I haven't seen too many textures of that resolution.
I have this inside my GamerSettings.ini file:
TEXTUREGROUP_Character=(MinLODSize=512, MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512, MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Character_Spec=(MinLODSize=256, MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1024, MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1024, MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_RenderTarget=(MinLODSize=8, MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_Skybox=(MinLODSize=1024, MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_UI=(MinLODSize=1024, MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_Vehicle=(MinLODSize=1024, MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024, MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_Weapon=(MinLODSize=2048, MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=2048, MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=8,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=1024, MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1024, MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_AmbientLightMap=(MinLODSize=512, MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_Character_Diff=(MinLODSize=512, MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_Character_Norm=(MinLODSize=512, MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_Character_Spec=(MinLODSize=256, MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_Environment_512=(MinLODSize=512, MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_Environment_256=(MinLODSize=256, MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_Environment_128=(MinLODSize=128, MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_Environment_64=(MinLODSize=64, MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_VFX_512=(MinLODSize=512, MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_VFX_256=(MinLODSize=256, MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_VFX_128=(MinLODSize=128, MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_VFX_64=(MinLODSize=64,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_GUI=(MinLODSize=1024,MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_Environment_1024=(MinLODSize=1024,MaxLODSize=2048 ,LODBias=-1)
TEXTUREGROUP_VFX_1024=(MinLODSize=1024,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_APL_128=(MinLODSize=128,MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_APL_256=(MinLODSize=256,MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_APL_512=(MinLODSize=512,MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_APL_1024=(MinLODSize=1024,MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_Character_1024=(MinLODSize=1024,MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_Promotional=(MinLODSize=2048,MaxLODSize=2048,LODBias=-1)
I also have my DetailMode set to 5 under SystemSettings. This is the same setting Mass Effect 2 is set to. I also have my MaxTextureSize set to 4096 also under SystemSettings.
I haven't noticed too many low resolution textures, least from a distance. There is the odd one which rears it's ugly head, and by ugly, I mean it really stands out. Looks all blurry and pixelated. When you are in a conversation with someone they do tend to show more. You also want to make sure your Anisotropic Filtering is set to 16X as well as Trilinear Filtering set to True.
There is one texture on Samara's mission that really stood out. I'll have to take a picture of it.
Here we go:
http://img256.images...3136/uglysn.jpg
Modifié par magnetite, 17 avril 2012 - 04:16 .