Allan Schumacher wrote...
FatalX7.0 wrote...
Allan Schumacher wrote...
Okay. Just so I'm clear, would Priority: Earth felt like you were "taking back Earth" if you happened to see the Rachni, Turians, and Krogans all fighting along side you in the levels provided (i.e. no new levels, no new cutscene).
I think it's a hard question personally haha (and one that we can't really answer definitively unfortunately since it's not the case of what's in the game)
So wait..
Do you mean, like..actually seeing other races fighting as you play?
This seems hard to get into words. I think I know what you mean, but I've never thought about it like that. That would be cool, though, having your war assets actually fight with you.
It could also bring about a better sense of urgency, make things seem more lively.
Yeah. I'm just examining if lack of seeing our allied forces is really two separate (but related/complementary) issues, or if it is really the same issue.
What I meant by my example was more along the lines of: "If you didn't receive an additional second of extra content, whether it be playable or in a cutscene, but you saw your allies fighting at various points during the level, is that something that makes you feel more like you're taking Earth back, or is it just something that's awesome to see?"
Alright, I see.
Yes, even if we do not recieve extra content or cutscenes, seeing my allies fighting during the level will make me feel as if we are actually taking back Earth. I'm seeing the people I worked for, the people that I united, fighting together against the threat we've been preparing against for three games. It makes me feel like everything I did mattered to some extent and that it is actually doing something. But, while some extra NPC's on the battlefield may be a nice little touch, that's just what it is, a little touch.
The issue is that we don't see our war assets at all, in any form.
I'm taking this from the Deviant Art of Arkis.
"We want to see those War Assets fighting. The Destiny Ascension
obliterating a Reaper with it's main gun before being swarmed over by
Destroyers, the Geth armada pulling along side to save her. The Salarian
STG calling in a biotic artillery strike on cluster of Reaper troops.
Wrex and Garrus, on the front sharing a stern moment in cover, before
nodding to each other, brothers in arms, before charging over the
barricade. Back to back, they face down hordes of husks, Wrex shouting
defiantly, "You think you can take our future!? You think YOU CAN TAKE
MY CHILDREN?!"
We want to see the Quarian flotilla scrambling, all
guns blazing, trying desperately to form a battleline, as one of the
admirals quietly turns to their crew, signalling his ship all ahead
full. "For the homeworld. Keela..." their words cut off as the live-ship
rams a Reaper, exploding spectacularly and damaging two others. We want
to see the Normandy frantically weaving through the wreckage, Joker and
EDI yelling warnings to one another as the fleets explode around them.
We want Tali leading a charge of Geth Primes against a Cannibal gun
line. Rachni drones swarming over a Reaper Destroyer by the thousands,
pulling it apart from the inside. We want to see Grunt wrestle a brute
to the ground and unload his shotgun into his head.
Happy or sad, we just want to see those decisions play out. We want to
see that what we did mattered. And as the battle unfolds, you are left
with the Choice. Do you think you have enough? As Shepard bleeds out,
watching all he/she loved go up in flames, do you take the risk?
Provided you have enough manpower, can you break the back of the Reaper
fleet, though at horrendous cost? Once the battle is over, and the truth
of what the Illusive Man discovered is revealed, the remaining
survivors get the word out that there is a way to disrupt the Reaper
signal, scatter the Reaper armies."
And of course, it's also about the emotional impact.
Just imagining scenes like that sends chills up my spine and makes me feel proud and accomplished.
But then it makes me feel very sad because that isn't what we had.
Modifié par FatalX7.0, 18 avril 2012 - 07:02 .