Do you feel like you took back Earth?
#351
Posté 17 avril 2012 - 04:44
#352
Posté 17 avril 2012 - 04:47
#353
Posté 17 avril 2012 - 04:47
#354
Posté 17 avril 2012 - 04:52
Also, on the topic of "Control"--I also see it as only a partial fix. The reason being that Shepard could eventually change his/her mind after witnessing the "chaos" that the original Catalyst describes. It doesn't seem that out of the ordinary (even for the most Paragon of Sheps) because he/she would witness organic life being destroyed anyway and probably come to the same conclusion that the Catalyst (or whatever/whoever created the Catalyst) came to--that organics must ultimately be saved from themselves if they are to avoid total extinction by synthetic life forms.
#355
Posté 17 avril 2012 - 04:53
Eayn wrote...
Allan Schumacher wrote...
That's an interesting perspective! Not one I necessarily see too often.Never liked the Earth aspect forced into ME3 - never cared about Earth - never had a reason too.
It's something I feel, too.
Earth, to me, feels irrelevant. As a player not a character, I have no emotional involvement in Earth, apart from the fact that I, as a player, live here. It could have been set on Human planet X, for all it seemed to matter.
That said, I know that I am SUPPOSED to care. It would have been an incredible 11th-hour twist if there had been a choice between the destruction of Earth (Mass Relay Explosion, anyone?) and winning now, or not destroying Earth and possibly winning later. Shepard could either die or not depending on how earlier events played out, and in both instances, Shepard would be a pariah to either Humanity or the remainder of the Galaxy's races depending on the choice.
So, 'Taking Back Earth?' Don't care.
As someone who said, halfway through my first (and only) playthrough, that "I felt that a good end would be everyone dying", I have no concern over the bleakness of the ending: it was the confusing pointlessness that irked. To me, Bioware did an incredible job of impressing a sense of impending doom across the entire game, only for it to fall flat in the last mission. A last mission that I didn't care about.
3rded, and I really don't feel like there was much justification for why earth is so important. I know I live on earth in real life... but science fiction isn't real life? My shepard was a spacer yet he seemed more concerned for earth than the fates of any of the areas he grew up in, or his own mother for that matter, it just made me feel more disconnected.
#356
Posté 17 avril 2012 - 05:01
Allan Schumacher wrote...
I know there are some that found Priority: Earth to just kind of fall flat anyways. Trying your best, do people feel that they didn't take Earth back because of the bleakness of the ending and the sequence with the Catalyst, or because you were underwhelmed by the mission.
No doubt some feel both combined into the lack of any "Take Back Earth" feeling. I guess I'm also curious if people felt the ending made people reflect on the Priority: Earth mission more negatively (people are less forgiving when in an upset mood)
Good question. Yes, the ending may have overshadowed the principal mission since it kind of negated the possibility of having a viable Earth to live on (Relays blowing and all that), but for me personally the main difference was in the manner of the mission. I tend to compare Priority: Earth with the Tuchanka, Thessia, and whatever it is the Quarian/Geth is called. I felt more engaged in the story of these three worlds, and I hoped to save Thessia a lot more than I did Earth. Maybe it's because those three priority mission not was so much about the planet and pure combat, they had deeper story elements to them whereas Priority: Earth was one big shoot out apart from the farewell scenes.
Ofcourse Priority: Earth is the conclusion of the game, so huge combat scenes are to be expected, but then if I compare it to the conclusion combat scenes of ME2, you see a huge difference. In ME2 you had big decision incorporated into the combat (i.e. which team mate handles which task) with huge consequences if you made the wrong choices. This is where - for me at least - the ending (ending in this case meaning the entirety of Priority: Earth and the AI starchild) went wrong. It would have worked much better if you as the player had to make the ME2 type of choices from the moment the fleet came through the mass relay, only this time you didn't choose team mates, you would choose between entire races and fleets.
So e.g. do I pick the Turian fleet, the terminus fleet, or the asari fleet to make the first charge against the reapers in order to punch a hole for the Normandy to reach Earth? During the game you have been told by Aria that vorchas and mechs make good shock troops, so the correct choice would be them. If you instead pick e.g. asari they would be wiped out early on. This could have gone on once you reached Earth with a choice being who you would pick to make the first push as ground forces toward the sphere; quite naturally you should pick Krogans here, but what if you didn't have thr Krogans with you, then you could only reach it by sacrificing an entire brigade of a certain race.
Choices such as these is what is mainly missing from the conclusion of ME3 to me. Sure I dislike the AI starchild as much as the next guy :-), but forgetting that Priority: Earth would have made for a much better end mission if it had used that level of choice and sense of epic success or failure for making said choices as did ME2.
#357
Posté 17 avril 2012 - 05:01
#358
Posté 17 avril 2012 - 05:01
ahandsomeshark wrote...
3rded, and I really don't feel like there was much justification for why earth is so important. I know I live on earth in real life... but science fiction isn't real life? My shepard was a spacer yet he seemed more concerned for earth than the fates of any of the areas he grew up in, or his own mother for that matter, it just made me feel more disconnected.
Constant nightmares about a kid Shepard saw three times for a minute..
No such concern for his mother or the rest of his squad/MIndoir.
Makes sense.
Modifié par jumpingkaede, 17 avril 2012 - 05:02 .
#359
Posté 17 avril 2012 - 05:04
Allan Schumacher wrote...
Stuff like that would have been cool for sure, but would it have really helped contribute to the idea of taking back Earth if you saw that sort of stuff as ancillary content that was built around what is already there (i.e. not additional missions).
Fans would have enjoyed it for sure, but I'm not sure it would have contributed much to the question of "Do you feel like you took back Earth?"
I'm sort of confused by this statement, as in I'm not sure if you're proposing it as an either or (i.e seeing grunt riding on a dinosaur wouldn't have really contributed to feeling more like you took back earth). But assuming you are I'd disagree, because part of the how the game was set up was completing these missions in order to help facilitate the taking back of earth, so seeing direct consequences of my mission competiton (or not seeing them) would directly relate to how much I felt like I/my shepard contributed to taking back earth. Otherwise it raises the question of what does any of the ally gathering and former squad mate helping have to do with taking back earth. Would earth have been any less taken back had I just skipped all those side missions and played multiplayer for a few days?
Especially if the assets had been specifically deployed, like instead of having to fight out one area with your crew, grunt rides in on a dinosaur and takes them all out. Or you see content of these assets possibly deployed in other areas of earth. (Drell forces infiltrating reaper strong holds in some desert, Krogan and the dinosaurs in the mountain areas of middle east/asia fighting off reapers.. Salarians STG forces in some jungle area. etc). That would have definitely contributed to taking back EARTH.
#360
Posté 17 avril 2012 - 05:07
Allan Schumacher wrote...
I know there are some that found Priority: Earth to just kind of fall flat anyways. Trying your best, do people feel that they didn't take Earth back because of the bleakness of the ending and the sequence with the Catalyst, or because you were underwhelmed by the mission.
No doubt some feel both combined into the lack of any "Take Back Earth" feeling. I guess I'm also curious if people felt the ending made people reflect on the Priority: Earth mission more negatively (people are less forgiving when in an upset mood)
Why wouldn't the Control ending break the cycle? I've seen people write that Synthesis wouldn't necessarily prevent the creation of new synthetics, but if Shepard truly maintains the ability to control the Reapers, then they bend to his will. It would seem like the cycle would only not break if Shepard decided he wanted to go and do some Reaping, which seems unlike Shepard (especially Paragon Shepard).
Also for me the endings were made worse by priority earth rather than the other way around. Or really I just don't think you can seperate them because they sort of suffer from the same issue, each exacerbating the other, a lack of cause-effect, consequences and control. The scenes with starchild only serve to really drive home the lack of control I felt during the entire priority: earth mission, and priority: earth mission just adds to the feeling of none of the actions during the entire game really mattering.
#361
Posté 17 avril 2012 - 05:10
I'm no lit major. I play games for entertainment. I love a game with a good story. The Mass Effect series was the epitome of games with a good story, up until ME3. The story took a nose dive in ME3, call me shallow, and not able understand "deep literary storytelling" or whatever the ending we got was supposed to be, but it didn't leave me feeling like I’d done anything remotely resembling "good" at the end of it.
#362
Posté 17 avril 2012 - 05:10
However, the presentation was just meh, its really hard to put how underwhelming it is, particularly in hindsight. During the mission your caught up in the rush of fighting wave after wave (and you don't know when it will end so their is always hope that you will get more).
Once your done, and its over, you look back and notices all the rushed bits, the lack luster inclusion of war assets, the relative lack of emotional connection, the lack of tactical options, and the silly base camp portion.
Really, in the end, it just falls flat, and ME2 for me stands out as the far superior ending, as it at least included you whole squad.
To me, the last mission was almost as bad as the ending, it ended up feeling like a rushed product. There should have been more, it should have been epic, but it ended more like a drama, with a puff of cosmology and a deeper meaning, instead of a space epic. It betrayed its own genre.
#363
Posté 17 avril 2012 - 05:16
If the crucible had merely been a device to weaken the reapers and allow a conventional victory with success related to EMS, I think the reception would have been much better. Also as a lot of people have stated seeing your war assets at work would have been nice.
Seriously, seeing a geth prime combat dropped onto a marauder would have been awesome. I can't believe they missed the opportunity to throw that in there.
#364
Posté 17 avril 2012 - 05:23
I completely agree apart from the fact that we didn't take earth back, it was given back to us by the leader of our ultimate enemy for no reason whatsoever.
#365
Posté 17 avril 2012 - 05:25
I felt that all my efforts had little effect on the invasion, all of the allies I gathered are nowhere to be found, and hell we don't even hear about them. The "invasion" of earth is a narrow, linear path until you reach a small area which you defend two trucks until you hit the "i win" button.
It just did not feel anything like taking back earth, and to put it bluntly, as soon as (lore breaking but admittedly cool) space invasion cutscene ends, I feel the whole game fumbled story wise.
#366
Posté 17 avril 2012 - 05:26
#367
Posté 17 avril 2012 - 05:26
#368
Posté 17 avril 2012 - 05:26
#369
Posté 17 avril 2012 - 05:28
#370
Posté 17 avril 2012 - 05:28
#371
Posté 17 avril 2012 - 05:29
#372
Posté 17 avril 2012 - 05:30
darkstarxt wrote...
I think i screwed the galaxy, including earth
All theTurians and Quarians will die on Earth...
#373
Posté 17 avril 2012 - 05:35
Legion4000 wrote...
darkstarxt wrote...
I think i screwed the galaxy, including earth
All theTurians and Quarians will die on Earth...
The "good endings" in ME3 would be the "bad endings" of any other game.
The stuff Starkid forces you to do to make the Reapers go away would make Shepard the villain in a different game
Modifié par iakus, 17 avril 2012 - 05:36 .
#374
Posté 17 avril 2012 - 05:36
ahandsomeshark wrote...
Allan Schumacher wrote...
Stuff like that would have been cool for sure, but would it have really helped contribute to the idea of taking back Earth if you saw that sort of stuff as ancillary content that was built around what is already there (i.e. not additional missions).
Fans would have enjoyed it for sure, but I'm not sure it would have contributed much to the question of "Do you feel like you took back Earth?"
I'm sort of confused by this statement, as in I'm not sure if you're proposing it as an either or (i.e seeing grunt riding on a dinosaur wouldn't have really contributed to feeling more like you took back earth). But assuming you are I'd disagree, because part of the how the game was set up was completing these missions in order to help facilitate the taking back of earth, so seeing direct consequences of my mission competiton (or not seeing them) would directly relate to how much I felt like I/my shepard contributed to taking back earth. Otherwise it raises the question of what does any of the ally gathering and former squad mate helping have to do with taking back earth. Would earth have been any less taken back had I just skipped all those side missions and played multiplayer for a few days?
Especially if the assets had been specifically deployed, like instead of having to fight out one area with your crew, grunt rides in on a dinosaur and takes them all out. Or you see content of these assets possibly deployed in other areas of earth. (Drell forces infiltrating reaper strong holds in some desert, Krogan and the dinosaurs in the mountain areas of middle east/asia fighting off reapers.. Salarians STG forces in some jungle area. etc). That would have definitely contributed to taking back EARTH.
I'm not proposing it as an either/or. I'm just trying to make sense out of this idea of "Do you feel like you took back Earth?"
For example, you say that seeing the scenes of Drell, Krogan, etc. doing awesome things would help you feel like you are taking back Earth. My question for you is: Would the feeling of taking back Earth felt significantly different if the kickass scenes you would have liked to have seen with the various races still existed but just with humans.
i.e. Is the lack of feeling of taking back Earth more due to a general lack of content (show the fight), or more due to the lack of seeing the combined forces.
Modifié par Allan Schumacher, 17 avril 2012 - 05:38 .
#375
Posté 17 avril 2012 - 05:38
The main problem for me was that ''Why would we care about Earth now ? '' after 2 games. We fight for HUMANITY but when a GALACTIC threat shows up, then Shepard become a GALACTIC HERO with a Multi-species team. And sadly I never felt any real connection to Earth through past games. Hell I was even more connected to Horizon. The feel I got from the past 2 games, Earth was filled with self-serving people who care nothing else about the rest of the Galaxy and you fight for them while they sit on their hands , only plotting to get more corrupt. Why would I save these people ? I had no reason other than Anderson and Hackett asked me to.
Your companions and NPC friends made it meaningful but it never felt that I was doing this to ''save this beautiful planet '' .... Hell I would prefer to save Citadel and EVERYONE on it in case of sacrificing Earth.... that is how much the meaningfulness of those places compare to me.
As for the Battle itself , it didn't had the feeling that you would expect from an Epic ending....not like DA:O where you actually have this great battle in Denerim with those who you united ACTUALLY SHOW UP and fight alongside you !
But compared to the ''artful ending'' I can't really say much. I let my feeling known many times about the ending so I won't rant about it again but case and point - When EVERYTHING ELSE we care about go up in flames along with your companions, Mass Relays and Shepard....well you tend to not care about Earth where you are introduced in first 5-10 mins , barely see anything and still filled with self-serving cowards who are ruled by their political ambitions and fears instead of facing the truth. So no, I didn't felt like I took back Earth at all.... in fact I didn't felt like I took back ANYTHING.
All the ending did is dooming the galactic armada and Earth even AFTER the war...They are trapped and bound to suffer and Earth is pretty much ruined with not enough resource for the WHOLE Armada ( not including those species who CANNOT eat Earth food )
There you go, Earth... It is like a Distant 5th cousin you barely care about....suddenly shows up at your door and ask for help.....
Modifié par Wowlock, 17 avril 2012 - 05:38 .





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