Did Anyone Ever Use a Shotgun? Weight System = Bad Concept
#26
Posté 17 avril 2012 - 05:01
SP? I roll with an AR And SR almost every time.
#27
Posté 17 avril 2012 - 05:01
But yeah, I've been playing a Soldier, and I haven't found a use for shotguns, really. It seems like only Vanguards and Infiltrators get any real use out of them, in my experience.
#28
Posté 17 avril 2012 - 05:02
#29
Posté 17 avril 2012 - 05:05
#30
Posté 17 avril 2012 - 05:18
What. Did you upgrade them AT ALL? The Disciple V (i.e. max lvl for a not-New-Game-Plus) has +187%. That's lighter than most pistols, and while it's hilariously short-ranged, it makes for a very efficient panic button if you're swarmed. With the lack of missile launchers as carriable pickups in SP, it's a boon to any class.Not only them being -100 to -200 encumberance but, they are only really good in close range, on top of that, 3 or 4 shots before you have to take an hour to reload the dang thing.
#31
Posté 17 avril 2012 - 05:27
#32
Posté 17 avril 2012 - 05:39
My Sentinel used a Graal Spike Thrower, which is just amazingly fun. IIRC, I used the choke mod so the range was respectable. She stayed at over +100% for powers with a pistol and ultralight SMG as back up.
My Engineer used a pistol, Assault Rifle, and SR. Didn't need a shotgun when Defense Drone kept everyone back anyway.
I will admit that the weapons could use a balance pass. Many of them had weights all out of proportion to their effectiveness. Either that, I I was missing something useful about them. Found this issue with ARs more than Shotguns, though.
#33
Posté 17 avril 2012 - 05:48
I used Shotguns and snipers for my sentinel, balanced out just right with the right armor pieces where cooldown was not an issue.
I used Snipers and SMGs for my Infiltrator builds, My engineer builds used ARs and Shotguns, and my Adept used Snipers and SMGs too.
So it all depends, on how you play a certain class. But I am partial to the n7 crusader shotgun and Geth Plasma shot gun when I get them
#34
Posté 17 avril 2012 - 05:50
Cainne Chapel wrote...
But I am partial to the n7 crusader shotgun and Geth Plasma shot gun when I get them
GRAAL RULES ALL :happy:
#35
Posté 17 avril 2012 - 06:19
#36
Posté 17 avril 2012 - 06:31
But I really like the weight system. I was really tired going to a battle behanged like a christmas tree with weapons I will never use. In ME3, as a soldier, I pick up an assault rifle and go. No need to carry pistol, shotgun or sniper rifle as well.
Modifié par Embrosil, 17 avril 2012 - 06:37 .
#37
Posté 17 avril 2012 - 06:35
#38
Posté 17 avril 2012 - 06:42
.458 wrote...
The Geth Plasma Shotgun, with auto-choke and barrel extender, is probably one of the most powerful guns around. Short or long distance. About the only thing with more takedown power is the M-98, and then only at long range or when exact target location is required. If your target is not hiding behind something, chances are the Geth Shotgun will take it down faster than any other weapon, especially since aim is not so important. Remember though...you have to hold the trigger down a bit to get it to use 2 rounds (like a BFG). Fast fire mode is not so good. Learn to use it right, and it is the only gun you need (unless you are swarmed and need rapid fire).
Agreed, its one of the best weapons at close range, the shells do travel quite slower but the concussive impact on targets gives enough time to get another shot in, the cartridge load of 5 shots before reloading is also enough to down at least 2 targets. The Geth Plasma shotgun is best for Sentinels and Vanguards, and its the only gun I carry for both character class.
#39
Posté 17 avril 2012 - 07:51
As a sentinel, I've grown to appreciate a Sabre/Carni/Locust combo. My super lightweight SMG doesn't get much use, but it is a comfort to know it's there. Still get around +160% power recharge and I'm carrying an arsenal.
I do go back to the Tempest as the SMG from time to time. I like the RoF and huge shot count before ejecting for a fresh thermal. Made better by the mod that boosts it even more. The 80% reduction in weight mod makes carrying an SMG easy.
Modifié par RocketManSR2, 17 avril 2012 - 07:55 .
#40
Posté 17 avril 2012 - 08:05
Modifié par frozn89, 17 avril 2012 - 08:06 .
#41
Posté 17 avril 2012 - 08:32
Next time it was a Vanguard. Graal Spike Thrower... And nothing else.
Next time an Adept. Graal Spike Thrower... nothing else.
Next time a Sentinel.... The Spike Thrower only.
You see where this is going, right?
( all games were on Insanity)
Modifié par Dexi, 17 avril 2012 - 08:32 .
#42
Posté 17 avril 2012 - 08:41
#43
Posté 17 avril 2012 - 08:50
#44
Posté 17 avril 2012 - 08:51
I kill troops with my evicerator shotgun (choke, damage, incendiary ammo) from close to mid range with one shot. I find it super useful. Then I pick a weapon for long range for back up (so not the most powerful weapon)
on my vanguard: eviscerator lv5, geth pulse rifle lv5 = 99% cooldown
add 20% cooldown on Liara's upgrade terminal. add another 20% for armour build. ( just over 1/3 of my points are in cooldown's btw.. the rest goes into shield, weapon damage, power dmg)
That = 140% cooldown. Not bad.
Infiltrator. viper/ Raptor+disciple lv 5, Doesn't eat too much into cooldown either.
But if you pick a widow, then you might want to have a submachine gun instead,
Modifié par Drake-Shepard, 17 avril 2012 - 08:52 .
#45
Posté 17 avril 2012 - 08:58
MalevoIence wrote...
OutlawTorn6806 wrote...
Yeah, its like the best weapon for a ton of builds? What the hell have you been using, lol.
If you read what I wrote beyond the title, you'd know...... eh, I chalk this thread up to me saying one thing and everyone, just going to fight me on it. Suppose if your one whose tactics are run and gun, shotgun would be your choice
We read what you wrote...
It's quite viable to get 200% cooldowns with a shotgun on most classes (Disciple is an especially good shotgun for that). Some shotguns have quite large magazines (katana, scimitar); like any weapon class personal preference and combat strategy comes into it, finding something that suits you.
I'm guessing from your writing that you are a soldier or something in which case it's understandable, it's difficult to close the distance to bring the weapon to bear and shotguns are elss useful to you. But for an infiltrator or vanguard, closing range is a trivial exercise (stealth or charge respectively); vanguard strategy is as you describe "hit and run". Rush in, blow some heads off, and then duck behind while you reload and find a new weak spot in the enemy line to jam the wedge into.
#46
Posté 17 avril 2012 - 09:07
The system is great, as it allows you to customize your loadout more according to your playstyle.
#47
Posté 17 avril 2012 - 09:11
Or the Brutes at the end of Tuchunka or on Earth. Sometimes the shotgun is by far the most effective weapon.
It also means pooping out of cover for a lot shorter a time when cover fighting mid range enemies.
Other times I cloak and flank or charge into a biotic explosion and one shot staggered troops around me.
I underated shotguns before playing my second playthrough with the vanguard class instead of infiltrator
Modifié par Drake-Shepard, 17 avril 2012 - 09:12 .
#48
Posté 17 avril 2012 - 09:15
DRUNK_CANADIAN wrote...
I'm going to be honest, I still think the weight system is stupid, it encourages using one weapon and spamming biotics, there is minimal advantage to having two weapons, and even with one, playing pure caster with carnifex or some other pistol makes the game much easier.
I had 3 weapons and it was fine. A biotic concentrating on biotics rather than heavy weapons makes a lot of sense imo and is just one of many ways to play.
The system is good and much better than having a whole army you didn't need strapped to your back.
#49
Posté 17 avril 2012 - 09:41
Modifié par Dragoonlordz, 17 avril 2012 - 09:50 .
#50
Posté 17 avril 2012 - 09:45
Also, it's a good idea, just badly done for soldier/soldier hybrid classes. They should have a lot more weight capacity from the start. It's sometimes annoying to just be able to carry 2 weapons depending on which you carry as a soldier.





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