind. I'm sure the Witcher is a fine game, but it isn't the kind of game BioWare has historically done. BioWare's strength is in allowing the player to create a highly-customizable PC, allowing that PC a broad range of role-playing choices, and surrounding that PC with interesting, well-developed companion characters that interact with each other and with the PC. They do it very well. *That* is why I return to BioWare games again and again and why games like the Witcher fail to interest me in the slightest.

So I'm going to vote no... and duck the rotten vegetables. I'll take my multiple protagonists a la carte, please.

#56
Jessihatt

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Arppis wrote...

The problem with this is, that I always have favourite character. So when it switches to other character, I'll try to get past his/her sections as fast as possible, so I can get to play the other character.

I don't also support this, because I want to RP and every time game forces me to play someone else, it breaks the immersion for me.

I get that this would be able to give you new perspectives and such, idea has a lot of potential when you think about it. But I'd rather have the one playtrough concentrate on other and then on next playtrough, I'll play the other.


But you could RP as both characters. Like I said, war isn't black and white.
As playing on both sides of the war, you'd hear both sides - the pros and cons and biases of both.

Both characters in essence would be you, just two sides of the same coin :wizard:

#57
Arppis

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CommanderJessica wrote...

Arppis wrote...

The problem with this is, that I always have favourite character. So when it switches to other character, I'll try to get past his/her sections as fast as possible, so I can get to play the other character.

I don't also support this, because I want to RP and every time game forces me to play someone else, it breaks the immersion for me.

I get that this would be able to give you new perspectives and such, idea has a lot of potential when you think about it. But I'd rather have the one playtrough concentrate on other and then on next playtrough, I'll play the other.


But you could RP as both characters. Like I said, war isn't black and white.
As playing on both sides of the war, you'd hear both sides - the pros and cons and biases of both.

Both characters in essence would be you, just two sides of the same coin :wizard:


Yeah, been playing around with the idea in my head before...  But I'd still pick favourites in the end. And the other guy would just be someone whose parts I am running trough to get to the more interesting character. I'd like the two protagonists thing... if it was two seperate playtroughs.

It's a good idea thou.

Modifié par Arppis, 19 avril 2012 - 06:18 .


#58
Sacred_Fantasy

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FedericoV wrote...

Sacred_Fantasy wrote...

The one aspect I really hate in my game, or reading story and watching movie is disconnection or interruption. Either through story segregation, plot skip, multiple POV  & character skip or real life interruption


Well, so you do not like even The Lord of the Rings?

I like the CGI. I like the idea. I like the battle's scene. I like some of the casts. I dislike multi-pov.
They tried so hard to bring emotional effect through Frodo's and Sam's perspectives but they're just 'meh' experience for me. Why? Because they lack of focus. Because of multi-povs. Because too many Frodo's "dying" scenes it felt repetitive and forced drama. Because I no longer had the interest with Frodo's perspective. My interest and attention had changed. Aragon's became my favorite character. So whatever Frodo's experience had no effect on me. It's too bad for such a great movie.

FedericoV wrote...


I mean, I understand that gaming is a different beast and you could have different expectations but multiple narratives is a very basic and effective storytelling tecnique.

It's a very basic storytelling technique.

But effective? Not all people agree with you. I think it's depends on what effect you would want to bring to your audience. Do you want your audience to be  emotionally affected by your story? or do you focus solely on your plot's strength?     

Modifié par Sacred_Fantasy, 20 avril 2012 - 03:39 .


#59
TJX2045

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 In an ideal Dragon Age III, I would want the same character creation style as Origins, but have all of them voiced characters (If an MMO can do it like SWTOR, so can a single player game).  I know, however, that this is probably not likely to happen, much to my disappointment.  I wouldn't mind installing extra data to be able to play each race and have them actually speak.

I just don't like being railroaded into the canon idea that my protagonist HAS to be human or HAS to be any specific race.  This is why I liked DAO more than ME1 and another reason that only being able to play Hawke as a human bothered me more than only being able to play human in ME did.  In ME, it's established you never play as another race.  In DA, it felt like a step back and a Mass-Effectizing choice.  I keep wondering what it would've been like if the champion was an elf, or a dwarf.  *sigh*