From what I understand each class *possibly* will only get to choose one specialization so they can make that specialization a deeper part of the story and add more reactive events. I think this is a great job, but I would like to see some different specializations- including some of the good ones.
I'm sure this is an unpopular opinion, but I could do without Spirit Healer for main characters- but they should have at least two companion mages that you could build as a healer instead- the only reason I ever chose spirit healer was if I had a playthrough that I didn't want to drag Anders or Wynne along. If I had been able to make any of my companion mages a healer, I never would have touched it. For rogue, I would like to see Thief as a specialization, I think that would open up some really cool skills. I'm not sure what exactly, but whatever. Just typing out loud. lol. I also think they should keep Assassin.
Maybe if they ever brought back things like trap making and poisions/herbalisms as skill points, trap making and poisions would be perfect for a rogue-only skill. I doubt they will change the way poisions and potions and stuff are made from how they are in DA2. Which I liked, actually, it was a lot easier than having skill points, which I didn't like that much to begin with. But I know a lot fo people wish those type of skills would come back.
I wouldn't mind shapeshifter- but in Origins I thought shapeshifter was pointless. And I probably wouldn't ever use it. Force mage was okay for aoe spells, but I didn't use it that much- think they could switch that out for something else more interesting. Keep blood mage, obviously.
Ignore me, I'm just extrapolating at this point.
Modifié par Dejajeva, 17 avril 2012 - 02:36 .