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What was the point of keeping the squad smaller?


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#1
nickkcin11

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I remember BW saying something along the lines of, "We are going to keep the number of squad members down so that you can develop deeper connections with them and they can interact more". Something like that. As it is, that wasn't the case at all. Out of ME1, ME2, and ME3, the third had by far the worst character interaction. By far. In ME1, you really feel for your companions, you either love them or hate them. You get to talk to them about completely seperate matters (not having to do with your mission all the time), you learn about their backstory, and you learn about who they are as a person/alien. ME2 tried to repeat this, but having to juggle 11 or 12 (however many it is) squadmates is difficult work. A few characters are pretty universally liked because they are solid characters (Mordin and Legion probably are the best) but a lot of them (Samara and Jacob) are pretty forgettable. ME3 was supposed to rectify this, but I hardly get to talk to my squadmates, even my LI! And the LI doesn't even realize that he/she is your LI most of the time. I take Ashley as a primary example. In ME1, I really learned a lot about her and grew to like her as a character. In ME3 however, I learn NOTHING new about her. At all. She just talks about her family the WHOLE game. And it's already been established she is close to her family and what she's saying is all already known. WTH?

In the Mars mission of ME3, I saw glimpses of what could've been. In this mission, everyone is involved, everyone is bantering, everyone is alive. I didn't get that feeling most of the time I'm sorry to say.

Did ME3 forgo the deep conversation system to appease newcomers? Is that why Ashley just has repeated dialogue? Will this ever be rectified?

Modifié par nickkcin11, 17 avril 2012 - 04:43 .


#2
TJX2045

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If you're talking about when you talk to them in the Ship, Kaidan and all the other characters have repeated dialogue. I think the squadmate who definitely has the most is Liara of course. She probably even has a few more dialogue scenes where you have a dialogue wheel as opposed to popping in, pressing the action button and listening to them talk to you.

I was kind of disappointed at the smaller squad choice, but I was happy that the VS came back and Garrus and Tali were back. The inclusion of EDI was awesome. Vega was interesting...not the most interesting character but not the worst IMO. I actually kind of like him. I don't know about Javik because I didn't preorder or buy the DLC, and I don't plan to. As far as the possibility of other squadmates, I'm guessing it'll be DLC.

I'm more so disappointed at the lack of moments on the ship where you can just talk to your favorite squad mate or your LI as much as you want through the investigate dialogue options like in ME1 and ME2. They sort of turned the dialogue style in ME3 into DA2 where character dialogue goes like "Important talk now" and then once you are finished speaking to them in a big dialogue sequence it turns into "nothing more to say so stop trying" or random filler banter/commentary.

The only time that happened in ME2 that I can recall is when I pissed a character off, like Jack when she told my Shepard to **** off one time.

Modifié par TJX2045, 17 avril 2012 - 04:59 .


#3
nickkcin11

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Well, the "Not right now" "Good to see you again" and "Commander" dialogue pissed me off, it wouldn't have been so bad if you got to talk to them (with a dialogue wheel and everything) then hit A to hear their amusing one-liners. Trying to connect to your squaddies when all they do is witty/stupid one-liners is very difficult. By repeat dialogue though, I meant the fact that Ashley just repeats stuff that ME1 players already know like how she's close with her family etc. I didn't learn anything about her. I also didn't learn a lot of new stuff about Garrus, Tali, Mordin, etc. You know what I mean?

#4
hemorrhoid

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Besides, dude, the reason why the peeps had too much to say in ME1 was because that was when you'd learn about them. Why not get to know your buds the first day as opposed to 5 years later, right?

#5
nickkcin11

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Yeah, I see what you mean. But you can always learn more. And I just wish the conversations weren't always about possible failure in this war. Can't they just talk about something a bit more meaningful (as friends)? And if that was going to be the case (that you'd already learned everything you should about the characters), why have the smaller squad? I would've loved to see Miranda and some of the others as squadmembers.

#6
mnomaha

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In my opinion, everything about Miss Effect 3 is about getting a new fanbase. A lot of the people complaining, me included, have been around since ME1, maybe ME2.

The skewering of the ME2 squad...
The crappy ambient dialogue...
The new and "improved" battle system (okay, I kinda like it)...
The freaking MP....

All of that screams new players to me.

There were no consequences for leaving/cheating on your ME1 romance
There is hardly any new and revealing information from any of your limited squadmates
Again, all the ME2 squaddies got skewered both the the story and character development

Some of the random banter was great, but there certainly wasn't enough of it. And why new characters for ME3? There were 12 perfectly good squaddies from ME2 to utilise...providing you actually remembered they were there and romanceable *glares at writing team*

And now I'm rambling, but I guess to answer your question...there was no freaking point. Maybe it was because they spent all their "resources" on MP and stupid ****e like animes.

#7
Rabid Rooster

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Less work for them and less VO time they have to pay for plain and simple.

#8
FRANCESCO84Inn

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in theory BioWare have put this minimum number of squad member for give more dialogue, more romance and friendly moment whit yuor Li and Friends, but not is the real situation in the game.

#9
Guest_SergeantSnookie_*

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Honestly, the conversations the squad had with each other were hilarious enough that I overlooked the lack of conversations they had with me.

#10
nickkcin11

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Rabid Rooster wrote...

Less work for them and less VO time they have to pay for plain and simple.


I remember them claiming that ME3 would have like double or more dialogue than either ME1 or ME2. Bull****. Absoute and pure BS. I think you're right. I really feels like they had all these great ideas, and that somewhere down the line, someone decided that they weren't worth implementing. Sigh

The only redeeming factor of the whole game was Tali and Garrus talking to each other. And when Tali got drunk. And on my playthrough, Ken and Gabby talked a lot (though I've heard that for some people, they hardly did). Garrus and James interacted with everyone but some characters (looking at you Ashley, my favorite character might I add) didn't at all. I was dissappointed.

Modifié par nickkcin11, 17 avril 2012 - 06:19 .


#11
Padt

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In Mass Effect 2 most squadmates had somewhere in the neighborhood of 4-7 dialogue wheel conversations, including romance-specific conversations and conversations pertaining to their loyalty missions. In 3, the number of dialogue wheel conversations with squadmates feels closer to 3-5, but it also seems that they have a lot more "general" dialogue, more interplay between each other, as well as more mission-specific dialogue (which crops up both during the mission and after, on the Normandy, even if the squadmate was not brought along during the mission they comment on). Non-dialogue wheel commentary from squadmates is still dialogue that needs to be written, recorded and paid for by BioWare, so I doubt expenditures related to voice actors was lower in 3 than it was in 2, at least on a per-voice actor basis.

#12
nickkcin11

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Yes, I understand that dialogue needs to be paid for regardless of if it's just one-liners or dialogue wheel type dialogue. Doesn't change the fact that they didn't go beyond ME1 or ME2 in terms of dialogue. Which disappoints, it really does. I don't play ME because of the combat. I play it because of the storytelling and the characterization and the choices. And all of those seemed to be underwhelming in ME3.

#13
sammysoso

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Yea, I had really missed Ash in ME2, so I was really looking forward to her in ME3.

But once I got her back on the Normandy she has ONE conversation in which you can interact with her (the hangover scene) She did have good stuff on the Citadel though.

Good post OP, you know, I would totally buy DLC that expanded existing characters.