Do you feel like you took back Earth?
#251
Posté 17 avril 2012 - 11:27
As many have already stated: Assuming the relay explosion didn't wipe everything out like in Arrival, the 7.11 billion metric tons of space station exploding in Earths orbit will cause a mass extinction and without the relay there's no way to evacuate the population that is left. All the people on the Citadel are dead as well.
I remember a tweet from someone in Bioware saying that the Citadel could have escape pods or shelters or something to protect the people living on it. I'd assume they were dead because of you know, the reapers capturing and moving the entire station, but lets say they are alive. Why would the Citadel, a space station positioned in a nebula far away from any planet, have equipment that allow the inhabitants to survive planetary re-entry?
Shelters/pods to survive in space I could buy as a security measure if the station ever stopped working. But nothing suggests that organics is even aware that the station can be moved. But lets again assume that the safety shelters/pods are capable of surviving a crash on Earth. Best case scenario is that what remains of the victory fleet picks them up and... then they starve? Run out of fuel before they can reach their homeworlds?
So no, I don't really feel like I saved Earth. I stopped the galaxy from getting harvested, but Earth, the victory fleet and anyone on the citadel are screwed. All the people we cared about are sacrificed. Looking at the big picture (galaxy-wide) I guess you could call that a victory... but sure has hell doesn't feel like it.
#252
Posté 17 avril 2012 - 11:29
Bradagan wrote...
Do I feel like I took earth back? Not in the slightest.
The Trailer:
***Shepard kicking ass, beating back armies of husks.***
TAKE.
*** The Normandy leading a fleet of ships, swooping through the skies of earth.***
EARTH.
*** Shepard leaps towards a brute to slow motion punch it in the face!!***
BACK.
...
The Reality:
*** Shepard falls over, wakes up in some weird tunnel where all she can do is walk slowly forward, accept what's told to her, clicking "next" and effectively questioning and changing nothing.***
WHAT
***Shepard spends 20 minutes limping towards a set of ABC ending buttons in slow motion.***
THE
***The Normandy fleeing at lightspeed, leading nobody, crash-landing somewhere I've never seen.***
CRAP?!?
False advertising much?
Even in the game, not a single person acknowledges that earth has been taken back.
Bwhahahahahahahahahahahahahahahahahha!!!!!!!
#253
Posté 17 avril 2012 - 11:31
Allan Schumacher wrote...
I'm confused by this statement. People were discussing the tweets and I've seen others on the thread state the silliness of just tweeting what happens without showing. I suppose they could stop answering those sorts of questions, but it does seem like a lot of people ask them because they really want to know now.Johcande XX wrote...
No offense, but we paid for it now.Allan Schumacher wrote...
My expectation is that things that are commented on on twitter and in interviews like Patrick's, are the types of things that will be included in the ending DLC. I think some fans have just been particularly insistent on knowing the situation now rather than waiting for it.aliengmr1 wrote...Seeing as how I dropped the Citadel on it, no. Or was that twitterfied? I also stranded the great armada I brought with me. Trading one war for another I guess. Let me guess, twitterfied? Would have been neat to see these things in the game instead of having to follow twitter to get an explanation for the ending.
No, I'm not saying it's unreasonable at all. A lot of people have brought up the explanation of things on twitter in a decidedly negative light because it should just be shown in game.I don't think your beef regarding this issue is with me, as I have no problem with the tweets.And is that unreasonable? We waited and waited to get the ending to Mass Effect 3, and it turned out to be crap.How many more months do you expect us to sit on our butts and wait for your team to recover the situation, especially when everything being released indicates that the new ending is not going to be any better?Tell us what the endings are going to be, and let us judge them, so we can either love them or more on already.
people want a reason to keep playing because the ending puts them off so much they feel ripped away from their favorite franchise and their will to play the 95% of the game that is awesome clashes with the disheartening bleak grimdark disinterest that the ending is poisoning them with
if "word of god" says now "do not worry no one starves to death, Shepard can reunite with the crew if he lives all will be in the DLC" then people have a goddamn reason to play again while they wait for the Extended Cut
#254
Posté 17 avril 2012 - 11:32
Wildhide wrote...
I felt the opposite to Allan about the impossible odds being overshadowed. The first two games constantly tell you that your goal is impossible, you'll lose. Shepard then proceeds to win.
So in game 3 when I get the same treatment, I don't believe it for a second. I see Shepard as succeeding and surviving. Especially when Hackett straight up mentions the fact you always pull through and drag everyone along with you out the other end battered but alive.
That and Shepard's death comes off as rather forced and meaningless to me. Because first we've had much better done, more powerful endings for characters earlier in the game. Second, Shepard has already died once and he's going to start turning in Phoenix from Marvel at this rate. Especially with the super high EMS 2 second tease.
And honestly the whole thing feels like it's trying to be grimdark and artistic for the sake of it. There's no power, emotion, bittersweet taste, or any feeling of a really troubling decision. I just came off the ending wanting to throttle the Starchild.
Bittersweet was Shepard watching Anderson die at the end. That was bittersweet and reaffirmed the sacrifice theme, along with Thane/Mordin/Legion/etc. I loved Anderson, but then I felt his death was sullied by the Starchild nonsense.
Allan quoted someone as saying they felt they won, but at great cost, it just wasn't a yay you won party. I don't agree, I felt like I lost. It was mutual defeat for both sides of the war. There wasn't any sense of victory or success. And maybe the galaxy (more significantly here, Earth) rebuilds after the decimation left behind, but a double-sided loss doesn't preclude this.
Bittersweet (if they really had to push the child imagery on us more) would have been Shepard having lived and standing over the graves of people he lost, thinking of them, etc and leaving a toy on a child's grave at the end. Showing Shepard and Garrus on a beach with their usual banter and commenting on how they managed to make it, only to pan the camera to show reaper corpses sticking out of the ocean, etc.
The ending doesn't feel like a win, it comes off as a defeat to me. You just wiped out both sides in the process, and it doesn't feel sacrificial in the I'm doing what's necessary sort of way. Shepard really comes off as a bit derpy at the end, to be honest.
It's hard to really care about the galaxy or Earth in this game, either. The game made me care about 20 or so characters, and Shepard was the window to them. They're what I cared about, and all I know for sure is my window to seeing them is probably dead.
That's the way I've interpreted the trilogy as a whole myself.
#255
Posté 17 avril 2012 - 11:40
#256
Posté 17 avril 2012 - 11:42
#257
Posté 17 avril 2012 - 11:49
Brother Takka wrote...
I didn't feel like I took back earth. In my gaame I felt that I took back Tuchanka and Rannock more than earth. To me earth felt like a lost cause. Any ending other than destroy felt that you where spitting on the graves of all who had fought.
I totally agree. Tuchanka and Rannoch felt like brilliant endings to the Krogan / Geth / Quarian story-lines. (In my paragon playthrough anyway.) The only thing that cheapened Rannoch was the lack of Tali's face. It would have been the perfect time to show it.
The actual ending felt like it undid pretty much all of that.
Word of BW says that the mass relays can be rebuilt, and even without them, ships can do 12 light years a day... but even at that rate, it's going to take the quarians 25 years to cross the galaxy and get home. Also that's word of BW *outside* the game. When I first saw those scenes I had nothing but questions annoyance and lots of speculation.
#258
Posté 17 avril 2012 - 11:49
Readiness rating of 100%, war assets through the roof - and it did not matter.
#259
Posté 17 avril 2012 - 11:49
Allan Schumacher wrote...
aliengmr1 wrote...
Seeing as how I dropped the Citadel on it, no. Or was that twitterfied? I also stranded the great armada I brought with me. Trading one war for another I guess. Let me guess, twitterfied?
Would have been neat to see these things in the game instead of having to follow twitter to get an explanation for the ending.
My expectation is that things that are commented on on twitter and in interviews like Patrick's, are the types of things that will be included in the ending DLC. I think some fans have just been particularly insistent on knowing the situation now rather than waiting for it.
The problem with the twitter comments is that some come from an interview that the interviewer paraphrased and didn't have direct quotes, and the other from some one who's twitter information has been shooty at best.
#260
Posté 17 avril 2012 - 11:50
#261
Posté 17 avril 2012 - 11:50
I remember a tweet from someone in Bioware saying that the Citadel could have escape pods or shelters or something to protect the people living on it. I'd assume they were dead because of you know, the reapers capturing and moving the entire station, but lets say they are alive. Why would the Citadel, a space station positioned in a nebula far away from any planet, have equipment that allow the inhabitants to survive planetary re-entry?
As the Citadel is movable, it is reasonable that it was orbiting planet or near one when it was built or originally deployed. But generally i think too that if reapers took citadel => all inhabitants dead or dying.
Furthermore i didn't win back anything. I was given three choices which all lead to earth not being destroyed. But i did not take back earth. It felt like the other side just stopped playing. It is much more fun to win lets say a tennis match than get win because other side gives up in the middle.
#262
Posté 17 avril 2012 - 11:55
#263
Posté 17 avril 2012 - 11:59
Mendelevosa wrote...
Seeing as how the Catalyst told me exactly how to destroy/control/synthesize the Reapers, it feels like Earth was given back to me. So the slogan should not be "Take Back Earth". It should be "Have Earth Given Back to You".
Lol sadly you are not wrong.
#264
Posté 17 avril 2012 - 12:00
#265
Posté 17 avril 2012 - 12:05
Control - The reapers leave, do they stay gone? It's like, hey here's an R/C controller, if you use it it will vaporize you. You controlled the car die, but the controller is still there. AND with the citadel still intact those controls are still there, the chance of the Reaper threat returning is always there.
Synth - WTF is this about? we homogenize synthetics and organics, against their will mind you. The ramifications of this is so far beyond us and the writers it's silly. Also, it only covers our galaxy, what about the other galaxies that are probably teaming with life? Do we then become the reapers to spare their organic life? Oh, and let's not forget the mass relays go boom boom, and the reapers still exist, maybe they become our chariots for the genocidal rampage in the neighboring galaxies.
Destroy - I just wiped out the reapers, YAY!, oh wait I also just wiped out a new race of being just discovering itself. This is the only one I can see a positive out come for, the reapers are dead, and now this cycle, which actually had the start of co-existence with synthetics have a chance to do so when the next race of AI's rise up. Or do we because once again the Mass Relays go boom boom. And despite what ANYONE says, it is never told or hinted that this is different than what happened in arrival. And I do not count the tweet because she will not say this is the official stance of the company.
So, I am patient for the DLC and don't demand answers now, but until the DLC comes out I am sticking to my opinions as to what occurred until I see proof to the contrary or the DLC comes out and says otherwise.
Modifié par Silpheed58, 17 avril 2012 - 12:06 .
#266
Posté 17 avril 2012 - 12:12
#267
Posté 17 avril 2012 - 12:33
#268
Posté 17 avril 2012 - 12:36
The first thing I did was stop an anti-air gun (basically), which you know, makes sense, but it's just one anti air gun, and I'm fairly certain an invasion force of reapers would have more than that? It was a challenging enough battle to get there, but it was still very small scale. Then I had to run with a 3 man squad from this position to a HQ which was somehow protected, while blasting my way through a bunch of reaper soldiers.
My squad and I arrived at the HQ and everything slowed down. Suddenly the "threat" wasn't really all that real anymore, and I could sort of walk around in my own pace and shoot the occasional Husk trying to invade. I fully expected to be sniped down at this point as well, because this was too "serene" for a war-scene. After a talk with all them companions, which was pleasant enough, I went to hold a speech in front of a giant hole in the wall overlooking a large city, with several tall buildings around. I was waiting for a bullet to hit me, nothing happened, which is fair enough I suppose.
Then we had to rush a beam to get into the Citadel. Well, OK I'll go with it I suppose. However, before that we had to protect some missiles from reapers and reprogram them for a reason I still haven't fully understood, but that was pretty challenging, too many brutes and too many banshees and marauders sort of made it into a frantic battle, but it still felt "small scale".
Eventually I do the most idiotic thing in the world and do a frontal assault on an enemy target with no cover. Now what sort of military tactic is that? Then I get blasted by the reaper, well that was entirely expected, so I died before I got to save Earth. Makes sense, let's see if they can't survive without Shepard. But no, instead I go into full slow motion to shoot a few husks and a maruader before I make it into the Citadel.
At no point during this whole mission was there anything that would indicate we were taking back earth, rather that we were trying to get from point A to point B before they shut it down. Aside from a fairly sweet space battle scene at the start, it never really felt like we were taking back a planet.
There was no real strategy involved, there were no multiple ground teams, there wasn't really any moment where it felt like we were actually in the process of taking back the planet itself, just to get to a beam of light that might solve the problems for us. We had an entire galactic army with us, Krogan, Asari, Salarians, Quarians/Geth (both in some cases), Turian. Yet they weren't really all that much involved in the battle. If the reapers wanted to stop us they could have just sat down next to Harbinger and blasted us down as we ran through open terrain like sheep to the slaughter.
Then of course our problem was somehow solved by running into a beam of light in the middle of London, and that saved the planet, somehow. Oh Crucible, how I dislike you and your nonsensical plot.
Modifié par Laurencio, 17 avril 2012 - 12:36 .
#269
Guest_Jackiepoo_*
Posté 17 avril 2012 - 12:36
Guest_Jackiepoo_*
#270
Posté 17 avril 2012 - 12:43
But somehow, the people in charge of it were too over...I didn't feel that I took back Earth at all....
....in fact, I felt I pretty much decimated the entire galaxy, not save it....
just my honest opinion
#271
Posté 17 avril 2012 - 12:44
Jackiepoo wrote...
I felt like I got trolled. Thats it...
Hey me too. I got to the end and laughed and went.... I just got trolled by bioware.
#272
Posté 17 avril 2012 - 12:53
Allan Schumacher wrote...
stcalvin13 wrote...
Nothing that he says indicates that Shepard will continue to control the reapers after his death. The impression I had was that Shepard sent them away and then died. (others apparently thought this way too--I've seen more than a few people say that control simply delayed the cycle.)
I'm not disagreeing with that, but it wasn't the framework of the original questions, which had a precondition stating that we are free to assume that the Catalyst is 100% accurate and that Shepard will maintain control of the Reapers.
Issues with "what exactly does it mean to control something after dying" are valid questions, but it takes the discussion in a different direction than what was originally put forth by a poster in this thread.
The fact that we see Shepard being disintegrated is proof of nothing. The Catalyst himself is a being of light, for all we know, Shepard is "ascending" in order to become the new Catalyst.
#273
Posté 17 avril 2012 - 12:53
I didn't even feel I took back the Normandy. As cheesy as it sounds, a little Jack Sparrow ship hi-jack shenanigans would have made a good quick mission. Break the Normandy out of spack dock or something.
#274
Posté 17 avril 2012 - 01:01
First, I do not feel like I saved or took back Earth because the destruction of the Citadel so close to the planet would likely cause an Endor Holocaust type scenario (If you don't know what that is - Google is your friend) and thus destroying the Earth.
Second, I totally wanna have Allen Schumacher's babies. lol. He's awesome.
#275
Posté 17 avril 2012 - 01:04





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