Modifié par XxSint0rasxX, 17 avril 2012 - 02:07 .
Do you feel like you took back Earth?
#301
Posté 17 avril 2012 - 02:03
#302
Posté 17 avril 2012 - 02:04
#303
Posté 17 avril 2012 - 02:06
#304
Posté 17 avril 2012 - 02:06
#305
Posté 17 avril 2012 - 02:08
#306
Posté 17 avril 2012 - 02:09
#307
Posté 17 avril 2012 - 02:10
The answer to the OP's question is no. Earth will be a scorched lifeless husk and the Sol system will be like the Drell homeworld as the stranded Victory Fleet fight each other to the death over what little resources are left. Mind you in Mass Effect 3, Earth was too boring to save anyway.
#308
Posté 17 avril 2012 - 02:12
PluralAces wrote...
Is this a joke? The fact aht it was made about Earth when for the first two games it was about saving the galaxy...really made the game very linear...which Is what the writers wanted i guess
What? So it couldn't have been linear if it was more clearly about saving the galaxy? Most of the game doesn't have a thing to do with Earth anyway.
#309
Posté 17 avril 2012 - 02:13
No. I don't feel like we pushed the Reapers off Earth. Kicking them out is how I imagined "retake Earth" would be.
I imagined a long, draw-out fight using the Crucible energy, gaining ground on Earth, then the Galaxy.
Modifié par ReggarBlane, 17 avril 2012 - 02:14 .
#310
Posté 17 avril 2012 - 02:14
Allan Schumacher wrote...
I know there are some that found Priority: Earth to just kind of fall flat anyways. Trying your best, do people feel that they didn't take Earth back because of the bleakness of the ending and the sequence with the Catalyst, or because you were underwhelmed by the mission.
No doubt some feel both combined into the lack of any "Take Back Earth" feeling. I guess I'm also curious if people felt the ending made people reflect on the Priority: Earth mission more negatively (people are less forgiving when in an upset mood)
My thoughts:
Priority Earth had some good parts and I think I let myself get caught up in the crescendo. The waves of guys didn't bother me since it made sense to me to be fighting hordes of guys. I did enjoy the sequence at the missiles and found it quite challenging as I pretty much blew all my medi-gels trying to survive it. Though I don't feel the ending really stood out in any way compared to other levels, which I can see being some of the expectations people would have had. The climaxes of Rannoch and Tuchanka still stand out to me as being the most memorable and moving parts of the game, including their conclusions, and Earth wasn't quite like that.
As for the Catalyst and endgame, the best there is is a high EMS ending that shows the Reapers either leaving or getting destroyed, meaning that we probably did take Earth back, but the openness of the ending doesn't explicitly remove any uncertainty.I did feel like I took back earth...just I didn't have a "WOO PARTY WE TOOK BACK EARTH!" more like a "I did it...but it cost a lot to do so". Just how I felt.
I think this pretty much sums up the way I felt.For my Shepard, if he is telling the truth, which I believe he is, then no option in front of me accomplishes my goal to stop "The Cycle". If you couldn't tell, I really hate the ending............
Why wouldn't the Control ending break the cycle? I've seen people write that Synthesis wouldn't necessarily prevent the creation of new synthetics, but if Shepard truly maintains the ability to control the Reapers, then they bend to his will. It would seem like the cycle would only not break if Shepard decided he wanted to go and do some Reaping, which seems unlike Shepard (especially Paragon Shepard).
Cheers.
Allan
EDIT:
I had to add this:1: A D-Day type invasion into London. Call it the Normandy Invasion if you will
Well played. Opportunity missed by the writers there for sure!
Allan,
The ending was bad for the most part due to the open-endedness and lack of closure, yes I agree with that.
But even before hitting the beam, that entire mission was a flat-out chore.
Too many enemies, not enough climatic "build-up" via music or cinematics (re: Where the heck were our war assets on the ground?). The whole hammer team seemed small and empty, you weren't given the ability to address the fleets (hacket is) and you weren't able to address the ground-team (other than your squad members in some small little room).
I think the lack of narrative climactic build-up, lack of seeing our war assets at work, and overall waves of boring enemies made it absurdly bad compared to Rannoch and Tuchanka.
#311
Posté 17 avril 2012 - 02:16
#312
Posté 17 avril 2012 - 02:18
The reapers wiped out the ground offensive, were winning the war in space, then just let us have it.
#313
Posté 17 avril 2012 - 02:19
- The reapers either left the planet (blue or green) or they collapsed (red)
This was despite the poorly written endings and plot holes of Star Brat.
Then I saw the rainbow beam of destruction...
Knowing what happened to the Batarians (didn't play Arrival but heard conversations throughout the game), it suddenly felt like every world that had a ME relay in their system suddenly got glassed (Earth included).
So no, I didn't feel like I took back Earth. Of course later interviews/tweets say the ME destruction in ME3 was nothing like the destruction in Arrival shows to me the delivevry of that fell flat as no one playing the game will correctly assume that (or if they did, I don't see them vocalizing it here).
Then of course you hit the problem of all those stranded fleets in Sol system when the Codex states it takes "centuries" to get to certain relays so how does that save Earth then? Can a devastated Sol support all those fleets?
Yeah, too many bad writing/plot holes to feel like I took back Earth...
#314
Posté 17 avril 2012 - 02:22
spacehamsterZH wrote...
PluralAces wrote...
Is this a joke? The fact aht it was made about Earth when for the first two games it was about saving the galaxy...really made the game very linear...which Is what the writers wanted i guess
What? So it couldn't have been linear if it was more clearly about saving the galaxy? Most of the game doesn't have a thing to do with Earth anyway.
um thats my point... they wanted to make the game more linear so they could have an ending set up for a linear game
was ME1 and ME2 linear? no they werent, and that was when it was about saving the galaxy
ME3 was linear because it was only about Earth and thats it....nothing else mattered...and it shouldnt have been that way
#315
Posté 17 avril 2012 - 02:23
I respect that you are not part of the ME team, I also thank you for coming to this forum to talk with us. Thank you for being a voice (even if it is not the one we want) from BW.
Here is the problem. EA has ADVERTISED on "Retake Earth".
Guess what? No one re-took a damn thing. So far the best explanation for the ending either was "it was all in Shepards head" or the remains of the Citadel will crash into the Earth, resulting in impacts that range on the "Minor extinction event" level. Also, all of those "missed" shots from the fleet engagement? those impact the earth with dozens of kilotons of force.
Earth, no matter the ending, is a blasted wreck of a planet as a result of Cherry, Apple or Blueberry endings. Assuming that the atmosphere was not simply annihilated by the mass accelerator cannon misses, or the crashing Citadel, enough particulate matter will be kicked into the atmosphere and will result in a new ice age, which will probably eliminate most of the life on the planet and make it virtually uninhabitable by anything but krogan and vorcha.
For your information, the Chicxulub crater in the Yucatan was caused by a 10 kilometer diameter (6.2 mile) object, and the result was one of the five largest extinction events in Earth history. The arms of the Citadel are 12 kilometers long and are constructed out of materials that render it impervious to damage from all known weaponry.
This means when they crash into the planet, most of the debris will NOT burn up upon re-entry, and the immense force of which they will impact will result in the largest impact then the theoretical "Orpheus" impact event that created the moon.
I am sorry, but no amount of space magic can deny the fundamental laws of physics in this matter.
Modifié par Ubergrog, 17 avril 2012 - 02:23 .
#316
Posté 17 avril 2012 - 02:25
That's exactly it, that's why I think this sits so badly with a lot of people. Well said.iakus wrote...
The Starkid gives us the victories that it decides Shepard is worthy of having.
Shepard becomes the passive bystander. Even when he makes his choice, he's making them from options given to him.
We never Took Back Earth. We were Handed Earth Back.
Modifié par DamonD7, 17 avril 2012 - 02:27 .
#317
Posté 17 avril 2012 - 02:26
Ubergrog wrote...
Allan.
I respect that you are not part of the ME team, I also thank you for coming to this forum to talk with us. Thank you for being a voice (even if it is not the one we want) from BW.
Here is the problem. EA has ADVERTISED on "Retake Earth".
Guess what? No one re-took a damn thing. So far the best explanation for the ending either was "it was all in Shepards head" or the remains of the Citadel will crash into the Earth, resulting in impacts that range on the "Minor extinction event" level. Also, all of those "missed" shots from the fleet engagement? those impact the earth with dozens of kilotons of force.
Earth, no matter the ending, is a blasted wreck of a planet as a result of Cherry, Apple or Blueberry endings. Assuming that the atmosphere was not simply annihilated by the mass accelerator cannon misses, or the crashing Citadel, enough particulate matter will be kicked into the atmosphere and will result in a new ice age, which will probably eliminate most of the life on the planet and make it virtually uninhabitable by anything but krogan and vorcha.
For your information, the Chicxulub crater in the Yucatan was caused by a 10 kilometer diameter (6.2 mile) object, and the result was one of the five largest extinction events in Earth history. The arms of the Citadel are 12 kilometers long and are constructed out of materials that render it impervious to damage from all known weaponry.
This means when they crash into the planet, most of the debris will NOT burn up upon re-entry, and the immense force of which they will impact will result in the largest impact then the theoretical "Orpheus" impact event that created the moon.
I am sorry, but no amount of space magic can deny the fundamental laws of physics in this matter.
I completely forgot about that! Now I know I didn't take back Earth.
On an unrelated note, love your Sig. Hehehe. I loved Star Control 1-2.
#318
Posté 17 avril 2012 - 02:27
Allan Schumacher wrote...
Why wouldn't the Control ending break the cycle? I've seen people write that Synthesis wouldn't necessarily prevent the creation of new synthetics, but if Shepard truly maintains the ability to control the Reapers, then they bend to his will. It would seem like the cycle would only not break if Shepard decided he wanted to go and do some Reaping, which seems unlike Shepard (especially Paragon Shepard).
Cheers.
Allan
Power corrupts, absolute power corrupts absolutely.
The problem with the assumption that Shepard would never go and do some reaping of his own lies in the simple fact that from the moment that Casper pops up "our" Shepard ceased to exist. I certainly didn't agree with Caspers flawed logic and I'm pretty sure that I'm not the only one. Casper assumed direct control and made us do what he wanted, not what we wanted. By doing so the devs took away our choices and ultimately our Shepard. Conclusion, Shep died when Casper arrived and some dumb clone finished the reapers. That's what makes the ending so bad.
And on topic: I didn't take back earth in the way that BW probably meant when they called it that way. No matter what I did in the ending, earth is doomed. So if anything I took earth back a couple hundred of years.
Btw. I really appreciate that a BW employee interacts with the community. Too bad you're not from the ME team. A little open and honest discussion would most likely do a lot of good right about now.
Modifié par The_Duke75, 17 avril 2012 - 02:29 .
#319
Posté 17 avril 2012 - 02:29
Oh and for all of your info. the Theoretical Orpheus impact reduced the entire surface of the planet to a molten state. Good luck keeping those necessary O2 producing microbes alive in those conditions.
For more information on the matter... here are some fun links
http://en.wikipedia....hicxulub_crater
http://en.wikipedia....pact_hypothesis
#320
Posté 17 avril 2012 - 02:33
#321
Posté 17 avril 2012 - 02:35
thefallen2far wrote...
I like the ones who say, "no, it was given to us by star Jar". I cmpletely agree with that. It's probably why I like telling him no, even if you cause the destruction of the universe. You still have the choice.
Yeah the ending fails on so many levels but the lack of player agency or choice with the Starchild is silly. You get more options to talk with the cook of the Normandy in ME2 than the ultimate character who can decided the fate of the entire game?
Shepard was supposed to be Humanity's shield instead in the end I felt like I just stabbed humanity in the back
#322
Posté 17 avril 2012 - 02:39
We didn't saw any outcomes to our actions. We see the Reapers falling (I picked Destroy), and then there are unanswered questions, nothing solid. So no, I don't feel like I took back Earth.
#323
Posté 17 avril 2012 - 02:40
Force had nothing to do with it. God just swooped down and fixed our problems for us once it became obvious that what the game was building up to didn't mean diddly or squat.
#324
Posté 17 avril 2012 - 02:43
#325
Posté 17 avril 2012 - 02:44





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