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Do you feel like you took back Earth?


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#101
Fnork

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Allan Schumacher wrote...

Fnork wrote...

No.

Reason ? Contrary to Rannoch and Tuchanka Earth only had 1 mission, in 1 city. Half your war assets are a total no show, you sort of hear what the rest of your team will be doing but you don't see anything of it let alone see anything of what your ME2 team is doing. Why not show Jack knocking over a brute ? Or Grunt tearing into ravagers ? Or the Rachni shredding husks and cannibals ?


Stuff like that would have been cool for sure, but would it have really helped contribute to the idea of taking back Earth if you saw that sort of stuff as ancillary content that was built around what is already there (i.e. not additional missions).

Fans would have enjoyed it for sure, but I'm not sure it would have contributed much to the question of "Do you feel like you took back Earth?"


I shouldn't have given examples of what I would have wanted to see, I should have known better. I didn't feel like I retook earth because it was one mission in one city. It felt small scale compared to something large scale as retaking Earth. The ending makes it worse.

#102
Akranadas

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No.

Simply put, I doomed Earth by destorying the Reapers. The game estatimated that the bulk over the Reapers were located around Earth, now that I killed them that's over 1000 Reaper corpses either falling and crushing whatever is beneth them or decending from orbit at speed, destorying everything around where they land. That's not even mentioning the countless ships and debris that would be falling from orbit down onto our planet.

The problem with the whole mission is you don't feel like you've beaten the Reapers due to the A B C conclusion. There is no final confirntation with the enemy, no boss battle, no final one liner from Harbinger as you punch him in his eyes.

That and no sense of victory.

#103
thesnake777

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Jassu1979 wrote...

Allan Schumacher wrote...

Fnork wrote...

No.

Reason ? Contrary to Rannoch and Tuchanka Earth only had 1 mission, in 1 city. Half your war assets are a total no show, you sort of hear what the rest of your team will be doing but you don't see anything of it let alone see anything of what your ME2 team is doing. Why not show Jack knocking over a brute ? Or Grunt tearing into ravagers ? Or the Rachni shredding husks and cannibals ?


Stuff like that would have been cool for sure, but would it have really helped contribute to the idea of taking back Earth if you saw that sort of stuff as ancillary content that was built around what is already there (i.e. not additional missions).

Fans would have enjoyed it for sure, but I'm not sure it would have contributed much to the question of "Do you feel like you took back Earth?"


Here's another thing: neither Rannoch nor Tuchanka were under an all-out reaper attack. We could play several missions there because the Reaper presence was marginal, and the odds of success didn't depend upon defeating hundreds of gargantuan space-monsters descending upon the surface at the same time.

Every mission that took us THAT close to the main offensive was a one-shot, and *not* crowned by military success:

Vancouver? You barely got out alive.
Palaven's moon? You managed to save the new primarch, but that did nothing to stop Palaven from burning.
Thessia? The defenses collapsed in front of your very eyes, hearing the death-screams of the defenders.

Sure, I would have appreciated more missions on Earth, coordinating the resistance and winning small victories.
But - without sounding too much like an ME3 apologist - the key to re-taking earth has always been defeating the reapers altogether.


A one shot mission on earth made sense. It was a all or nothing situation. However I felt like nothing really went down. It dident feel like a full out attack with everybody giving it there all.

#104
Ryven

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I posted part of this in another thread earlier:

I've been thinking about it lately. I think what people are saying when they say they want a happy ending is that we want to feel like we had won. With the current endings you don't feel that way.

Mass Effect may be strong on story elements but those story elements are tied strongly to the gameplay. And for most of us, we play games to win. With the current endings there is no feeling of victory.

I think part of that may be due to the fact that the decisions we are given at the end do not provide any information on the consequences they carry or show how they have affected the galaxy at large. Thus making them feel hollow, incomplete and largely unsatisfying.

#105
Flammenpanzer

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Provo_101 wrote...

Oh I took Earth back alright.

*sunglasses*

...Back to the Stone Age

YEEEAAAAAAAAAAAHHHH!


My thoughts exactly.

edit: combined with this

Actually, I was feeling pretty freakin' awesome heading into the final
run at the magic beam of light. I saved four entire species (Quarians,
Geth, Krogan and Rachni), I brokered peace and stopped a 300 year long
war, I gave a species back its homeworld, I solidified Earth's place in
the galactic hierarchy and showed an entire galaxy what humanity was
worth, took down the biggest terrorist organization in history and I did
all that while bringing together the largest military fleet in the
history of the galaxy.

And then it all went to hell and in the space of 10 minutes I felt like I hadn't done a single thing. So much for that journey.


Modifié par Flammenpanzer, 17 avril 2012 - 06:47 .


#106
brian_breed

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Allan Schumacher wrote...

Fnork wrote...

No.

Reason ? Contrary to Rannoch and Tuchanka Earth only had 1 mission, in 1 city. Half your war assets are a total no show, you sort of hear what the rest of your team will be doing but you don't see anything of it let alone see anything of what your ME2 team is doing. Why not show Jack knocking over a brute ? Or Grunt tearing into ravagers ? Or the Rachni shredding husks and cannibals ?


Stuff like that would have been cool for sure, but would it have really helped contribute to the idea of taking back Earth if you saw that sort of stuff as ancillary content that was built around what is already there (i.e. not additional missions).

Fans would have enjoyed it for sure, but I'm not sure it would have contributed much to the question of "Do you feel like you took back Earth?"


It might well have failed to contribute to a sense that I, as Shepard, took back Earth, but it would accomplish two things:

1. It would solidify the sense that Earth was taken back.
2. It would reinforce the sense that "I, Shepard" made the team that took Earth back.

#107
Salfin

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I didn't mind the whole take back earth mission. It was pretty tough, I did die a few times, and I enjoyed the tough combat.

I sort of was waiting the entire time for a moment fighting alongside the other races I had united, but by the time I got to the conduit, they were sort of all wiped out. It was deflating, but in a good way, it made it feel like my work was more important then ever. I was fine up to the elevator, and in a way I felt like I took earth back.

At the end, after you make your A,B,C choice, it really makes you feel like it didn't matter if you took earth back or not, you were doing something larger, more important. Except it didn't really feel right.

I really don't feel like what we need is more cinematics. :(

Modifié par Salfin, 17 avril 2012 - 06:48 .


#108
tastethepoison

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I definitely expected a tad "more" if you will. I thought it was really intense but was just waiting for, as another user mentioned, a D-day inspired large scale assault on the ground similar to what happened in the cutscene in space with your war assets. Or like what was shown in the trailer with the little girl in the field. And some dynamics to it like the suicide mission had, with the different choices you make there.

But as i said, i still thought it was intense. Its just that if i were in charge of creating the game, i would have elaborated on the ending segments instead of the slightly concise route that was taken.

Modifié par tastethepoison, 17 avril 2012 - 06:48 .


#109
Flammenpanzer

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eddieoctane wrote...

Provo_101 wrote...

Oh I took Earth back alright.

*sunglasses*

...Back to the Stone Age

YEEEAAAAAAAAAAAHHHH!


Took all of 6 minutes. That's got to be a new record.


Reapers must be in awe. It would take them several generations!

#110
JunMadine

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Not really.

The end at first was amazing. From the moment the victory fleet entered the system (I still get chills watching them emerge from the relay). As for the actual fighting on Earth? No, the focus was on getting the crucible to dock. No war assets were shown used on the planet. I don't need to speak of the ending. I didn't feel that the mission focused enough on Earth.

#111
FRancium

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if joker and the crew landed on Earth, I'd be ok with the ending

instead they had to be running for unknown reasons... so nobody in my crew even ended up on earth

#112
Fnork

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Meh. I'll butt out. I'm probably not objective anyway as I really, really dislike the ending.

#113
magikbbg

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Also would've made more of an emotional tie in if you got to free roam earth pre reaper invasion in London. Then showed the same places burning and infested (ie same thing as citadel) Also if love interest some how ended up on earth before you got there and not only had to save humanity but also Your love interest. The more I think about it the Earth mission was one of the weakest of all. I swear I thought I was gonna be tearing repears limb from limb with bare hands kind of deal.

#114
ardias89

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Allan Schumacher wrote...

Fnork wrote...

No.

Reason ? Contrary to Rannoch and Tuchanka Earth only had 1 mission, in 1 city. Half your war assets are a total no show, you sort of hear what the rest of your team will be doing but you don't see anything of it let alone see anything of what your ME2 team is doing. Why not show Jack knocking over a brute ? Or Grunt tearing into ravagers ? Or the Rachni shredding husks and cannibals ?


Stuff like that would have been cool for sure, but would it have really helped contribute to the idea of taking back Earth if you saw that sort of stuff as ancillary content that was built around what is already there (i.e. not additional missions).

Fans would have enjoyed it for sure, but I'm not sure it would have contributed much to the question of "Do you feel like you took back Earth?"



The entire game build up to that one battle and since we appeareantly didnt have that many troops it would be awesome to see the few that were at work. We arrived on earth and we were told that forces were slaughtered before landing and we also got to remember that they were all either elite soldiers or veterans of the brutal war that was going on. This was even the last chance for galactic survival.

Just that one scene where Human, Turian, Salarian and Krogan soldiers storm the front was awesome and for a triology know for ending its games with a bang is it really so wierd that the fans expect something?

This was build up to be the most grand finale in scale and if it leaves fans with an empty feeling then you know something went wrong. What happended to the horde of geth troopers that wassets panel told us we had or the volus bombing fleet? Hell what of the Rachni we were promoised since ME1?

That cinematic Bioware put up a few days before launch really put up our expectations and is that so wrong? Yes a big space battle and land war would really have added to our feeling of taking Earth back!

And comeon if a single Reaper (of the small scale) is really that big a problem for the entire galaxys ground forces then dont tell me the Krogan and Turians managed to bring Reapers advance to a halt on Palavan! Some more effort could have been put into this and god it could have been glorius! I know that producing a good game is hard but a rushed ending is never good even if the ending cinematic can please!

#115
Xandurpein

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I think this is just one more way in which the game's ending failed to live up to the hype and the ads. Maybe a mysterilus ending where you don't even really know what everything means, is fine if that is the kind of game you play. The trailer for ME3 was awesome, but it certainly didn't lead me to expect what I got. I would have been ok with the tragedy of a war torn Earth, but instead I felt literally nothing.

#116
Never

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No.

#117
Muhkida

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magikbbg wrote...

Am I the only one that liked the anti climatic mission on thessia?! I thought it was the best cause it showed Shepard might be super awesome but he is only human and Is fallible. But he never gives up and dusts his shoulders off and goes on to fight another day?! Made me feel like it was a warning that Reapers really do take over worlds and are merciless. It made me worry about earth and the consequences of failure. But... So much was being built up emotionally leading up to Earth mission that i think for writers it would've been nearly impossible to satisfactorily give you that release of emotions on earth. I was worried about that while going to earth. That it would take a stroke of genius to tie it all together neatly. In the end they couldn't pull it off but later on it made me think of thessia, we're only human we can't always get everything right all the time. But it was a good try on the earth mission (excluding ending). especially that huge build up of emotions before going off to battle.

Take earth back, is all I wanted to do sadly it's the only thing I feel like mass effect 3 didn't deliver on.


I thought Thessia was kind of bad actually.  Felt like the game was force feeding you into thinking that Cerberus (Kai Leng specifically) defeated you and Thessia fell to the Reapers because of it.  Having Shepard take a mental blow because of it almost made it worse. 

No offense writers, but Kai Leng + plot armor =/= Reapers already sacking Thessia.  There was nothing Shepard could do about it, the planet was ill prepared and was going to fall regardless.

Also I already know about the deleted cutscene where Kai Leng has the oppurtunity to kill either Liara or the other squadmate at the end of that mission.  That would of made Thessia a little more tragic.

#118
TJX2045

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I felt like I took back earth. Temporarily. Regardless of the ending I feel like it's a temporary retaking and then a slow ghost planet end until they can get better technology.

So yeah. I took back earth, and we have it, for now! :wizard:


Stupid Catalyst.  <_<

Modifié par TJX2045, 17 avril 2012 - 07:04 .


#119
beyondsolo

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I think the crucial issue here is the symbolism. For me, Earth is the symbol for humanity. The reason you want to retake Earth is to save humanity from the Reapers. I want to kick them off our beautiful planet and save all the humans who are still alive. Of course it's going to take some rebuilding, but I want the planet back for my people. I think this symbolism worked worked very well in marketing. The live action trailer with the news reporters made Earth very human, the girl in the launch trailer showed us what we were fighting for, and the second live action trailer with the desperate people showed us the suffering and grim determination of those who were left after the attack.

Unfortunately, the game failed at building on this mood entirely. Not only is the mission on Earth a very linear shooting gallery, challenging as it may be, but it is also completely devoid of any human aspect. While there were some awesome moments, like the Makos advancing, I just missed to see the people, because retaking Earth is about them in the end. So I thought, well, maybe we'll just get a gratifying moment with humans and maybe other species after we've won. Maybe we'll see what we've achieved, maybe they'll show us the little girl from the trailer and her mother ascending from some shelter, all dirty, looking into a sunrise, a new dawn for galactic civilization. But we got no such thing.

Instead, everything was taken in utter anti-climax to the Citadel, where all we encountered was death. Piles of anonymous bodies. I understand the effect this was supposed to cause, and it was not a bad idea per se, but it was where the ending started to become detached from the rest of the game. And, well, we all know the rest of the story.

So, no. I don't feel like I've retaken Earth.

#120
Allan Schumacher

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DarthSyphilis59 wrote...

I think its a little of both. I said earlier that I felt like I spent more time taking back Tuchanka then I did with Earth. So, yes it was a little underwhelming. There really should have been a couple of theatres of war on earth spanning two or three missions. I'm not sure its the bleakness that bothers me as much as the fact that the ending flies in the face that made the two previous games powerful. A recurring theme in mass effect is triumph through sacrifice, but there is also triumph through unity; overcomming impossible odds. I felt that all of the war assets I collected really didn't have anything to do with the overall outcome. I thought I was collecting war assets so I would have a better chance at kicking reaper ass.



The recurring theme of overcoming impossible odds was actually overshadowed for myself since every game I prepared myself for the death of Shepard (or at least, a significant loss of life in ME2), so I went into ME3 thinking "third time's the charm."

It's definitely a common one that many posters agree with though.

#121
Militarized

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The only thing I took back was my love for Mass Effect.

Allan Schumacher wrote...

The recurring theme of overcoming impossible odds was actually overshadowed for myself since every game I prepared myself for the death of Shepard (or at least, a significant loss of life in ME2), so I went into ME3 thinking "third time's the charm."

It's definitely a common one that many posters agree with though.

 

A large part of the problem is that, it is possible for ME2 to end with Shepard and large signifigant loss of life. It is also possible to have everyone survive, seriously everyone. 

ME3 doesn't have that, it feels like all 3 endings are the bad ending for ME2. There's no real difference, from an emotional perspective besides the endings just getting worse. 

Modifié par Militarized, 17 avril 2012 - 07:06 .


#122
TJX2045

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Militarized wrote...

The only thing I took back was my love for Mass Effect.


This post of yours made me laugh, but then it also made me sad.  :(

Posted Image

Modifié par TJX2045, 17 avril 2012 - 07:05 .


#123
Allan Schumacher

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stcalvin13 wrote...

Because all control does is make the reapers leave.  I see no reason why they can't come back.  Especially since the guy controlling them died.  People may argue about whether destroy or synthesis is the most evil ending, but control absolutely makes the least sense.



The idea behind Control, if you assume the Catalyst is not incorrect in the slightest (a condition put forth by the person I was responding to), is that Shepard controls the Reapers.  How he does that after "dying" is not relevant if you've made the assumption that the Catalyst is not misleading Shepard about his ability to control the reapers.

Also, I think synthesis makes the least sense =]

#124
TJX2045

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Allan Schumacher wrote...

stcalvin13 wrote...

Because all control does is make the reapers leave.  I see no reason why they can't come back.  Especially since the guy controlling them died.  People may argue about whether destroy or synthesis is the most evil ending, but control absolutely makes the least sense.



The idea behind Control, if you assume the Catalyst is not incorrect in the slightest (a condition put forth by the person I was responding to), is that Shepard controls the Reapers.  How he does that after "dying" is not relevant if you've made the assumption that the Catalyst is not misleading Shepard about his ability to control the reapers.

Also, I think synthesis makes the least sense =]


In my head, the only logical choice is Destruction.  It's not mass genocide (Synthesis - rewriting everyone to a master race-style thinking) and not a temporary fix (Control).

Plus nothing lead me to believe organisynthetics wouldn't make pure synthetics that revolt against them.

Modifié par TJX2045, 17 avril 2012 - 07:10 .


#125
Menethra

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dunre646 wrote...

no. it feels like the galaxy got screwed over