Modifié par _Guile, 11 juin 2013 - 11:35 .
Underworld II (CEP v2.4) By Genisys / Guile
#1
Posté 16 avril 2012 - 11:15
#2
Posté 16 avril 2012 - 11:59
Modifié par _Guile, 11 juin 2013 - 11:36 .
#3
Posté 08 mai 2012 - 02:33
Designed By Genisys / Guile
This project will probably not be completed till October - December 2012, I still have much work to do!
Features: (v1.2 = Version X . Revision X)
(The features below were a 4 year compilation of work in scripting alone!)
Over 300 Quality Areas
The Genisys SubRace/Subclass System (Over 70 Subs!) << Wow!
The Genisys God Level System v1.2 (Levels 41 - 80)
**NOTE* The Genisys Forge may or may not be in the final version**
The Genisys Enchanting Gems System v2.2 (A better reward than generic treasure! )
The Genisys Custom Spell System v3.1 (Taking Epic Spell casting to a whole new level of fun!)
The Genisys Custom X2 Treasure System v2.3 (Totally custom, no generic treasure!)
The Genisys DM Assistant v2.2 (Full Alignment Shifting / Releveling Functions)
The Genisys Persistent Banking System v2.2 (XP & Gold Banking)
The Genisys Custom Scripted Items (Over 100 Special Items!)
The Genisys PC Wand v3.2 (The best PC Assistant Tool In The Game, period!)
The Genisys Chat System v2.3 (We don't spy on your tells!)
The Genisys Integrated System Resources v2.2 (Multiple System all scritped together..)
The Genisys CEP v2.4 FULL Custom Crafting System v1.2 (Definitely the best crafting system available.)
The Genisys Special Feats System (A Quality Revisions of some feats that are not really used by anyone.)
The Genisys Polymorphing System v2.2 (The Best Polymorphing System IN THE GAME!)
The Genisys Custom CEP v2.4 Summons (No more worthless summons!)
The Genisys XP System (Designed with fairness & better scaling of XP based upon the challenge)
The Genisys Custom Spawning System (more randomness & random encounter distance)
The Genisys VFX Systems (Makes a Fantasy world truly magical looking)
The Genisys Anti-Cheat System (No more logging in uber toons or exploits allowed!)
The Genisys Persistency System (Works off just 1 token! Include Persistent Location Storage too!)
Other Builder's Work that will be in the module...
Updated Mil Tailors w/ Full CEP v24 Crafting!
Scarfaces Persistent Storage System - Up to 70 Items Only...
More to come, (as I can remember them all, believe me there is a lot of systems in there!)
---------------------------------
Storyline
The Underworld is a dark place, somewhere in the Plane of Limbo, exactly where though not even Asmodeous
himself can tell you. It's a Hall with many doors, which connect to various places on different planes, many
of which reside on the Prime Material Plane. Each portal / door will lead you to a rich adventure (30 min - 3
hours), which is sure to please many players. There really is not much storyline behind this Dungeon Crawler
Module, however, that doesn't mean the module is without a plot! Indeed, the great plot behind the module is
finding the Seat of Judgement, where one can ascend to become a God, be cast into to Hell, or cursed to walk
the planes for eternity! The greatest allure of the Underworld II is the promise of power & quality magic, if
you like challenges & quest, there are plenty of those too! Unlike the original Underworld, this version has
more areas, higher quality systems, adventures, and more reasons to love it!
Ideally, the Underworld was designed with 5 major things in mind:
1) Fun
(Because this is the heart of the game, a Fun Fantasy World where your Imagination should run wild!)
2) Convenience
(Because nobody likes walking in molasis for 4 hours to kill 2 goblins either!)
3) Balance
(Because nobody likes being constantly overchallenged without having even a prayer of winning!!)
4) Replay Value
(Because if it's not fun the first time, they aren't going to go back and play it again!)
5) Quality
(Because nobody really likes browsing a bunch of bland & empty maps!)
Though, this by no means limits what the Underworld II is about or has to offer, hardly.
I took much time and through a lot of hard labor and planning, have constructed a lot
of quality custom content to make the game all the more enjoyable for everyone!
Of course, anyone who has known my work, knows that I tend to favor more powerful & higher magical worlds, ones which the PC's are the Heroes of the story, not the villans.. Though, in the Underworld II expect challenges to be hard, but not as overwhelming as the first Underworld (unless it's a party adventure). I am working this module to be mostly Solo Play and will be personally testing each area with multiple different characters to ensure quality challenges persist for solo players, though there will still be a heavy focus on Party Adventures as well, definitely...
I'll be working quite a few quest into this module with good storyline, so you don't get bored, happy hunting!
Modifié par _Guile, 30 mai 2013 - 08:02 .
#4
Posté 14 mai 2012 - 01:50
'm still going strong on this, about to finish up SubRaces / Subclasses (72 Total So Far), doing testing today and tweaking / removing any bugs (might take a few days), then I'll finish up the custom spell system revision and then I'll begin building areas / adventures / quest full steam ahead till the module is completed!
UPDATE 5/17/12 -
I've finished the Custom Spell System in it's entirety...
I only have 2 more systems to finish, Subs & Integrated System Resources...
I've already started building the Base Starter Module for all of my future moduels to come, will move areas into the module once completed, then I should be able to start building the actual Underworld II module by the end of this month... (I've already have about 30 areas completed)
UPDATE 5/18/12 -
I'm done with Integrated System Resources & The cep2_custom Hak (not required btw)
I'll probably be done with Sub Races / Sub classes by this weekend...
(Note: You will be able to change subraces in game untill you leave the starting area.)
I still have to finish up the God Level System (as it has some bugs in it, but that won't take but a day or two...
I should be able to start building the actual storyline / quest / adventures / Items / & Areas, next week!
(I've already have about 200 items made, many of which are scritped.)
After that, I'll be making & testing monsters, placing them in areas till them module is loaded & ready to go!
(NOTE: This is moving a long A LOT faster than I anticipated, may be done as early as October!)
----------------------------------
Currently I'm about 4-5 months away from completing this project!
(I may be able to finish sooner, if I can get all of the scripted systems tested & fixed 100%)
Hopefully it will be ready by Thanks Giving or at latest Chrismas 2012..
Modifié par _Guile, 18 mai 2012 - 10:34 .
#5
Posté 21 mai 2012 - 08:26
I've been stuck on making the Starter Module for the UW2 some time now, as I have found a few errors in code and had to fix them, naturally, before I could continue working on the Subrace System & some other code I'm working on for the UW2...
I've fixed the Integrated System Resources and am packing that for download now, but it won't be available till I have fully tested the entire starter module, which will be available as well (later on)...
Anyway, in short I'm saying I'll probably be set back a week or two before I start working on the actual module, though I'm not sure if a week or two is enough, as I still have one more system to tweak and test... (The God Level System)...
Coding has been A LOT of work over the last few years, and because I wrote a lot of it when I was still new at coding, I had to go back and recode a lot of stuff. Sometimes it seems like an endless cycle of coding and testing to make something simple as a module...
Sometimes I feel like I'm falling down a spiraling vortex of code madness..
Anyway, I'll keep you updated, Just wish someone would like um say something!
Anyone?
Modifié par _Guile, 21 mai 2012 - 08:28 .
#6
Posté 21 mai 2012 - 08:51
How's that?
Be well. Game on.
GM_ODA
#7
Posté 21 mai 2012 - 11:02
#8
Posté 22 mai 2012 - 04:21
The forums are a lil dead round this time of year, I like to think it has to do with 'finals' and such - hang in there. Build and enjoy, keep us posted, but be patient if you don't see responses as fast as 'the good ole days' cause the herd thins over time. *sigh* sad but true.' Once the 'finals' pass, you'll likely see more folks active again.
#9
Posté 22 mai 2012 - 07:23
#10
Posté 22 mai 2012 - 09:46
This will be my own personal Server Module, though if I cannot continue hosting, for whatever reason, then I'll most likely pass the torch to Werehound, who has been hosting a modified version of the original Underworld for quite a long time, so he has first dibs...
As far as giving you a starter module, well that's very possible...
I'm still working up on polishing up the Subrace System & The God Level System, that's the only two things I gotta finish cleaning up then the starter module (which will be public) will be available..
All of the things listed above will be in it too..
But I need more time, unfortunately... It's taking much longer than expected.
(I'm probably going to be going offline for a while to build, maybe a month or two, don't know how long, but when I come back, I'll be sure to post updates)
Cheers!
#11
Posté 22 mai 2012 - 11:38
#12
Posté 24 mai 2012 - 02:32
Once that & Subraces are done, I'll be packaging a hak too (the cep2_custom.hak)...
That will probably be my last upload for the community, for sure..
----------------------------
UPDATE 5-24-12
Just finished the God Level System (final edt) & uploaded it to the nwvault.ign.com
Preview The God Level System Here
I will be finishing up subs this week, and should be done with all major scripting & finish up the start module this week as well....
Which means as early as next week will be going offline and building full time till this module is done..
Expect for it to be hosted in 3-5 months as a server module..
This module will be hosted on a Gigabit Ethernet Server, yeah super fast, so you won't have to worry about lag, as the Server PC will be running a 4.8 GHz Quad Intel Core i5 CPU on a Solid State Drive (500+ MB / second)....
I'm planning for this to be one of the best Servers I can make, definitely...
Modifié par _Guile, 25 mai 2012 - 04:49 .
#13
Posté 23 juin 2012 - 06:00
awesome
btw. can the God Level System maked as override ?
So usable on all modules ....
Regards
R-TEAM
#14
Posté 14 avril 2013 - 05:04
R-TEAM wrote...
Hi,
awesome
btw. can the God Level System maked as override ?
So usable on all modules ....
Regards
R-TEAM
Sorry that's not possible....
BTW everyone, I'm actually still working on this module, believe or not.. =)
4/14/2013
Modifié par _Guile, 14 avril 2013 - 05:18 .
#15
Posté 30 mai 2013 - 07:59
Still finishing up the some new custom content for the module... building of areas & monsters has actually begun!
(The Drow City Tezzakazitt is the first endeavor (well over 10 maps!))
Here is a glimpse of what is to come, I've been working with the following...
Customizing weapons to be finesse / monk attacks/round / increased crit modifiers for Devastating Criticals... (As it's been disabled, to allow sneaks & critical hits to gain precedence)
I've decided on my treasure system to be "Gems Only", however I've updated the gems to include Permanent Character Feats, meaning you can use a gem to gain a feat that you find.... Obviously the gem is transferable, but the feat is not (once you use the gem that is)...
Basically you will hunt for quality low level items, which you can exchange for gold if you do not like them, but these low level items will have great properties on them, especially certain weapons...
I've tailored the module to increase the amount of VFXs used, so there is significantly more eye candy for the players, not just your plain jane module here, nope...
I'm also currently working on some of the best features I can for the Genisys Chat System, including new DM commands never seen on any server! (Cool stuff to enhance DM Interaction)
You wouldn't think I've been that busy, but trust me, after many many months of working & tweaking systems & server scripting to optimize efficiency to reduce lag to near 0, you will definitely be impressed with the results, I assure you 100%.. =)
Anyway, that's it for now...
To be perfectly honest, I wouldn't expect a release this year, as I will probably be quite busy this summer...
Modifié par _Guile, 30 mai 2013 - 08:04 .
#16
Posté 05 octobre 2013 - 12:53
L0BSTER
Just to clarify somthing - near the top of the topic it says *cancelled* but i'm not sure if thats old
becuase it was wrote 4 months ago and the last post you did was 4 months? so i'm a little confused which
one is the newest.. if you continueing or stoped
I hope its easy to understand what I mean..
Modifié par L0BSTER, 05 octobre 2013 - 01:01 .
#17
Posté 28 octobre 2013 - 12:40
#18
Posté 28 octobre 2013 - 05:07
#19
Posté 26 janvier 2014 - 04:58
#20
Posté 31 janvier 2014 - 09:04
Working on the starter module now, it's a boat load of scripting, took about 2500 scripts and have compacted it all down to about 800 scripts now... (months of work really)
- omen_shepperd aime ceci
#21
Posté 29 avril 2014 - 05:07
I for one truly appreciate your work for the community. thank you for everything you have produced for the community.





Retour en haut







