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DA3: Specialization ideas discussion


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#51
nightcobra

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Shadow of Light Dragon wrote...

Corker wrote...

FWIW, I like to think Fenris is an mad-science attempt to create an arcane warrior from a mundane person.  Perhaps the Tevinter have records of elven arcane warriors existing, and know what they should be able to do, but they're getting the reverse engineering all wrong.  Instead of making a mage into a warrior, they're trying to turn a warrior into a magically-enhanced juggernaut who exists half in the Fade.  Since lyrium manages to be both in Thedas and in the Fade simultaneously, it makes sense that you'd have to use it to give that ability to someone else.

The abilities don't map one-to-one, but there's a lot of similarities.  Particularly, Fade Shroud looks a whole lot like Fenris's cinematic phasing ability.


Yeah, there are definitely similarities in the mechanics.

Danarius appeared to have had a purpose for Fenris, or so he hinted in Act III, but naturally we got nothing solid. A magical warrior feels too easy as a sole purpose, even if it's nice to have an uber-bodyguard serving your associates wine.

Maybe we'll find out. Maybe not. :/


 maybe he wanted a personal bodyguard/mana battery (like shale's previous owner tried with crystals). unlimited mana for danarius a magical swordsman seem like a good goal.:innocent:

#52
Corker

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Shadow of Light Dragon wrote...

Danarius appeared to have had a purpose for Fenris, or so he hinted in Act III, but naturally we got nothing solid. A magical warrior feels too easy as a sole purpose, even if it's nice to have an uber-bodyguard serving your associates wine.


Naturally!  :lol:

If it were me, I'd go with something to more fully exploit the "half in the Fade" part of the equation.  Considering that "100% in the Fade" was a huge Imperial goal that they sacrificed so much lyrium and slaves for... That had catastrophic consequences, and not much payback. 

So what could you get for a 50/50 split?

#53
Shadow of Light Dragon

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Corker wrote...

Shadow of Light Dragon wrote...

IIRC demons and spirits have their magical powers 'dampened' if their host is not a mage. They require a link to the Fade for their magic to function. Remember that when Justice possessed the corpse of Kristoff he had none of his spirit magic --and he was a spirit in full control of his host.


It would have been interesting to see how Tarhone's plans to infect templars with demons would have played out.  We only got to see Wilmod go from zero to abomination.  I wonder if more subtle effects would have been possible?

(Although it's probably not fair to compare the effects that mighty deep Fade entities like Gaxkang the Unbound and Xebenkeck can achieve to what your garden-variety demons can do.  And assuming we can take the Fell Grimoire quests in DA2 Act 2 at face value, Tarhone was drawing her rites and powers from Xebenkeck.)


Indeed, it's almost a shame Hawke nips that scheme in the bud. :) The scope was impressive. I have no idea how Tarhone would have retained control over the hosts until the time was ready for a unified strike, unless Xebenkeck made her just that powerful. Or the demons were dormant or something until stirred...

esper wrote...

Personally I think that aborminations (the twisted monster version) are the possession were both host and fade being mind are messed up. That makes sense since Justice was in a dead body (full power to him). So you would 'just' have to find a fade being (demon/spirit/those we don't know what are) strong enough.


I really hope one of the devs explains just how the monster-class abominations come about. Even in DA:O it's not clear, or maybe not consistant would be better. They hop between fully human in appearance to fully demonic to halfway in between the two. Can all demons shift between those forms at will? Does one form have benefits over the others, besides the obvious 'looking human' one, or is it simply providing the PC a graphic foe and a visual sense of "See this guy? He's not human anymore."?

#54
Shadow of Light Dragon

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Corker wrote...

Naturally!  :lol:

If it were me, I'd go with something to more fully exploit the "half in the Fade" part of the equation.  Considering that "100% in the Fade" was a huge Imperial goal that they sacrificed so much lyrium and slaves for... That had catastrophic consequences, and not much payback. 

So what could you get for a 50/50 split?


Ohh, so like an actual waking Fadewalker or something? Interesting idea! I guess if they were going to try and send more people physically into the Fade, it wouldn't be themselves this time. XD Good thing the Imperium has so many slaves!

re: 50/50 split, a half-darkelf? ;)

#55
Dakota Strider

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slashthedragon wrote...

I think this here explains a lot of the problems perceived with DA:2 :
http://gigglesquee.blogspot.com/
WARNING: the language is often not safe for work and not safe for people who really like DA:2
It is *hilarious* though.


As advertised, that site is "hilarious".  Just reading the introduction and the names of the chapters.....did not have time to read everything yet, but the few chapters I opened up.....I had tears from laughing so hard.

#56
TJX2045

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I want the Shapeshifter specialization back. And Arcane Warrior. I loved those.

EDIT: Force Mage was fun, but the biggest problem for me was when you get to end game or higher levels and most enemies become resistant to all the forms except for the gravitational ring.

Modifié par TJX2045, 18 avril 2012 - 02:28 .


#57
Big I

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TJX2045 wrote...
I want the Shapeshifter specialization back. And Arcane Warrior. I loved those.



This. I like the idea behind both so much, even if the actual gameplay was weak (shapeshifter) or overpowered (arcane warrior). Being able to change shape or fight using anciet elven battle magic is great, in theory.