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Do you feel like you took back Earth?


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#451
Sil

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I did not feel like I took back earth as it felt as if the mission was only just starting when we ran at the beam. I was fully expecting us to have an intense battle through the Citadel, up into the Citadel Tower to activate the system.

It felt like I had only done about 30% of the final mission.

#452
VibrantYacht

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Allan Schumacher wrote...


Never liked the Earth aspect forced into ME3 - never cared about Earth - never had a reason too.

That's an interesting perspective! Not one I necessarily see too often.

Hmm... I agree with the both of yous. It's an interesting perspective certainly, and I guess upon actually thinking about this idea, I didn't care that much either. There wasn't a lot of reason to, like the poster said. We really never formed a connection to it in the series, so it was hard to care even with the fact that it is, you know, Earth.

#453
Nashiktal

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VibrantYacht wrote...

Allan Schumacher wrote...


Never liked the Earth aspect forced into ME3 - never cared about Earth - never had a reason too.

That's an interesting perspective! Not one I necessarily see too often.

Hmm... I agree with the both of yous. It's an interesting perspective certainly, and I guess upon actually thinking about this idea, I didn't care that much either. There wasn't a lot of reason to, like the poster said. We really never formed a connection to it in the series, so it was hard to care even with the fact that it is, you know, Earth.


Earth isn't really that important. Holds most of the population sure, but even if earth is gone humanity could have survived just fine.

Of course that was before they lost any means of travelling or communicating with each other.

#454
Mr.House

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Nope. I feel like I failed.

#455
Dantexr3

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I don't really know. I was there shooting reapers at London and then a child appeared and explosions everywhere with no sense at all.

#456
zaeeds rage

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Provo_101 wrote...

Oh I took Earth back alright.

*sunglasses*

...Back to the Stone Age

YEEEAAAAAAAAAAAHHHH!


Damn, clicked on this only to post that myself. >_<

#457
Captain_Obvious

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ArchedAlbatross wrote...

*snip for brevity*

 So here I am, finished with the game, with no desire to play through ME3 again (which was one of the greatest selling points of the previous two games) and all because I feel like I failed to do the one thing that the game promised I would do. 


I would have to agree with you.  I know it's "just a game," but dang if it didn't make me feel like I failed. 

#458
Asuka Bianchini

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No way.

#459
CELL55

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Not really, the ending is too vague for me to get a good idea one way or another.
I think that your war assets should have had more of an impact than just choosing the color explosion and its effectiveness right at the end. Right up until the Catalyst, everyone plays pretty much the same mission, regardless of EMS. I think the ME2 suicide mission really set the bar for what fans were expecting, and that the fact that the last mission is the same for everyone up until the elevator is pretty disappointing.
You got to make choices in the ME2 suicide mission, like choosing specialists or escorts and that had an immediate impact. Choose a bad vent specialist? They die. Don't have anyone escort your crew back to the Normandy? They all die. There was none of that in Priority: Earth, and I find that to be a real shame.

#460
CmdrStJean

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Naturally I'm getting in on this at the very end, as is typical for me and popular threads, but I have to agree that there was no "take earth back" component to this game, at all. Granted, this isn't what upsets me the most, but no matter how you look at it, EA's entire marketing pitch for ME3 was misleading at best, as it almost entirely centered on regaining Earth. Yet again, I'm puzzled as how Hudson/Walters could have possibly thought their ending would work. Did they have nothing at all to do with how the game was being marketed? Is that even possible?

I remember when I got the Collectors Edition box and it had some artwork of (presumably) Shepard's hand grasping a survivors, pulling them from the wreckage of Earth. I thought it was a pretty moving bit of art, but nothing like that ever happens in the game. I suppose it's supposed to be symbolic, but what fun is that? This game is such a wreck when it comes to the payoff it just boggles the mind. I really want to know what went wrong, maybe in a decade or so that will all come out.

#461
PeterG1

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Provo_101 wrote...

Oh I took Earth back alright.

*sunglasses*

...Back to the Stone Age

YEEEAAAAAAAAAAAHHHH!



YES! This!!

#462
brian_breed

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Allan Schumacher wrote...

brian_breed wrote...
1. It would solidify the sense that Earth was taken back.
2. It would reinforce the sense that "I, Shepard" made the team that took Earth back.


Okay. So it helps with the feeling of empowerment towards Shepard, and that the forces on Earth are there to chew bubble gum while kicking butt, as a result of your Shepard uniting the galaxy?


Sorry I'm replying so late to your question, but I only just saw you noticed my response.

One of the powers of RPGs, and WRPGs especially, is to associate the player's goals, motives, and choices with those of a protagonist. We enter into a creative contract with the developers and writers of the game: they give us the variables, I make the decisions, I "own" the relationship between the protagonist and the gamer. This is, however, illusory. All possible iterations of a WRPG protagonist exist because the developers wrote the variables that allow them to exist.

The more successfully the developers accomplish this ledgermein, the more I adopt the protagonist's motives as my own.

Not only did I end up thinking like Shepard by the end of ME3, I ended up feeling like Shepard. The latter is by far the more difficult feat, and Bioware's writers deserve HUGE applause for that. But from Priority:Earth until the end, I felt Shepard stealing away from me, until finally I recognized nothing other than the face I crafted.

It left me with the certitude that my decisions, my choices, my actions, have no impact on the actual narrative..

The ending is Bioware's. Not mine. And I have no illusions otherwise.

#463
zimm2142

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No, I destroyed it. No choice as only one ending.

This has nothing to do with the catalyst (which I hate and must be removed or Bioware and EA will not see another cent from me.)

It has to do with the space combat.
the codex entries:
"Space Combat: Planetary Assaults" (secondary) 
"Space Combat: Trans-Relay Assaults" (secondary)
"Space Combat: General Tactics" (secondary) 
basically state that firing a Dreadnought's primary Mass Accelerator at a planet will cause major problems.
This is due to the fact that each slug fired by the main cannon on such a ship will have 162006250000 KJ of energy (not quite 38 KT like the codex says but close enough, also KT are non SI units, which are near useless for scienetific useage).
Such an impact, even mitigated by air resistance, would cause massive damage.
These slugs can be fired once every two seconds. 

Earth is uninhabitable.

Modifié par zimm2142, 18 avril 2012 - 12:35 .


#464
Exeider

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@ Allan Schumacher,

i hope you would read this and reply, I will answer your question in as little smarmy an answer as possible.

When Priority: Earth came up, and I was starting the end I felt or was rather expecting that certain game mechanics were going to come up, because they had been I felt foreshadowed earlier in the game.

1) (Single-weapon mode); There were two times in the game where for the sake of gameplay your weapons were removed and replaced with a single weapon, the geth "logic" blaster int he consensus, and the Target Painter.

I felt that in the first instances, I was getting "practice" with a new mechanic that was going to show up again at the end of the game.

specifically, right when we hear over the radio that "harbinger" was coming down from orbit to handle shepard personally.

I thought this was going to be the final battle, or A final battle, using the target painter and the orbiting fleet, which the strength of that 'weapon' would depend on your EMS.

2) Minibosses and Final Boss;

without starting a round of maruader shields jokes, I have to ask? Where the heck was my final big bad boss Allan?

When I played the mission, and going through the seemingly endless left 4 dead style "Horde" mode play of waves of waves of enemies, I really thought that was filler for BETWEEN MINIBOSSES.

When no minibosses showed up I was like, WTF? I felt that we were going to fight Boss versions of the enemies, a "hero" version of a brute, or a banshee, then move on, fighting hordes between each, Miniboss Area, culminating in the Final Boss of Harbinger. Or at least a seemingly final Boss of harbinger, using the afore mentioned Target painter.

3) Starkid wasn't a boss.

Right up to the end, as he says "the paths are open", I thought the whole star kid thing was just a red harring, and that Shepard was basically going to give the kid the middle finger, and pretty much start a boss fight.

4) The ending "choices"

not going to go into it, there are many threads on this.

Basically the reason WHY Priority Earth falls flat is because, what had been established before in the game wasn't used, and completly new stuff that was wacky and off the wall just kinda dropped in there.

Now i don't know how much was done by casey (read: FORCED by casey) and how much was the team, but I felt the team had established a few ideas previously in the game that should of been reused and would of made sense, it would of been fun, and challenging.

-AE

Modifié par Exeider, 18 avril 2012 - 12:16 .


#465
Johnnycide

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I was hoping the return to Earth would have a "timer" similar to ME2's suicide mission "timer", the longer you took to bring forces to Earth the worse condition it would be in when you finally arrive. 

What I was hoping the return to Earth would be like: www.youtube.com/watch

Sure the actual return to Earth was exciting, action packed, and Michael Bay inspired. But it didn't feel like it reflected the responsibility Shepard felt when first leaving Earth.

The "invasion" of Earth. The best plan of attack was to send in as many shuttles as possible into an area with heavy Anti-Air emplacements? No wonder Hackett claims a conventional victory is impossible, with his half baked plans he's most likely going to waste the galaxy's forces, and he's supposed to be an admiral?

Then we get past the cutscenes and arrive on Earth, to find one very linear mission. The fight itself felt nothing like the apex of a galactic war. 

How the commercial depicted the fight to retake Earth: www.youtube.com/watch

What the fight to retake Earth was actually like: www.youtube.com/watch

No army to support Shepard, just Shepard and his/her squad. Heavy armor support? No, just one useless Mako. Air support? Nope. Infantry? Cutscene shows a couple of them, certainly not planetary invasion scale numbers, not even half. 

Getting past the underwhelming "battle" if you could even call it that, there's that absurd run into the beam part. Really? Run into it? That's the plan? Ok lets just toss enough people at it that Stalin would blush. Actually lets not, lets just show only human infantry running towards it, a random Mako here or there, and then gunships which for some odd reason decide to stop and become easy targets for Harbinger. 

Modifié par Johnnycide, 18 avril 2012 - 12:17 .


#466
Exeider

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@Allan Schumacher

I am splitting my post because this is important enough to warrent it.

ME3's Last Level - "How it should of gone...":

I wouldn't change the speeches and
the "calm" moments, those were great, though I would of had Shepard
deliver the BIG speech instead of Hackett, but thats just me.

But in terms of the game play it should of gone like this

the "horde" should be used to move you along from areana zone to arena zone, IE, keeping you on the path between zones.

in
each area, as you get closer, there should of been "Arena" zones, IE, a
place to have a miniboss fight. In which you engage a powered up
version of a enemy, (read: Hero version) and their associated minions.

These fights should take some effort, and possibly deplete your stock a bit. but after each one you get a "supply drop."

I
would of suggested 4 minibosses, the last mini boss, the one we know
today as Maurader Shields, it should of been GREAT, if after that mini
boss, as "it" lays dying that you find out when it speaks to you that it
was Nihilus from ME1, it would of been a great way to cameo a dead
character from ME1 that we had a small attachment to.

After the
miniboss run, we then would be close to the beam, use the sequence that
was originally designed with the missles, protect the missiles while
being overrun by horde.

after the sentinal reaper is dead, and we
get the call about "Harby" coming down from orbit to take care of it
personally, we shift into Final Boss mode.

Battle with Harby:

This
battle would be a more complicated battle with the target painter then
the one on Rannoch. You would keep your weapons, but the Heavy weapon in
this case is the target painter.

Your battle consists of having
you and your squad killion minions, and dodging Harby's laser attack,
either dodge or taking cover, that weakens after repeated attacks.

Eventually
he will get frustrated and decide to handle things personally and take
over a minion on the ground to kill you,  when Harby "Assumes Direct
Control." This actually allows him to be open to fire from the target
painter, since he is "down here" in a minion, he isn't "up there" in his
reaper body, or at least isn't paying attension.

You would lock and fire the fleet weapons on him, doing actual damage to his life bar.

Killing
minions, or controlled minions ONLY distracts him and doesn't actually
harm him. And trying to shoot him with the target painter while he's "up
there" isn't possible.

After a few rounds of this, and could of
had a few times of dodging laser attack and minions, and sometimes the
minions will get blasted by Harby's own laser attack. But after a few
rounds of this you would finnaly put him down for the count.

This
would then launch into a cinematic, and conversation with Harby, in it
you would discuss with him that the reapers AREN'T Invincible, and that
he is beaten and will be beaten.

He of course reminds you, he and
his ilk are eternal and that they have been appointed to this task.
WHICH then references starkid, or at least something that is above the
reapers.

You can eventually convince him to your side by either
making him realize that he and the reapers are just as trapped by the
cycle as everyone else (Paragon) or make him realize that at this rate,
with this new knowledge of how to kill reapers, they his race may
actually be made extinct and they will die as a race. (Renagade)

Either way he joins you, adding Harbinger as a War Asset.

Next up the citadel beam.

I would not touch this moment between you and anderson, it is very touching.

What would change is what the Charm and Intimidate conversation options do.

I would make it so that not using them or not having a high enough EMS, either TIM shoots himself or you shoot him.

But
if you EMS IS high enough, and/or use the Charm/Intimidate options,
It's possible to recruit TIM to fight with you against the reapers,
adding TIM, and Cerberus as War Assets.

Now up to the starkid.

Have
the conversation as normal, but pretty much allow shepard to pretty
much to F**k off. which of course makes starkid angry, "You will choose
the choices I have offered you." and other such none sense. launching
the REAL Final battle.

Starkid being part of the crucible as well
as being in control of the reapers means he has access to reaper
minions, reapers thenselves, and his own powers.

Having harby,
allows you to use the target painter to not only use the fleet's
firepower BUT HARBY's BEAM, which can be used to shoot other reapers out
of the sky and do damage to the crucible/starkid.

When starkid
uses his minions, you can call upon "Troop Backup" to stave off the
horde being sent at you, in addition to your squad. Now depending on
whether you recruited TIM or not determines if they are
"Alliance Troops" or "Cerberus Troops".  Alliance troops are decent, but
nothing special, Cerberus Troops are heartier and have special
abilites, making them more effective.

having TIM, he will use his
reaper implants to interface with the crucible command console, making
starkid miss more, or sometimes suffer a "stun" making him skip a beat.
thus making starkid weaker in terms of lethality.

once you kill starkid, depending on your War Assets, you get a different ending. which I have written down here

My Ending types, general descriptions

Now THAT is how ME 3 SHOULD of Ended. Hope that answers your question Allen.

-AE

#467
oneyedjohn

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No.

#468
Deuterium_Dawn

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No. The Earth Mission was extremely meh. Just waves of enemies, a straight run towards the beam, ANOTHER destroyer reaper(not inherently bad, just kind of loses its impact as the climax of a mission the third time) and then the whole Star-Jar thing. Nothing stood out and it all seemed kind of bland.

And the whole Earth thing was kind of forced. Earth isn't the center of the galaxy, everyone else is fighting for their lives too. A truly galactic war focus would have been better than running around trying to get everyone to abandon their homes to save Earth. But I guess "Take back the galaxy" isn't as catchy a marketing slogan as "Take back Earth". But I suppose I really shouldn't be surprised to see mass effect fall prey to the whole "humans are special" cliche after the whole "we're somehow more diverse than everyone else" schtick in the second game.

Modifié par Deuterium_Dawn, 18 avril 2012 - 12:45 .


#469
squee365

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 I feel like I have no idea what happened to Earth. So no.

#470
SirBob1613

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IT was lacking i excepted a mission that would last long. You know in starcraft 2 when you make it to char and you end up setting up a base there and you do all those missions on char i wanted it like that. I wanted to free all the people being held in prison by the husk (read codex) i wanted take key locations away from the reapers. i wanted slowly take over london road by road building to building instead i got a few hold off these waves missions

#471
leewells

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No, simple math and physics says Earth is dead: even if:
1) The mass relays did not go super-nova
2) The reapers are dead or leave
3) Everyone turns synthetic

For one simple reason: The galaxy is more than 800 million years at light-speed to traverse. Even at 4x FTL it would take 200 MILLION YEARS to traverse the galaxy from one spiral arm to the opposing and now there are no mass relays for instant travel.

This means one thing through logical deduction: The entire galactic armada is stranded over earth who was already a dying planet due to over population and a planet where resources were already being imported from other systems for survival.

BioWare will have to break every law of physics to add some sort of mechanic or lore to get a feature like this added again. For years the galaxy was using this limited travel system without replicating it and improving upon it? This generally states that the technology was technology that could only be replicated by the reapers.

#472
adneate

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No and why would anybody come to that conclusion, the fleet battle lasts what 2 minutes? Sword seems to have no effect on anything and nobody mentions what the hell is going on they just hard cut to a shuttle with Shepard in it. Then in what is sure to be a repeat theme other forces fail to complete their objective and Shepard has to do it. Cut to another Shuttle scene and we get the FOB base and Hammer lands, which if you have 5000+ EMS should blot out the sun and fill the sky as millions of shock troops descend on London. However regardless of numbers Hammer has little to no effect on anything and most just die before hitting the ground and fail their objectives leaving it to Shepard. Again.

So as you're talking to everyone something really stupid happens, husks attack a turret and Shepard has to kill them because a designer thought things were getting too "talky" for an RPG. After that bit of pointlessness is over you talk to more people and hear more about Hammer's complete and abject failure to do anything without Shepard being directly present. So the game throws waves of trash mobs at you as you complete another objective that Hammer forces failed to do on their own. You also watch some Hammer forces engage in their favorite past time, getting killed by Reapers and being useless.

Then you watch in awe as some idiot orders a platoon size attack on the final objective which will win the ENTIRE WAR, obviously 16 or so guys fail to take the objective against a massive death robot that levels entire cities. Then another idiot orders a retreat even though everyone is aware that a retreat or lull in the fight is utterly pointless. So Shepard has to do everything again.

Then you go to the Citadel and Shepard gives up and let's Star Idiot take back Earth by implementing his "Final Solution to the Synthetic Question". Then I think you die for some reason except you might not.

Victory?

#473
warlock22

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To OP, no i do not. It feels like I lost everything and gained nothing.

#474
_Heather_Shepard_

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Hell to the no.

#475
Icinix

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Allan Schumacher wrote...

ahandsomeshark wrote...

Allan Schumacher wrote...

Stuff like that would have been cool for sure, but would it have really helped contribute to the idea of taking back Earth if you saw that sort of stuff as ancillary content that was built around what is already there (i.e. not additional missions).

Fans would have enjoyed it for sure, but I'm not sure it would have contributed much to the question of "Do you feel like you took back Earth?"


I'm sort of confused by this statement, as in I'm not sure if you're proposing it as an either or (i.e seeing grunt riding on a dinosaur wouldn't have really contributed to feeling more like you took back earth). But assuming you are I'd disagree, because part of the how the game was set up was completing these missions in order to help facilitate the taking back of earth, so seeing direct consequences of my mission competiton (or not seeing them) would directly relate to how much I felt like I/my shepard contributed to taking back earth. Otherwise it raises the question of what does any of the ally gathering and former squad mate helping have to do with taking back earth. Would earth have been any less taken back had I just skipped all those side missions and played multiplayer for a few days? 

Especially if the assets had been specifically deployed, like instead of having to fight out one area with your crew, grunt rides in on a dinosaur and takes them all out. Or you see content of these assets possibly deployed in other areas of earth. (Drell forces infiltrating reaper strong holds in some desert, Krogan and the dinosaurs in the mountain areas of middle east/asia fighting off reapers.. Salarians STG forces in some jungle area. etc). That would have definitely contributed to taking back EARTH.


I'm not proposing it as an either/or.  I'm just trying to make sense out of this idea of "Do you feel like you took back Earth?"

For example, you say that seeing the scenes of Drell, Krogan, etc. doing awesome things would help you feel like you are taking back Earth.  My question for you is: Would the feeling of taking back Earth felt significantly different if the kickass scenes you would have liked to have seen with the various races still existed but just with humans.

i.e. Is the lack of feeling of taking back Earth more due to a general lack of content (show the fight), or more due to the lack of seeing the combined forces.


Both - plus the lack of any kind of victory scene of taking back and area - the emptiness and downtrodden soldiers on the Earth hub. It was more like a march to death than a take back preceeding.

It was to empty, there needed to be groups of the races you united getting pumped about what they had achieved. 50% of Hammer should have been a good result that got people excited because no-one expected anyone to make it that far. Hope was missing, victory was missing.

Also, Shepards speech was the most lacking of all three key speeches in all three key games.

The final hill run felt like a couple of human soldiers kamikaze into beams - that needed more epicness. It felt so empty and ...well...rushed.