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DA3: Specialization ideas discussion


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56 réponses à ce sujet

#1
Masked_Jester

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The way I see it, there should be more kinds of specializations that haven't been used yet and how they could be used story wise other than combat (I.e Blood magic to change the opinion of a NPC or to suicide)

Some ideas that come to mind that haven't been used are the Necromancy and Demonology, now those seem pretty cool. Another idea is that they bring back the ones that were used the past game (if it can lead to an interesting outcome both roleplaying and combat wise)

Demonology would be using a summoning pet system and a buffer. Necromancy could be also be pet from corpses but also a debuffer/control.

Also I think i heard someone mentioning that it would most likely be a "pick one special and go from there" kind of thing?

Just throwing my two pennies in the pot :lol:, thoughts, suggestions? :wizard:

#2
ZombieGerbil

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From what I've heard they're going to give you an option of what class you'll choose and go from there.
Based on your action, choices, and specialization there'll be all sorts of consequences.
That's my guess anyway.

I could of misinterpreted it.

Modifié par ZombieGerbil, 17 avril 2012 - 01:52 .


#3
DragonKingReborn

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Possibly - DA:O had summon skeleton (or something along those lines) as part of...Spirit School, I think....

For the mages, I actually think DA2 had the right options for specs. A Healer, an AoE Weapon (Force Mage) and the always controversial Blood Mage. For me, those three present enough story options to go forward, although I'd like each spec to have more spell options than were present in DA2.

For Warriors, Beserker and Reaver (for me) should have always been one spec. Then Templar is another clear option and a Champion-esque spec, like Origins had, one that relies on skill and charisma rather than lyrium enhanced abilities or blind rage.

Rogues are a little harder, in terms of creating specs that MEAN something 'in-game'. Assassin is a possibility, as is Duelist, but I would think creating specialisation specific content would be harder with those than for warrior or - particularly - mage. David Gaider said at PAX that they were looking at limiting players to one spec and having it "mean" something in the game world as well as from a gameplay mechanics point of view.

For me - all in favour of that, just don't have too many specs available to each class, otherwise it risks diluting that exclusive content.

#4
Masked_Jester

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@ZombieGerbil: Yeah, I believe I heard the same as well.

@DragonKingReborn: Too many cooks spoils the broth right? I believe they could add a few more since I thought it was too little for my taste. I think they should have a more customizable feeling to the specializations since if they are going for the only one choice and consequences, then it should be able to branch out into other tiers and such.
For something like the rogue, like I said before, should have tiered specials where it could possibly branch into a more useful, out of combat abilities. B)

Edit: The Animate Dead is in the Spirit Spells, just checked

Modifié par Masked_Jester, 17 avril 2012 - 02:09 .


#5
Who is that Masked Man

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I'd support folding demon-summoning and necromancy (basically the same thing as demon summoning, since DA undead are just corpses possessed by spirits) into the Blood Mage specialization.

I mean really, what gives? Enemy blood mages can go to town summoning shades and Rage demons and raising corpses, but our PC is stuck with blood drain, blood wound, and blood control. So unfair.

#6
Dejajeva

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From what I understand each class *possibly* will only get to choose one specialization so they can make that specialization a deeper part of the story and add more reactive events. I think this is a great job, but I would like to see some different specializations- including some of the good ones.

I'm sure this is an unpopular opinion, but I could do without Spirit Healer for main characters- but they should have at least two companion mages that you could build as a healer instead- the only reason I ever chose spirit healer was if I had a playthrough that I didn't want to drag Anders or Wynne along. If I had been able to make any of my companion mages a healer, I never would have touched it. For rogue, I would like to see Thief as a specialization, I think that would open up some really cool skills. I'm not sure what exactly, but whatever. Just typing out loud. lol. I also think they should keep Assassin.

Maybe if they ever brought back things like trap making and poisions/herbalisms as skill points, trap making and poisions would be perfect for a rogue-only skill. I doubt they will change the way poisions and potions and stuff are made from how they are in DA2. Which I liked, actually, it was a lot easier than having skill points, which I didn't like that much to begin with. But I know a lot fo people wish those type of skills would come back.

I wouldn't mind shapeshifter- but in Origins I thought shapeshifter was pointless. And I probably wouldn't ever use it. Force mage was okay for aoe spells, but I didn't use it that much- think they could switch that out for something else more interesting. Keep blood mage, obviously.

Ignore me, I'm just extrapolating at this point.

Modifié par Dejajeva, 17 avril 2012 - 02:36 .


#7
Masked_Jester

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@Who is that Masked Man: I believe that it would work well if the folding of the two of them would be worked on the tier kind of idea like I said before (One path leads to Demons, Blood, or Necro) but Necro isn't all about using demons into corpses, for example would be that Hawke's mother was used in a ritual *not saying when or where or how* (doesn't have to be graphic but you get my point) so it's the use of bodies and the anatomy.

Modifié par Masked_Jester, 17 avril 2012 - 02:31 .


#8
DragonKingReborn

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I'll just add to this - I liked the idea of companions having their own specialisations, although, they should be kept truly unique. It was all too easy to get spells from Merril's or Anders' specs. And the same was true for Fenris and Isabela, probably all of them. If followers are to have unique specs (and I think they should), then they should be truly unique, as in - PC can never get any of the talents/spells of the companions, regardless of class or spec. Being a spirit healer Hawke effectively made Anders redundant (or at least, it did for me).

#9
Guest_Puddi III_*

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The problem I'd have with "demonology" is that I'd just avoid it like I avoid the blood mage school. Maybe if they're going to integrate it more into the plot they could give you a choice of what kind of spirit you want to "bond" with, be it a desire demon or a spirit of valor. Then that spirit becomes the subject of all the talents you learn in the tree. It seems to make more sense, lorewise, to be associated with one spirit rather than pull any kind of spirit you want out of your ass for a given situation (even if enemy mages did it a lot in DA2, regrettably).

Or they could use more ambiguous spirits like spirits of the forest, etc.

#10
DragonKingReborn

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@Masked_Jester - when you say tiered, would something like the "prestige" classes of SW:KOTOR2 be what you mean? i.e. Jedi Guardian can become a Jedi Weapons Master or Sith Marauder. Or, using your ideas, a Blood Mage can become a 'Demonologist or Necromancer'? The game world would still respond to you as a Blood Mage, but you still get multiple choices like in Origins and DA2.

#11
Masked_Jester

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Filament wrote...

The problem I'd have with "demonology" is that I'd just avoid it like I avoid the blood mage school. Maybe if they're going to integrate it more into the plot they could give you a choice of what kind of spirit you want to "bond" with, be it a desire demon or a spirit of valor.


That could go along with the "Desire Demon as a LI" eh? hahaha :happy:


  Or they could use more ambiguous spirits like spirits of the forest, etc.


I've got an idea with that, depending if the SotF was saved, then for a warrior special it could be a werewolf transformation where you can go into form and out, like the shapeshifter.

Modifié par Masked_Jester, 17 avril 2012 - 02:56 .


#12
Masked_Jester

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@DragonKingReborn: I would think that the world would still see you as a Blood mage, but you can branch out into sub-specializations where the Blood mage could move into a Demonologist, Necromancer, or a Pure Blood Mage. After you spend the certain amount of points in the Special then you are given the choice of choosing the Subs and you would obtain the base skills and THEN the subs but can't choose the other two because that's how focused you are in that path.

Modifié par Masked_Jester, 17 avril 2012 - 02:49 .


#13
Mmw04014

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The one thing I'm hoping for with specializations is that they weave them into the story again. In Origins, to become a blood mage, you had to make a deal with a demon. To become a reaver, you had to accept Kolgrim's deal and then drink the blood of a dragon. In DA2, you just unlock once your level was high enough which I thought was weird, especially for a Reaver. How did Hawke know to drink dragon's blood? I assumed there was magic involved so how did Hawke find a mage who knew about it?

#14
Masked_Jester

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@Mmw04014: I agree with what you said, they should very much weave into the story on how they got the special. It bothered me on how Hawke just suddenly given the options of having specializations where he never came across someone or something on how it was done. <_<

Modifié par Masked_Jester, 17 avril 2012 - 02:59 .


#15
DragonKingReborn

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David and Mike both mentioned that at PAX. Story driven ways to/reasons for getting the specs and then the game world (i.e. characters and groups within Thedas) respond to you accordingly, with specific content (I'm guessing quests) that are only available because you're a Blood Mage, or a Templar, or an Assassin or whatever. If they end up doing that, then it should be applauded. Decisions Matter. Player Agency. All that jazz.

#16
Sylvanpyxie

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I wish Shape Shifter would come back and actually be useful.

Werewolf Form.
Treant Form.
Golem Form.

Anything useful... Anything funky... It really was the specialization i wanted to be, until i realized how dull it was. I want it back and i want it to be useful and fun. *Nods*

#17
DragonKingReborn

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Maybe we'll get a powered up Witch of the Wilds as a companion in The Next Thing....

I'd be surprised if they offered it to the PC again, but hey, if it means something to you (and enough others) then maybe...who knows?

#18
Masked_Jester

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@Sylvanpyxie: It would be awesome if Shapeshifter would make a come back. The reason why I said that it would be cool if the warrior got the werewolf shifter was because it would give depth to the warrior with the supernatural, also if you only had one shifting then you could work on the abilities that are given with it (I.e Claws are stronger, run faster, the subtle change in facial features, all that good stuff)

It was mentioned in Origins if that you were bitten then you could become one, so maybe as a way to get the shifter special is that you were bitten and have transformed for the questline where you go out to find a cure, eventually leading to the SofF where she gives you an ultimatum since you have a abnormally strong will where you can go from Human form to Werewolf freely or stay purely your race and not getting the specialization. (Fan fiction, love it.)

Modifié par Masked_Jester, 17 avril 2012 - 03:10 .


#19
Sutekh

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Mmw04014 wrote...

The one thing I'm hoping for with specializations is that they weave them into the story again. In Origins, to become a blood mage, you had to make a deal with a demon. To become a reaver, you had to accept Kolgrim's deal and then drink the blood of a dragon. In DA2, you just unlock once your level was high enough which I thought was weird, especially for a Reaver. How did Hawke know to drink dragon's blood? I assumed there was magic involved so how did Hawke find a mage who knew about it?

I second that very much. I'll even go further and hope that, unlike DAO, you don't get it forever for subsequent playthroughs once unlocked.

As for rogue specs, maybe thief, assassin and ranger / hunter?

#20
Masked_Jester

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@Sutekh: Not unlocking forever is a double edged sword, it could lead to some fantastic roleplaying experiences and it can lead to repetitiveness which nobody likes unless it's the fun kind.

Modifié par Masked_Jester, 17 avril 2012 - 03:49 .


#21
DragonKingReborn

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I was hoping someone would say thief. To me, this is what a rogue in an RPG should be. The critical point in making it a viable and desireable option, though (from a gameplay point of view) is that the Thief is not disadvantaged by their non-combat talents. All Rogues (currently) have the lockpicking ability, so it won't be that (or if it is, it will be a buff of their lockpicking). I don't have any clear suggestions on how this should be done, but the Thief should be able to solve (almost) any situation without resorting to combat, same as a Sprit Healer mage.

I know it was a long, long time ago, in an Amstrad far, far away, but Quest for Glory: So You Want To Be A Hero was fantastic, and other than monsters that ambushed you, there were very few situations were battle was forced on the player. I'm not suggesting that a Thief or Spirit Healer be able to dance through DA3 without fighting - far from it, in a setting like DA, there will always be situations where violence is unavoidable - but the critical path should have a good percentage that can be resolved with bloodshed, or at least, without giving your enemy the opportunity to shed your blood.

#22
Masked_Jester

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@DragonKingReborn: I agree with that, also in my opinion that something like Varric where he can talk his way out of things would be nice for the Rogue (Like a Bard)

#23
slashthedragon

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DragonKingReborn wrote...

I was hoping someone would say thief.


I prefer the term Treasure Hunter!  (points if you get the reference)

#24
Masked_Jester

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slashthedragon wrote...

I prefer the term Treasure Hunter!  (points if you get the reference)


You should ask people about the stealing of things :P

#25
Dejajeva

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DragonKingReborn wrote...

Maybe we'll get a powered up Witch of the Wilds as a companion in The Next Thing....


I'm not sure if you follow it or not but the comics have an interesting character you may want to look at. I've heard that book/comic characters won't be put into the games but I've also heard that they very well could. In any case, it's a pretty fantastic character, but it may be a bit been there done that kind of problem.