Do you feel like you took back Earth?
#626
Posté 18 avril 2012 - 08:44
#627
Posté 18 avril 2012 - 08:56
I would have liked Anderson to outline several global objectives and ask me which assets would be best used in which part (why? Because EVERYONE always asks for Shepard's opinion)- things like a group of Brutes assaulting some kind of position that you have to keep. Do you send the Krogan? Geth Primes? Quarian strike teams (and end up watching them get slaughtered- choice, see?)
Things like that and then, you had to have a confrontation with Harbinger. Harbinger should have been the lynchpin for the Reaper forces. It was stated in another thread that Harbinger's influence should have been what was keeping the Reapers in line- essentially all indoctrinated forces were linked to Harbinger. Through some tech wizardry, Harbinger is wounded and you think you've won, but no, he splits into a bunch of smaller pieces- which you then fight and the ease of which is determined by having whichever surviving ME2 companions and their forces join in somehow.
Finally, the last funtional piece of Harbinger is destroyed and like switching off a light, all indoctrinated forces gain their independence back. Some Reapers begin to fight others as they always wanted no part of the cycle, etc. Big battle ensues.
THEN you can have Shep mysteriously warped to the Citadel to have a chat with Starchild. Starchild says that without Harbinger, the Reapers retain their own will and chaos will ensue. They'll need to be locked off from one another until the galaxy stabilizes. Then you can have a discussion about destroying the relays. None of this Destroy, Control, Synthesis crap.
Anyway, I'm going to the gym. Peace out.
#628
Posté 19 avril 2012 - 01:40
#629
Posté 19 avril 2012 - 01:56
Allan Schumacher wrote...
My leaning is that "more content" would have contributed to the feeling more, but there are certainly a large number of people that make me think that "we don't need more content, just greater reflection of our allies" might be a larger contributor.
I still think ideally we want a blend of the two, in other words more content featuring our allies. One doesnt have to exclude the other.
Failing more content, which I believe isnt an option (could be wrong of course but that seems to be the current BW stance on the matter), then cut scenes showing the actual taking back of earth by your war assets would for me at least go a long way to making me feel like earth was taken back. I've seen the final moments where 3 human marines wave their assault rifles in the air as the reapers fall (destroy option) and it just feels cheap, lazy, way too short and in no way a reflection of what I was told was needed to take back earth, i.e: the combined might of every fleet in the galaxy.
#630
Posté 19 avril 2012 - 01:59
"Taking back" implies the reapers don't hold it any more. It would have seemed like taking back earth if we got radio communications from other races attacking other cities and gaining ground. ("Word from the Turians, commander; they've taken most of Tokyo and are holding their ground. Our fleet reports reapers moving away from London towards Asia"). And that doesn't even require other forces to be present, only a bit of VO possibly in a cutscene.
It's about tricking the player into believing there's more going on than there actually is in-engine. Give them the impression that people are fighting with Shepard. One of the central themes is galactic unity. For the climactic mission; SHOW THE GALAXY UNITED!
Modifié par Dockerr, 19 avril 2012 - 02:00 .
#631
Posté 19 avril 2012 - 02:04
Dockerr wrote...
The maximum you experienced in the last mission is attacking London (one city on Earth) and losing.
"Taking back" implies the reapers don't hold it any more. It would have seemed like taking back earth if we got radio communications from other races attacking other cities and gaining ground. ("Word from the Turians, commander; they've taken most of Tokyo and are holding their ground. Our fleet reports reapers moving away from London towards Asia"). And that doesn't even require other forces to be present, only a bit of VO possibly in a cutscene.
It's about tricking the player into believing there's more going on than there actually is in-engine. Give them the impression that people are fighting with Shepard. One of the central themes is galactic unity. For the climactic mission; SHOW THE GALAXY UNITED!
This is very clever. The radio communications idea is great and doesnt even require cut scenes or much additional content at all, and yet would make a huge difference.
I hope Bioware employ you. This kind of simple appreciation of what makes a player feel part of a larger experience is sadly lacking in the ending.
I'd also like to add that 'taking back' also implies actively taking, rather than 'the reapers all fall down at the end so yeah, you kinda got earth back, but thats all thanks to Shepard on the Crucible and the rest of you can now just go 'woot' and wave your assault rifles about'.
Modifié par Naugi, 19 avril 2012 - 02:04 .
#632
Posté 19 avril 2012 - 02:05
Bradagan wrote...
Do I feel like I took earth back? Not in the slightest.
The Trailer:
***Shepard kicking ass, beating back armies of husks.***
TAKE.
*** The Normandy leading a fleet of ships, swooping through the skies of earth.***
EARTH.
*** Shepard leaps towards a brute to slow motion punch it in the face!!***
BACK.
...
The Reality:
*** Shepard falls over, wakes up in some weird tunnel where all she can do is walk slowly forward, accept what's told to her, clicking "next" and effectively questioning and changing nothing.***
WHAT
***Shepard spends 20 minutes limping towards a set of ABC ending buttons in slow motion.***
THE
***The Normandy fleeing at lightspeed, leading nobody, crash-landing somewhere I've never seen.***
CRAP?!?
False advertising much?
Even in the game, not a single person acknowledges that earth has been taken back.
LOL!!! WIN!!!
MASS EFFECT 3-WHAT THE CRAP-RATED M FOR MATURE
#633
Posté 19 avril 2012 - 02:14
Warp92 wrote...
dunre646 wrote...
no. it feels like the galaxy got screwed over
Pretty much this
#634
Posté 19 avril 2012 - 02:28
DarthSyphilis59 wrote...
Bradagan wrote...
Do I feel like I took earth back? Not in the slightest.
The Trailer:
***Shepard kicking ass, beating back armies of husks.***
TAKE.
*** The Normandy leading a fleet of ships, swooping through the skies of earth.***
EARTH.
*** Shepard leaps towards a brute to slow motion punch it in the face!!***
BACK.
...
The Reality:
*** Shepard falls over, wakes up in some weird tunnel where all she can do is walk slowly forward, accept what's told to her, clicking "next" and effectively questioning and changing nothing.***
WHAT
***Shepard spends 20 minutes limping towards a set of ABC ending buttons in slow motion.***
THE
***The Normandy fleeing at lightspeed, leading nobody, crash-landing somewhere I've never seen.***
CRAP?!?
False advertising much?
Even in the game, not a single person acknowledges that earth has been taken back.
LOL!!! WIN!!!
MASS EFFECT 3-WHAT THE CRAP-RATED M FOR MATURE
This was my feeling exactly.
The earth campaign should have been epic but it was not. The battles on the homeworlds of the other species were far better. The earth mission also gave no sense that you were in a huge battle to TAKE BACK EARTH. It was Shepard with 2 squad members and that was it.
Even the enviroment was missing the presentation that earth had suffered. There should have been dragons teeth with people impaled on them. Burnt bodies in the streets. A sense of suffering.
#635
Posté 19 avril 2012 - 02:33
#636
Posté 19 avril 2012 - 02:37
I am KROGAN wrote...
No, a small portion of London does not constitute Earth in the slightest.
Mass Effect 3: Take back a 10 block portion of London.
Oh my lordy, yes.
Modifié par alec1898, 19 avril 2012 - 02:43 .
#637
Posté 19 avril 2012 - 02:39
"Burn it down! BURN IT ALL DOWN!"
#638
Posté 19 avril 2012 - 02:41
Reminds me of a line from Heavy Metal," He dies. She dies. Everybody dies."
Nice conclusion. Glad I invested my time to lose everyone.
Jim
#639
Posté 19 avril 2012 - 02:46
Razzandi wrote...
Dude, on my second playthrough I schorched this Mother to the ground.
"Burn it down! BURN IT ALL DOWN!"
humm... now im tempted to do this just out of spite...
#640
Posté 19 avril 2012 - 02:49
cutegigi wrote...
Razzandi wrote...
Dude, on my second playthrough I schorched this Mother to the ground.
"Burn it down! BURN IT ALL DOWN!"
humm... now im tempted to do this just out of spite...
Ya know, it was surpisingly cathartic.
#641
Posté 19 avril 2012 - 02:50
#642
Posté 19 avril 2012 - 02:52
alec1898 wrote...
I didn't take Earth back, I brought the big galactic family over to Earth so I could royally **** them.I am KROGAN wrote...
No, a small portion of London does not constitute Earth in the slightest.
Mass Effect 3: Take back a 10 block portion of London.
Oh my lordy, yes.
Well Anderson was born in London.
#643
Posté 19 avril 2012 - 02:58
Allan Schumacher wrote...
My leaning is that "more content" would have contributed to the feeling more, but there are certainly a large number of people that make me think that "we don't need more content, just greater reflection of our allies" might be a larger contributor.
I definetly want more content and assets should be included within that content. Why not placate Indoc, asset , gameplay, relationship, and closure fans in one sweep? Have the Extended Cut start with Shepard waking up from whatever was happening in the end. He/ She then takes place as the "Tip of the Spear" in the final battle between Harby his Reapers and the galaxy Shep brought.
With a high enough EMS Shep would lead the Milky Way to victory follwed by whatever closure Bioware decides to give us. This is what I expected and why I purchased and played the trilogy, and it would leave me feeling like I took back Earth and vanquished the Reapers all in one!!
Edit: Im positive if polled people want more content, I believe we feel that Priority:Earth should have been a much larger mission possibly multiple missions intergrating all the assets collected along the way. Theres only one way to be sure tho....run a poll!!
Modifié par magnutz06, 19 avril 2012 - 03:05 .
#644
Posté 19 avril 2012 - 03:06
I should have had different parts like the suicide mission where your decisions going into these parts affected their outcomes.
Instead we got like two missions where we blew up two things that weren't even reapers and apparently we "retook earth". Didn't feel like we achieved much to me. Didn't feel we worked too hard for victory. Felt to me like we had Deus Ex Machima get lazy devs out of a jam. But that might be just me.
#645
Posté 19 avril 2012 - 04:58
Eterna5 wrote...
Drogonion wrote...
I went red, and felt like a genocidal betrayer. This was after I tried everything to kill the starchild-reaper. I never believed a word the starchild said from the start, and the game railroaded me into the "choices." I was pissed.
I'm sorry, but at it's core the mass effect series always forces you to make choices, I don't see the point you're trying to make. Choosing between the endings is no different than choosing to kill the geth or quarians.
Except you are forced to kill the geth (after all the warm, fuzzy feelings of getting them & the quarians to work together) in order to destroy the Reapers. It's not the same. The player has no choice at all.
Modifié par RocketManSR2, 19 avril 2012 - 05:13 .
#646
Posté 19 avril 2012 - 05:05
Allan Schumacher wrote...
FatalX7.0 wrote...
Allan Schumacher wrote...
Okay. Just so I'm clear, would Priority: Earth felt like you were "taking back Earth" if you happened to see the Rachni, Turians, and Krogans all fighting along side you in the levels provided (i.e. no new levels, no new cutscene).
I think it's a hard question personally haha (and one that we can't really answer definitively unfortunately since it's not the case of what's in the game)
So wait..
Do you mean, like..actually seeing other races fighting as you play?
This seems hard to get into words. I think I know what you mean, but I've never thought about it like that. That would be cool, though, having your war assets actually fight with you.
It could also bring about a better sense of urgency, make things seem more lively.
Yeah. I'm just examining if lack of seeing our allied forces is really two separate (but related/complementary) issues, or if it is really the same issue.
What I meant by my example was more along the lines of: "If you didn't receive an additional second of extra content, whether it be playable or in a cutscene, but you saw your allies fighting at various points during the level, is that something that makes you feel more like you're taking Earth back, or is it just something that's awesome to see?"
Yes, that is one thing, Verry verry important to me, but still just one thing.
( and by allies I interpret as all accumulated squadmates including various war assets )
#647
Posté 19 avril 2012 - 05:09
#648
Posté 19 avril 2012 - 05:24
RocketManSR2 wrote...
During that final battle by the trucks, we get warnings of more Reaper forces incoming, so where were mine? Why didn't a team of 3 geth primes drop in to back me on one wave, Kirrahe and a sniper team on rooftops providing support w/ turians on the ground on another, and Wrex leading a krogan team for the last wave. Holy crap, fighting alongside of Wrex one last time would have been so awesome! A true reward for doing well in getting species to join your cause.
Yeah it would have been sweet and not only that but Bioware's advertising spin pre-release sure made it sound like we would get stuff like that with the whole choices matter spiel. Instead we got, well nothing. Oh, well a number. That's something I guess.
#649
Posté 19 avril 2012 - 05:36
JPN17 wrote...
RocketManSR2 wrote...
During that final battle by the trucks, we get warnings of more Reaper forces incoming, so where were mine? Why didn't a team of 3 geth primes drop in to back me on one wave, Kirrahe and a sniper team on rooftops providing support w/ turians on the ground on another, and Wrex leading a krogan team for the last wave. Holy crap, fighting alongside of Wrex one last time would have been so awesome! A true reward for doing well in getting species to join your cause.
Yeah it would have been sweet and not only that but Bioware's advertising spin pre-release sure made it sound like we would get stuff like that with the whole choices matter spiel. Instead we got, well nothing. Oh, well a number. That's something I guess.
we should start a new meme:
"Bioware's advertising spin pre-release..... Never forget!"
#650
Posté 19 avril 2012 - 05:40
Now everyone is stuck on a planet, unable to reap the rewards that Shepard fought for. I could only imagine the war for resources, the eventual starvation of the turians and quarians. The krogans eventually taking over Earth before they, too, die out, unable to reproduce without their females. I didn't feel like I took Earth back, I felt like I doomed it and everyone else.
I doubt that was Bioware's intent, but it really seemed like no matter what choice I picked, I lost.
Even ignoring the actual ending, the last we see of Earth before boarding the Citadel, the few forces we had left on the ground were destroyed. They sold that everything was FUBAR'd and that the only way to save the situation was to fire the Catalyst. Yeah, I guess the Reapers were stopped, but Earth really seemed like a lost cause to me.





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