Sorry if this has been asked a dozen or so times. I did do a search, but could find nothing.
I could use a good build for Wynne - as a healer. I've no real clue as to how to set up her tactics without having to micromanage her during a fight.
Thanks.
Wynne Build
Débuté par
LadyRae9
, déc. 06 2009 12:13
#1
Posté 06 décembre 2009 - 12:13
#2
Posté 06 décembre 2009 - 12:18
make her spam regen and rejuv. dont need much else really!
#3
Posté 06 décembre 2009 - 03:38
The premade healing tactics are quite good actually. I usually add Group heal to them as well. Works for me.
#4
Posté 06 décembre 2009 - 03:43
the health check for heal is too low. tank is usually dead by then. otherwise they're ok ya
#5
Posté 06 décembre 2009 - 04:13
Copy pasta from another thread. This is all assuming that your PC is a mage as well. and the PC is built with all Spirit damage spells and all the Cold spells (look up the dps mage thread in this part of the forums for the build).
Wynne (assuming you get her ASAP, which is around lvl 7 if you beeline towards Circle tower ASAP)
Starts with...
Arcane Bolt, Rock Armor, Stone Fist, Heal, Rejuv, Regen, Heroic Offense, Heroic Aura, Group Heal
8) Revival
9) Mass Rejuv
10) Earthquake
11) Heroic Defense
12) Life Ward
13) Spell Wisp
14) Grease
15) Spellbloom
16) Vulnerability Hex
17) Affliction Hex
18) Misdirection Hex
19) Death Hex
20) Stinging Swarm
21) Arcane Shield
22) Staff Mastery
23) Arcane Mastery
Reason for picks...
Mass Rejuv - mana/stamina regen for whole party. quite useful
Earthquake - quick cast AoE CC. VERY helpful in keeping people withing Blizzard. No petrify because my current Wynne has Petrify but RARELY ever uses it
Lifeward - extra healing, but revival is the only way to revive inbattle. No Cleansing Aura since that is too mana intensive
Spellbloom - keep this on a tacic like hero:mana < 100% --> Spellbloom, and its great. It's free cast for Wynne, and it gives you more mana for your hero than rejuv or mass rejuv in the same time frame
Death hex - piggybacking on the hero's death cloud is too good to pass up
Stinging Swarm - mana effecient and worry free. Excellent spell for support casters thats always under tactics
Staff mastery - since she won't be nuking, staff mastery is a must to contribute to dps. Arcane mastery is just gravy even if you don't get it.
Second specialiation for Wynne should be Blood Mage, and hero should be spirit healer just for their bonuses.
If Wynne is the only mage in your party, you've got to make some serious adjustments. Stinging Swarm line is all but useless to you, while you're better off getting other spells other than staff mastery. Even the Hex line isn't all that great now, since you have a ton of roles to fill. As such...
8) Revival
9) Mass Rejuv
10) Earthquake
11) Petrify
12) Life Ward
13) Mind Blast
14) Force Field
15) Paralysis Glyph
16) Warding Glyph
17) Repulsion Glyph
18) Neutralization Glyph
19) Disorient
20) Horror
21) Sleep
22) Waking Nightmare
Since she's the only mage, she gets all the mage tomes. Either advance the above spell lines, or pick from these spells.
tome 1) Heroic Defense
tome 2) Telekinetic Weapons
tome 3) Crushing Prison or Haste
Reason for picks...
Petrify - you need an anti-grab move (make sure you max her magic/no WIL so that it will actually hit when you need it)
Force Field - will help you a lot in clutch situations. Mind blast is great too just in case she gets swamped
Glyph line - gives you much needed versatility, from defense boost, to chokepoint control, to AoE paralyze by comboing Paralysis and Repulsion. Most importantly, it gives you anti-mage via Neutrilzation Glyph. You can even use said glyph to be a dispel of sorts.
Sleep line - you need CC spells that don't hit friendlies. Even though sleeping enemies wake up on hit, this line casts pretty fast
Telekinetic Weapons - best Weapon enchant against bosses
Haste vs Crushing Prison - Note I don't advice getting Haste unless you like having her drink a lot of lyrium pots, but it serves your party better since 3 of them auto-attacks.
Crushing Prison is the less mana intensive alternative, capable of removing for a short time or entirely killing one enemy from the battlefield.
Wynne (assuming you get her ASAP, which is around lvl 7 if you beeline towards Circle tower ASAP)
Starts with...
Arcane Bolt, Rock Armor, Stone Fist, Heal, Rejuv, Regen, Heroic Offense, Heroic Aura, Group Heal
8) Revival
9) Mass Rejuv
10) Earthquake
11) Heroic Defense
12) Life Ward
13) Spell Wisp
14) Grease
15) Spellbloom
16) Vulnerability Hex
17) Affliction Hex
18) Misdirection Hex
19) Death Hex
20) Stinging Swarm
21) Arcane Shield
22) Staff Mastery
23) Arcane Mastery
Reason for picks...
Mass Rejuv - mana/stamina regen for whole party. quite useful
Earthquake - quick cast AoE CC. VERY helpful in keeping people withing Blizzard. No petrify because my current Wynne has Petrify but RARELY ever uses it
Lifeward - extra healing, but revival is the only way to revive inbattle. No Cleansing Aura since that is too mana intensive
Spellbloom - keep this on a tacic like hero:mana < 100% --> Spellbloom, and its great. It's free cast for Wynne, and it gives you more mana for your hero than rejuv or mass rejuv in the same time frame
Death hex - piggybacking on the hero's death cloud is too good to pass up
Stinging Swarm - mana effecient and worry free. Excellent spell for support casters thats always under tactics
Staff mastery - since she won't be nuking, staff mastery is a must to contribute to dps. Arcane mastery is just gravy even if you don't get it.
Second specialiation for Wynne should be Blood Mage, and hero should be spirit healer just for their bonuses.
If Wynne is the only mage in your party, you've got to make some serious adjustments. Stinging Swarm line is all but useless to you, while you're better off getting other spells other than staff mastery. Even the Hex line isn't all that great now, since you have a ton of roles to fill. As such...
8) Revival
9) Mass Rejuv
10) Earthquake
11) Petrify
12) Life Ward
13) Mind Blast
14) Force Field
15) Paralysis Glyph
16) Warding Glyph
17) Repulsion Glyph
18) Neutralization Glyph
19) Disorient
20) Horror
21) Sleep
22) Waking Nightmare
Since she's the only mage, she gets all the mage tomes. Either advance the above spell lines, or pick from these spells.
tome 1) Heroic Defense
tome 2) Telekinetic Weapons
tome 3) Crushing Prison or Haste
Reason for picks...
Petrify - you need an anti-grab move (make sure you max her magic/no WIL so that it will actually hit when you need it)
Force Field - will help you a lot in clutch situations. Mind blast is great too just in case she gets swamped
Glyph line - gives you much needed versatility, from defense boost, to chokepoint control, to AoE paralyze by comboing Paralysis and Repulsion. Most importantly, it gives you anti-mage via Neutrilzation Glyph. You can even use said glyph to be a dispel of sorts.
Sleep line - you need CC spells that don't hit friendlies. Even though sleeping enemies wake up on hit, this line casts pretty fast
Telekinetic Weapons - best Weapon enchant against bosses
Haste vs Crushing Prison - Note I don't advice getting Haste unless you like having her drink a lot of lyrium pots, but it serves your party better since 3 of them auto-attacks.
Crushing Prison is the less mana intensive alternative, capable of removing for a short time or entirely killing one enemy from the battlefield.
#6
Posté 06 décembre 2009 - 04:19
no it doesntDragoonKain3 wrote...
Spellbloom - keep this on a tacic like hero:mana Spellbloom, and its great. It's free cast for Wynne, and it gives you more mana for your hero than rejuv or mass rejuv in the same time frame
#7
Posté 06 décembre 2009 - 04:25
For tactics...
Self: Health < 50% --> Use least health potions
Self: Health < 25% --> Lifeward
Self: Mana < 50% --> Mass Rejuv
Self: Mana < 25% --> Use least mana pot
Ally: Health < 25% --> Lifeward
Ally: Health < 50% --> Heal
Ally: Health < 90% --> Regeneration
Ally: Under range attack -> Heroic Aura
Enemy status: grabbing --> Petrify
Enemy status: sleeping --> Waking Nightmare
Enemy status: sleeping --> Horror
Your Dodge tank: Any --> Heroic Defense
Self: Surrounded by 2 or more enemies --> Mind Blast
Ally: under range or melee attack --> Warding Glyph
Self: Mana < 75% --> activate Telekinetic Weapons
Self: Mana >= 90% --> deactivate Telekinetic Weapons
Obviously, these are more tactics than you have slots, so you have to pick and choose. You have 3 custom slots, so have one slot for your typical trash battle (less tactics that focuses on Wynne's survival) and one against bosses (focus on Wynne survivng).
Also, there are still spells you need to manually aim. Them being Neutralization Glyph, Sleep, Force Field, and crushing prison if you get it. These spells are too powerful and/or have long cooldowns to have the AI aim them. Haste also needs to be manually turned on/off due to big mana drain, though you can set it up the same way as Telekinetic weapons if you wanted to.
Self: Health < 50% --> Use least health potions
Self: Health < 25% --> Lifeward
Self: Mana < 50% --> Mass Rejuv
Self: Mana < 25% --> Use least mana pot
Ally: Health < 25% --> Lifeward
Ally: Health < 50% --> Heal
Ally: Health < 90% --> Regeneration
Ally: Under range attack -> Heroic Aura
Enemy status: grabbing --> Petrify
Enemy status: sleeping --> Waking Nightmare
Enemy status: sleeping --> Horror
Your Dodge tank: Any --> Heroic Defense
Self: Surrounded by 2 or more enemies --> Mind Blast
Ally: under range or melee attack --> Warding Glyph
Self: Mana < 75% --> activate Telekinetic Weapons
Self: Mana >= 90% --> deactivate Telekinetic Weapons
Obviously, these are more tactics than you have slots, so you have to pick and choose. You have 3 custom slots, so have one slot for your typical trash battle (less tactics that focuses on Wynne's survival) and one against bosses (focus on Wynne survivng).
Also, there are still spells you need to manually aim. Them being Neutralization Glyph, Sleep, Force Field, and crushing prison if you get it. These spells are too powerful and/or have long cooldowns to have the AI aim them. Haste also needs to be manually turned on/off due to big mana drain, though you can set it up the same way as Telekinetic weapons if you wanted to.
#8
Posté 06 décembre 2009 - 07:46
Thank you all, these suggestions are very helpful.
#9
Posté 12 avril 2010 - 09:33
This may be a daft question, but how many tactics slots can wynne get ?
I saw someone with 13, now I am sure 10 is the max on xbox.
Am I wrong ? I ask because he had nice tactics screenshotted on the pc version, and I was using them too, but ran into problems being unable to fit in the extra 3 spells
Here is the template I mentioned http://i49.tinypic.com/wkr71w.jpg
I saw someone with 13, now I am sure 10 is the max on xbox.
Am I wrong ? I ask because he had nice tactics screenshotted on the pc version, and I was using them too, but ran into problems being unable to fit in the extra 3 spells
Here is the template I mentioned http://i49.tinypic.com/wkr71w.jpg
Modifié par tinfish, 12 avril 2010 - 09:34 .





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