So after reading the majority of the posts on this forum, I can safely say that adding more visual content into Priority: Earth will help improve the overall opinion about the ending. At least, as far as the final mission is concerned.
And I happen to agree. That fact that more people found Tuchunka and Rannoch more gripping than Earth speaks mountains of words about how the writers approached the climax of the game. It would appear that the advertising slogan should have been "Take back Tuchunka and Rannoch, and make an appearance on Earth."
At this point, I believe that had the writers (not just Hudson and Walters, the WHOLE team) spent more time on how the final moments of ME3 were delivered, the endings would have been much more palatable. Sure, it wouldn't have made much more sense than they do now, but at least you can say "Well I suppose when you look at it with all the context around it, the endings can appear logical."
Also, the visual display of your war assets at work help reinforce the idea that all the pain and agony put into making species cooperate and unite did in fact pay off. Representing your war assets with numbers on a chart doesn't really do it for us. For example, there can be a scene where Shepard and his team are running through a bombed-out apartment complex. Suddenly, a swarm of Husks charge at them, If Shepard had the Rachni spared, they will fly to his rescue, clawing and skewering the Reaper forces until none left standing. Otherwise, Shepard will have to fight the Husks and hope to survive long enough for allied support. These are small additions that are easy to work into the mission, but have the player thinking "Wow, if I didn't have the Rachni there, I'd been screwed."
And I also agree with a previous comment:
DraziusA wrote...
....The sad thing is, when the new "clarifications" come out in 2-3 months or whenever, I really don't think many people will care anymore. We will have moved on to other games by then.
If BioWare wants to REALLY keep our attention, the Extended Cut DLC will have to help make our work matter, make "Taking Back Earth" matter, and take extra care to cover up as much of the plotholes as they possibly can. Otherwise, Mass Effect 3 will forever be known as "The One That Got Away".