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Do you feel like you took back Earth?


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#151
Skyblade012

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Allan Schumacher wrote...

aliengmr1 wrote...

Seeing as how I dropped the Citadel on it, no. Or was that twitterfied? I also stranded the great armada I brought with me. Trading one war for another I guess. Let me guess, twitterfied?

Would have been neat to see these things in the game instead of having to follow twitter to get an explanation for the ending.



My expectation is that things that are commented on on twitter and in interviews like Patrick's, are the types of things that will be included in the ending DLC.  I think some fans have just been particularly insistent on knowing the situation now rather than waiting for it.


And is that unreasonable?  We waited and waited to get the ending to Mass Effect 3, and it turned out to be crap.

How many more months do you expect us to sit on our butts and wait for your team to recover the situation, especially when everything being released indicates that the new ending is not going to be any better?

Tell us what the endings are going to be, and let us judge them, so we can either love them or more on already.

#152
Allan Schumacher

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Johcande XX wrote...

Allan Schumacher wrote...

aliengmr1 wrote...

Seeing as how I dropped the Citadel on it, no. Or was that twitterfied? I also stranded the great armada I brought with me. Trading one war for another I guess. Let me guess, twitterfied?

Would have been neat to see these things in the game instead of having to follow twitter to get an explanation for the ending.



My expectation is that things that are commented on on twitter and in interviews like Patrick's, are the types of things that will be included in the ending DLC.  I think some fans have just been particularly insistent on knowing the situation now rather than waiting for it.


:lol:  No offense, but we paid for it now.  


I'm confused by this statement.  People were discussing the tweets and I've seen others on the thread state the silliness of just tweeting what happens without showing.  I suppose they could stop answering those sorts of questions, but it does seem like a lot of people ask them because they really want to know now.


And is that unreasonable?  We waited and waited to get the ending to Mass Effect 3, and it turned out to be crap.

How
many more months do you expect us to sit on our butts and wait for your
team to recover the situation, especially when everything being
released indicates that the new ending is not going to be any better?

Tell us what the endings are going to be, and let us judge them, so we can either love them or more on already.


No, I'm not saying it's unreasonable at all.  A lot of people have brought up the explanation of things on twitter in a decidedly negative light because it should just be shown in game.

I don't think your beef regarding this issue is with me, as I have no problem with the tweets.

Modifié par Allan Schumacher, 17 avril 2012 - 08:02 .


#153
Flyprdu

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The final act was a couple hours short... It missed so much.

And then the credits rolled. It wasn't solely the starchild that made my jaw drop... it was the immediacy of how it ended with so much missing.

Take Back Earth never happened.

#154
Lost Cenobite

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A huge part of the problem was that Earth never felt like earth. I felt more invested saving the asteroid in Bring Down the Sky then I did about ever saving Earth. The game needed more time on Earth with more RP interactions. The trial in NwN2 was a great event and I was expecting something like that in ME3. It would have been a wonderful chance for Paragon characters to try and calmly debate and justify their actions and for Renegades to rant against the lack of support and faith the Alliance has given them. Instead we are shoved through a short bland cliche cutscene filled with bad writing and put into a tutorial action sequence.

I would honestly be surprised if people could tell it even was Earth if they did not know before hand.

#155
B3ckett

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Allan Schumacher wrote...

stcalvin13 wrote...

Nothing that he says indicates that Shepard will continue to control the reapers after his death.  The impression I had was that Shepard sent them away and then died.  (others apparently thought this way too--I've seen more than a few people say that control simply delayed the cycle.)


I'm not disagreeing with that, but it wasn't the framework of the original questions, which had a precondition stating that we are free to assume that the Catalyst is 100% accurate and that Shepard will maintain control of the Reapers.

Issues with "what exactly does it mean to control something after dying" are valid questions, but it takes the discussion in a different direction than what was originally put forth by a poster in this thread.


As much as I appreciate you having the guts to write in this forum, I'd really like the ME devs to gather up some resolve and do the same thing.:)
It's as you're attending ME's devs school meeting as their parent to take the possible whipping for misbehaviour.

#156
Gwtheyrn

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Allan Schumacher wrote...

I know there are some that found Priority: Earth to just kind of fall flat anyways. Trying your best, do people feel that they didn't take Earth back because of the bleakness of the ending and the sequence with the Catalyst, or because you were underwhelmed by the mission.

No doubt some feel both combined into the lack of any "Take Back Earth" feeling. I guess I'm also curious if people felt the ending made people reflect on the Priority: Earth mission more negatively (people are less forgiving when in an upset mood)


My thoughts:
Priority Earth had some good parts and I think I let myself get caught up in the crescendo. The waves of guys didn't bother me since it made sense to me to be fighting hordes of guys. I did enjoy the sequence at the missiles and found it quite challenging as I pretty much blew all my medi-gels trying to survive it. Though I don't feel the ending really stood out in any way compared to other levels, which I can see being some of the expectations people would have had. The climaxes of Rannoch and Tuchanka still stand out to me as being the most memorable and moving parts of the game, including their conclusions, and Earth wasn't quite like that.

As for the Catalyst and endgame, the best there is is a high EMS ending that shows the Reapers either leaving or getting destroyed, meaning that we probably did take Earth back, but the openness of the ending doesn't explicitly remove any uncertainty.


I did feel like I took back earth...just I didn't have a "WOO PARTY WE TOOK BACK EARTH!" more like a "I did it...but it cost a lot to do so". Just how I felt.


I think this pretty much sums up the way I felt.


For my Shepard, if he is telling the truth, which I believe he is, then no option in front of me accomplishes my goal to stop "The Cycle". If you couldn't tell, I really hate the ending............


Why wouldn't the Control ending break the cycle? I've seen people write that Synthesis wouldn't necessarily prevent the creation of new synthetics, but if Shepard truly maintains the ability to control the Reapers, then they bend to his will. It would seem like the cycle would only not break if Shepard decided he wanted to go and do some Reaping, which seems unlike Shepard (especially Paragon Shepard).




Cheers.

Allan


EDIT:
I had to add this:

1: A D-Day type invasion into London. Call it the Normandy Invasion if you will


Well played.  Opportunity missed by the writers there for sure! :D



I felt that the whole earth mission just mostly fell flat due to the fact that there really wasn't much to it at all. Okay, I took out an anti-aircraft Reaper, which was kinda a neat mini-mission...until I realized that all I really had to do was hit it with a single missile. WTF? You're telling me not just that one infantry-launched missile is going to take that big thing down like its armor plating was made of paper (what are we worried about the Reapers for, again? Just give me a bunch of those things!), but that an aircraft couldn't just pound it with a much larger and more powerful mounted missile?

The charge through no-man's-land was underwhelming. I'll admit protecting the missile trucks was tense, but not really terribly "Fun". Dodgy controls with all the crap all over and multiple banshees and brutes just made it more frustrating than challenging.  For instance, more than once, I'm trying to make shep run away to get some space and instead ducks down next to the wall he/she is running past so the brute in pursuit just whallops him/her into next week for a critical mission failure as I'm trying to get Shep un-stuck.

Then Harbinger shows up for the charge to the light... and it's just a scripted laser to the face. No epic showdown. No telling it where it can stick its harvesting. Harbinger didn't even look special, just like every other Reaper. I wanted to be able to rip one of his legs off and beat him with it, figuratively. Instead, we got... nothing. Just Marauder Shields popping up from behind some debris as we gimp our asses to the beam. If we had, for example, seen our teammates get vaporized before our eyes or laying there screaming and on fire as they die, but we have to rush past them anyway, that would have had some impact. Instead, I saw a vehicle and soldiers whom I didn't know and had no cause to care about get killed.

The showdown with The Illusive Man was kind of luke-warm. It was handled relatively well, but I wish there had been more to it than what there was. It just seemed to be lacking substance. I think he was a great character and really deserved more attention in his final moments.

Anderson's death-scene was very good. One of the best scenes from the game. I was quite touched. Well done here. If it had just ended there with Anderson dead and Shep using the last of his/her strength to activate the crucible while bleeding out, that would have been perfect.

Ofcourse, then we had the magical elevator ride that took us to nonsense-ville, where some transparent twit kid tells us that the created will always rebel against their creator and the Reapers were his way to prevent that. Someone clearly didn't think this through very well, since the Catalyst created the Reapers himself. Not much of a solution if the Reapers are fated to rebel against him. Duh.

Then we get more nonsense via three flavours of space magic, none of which make any sense, and down the rabbit-hole we go.


TL:DR version: Priority: Earth lacked substance and replaced it with "challenging battles". There were no decisions to be made, no real feeling like we were affecting what was happening, just one long, railroaded grind of a fight followed by a sense that I no longer have control over events. Actually, that sums my feelings about the entire mission pretty well. I felt like a passenger instead of the driver.

Modifié par Gwtheyrn, 17 avril 2012 - 08:07 .


#157
Kunari801

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Allan Schumacher wrote...

I know there are some that found Priority: Earth to just kind of fall flat anyways. Trying your best, do people feel that they didn't take Earth back because of the bleakness of the ending and the sequence with the Catalyst, or because you were underwhelmed by the mission.

No doubt some feel both combined into the lack of any "Take Back Earth" feeling. I guess I'm also curious if people felt the ending made people reflect on the Priority: Earth mission more negatively (people are less forgiving when in an upset mood)

Why wouldn't the Control ending break the cycle? I've seen people write that Synthesis wouldn't necessarily prevent the creation of new synthetics, but if Shepard truly maintains the ability to control the Reapers, then they bend to his will. It would seem like the cycle would only not break if Shepard decided he wanted to go and do some Reaping, which seems unlike Shepard (especially Paragon Shepard).   


Priority: Earth was too short.  As others said it was just one mission, the pacing up to the beam charge was good I'll agree, I really had a good time defending the rockets.  Then it ends.  

I know you always said it was a trilogy but really, I would have rather you pulled a Deathly Hallows and did a two-part game, who wouldn't want a ME4?  They could have ended ME3 with the charge at the beam (cliff hanger) with some SP DLCs and multi-player gaming in between.   That would have given time to expand the Earth battle and taking the fight to the Reapers over many more planets too and final multiple endings we were promised. 

Really, the three options as presented just feel hollow with little sense of victory so NO I don't really feel like I took back Earth really.   More like "I destroyed the Galaxy so the Reapers didn't have to" kind of Scorched Earth ending.   Just scorched in different colors.   None of the endings seem to offer a way to "Save" the galaxy as we grew to know it in ME. 
   
"Control" smells of indoctrination.  Even if not indoctrination, it could lead eventually to "Absolute power corrupts absolutely" where Shepard restarts the Reapers cycle and becomes the thing I've been fighting against!   Plus, I fought with TIM since ME2 about this not being a solution.  

"Synthesis" sounded like what Saren (via Sovereign) advocated in ME1 and it didn't end well for him.  Sovereign wanting it means it was a trap.   Plus destroys the whole theme of "Strength through diversity" by making everyone a synthetic/organic hybrid. 

"Destroy" has me sacrificing the Geth (who I'd spend considerable time saving) plus EDI.  However, it is the only option that seems to really offer the chance to stop the Reapers.   It hurts for my Paragon to have this be the best-of-the-worst option. 

Modifié par Kunari801, 17 avril 2012 - 08:11 .


#158
Silasqtx

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Allan Schumacher wrote...

Fnork wrote...

No.

Reason ? Contrary to Rannoch and Tuchanka Earth only had 1 mission, in 1 city. Half your war assets are a total no show, you sort of hear what the rest of your team will be doing but you don't see anything of it let alone see anything of what your ME2 team is doing. Why not show Jack knocking over a brute ? Or Grunt tearing into ravagers ? Or the Rachni shredding husks and cannibals ?


Stuff like that would have been cool for sure, but would it have really helped contribute to the idea of taking back Earth if you saw that sort of stuff as ancillary content that was built around what is already there (i.e. not additional missions).

Fans would have enjoyed it for sure, but I'm not sure it would have contributed much to the question of "Do you feel like you took back Earth?"



Yes/No.

Showing EMS at work during Pr:Earth would deliver a better "We're taking back Earth TOGETHER" feeling. During Earth I felt completely lonely. It looked to me like a random Doom95 level where you start at A, meet nobody except waves of enemies, then you reach the end of the level and a pat on the back.

It simply felt disconnected, I passed the entire mission thinking "why on Earth *chuckle* I can't find any of my EMS here? Where's the STG? Wrex's Krogans? Turians? Oh look a cutscene where they show some forces you mandatorily team with (Asari-Krogan-Turian). Cheap."

So, back on the question. No, I didn't took back Earth.
  • I don't get why Hammer gets raped even if I have enormous EMS.
  • I don't get why ALL Makos get grounded before the lazorbeamofdeath scene.
  • I don't get why I couldn't see any of my EMS at work during this mission.
  • I don't get why there aren't different missions like Tuchanka/Rannoch where I could help some already deployed troops to retake something that will show up during the last mission.
  • I don't get why I can't have an Epilogue about Earth and the Galaxy even if the whole game revolves around that.
  • I don't get why I can't tell the Starchild to **** off
And, last but not least, I don't get why I can't kill the Reapers conventionally. During the space battle after 0.5 secs a Reaper gets shredded by the fleet.

Modifié par Silasqtx, 17 avril 2012 - 08:18 .


#159
The Protheans

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I wanted to take Thessia back and get a sense of the Asari culture.
Sadly I didn't get missions like that for any of worlds.

#160
stcalvin13

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Allan Schumacher wrote...

stcalvin13 wrote...

Nothing that he says indicates that Shepard will continue to control the reapers after his death.  The impression I had was that Shepard sent them away and then died.  (others apparently thought this way too--I've seen more than a few people say that control simply delayed the cycle.)


I'm not disagreeing with that, but it wasn't the framework of the original questions, which had a precondition stating that we are free to assume that the Catalyst is 100% accurate and that Shepard will maintain control of the Reapers.

Issues with "what exactly does it mean to control something after dying" are valid questions, but it takes the discussion in a different direction than what was originally put forth by a poster in this thread.


OK, my bad.  I thought by "maintain control" you meant until his death (I'm envisioning Shepard inputing last requests as it were).  So I misread you.  Still, I'm not sure that's the best way to read the control ending (at least I hope not, if I get any more negative on this ending I'm gonna turn imaginary).  But whatevs, "Specualtion for everyone!"

Modifié par stcalvin13, 17 avril 2012 - 08:23 .


#161
Auralius Carolus

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I would have loved an entire series of "Take Earth Back" missions, where you get to see places around the globe and how they are in the 22nd Century post-Reaper.

Places of historical/national importance would be excellent, to show past human conflicts and how united Earth stands, if for one brief moment. Imagine fighting along militiamen on Monument Ave. in Virginia, with German soldiers outside the Brandenburg Gate in Germany, in the fields of the Netherlands where Dragon's Teeth have replaced the tulips, outside of St. Basil's Cathedral in Russia with bells signaling the Russian Army's counter-attack on Reaper forces... I could go on.

#162
Gwtheyrn

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Auralius Carolus wrote...

I would have loved an entire series of "Take Earth Back" missions, where you get to see places around the globe and how they are in the 22nd Century post-Reaper.

Places of historical/national importance would be excellent, to show past human conflicts and how united Earth stands, if for one brief moment. Imagine fighting along militiamen on Monument Ave. in Virginia, with German soldiers outside the Brandenburg Gate in Germany, in the fields of the Netherlands where Dragon's Teeth have replaced the tulips, outside of St. Basil's Cathedral in Russia with bells signaling the Russian Army's counter-attack on Reaper forces... I could go on.


In Seattle... where it still rains all the time and gets the reapers wet. HAH! Take that Harbinger. Get rusty!

#163
afie

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No i definitely didn't get the feeling i'd taken back earth.

I didn't have that big of a problem with the priority: earth mission per se, though it was disappointing that you didn't get to see anything that happened with anyone else. What i was a little saddened by was that all the way through it it felt like you were fighting a loosing battle, which i didn't really have a huge problem with at first as i was expecting the crucible to kick ass and win us the day...
Yeah, didn't happen T.T
The biggest reason i didn't feel like i won back earth was a combination of that feeling of having basically lost the battle on earth and then going up to the citadel and talking to starchild and basically getting instructed to bend over and take it like a wo/man.
You're left with the feeling of having lost.

Modifié par afie, 17 avril 2012 - 08:36 .


#164
TurambarEA

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Didn't feel like I took anything back tbh.

#165
Eain

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I think for the most part the whole Twitter thing is the devs going back on some of the things the endings seem to imply in a hurry. They don't want us to draw the wrong conclusions and go into the EC expecting to get apples while receiving oranges.

Now mind you I also think that the conclusions we initially drew about the ending are in fact the ones intended, but that the dev team has gone back on them afterwards in order to repair damage done to the franchise. I know that the ME team communicates like a broken comm buoy, but from their behaviour we can easily read that they thought the ending was a trainwreck as much as we did.

Even if they don't disagree with the presence of the Catalyst (and I have a very hard time believing that everyone in the ME team is equally supportive of it) then at the very least they understand that some serious Narracide (narrative homicide get it ololo) has been going on. Why do you think the majority of our communication has been going via Patrick Weekes rather than Mac Walters? It's like the latter has disappeared off the face of the planet.

So do we feel like we took back Earth? No of course not. Now I don't care about Earth to begin with I'd have much rather saved Thessia and Palaven, but whatever. The point is that at the end of the day the lead writer responsible for the main story arc dropped the ball and it's now up to the rest of the team to clean up the mess. Playing the final act of the game it's just terribly evident that it was rushed and sloppily done, and going back to Casey Hudson's interviews we can see that even in May 2011 the team still did not know what the ending was going to be. Yet their entire campaign was based around "take earth back," ie get the resolution to this story.

Now here's me in all honesty:

I would've written the entire damn game differently. I don't understand the sudden focus on Earth from a narrative POV. It's just the devs trying to appeal to a larger audience by going the Battle: LA or War of the Worlds route since people know that. The story suffered for it, and if anything it speaks of a blatant lack of artistic integrity. Quality was compromised in favour of a quick buck and an explosive growth in audience. It doesn't get less artistic than that.

Modifié par Eain, 17 avril 2012 - 08:35 .


#166
Icinix

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Allan Schumacher wrote...

stcalvin13 wrote...

Nothing that he says indicates that Shepard will continue to control the reapers after his death.  The impression I had was that Shepard sent them away and then died.  (others apparently thought this way too--I've seen more than a few people say that control simply delayed the cycle.)


I'm not disagreeing with that, but it wasn't the framework of the original questions, which had a precondition stating that we are free to assume that the Catalyst is 100% accurate and that Shepard will maintain control of the Reapers.

Issues with "what exactly does it mean to control something after dying" are valid questions, but it takes the discussion in a different direction than what was originally put forth by a poster in this thread.


No matter what the level of speculation or intended aim of the control ending, I could never get past how the starchild and / or control led these millions or year old hybrid race of intelligent powerful creatures known as Reapers to become nothing more than remote controlled toys.

#167
Necrotron

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Allan Schumacher wrote...

I know there are some that found Priority: Earth to just kind of fall flat anyways. Trying your best, do people feel that they didn't take Earth back because of the bleakness of the ending and the sequence with the Catalyst, or because you were underwhelmed by the mission.

No doubt some feel both combined into the lack of any "Take Back Earth" feeling. I guess I'm also curious if people felt the ending made people reflect on the Priority: Earth mission more negatively (people are less forgiving when in an upset mood)


I will say that I 'liked' Take Back Earth until the point when I got hit by the Harbinger beam, then everything started to go downhill.  I knew I wasn't going to like the ending the moment Shepard was forced to limp painfully slow towards the beam and everyone else ran away.

The scene with the Illusive Man had a good premise going, and I felt still totally engrossed into the story, and the scene with Anderson was quite touching indeed.

But only when the catalyst appeared did narrative coherence begin to fly wildly out of control and I began to snap completely out of the story to analyze the situation and think 'no, this is ridiculous!  This makes no sense! yadda yadda, you've read it all before'.

*****Of course, now we get into the ending again******
The part that made me feel like I didn't take back Earth, 'win', or actually make my time in this universe worthwhile at all was the facts that

A) the ending essentially nuked the universe I came to know and love
 
B) the ending made no sense

C) I didn't feel like I had any choice at the end but to agree with the main villain and pick one of 'their' choices

D) the ending sequence shows that the catalyst explosion essentially blows up ships and therefore I must have destroyed every ship in the galaxy that came to aid Earth and in the best case scenario, stranded them from ever returning home.

E) none of the decisions to end the conflict presented by the catalyst provided a 'moral' resolution to the conflict, my character refused to force all life in the galaxy into half-synthetic/half-organic without their consent, I refused to commit genocide, and I refused to follow through with the Illusive Man's plan after I just shot him telling him it wouldn't work.

F) The ending felt like it forcibly took control of my character by having everything completed by auto dialogue and cutscenes over which I had no control (except the point where you pick one of three choices given by the main villain)

G) There was no resolution/victory party (to be fixed in the ending DLC)

H) While still in a state of disbelief about what just happened, the story then told me 'it was only a story' by the Stargazer scene and then asked me to buy DLC jarring me out of the 'story' experience.


But back on Priority: Earth, the rest of the mission was fine and felt like Mass Effect.  The meeting every character on the way to the final fight, the rousing speech, etc.  But yes, once the ending was over, I found it hard to enjoy 'anything' Mass Effect for a few weeks until the frustration of it all wore down, and definetly tainted my impression of the final mission, to be sure.

Modifié par Bathaius, 17 avril 2012 - 08:42 .


#168
Skyblade012

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Allan Schumacher wrote...

Johcande XX wrote...

Allan Schumacher wrote...

aliengmr1 wrote...

Seeing as how I dropped the Citadel on it, no. Or was that twitterfied? I also stranded the great armada I brought with me. Trading one war for another I guess. Let me guess, twitterfied?

Would have been neat to see these things in the game instead of having to follow twitter to get an explanation for the ending.



My expectation is that things that are commented on on twitter and in interviews like Patrick's, are the types of things that will be included in the ending DLC.  I think some fans have just been particularly insistent on knowing the situation now rather than waiting for it.


:lol:  No offense, but we paid for it now.  


I'm confused by this statement.  People were discussing the tweets and I've seen others on the thread state the silliness of just tweeting what happens without showing.  I suppose they could stop answering those sorts of questions, but it does seem like a lot of people ask them because they really want to know now.


And is that unreasonable?  We waited and waited to get the ending to Mass Effect 3, and it turned out to be crap.

How
many more months do you expect us to sit on our butts and wait for your
team to recover the situation, especially when everything being
released indicates that the new ending is not going to be any better?

Tell us what the endings are going to be, and let us judge them, so we can either love them or more on already.


No, I'm not saying it's unreasonable at all.  A lot of people have brought up the explanation of things on twitter in a decidedly negative light because it should just be shown in game.

I don't think your beef regarding this issue is with me, as I have no problem with the tweets.


I think the main problem with the tweets are:

A) Whether or not they are canon, as a lot of them have been shown to be just speculation by the one making the tweet (usually Jessica).
B) Clarity.  Very few of the tweets definitively state anything, most are extremely open ended.
C) Importance.  The few confirmed details are very minor things, and we want confirmation of the big stuff.
D) Media.  While I do like and appreciate the tweets, if you guys are honestly going to be releasing details, you need to choose a different media.  Personally, I say a forum or blog post.  Something which can have a decent length, and which is not going to be buried amidst 5,000 other tweets within a day.  Twitter still isn't exactly viewed as a "professional" outlet.

#169
DamonD7

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No...I didn't at all feel like I took back Earth.

At best, I feel I doomed it to an even worse situation.

I didn't have any problem with Priority: Earth itself, really. Could've been more made of it I agree but as a mission itself it was fine. It was just That Ending that soured everything.

#170
OhoniX

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I definitely felt like I retook Earth, but it did take some extrapolation, I mean it didn't have enough scenes of people on Earth celebrating, Ewok style. You just had to assume that they were doing so.

Oh, and why were there not a ton of bodies in London? They were all on the Citadel. Reapers recycle.

#171
rivqa

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No. The scope of the mission and the poor ending both contributed. The only really good thing about the Earth mission was the goodbyes, which were well done for the most part.

#172
cebo7590

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Allan Schumacher wrote...

stcalvin13 wrote...

Nothing that he says indicates that Shepard will continue to control the reapers after his death.  The impression I had was that Shepard sent them away and then died.  (others apparently thought this way too--I've seen more than a few people say that control simply delayed the cycle.)


I'm not disagreeing with that, but it wasn't the framework of the original questions, which had a precondition stating that we are free to assume that the Catalyst is 100% accurate and that Shepard will maintain control of the Reapers.

Issues with "what exactly does it mean to control something after dying" are valid questions, but it takes the discussion in a different direction than what was originally put forth by a poster in this thread.


ok i will try to use some brevity this time
    
               What are the repercussions of shepard assuming control of the reapers?
                How does assuming control of the reapers change star childs logic that synthetics will destroy organics? 
                how do we know the geth or some other AI will not start what starchild fears and destory organics?
               What was the point of our sacrifice if instead of the reapers destroying earth its an AI?
               How much of earth is left to save? it seems like no matter how quickly you complete the game there is not really a change in the distruction of earth. i would have loved to see a timer or countdown of some sort so that if you spend 50-60 hours filly farting arround then anderson gets taken down in the action. maybe have missions that are not necssary but get you higher war assests, like using your combined fleet to take back some worlds to free up their assests at the expense of loosing familiar land marks, see pyrimids, great wall, statue of liberty, eiffel tower ect. i want there to be a greater sense of loss and personal involvement in the series
              why can the reapers not win? i would have loved a scene where if you launched with not enough ems your fleet gets pwned before you even make it to earth.

#173
Gruzmog

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Allan Schumacher wrote...

Never liked the Earth aspect forced into ME3 - never cared about Earth - never had a reason too.

That's an interesting perspective! Not one I necessarily see too often.


I have not said it since game launch, but before launch there were alot of topics were people were afraid that the focus on earth was weird since the entire galaxy that we had come to know and love was at stake. All off a sudden all that seemed to matter was earth.

It was one of the reasons why I did not like the start scene very much either, that Shepard feels for these people? sure, but not more then that. All the 'I wish we were on earth" and refusal to leave unless ordered was weird. Shepard knows the reapers, he knows there is no point in staying, why is he acting like he lost 30 points of his IQ and cares about this rock so much, were he has never been in his life before.

Theoreticly, if my shep had gotten the option at the start to sacrifice earth, but destroy all the reapers in the proces, it would have been a no-brainer. (although I see that not making an interesting game :P) I care for the Asari, Turians, Quarian etc. too much to risk them for only our homeplanet. I like the galactic society as is, with its flaws, and the humans still have lots of colonies without earth. ME1 and  ME2 made me love the galaxy and ME3 suddely forced me to love earth and that just felt weird.

But rant over :P.

On topic:
The final mission in itsself was nmweh, although it could have been better as some people pointed out. More atmosphere over multiple missions would have helped. And more player choise like the suicide mission would have been great. but immersion breakers were the biggest problem for me.(The reaper not shooting the missiles for example). Althought most of those were after the final stand :P.

ME2's finale was not perfect, fighting the human reaper made no sense at all since he could have just swiped us off, or body slammed the entire platform instead of shooting at us or slapping away single platforms, but atleast it was fun, and that compensated to some extend it being unbelievable. Priority earth, did not have the epic feel of the suicide mission and it lacked this fun factor, either you survived the waves or you reloaded and you survied the waves. Getting killed by a boss can be a learning expierience, dying to waves of creatures you have killed over and over again before in an unrealistic setting is only frustrating.

I am not saying that we needed a boss, but it should have been more then  just survive. Had it been like object Rho for example (but better), were you are expected to fail but can succeed aswell and the story progresses differently from what happens then it would have been fun again.

(off-topic, was there anyone else disapointed when the human reaper got
back up in ME2? I though it was well done when it crashed down, no fight I should not be able to win under any circumstances. I felt saddened when I did have to fight the big robot as I was hoping for something better, but atleast it was a fun encounter)

Modifié par Gruzmog, 17 avril 2012 - 08:54 .


#174
SeanThen1

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The earth was bombarded by all those stray rounds during the battle against the Reapers to hold the Catalyst. If there is much of anything left after that, it was likely fried when the Catalyst fired (not to mention torched if you chose destroy).

Earth, even under the best of circumstances, will be completely devastated. There would be almost nothing left to "take back"

#175
mybudgee

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I felt like someone SH*T in my cereal...
:crying:

Modifié par mybudgee, 17 avril 2012 - 08:53 .