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DA3 Protagonist a Rogue as Default?


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#26
Ayanna Nyx

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One thing I'd like to point out is that considering the Warden, how do they kill the Archdemon? Whether you're a warrior, rogue or mage, you always slay them with a greatsword... A weapon that normally can only be handled by.... A warrior. Yet a rogue or mage will cast aside their weapons and reach for a greatsword. So isn't that something interesting to think on?

Considering the rogue idea, I think it would be interesting to have a character who perhaps doesn't have the 'nicest' background, and more of an anti-hero in the beginning, of which you can take either way.... Redeem them, continue on the same path or make them fall. Just a thought.

Modifié par Ayanna Nyx, 16 avril 2012 - 10:34 .


#27
Pzykozis

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Filament wrote...
Well, Dragon Age has almost as obvious of an icon to use-- dragons. They could just use that. The DAO cover was mainly about the blood dragon, whereas the DA2 cover put the blood dragon behind the big bad protagonist.


Aye, you're right chief, but cover aside like with Diablo they have to advertise the PC(s in Diablo's case) somewhat, so far we've had two promotional trailers with two 'default' if thats what you want to call them characters acting as standins for whatever the player wants to make.

Should bring back Ulrich von Lichtenstein.

#28
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Maria Caliban wrote...

Rogues are cool. EA would be wise to look to Assassin's Creed on how to make rogues appealing.

Though if a rogue were the main character, I'd expect them to beef up stealth.


They would do well to make the rogue class more rogueish IMO. Origins gave us rogues that were basically warriors with fewer options and just 2 or 3 good things the warrior didn't have. DA2 gave us ridiculous martial artists hopped up on crank.
The rogue class should be more like in Skyrim IMO. Sneaking around, capitalizing on distractions and using your companions as pawns.

#29
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Ayanna Nyx wrote...

One thing I'd like to point out is that considering the Warden, how do they kill the Archdemon? Whether you're a warrior, rogue or mage, you always slay them with a greatsword... A weapon that normally can only be handled by.... A warrior. Yet a rogue or mage will cast aside their weapons and reach for a greatsword. So isn't that something interesting to think on?


It's not particularly interesting when you realize it was just a cost-cutting measure and not an artistic choice.

#30
Maria Caliban

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Ayanna Nyx wrote...

One thing I'd like to point out is that considering the Warden, how do they kill the Archdemon? Whether you're a warrior, rogue or mage, you always slay them with a greatsword... A weapon that normally can only be handled by.... A warrior. Yet a rogue or mage will cast aside their weapons and reach for a greatsword. So isn't that something interesting to think on?



Not really.

We know that the murder knife came into existence because they couldn't create unique animations for each class. If you didn't slay the Archdemon, Alistar or Logan did, both of whom were warriors.

Modifié par Maria Caliban, 16 avril 2012 - 10:37 .


#31
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hhh89 wrote...

Maria Caliban wrote...

Rogues are cool. EA would be wise to look to Assassin's Creed on how to make rogues appealing.

Though if a rogue were the main character, I'd expect them to beef up stealth.


Considering that with DA2, when the promotional character (not main, by the way) was a mage, and the mage class was nerfed (I'm not saying it was right or wrong), I wouldn't expect much.


The mage class was nerfed because it was ridiculously powerful in Origins. It had nothing to do with MageHawke being used in promotional materials.

#32
Pzykozis

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BrotherWarth wrote...

Maria Caliban wrote...

Rogues are cool. EA would be wise to look to Assassin's Creed on how to make rogues appealing.

Though if a rogue were the main character, I'd expect them to beef up stealth.


They would do well to make the rogue class more rogueish IMO. Origins gave us rogues that were basically warriors with fewer options and just 2 or 3 good things the warrior didn't have. DA2 gave us ridiculous martial artists hopped up on crank.
The rogue class should be more like in Skyrim IMO. Sneaking around, capitalizing on distractions and using your companions as pawns.


I'd rather they just broadened it out, I prefer my spellswordy rogues, even if I can't get my magic I'll still run swords/knives drawn and dance around you as I go to work, stealthy rogues have their place aswell though. Rogue tends to be all I play because their speed is enjoyable, and the general character of a rogue is awesome, allowing for a broader play experience whilst still within the class system would be best for me.

#33
The Elder King

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BrotherWarth wrote...

hhh89 wrote...

Maria Caliban wrote...

Rogues are cool. EA would be wise to look to Assassin's Creed on how to make rogues appealing.

Though if a rogue were the main character, I'd expect them to beef up stealth.


Considering that with DA2, when the promotional character (not main, by the way) was a mage, and the mage class was nerfed (I'm not saying it was right or wrong), I wouldn't expect much.


The mage class was nerfed because it was ridiculously powerful in Origins. It had nothing to do with MageHawke being used in promotional materials.


I know, I was joking. That doesn't mean that they should beef up stealth because of an eventual Rogue promotional PC, but rather because Stealth needs to be modified.

Modifié par hhh89, 16 avril 2012 - 10:45 .


#34
Sylvanpyxie

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I'd like to point out, for the Warrior Warden and Mage Hawke promotional classes/characters... They both had a reason to be those classes.

Morrigan, Leliana and/or Sten were used in alot of Origins promotional stuff. So to make the Warden unique over the featured companions, it was smart to make him a Sword and Board.

Mage Hawke was used as a promotional class/character because of the story of the game being based largely around Mages and Templars. Sure, Mr.Hawke could've been a Templar, but Mages are a lot more distinctive. It was a good class choice for marketing.

So, i assume, there were reasons beyond simple flight of fancy for the class choices that were depicted in the marketing of the previous two games.

If the third game has some logic behind a Rogue being used in the marketing then Woo, Go Rogues! but it's hardly going to be the end of the world if a Warrior or Mage fit better for promotional purposes.

^_^

Modifié par Sylvanpyxie, 16 avril 2012 - 10:52 .


#35
andar91

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A rogue would be neat. Frankly, I don't care that much about what they do to promote the game, but it would be awesome if they let a female character be the face of the game for once.

#36
ChaosAgentLoki

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Sylvanpyxie wrote...

I'd like to point out, for the Warrior Warden and Mage Hawke promotional classes/characters... They both had a reason to be those classes.

Morrigan, Leliana and/or Sten were used in alot of Origins promotional stuff. So to make the Warden unique over the featured companions, it was smart to make him a Sword and Board.

Mage Hawke was used as a promotional class/character because of the story of the game being based largely around Mages and Templars. Sure, Mr.Hawke could've been a Templar, but Mages are a lot more distinctive. It was a good class choice for marketing.

So, i assume, there were reasons beyond simple flight of fancy for the class choices that were depicted in the marketing of the previous two games.

If the third game has some logic behind a Rogue being used in the marketing then Woo, Go Rogues! but it's hardly going to be the end of the world if a Warrior or Mage fit better for promotional purposes.

^_^


You know that all the discussion of the game taking place in Orlais could easily lead to a rogue being used. After all, as Leliana lets you know in DA:O, there's a lot of espionage going on in that country. It fits the requirements you brought up and it goes along with the pattern that Bioware (probably inadvertently) set up.

#37
ChaosAgentLoki

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andar91 wrote...

A rogue would be neat. Frankly, I don't care that much about what they do to promote the game, but it would be awesome if they let a female character be the face of the game for once.


Oh, I've got an awesome idea...we've had all this discussion of the Masquerade Balls, the game taking place in Orlais and now a rogue being the marketed class. How about marketing material slightly similar to the AC2 trailer. Instead of hunting down someone, it could involve more of the espionage aspect as a female rogue, participating in the ball, attempts to gather something. She gets caught and is forced to escape, giving a high quality CG look at some of the Rogue's skills.

What about that? I think it works while being able to be tasteful and incorporating rogues and a female character.

#38
Ayanna Nyx

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ChaosAgentLoki wrote...

andar91 wrote...

A rogue would be neat. Frankly, I don't care that much about what they do to promote the game, but it would be awesome if they let a female character be the face of the game for once.


Oh, I've got an awesome idea...we've had all this discussion of the Masquerade Balls, the game taking place in Orlais and now a rogue being the marketed class. How about marketing material slightly similar to the AC2 trailer. Instead of hunting down someone, it could involve more of the espionage aspect as a female rogue, participating in the ball, attempts to gather something. She gets caught and is forced to escape, giving a high quality CG look at some of the Rogue's skills.

What about that? I think it works while being able to be tasteful and incorporating rogues and a female character.


Interesting idea

#39
Arthur Cousland

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Perhaps if Bioware happen to have spent some time tweaking stealth gameplay, a rogue character may dominate the promotional trailers.

As often as I have created rogue Hawkes in DA2, largely motivated by ease of detecting traps, they may have well been the default class.

My canon in Origins was an arcane warrior mage.  Once I tried arcane warrior, I could never go back; they're just too flexible and indestructible.

Modifié par Arthur Cousland, 17 avril 2012 - 02:32 .


#40
Servo to the bitter end

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Arthur Cousland wrote...

My canon in Origins was an arcane warrior mage.  Once I tried arcane warrior, I could never go back; they're just too flexible and indestructible.


Ditto here.

After finishing my mage game in DA2, I was going nuts over how great it would have been to be able to play an arcane warrior (although for a while, I did play a heavy armor wearing blood mage).

If they only brought back one thing from Origins, let it be the class specializations.

#41
Sharn01

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They can make the generic human male poster boy any class they want so long as I have character creation options.

#42
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Why not? It's marketing, and marketing never really gives us what the game is. All we saw in DA:O marketing (apart from the Ostagar demo) was:

WAR, SEX, VIOLENCE, THE NEW ****S, BLOOD...

And we all know that even though the game does hold true to those themes, it's not at it's core.

#43
MichaelStuart

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My favorite promotions were the one with just the Blood Dragon by itself. When I saw the TV trailer for Dragon Age Origins which show the human warrior Warden I thought little of it, The thing that got me was the picture of the Blood Dragon on white background, it was mouths before I noticed that Morrigan or the Warden was blended into the picture.
The same with the cover of Dragon Age 2, I hardly notice mage Hawk under the dragon.