Aller au contenu

Photo

Do you feel like you took back Earth?


663 réponses à ce sujet

#201
78stonewobble

78stonewobble
  • Members
  • 3 252 messages

TheDonk95 wrote...

No. I feel like I wasted my time for three games, and at the end I defeated the Reapers, but achived nothing out of it. Especially didn't take earth back.


Are you one of these guys? Image IPB



#202
bobafett007

bobafett007
  • Members
  • 59 messages
No. After Thessia and the Citadel attack, you feel somewhat defeated to a degree and really want to make a strong comeback in the end. A victory with some oomph to it, that makes you stand up and say "**** yeah!" The closest we came to that was the very satisfying Renegade Interrupt to kill Kai Lang. The ending should definitely give you a feeling like you just blew up the Death Star, not only to balance out you're defeat, but since the whole series has been building towards an epic confrontation. Not to get too phallic but there should be a 'release'. If my Shepard was to go out, the scene that followed my sacrifice should make me cheer and be satisfied. The sacrifice would still have been emotional but with a payoff for your character. That is a bittersweet ending. All that build up really led to was a bitter ending. You're victory didn't feel satisfying and as you are pondering this you then see your teammates had abandoned you. It's bitter on top of bitter. There was no OOMPH or release or reason to celebrate. So again I say NO. I might have taken Earth back, but I didn't FEEL it. There's nothing to pick you back up after Thessia, just an ending to add insult to injury. (depressed again...) :crying:

What is it about this series and this ending that makes it where I CAN"T LET IT GO. I feel as crazy as the people are calling us for being so upset about a video game ending. I don't understand it, there are so many more important things, but this crap plagues my thoughts on the daily. That's why we need something, anything that can put this to rest so we/I can move on. I just want to move on. Ahhhh! Mass Effect 3, why have you turned me into a crazy person. :devil:

Modifié par bobafett007, 17 avril 2012 - 09:59 .


#203
ComfortablyNumb

ComfortablyNumb
  • Members
  • 402 messages
No.
I suffered brain damage (probably from Harbinger's beam) that left me unable to think logically anymore. So I just let some glowy kid talk me into one of three idiotic choices. And then I died.

#204
Phaedros

Phaedros
  • Members
  • 656 messages

78stonewobble wrote...

Manton-X2 wrote...

Actually, I was feeling pretty freakin' awesome heading into the final run at the magic beam of light. I saved four entire species (Quarians, Geth, Krogan and Rachni), I brokered peace and stopped a 300 year long war, I gave a species back its homeworld, I solidified Earth's place in the galactic hierarchy and showed an entire galaxy what humanity was worth, took down the biggest terrorist organization in history and I did all that while bringing together the largest military fleet in the history of the galaxy.

And then it all went to hell and in the space of 10 minutes I felt like I hadn't done a single thing. So much for that journey.


Nicely put. Image IPB
 



Exactly!   :pinched:

#205
Necrotron

Necrotron
  • Members
  • 2 315 messages

DarthSyphilis59 wrote...

AaronXR wrote...

I really wish a ME dev would reply, seems like Allan is the only 1 who contributes to these forums.


He's probably been the best one at PR that I've seen in all of this.


Indeed.  Seeing his tossing ideas back and forth with the fans is great, and wonderful to see another perspective.

#206
DrowVampyre

DrowVampyre
  • Members
  • 387 messages

fchopin wrote...

DrowVampyre wrote...

fchopin wrote...

The Earth was fine in my destroy endings with over 3000 EMS points so don’t understand what kind of games you all are playing.


The one where the Citadel explodes over Earth.

For reference, the Citadel is roughly 4 times the size of the asteroid thought to have ended the dinosaurs, not to mention all the Reaper "corpses", the debris from the victory fleet, and all the shots fired by said fleet that missed the Reapers and kept going straight toward Earth.



The Earth was perfectly fine in my game, its obvious Bioware would have shown a clip if the explosion did damage to the planets.
 
If you want to believe the Earth is destroyed as well as other planets go ahead and do so just don’t expect me to believe in space magic.
 
If Bioware want something destroyed then they will show it.
Why do you assume that the citadel was destroyed?  For all we know parts of it could have survived.
Don’t assume something is destroyed just because you wish it.


...Seriously? They did show it - they show the Citadel explode. It breaks apart with little explosions happening all over. And when those bits hit Earth, they will destroy all life on it, even if the Charon relay's explosion doesn't just wipe out the entire system. 

#207
Killer3000ad

Killer3000ad
  • Members
  • 1 221 messages
What really ruins the ending is that the starchild practically hands you the options on a platter and say "you have to pick this or this or this, no there's NO fourth option to refuse the cupcakes, you WILL ACCEPT Casper's word and his logic, no you can't refute/debate/argue with the kid."

Modifié par Killer3000ad, 17 avril 2012 - 10:10 .


#208
Fancy Flight Engineering

Fancy Flight Engineering
  • Members
  • 20 messages
Hi everyone. My very first post in the forums. A pleasure to meet all of you, guys.

On topic; definitively, no. A depressing "no".

It's very simple, even if we want to discuss it or twist it or try to explain it; When people saw the trailers, the promo, the line "Take Back Earth", they (we) expected an epic, big, huge fight on Earth, with the option (if we played well enough trough the game) of CLEARLY win the war against the Reapers, once and for all. It's that simple. Maybe our protaginst will die, maybe not, but the final sense of win the war and free the galaxy must be there.

That's why people liked ME2 (AKA Suicide Mission), and that's why MANY people buyed ME3, they expect the same feeling of triumph against the odds, if you play it well.

That's why people spend so much money (on this days, spend almost 100 euro in a game it's not easy) on the game.

And that doesn't happen on ME3. Many people (myself included) feels a little betrayed. If the promo, or the trailers doesn't suggest the way it did, maybe the final feeling was other, and people got prepared for it. But in that case, maybe 3,5 million doesn't buy the game, isn't it?

A huge fan of ME series, and a very, very dissapointed one.


Sorry for my bad english.

Regards from Madrid, Spain. Nice to meet you, guys.

#209
Wulfram

Wulfram
  • Members
  • 18 948 messages
Really, the ending is pretty similar to DA:Os - particularly Ultimate Sacrifice.

Except that in DA:O it doesn't abruptly stop after you stab the Archdemon and the top of the tower explodes, so people aren't left wandering if that explosion wiped out all their friends, or if the extensive devastation of the blight will result in everyone starving to death or turning into ghouls anyway.

Also, I'd say that the "I don't really care about earth" isn't that uncommon, I think. Part of the problem is that I don't think ME3 earth ever really developed much of a character - the only thing people really remember hearing about it before the reaper invasion is the Salarian administrator's dismissal of it as an overpopulated and polluted slum. If you look at other homeworlds you get more of a feeling about even if you never visit them, because all the characterisation of the various species plays into your expectations of their homeworlds. Also, the ongoing fight for Palaven I think comes off as more real than the resistance earth, thanks to the codex entries, the fact that you contribute to it in a meaningful way and some of your conversations with Garrus.

#210
Wildhide

Wildhide
  • Members
  • 334 messages
I felt the opposite to Allan about the impossible odds being overshadowed. The first two games constantly tell you that your goal is impossible, you'll lose. Shepard then proceeds to win.

So in game 3 when I get the same treatment, I don't believe it for a second. I see Shepard as succeeding and surviving. Especially when Hackett straight up mentions the fact you always pull through and drag everyone along with you out the other end battered but alive.

That and Shepard's death comes off as rather forced and meaningless to me. Because first we've had much better done, more powerful endings for characters earlier in the game. Second, Shepard has already died once and he's going to start turning in Phoenix from Marvel at this rate. Especially with the super high EMS 2 second tease.

And honestly the whole thing feels like it's trying to be grimdark and artistic for the sake of it. There's no power, emotion, bittersweet taste, or any feeling of a really troubling decision. I just came off the ending wanting to throttle the Starchild.

Bittersweet was Shepard watching Anderson die at the end. That was bittersweet and reaffirmed the sacrifice theme, along with Thane/Mordin/Legion/etc. I loved Anderson, but then I felt his death was sullied by the Starchild nonsense.

Allan quoted someone as saying they felt they won, but at great cost, it just wasn't a yay you won party. I don't agree, I felt like I lost. It was mutual defeat for both sides of the war. There wasn't any sense of victory or success. And maybe the galaxy (more significantly here, Earth) rebuilds after the decimation left behind, but a double-sided loss doesn't preclude this.

Bittersweet (if they really had to push the child imagery on us more) would have been Shepard having lived and standing over the graves of people he lost, thinking of them, etc and leaving a toy on a child's grave at the end. Showing Shepard and Garrus on a beach with their usual banter and commenting on how they managed to make it, only to pan the camera to show reaper corpses sticking out of the ocean, etc.

The ending doesn't feel like a win, it comes off as a defeat to me. You just wiped out both sides in the process, and it doesn't feel sacrificial in the I'm doing what's necessary sort of way. Shepard really comes off as a bit derpy at the end, to be honest.

It's hard to really care about the galaxy or Earth in this game, either. The game made me care about 20 or so characters, and Shepard was the window to them. They're what I cared about, and all I know for sure is my window to seeing them is probably dead.

#211
ScriptDiver

ScriptDiver
  • Members
  • 91 messages
My answer is No.

My reason is the sense of accomplishment.

I will elaborate on that without including the catalyst scene. While I consider it to be the proverbial nail in the coffin there are a few key aspects other than that that makes me not even care wether earth are saved kr not.

1. Space. I brought an armada. There was no on screen dpic battle in space, even as cutscene. All assets I gathered meant absolute zero. Zero affirmation, zero sense of accomplishment.
I saved the geth and quarians, would geth ships save quarians in epic battle scenes. If I didn't would I see quarians crash and burn? No sense of accomplishment.

2. Loosing Thessia was ok and dramatirgically correct, yet as pointed out there was no comback. I didn't get any other chance to "win". Again, sense of beating something went out the window.

3. Conversation cutscenes. In the other missions you have cutscenes with action in them, people walking back and forth, gesturing. Adding to the emotion of the scenes.
On earth mission that is non existant, two camera angles and only face to face convos.
I get the feeling the developers just gave up when it comes to earths stale convo cutscenes.
If they gave up, how can I expect not to?
Earth, compared to the -other- endings, is emotionally dead.

4. Companions. They're not doing anything cool on screen. I brought them here and hardened them myself. Yet like in ANY good action movie the heroes don't even get cool death scenes. Again, when Mordin died I cried a little. Earth mission is emotionally dead in the water.

5. "adding extra material from war assets and companions sould ONLY please hardcore fans". I disagree monumentally with this statement for the above reasons - but ok lets disregard that and look at it another way.
ME3 doesn't even have a conventional video game ending.
Beating waves of enemies then the boss. Conventional yes, but it ALWAYS add to the sense of accomplishment for beating the game at least.

So you can't beat the ending, you can't beat the game. No cool scenes like in an action movie.
Instead you get a bs metaphysical ending with 0 sense of accomplishment.

Of course it doesn't "feel" like Earth has been taken back. Therein lies the fail of the ending.

#212
Aramintai

Aramintai
  • Members
  • 638 messages
No, I didn't feel that I've accomplished anything, because I didn't get the reward I expected to have out of a game like ME3 - I didn't see the outcome of the choices I've made.
Sure, there were those sparse cutscenes showing Reapers being destroyed or leaving London, but it wasn't impactful.

I didn't see what happened to Earth afterwards - was its ecosystem and civilization wrecked beyond repair? I sure didn't like what Wrex was implying about new "Tuchanka". The state of Earth was left ambiguous.

Also, I didn't see what happened to all the fleets and allies I've brought to Earth - what will they do in the aftermath? Can they even go home or are they stuck on Earth without Mass Relays? The implications about running out of resources and starving to death are quite valid, again because of the ambiguity of the ending.

And finally, I was expecting at least one ending with Shepard being alive to personally experience the consequences of his\\her actions. That teaser\\easter egg cutscene is most ambiguous of them all and didn't bring any hope whatsoever.

So for me BioWare failed to deliver what they advertised in that whole "Take Earth back" with such a lackluster, pisspoor job, that I still can't believe it's the same team that in the same game delivered those awesome start to finish missions like Tuchanka and Rannoch. But I'm sure there are tons of posts about false advertising already.

#213
BobbyDylan

BobbyDylan
  • Members
  • 683 messages

Hunter_Wolf wrote...

Unfortunately not. Hell, felt like I lost the entire universe. This feel...

Image IPB

#214
SimonTheFrog

SimonTheFrog
  • Members
  • 1 656 messages

Fancy Flight Engineering wrote...

Hi everyone. My very first post in the forums. A pleasure to meet all of you, guys.

On topic; definitively, no. A depressing "no".

It's very simple, even if we want to discuss it or twist it or try to explain it; When people saw the trailers, the promo, the line "Take Back Earth", they (we) expected an epic, big, huge fight on Earth, with the option (if we played well enough trough the game) of CLEARLY win the war against the Reapers, once and for all. It's that simple. Maybe our protaginst will die, maybe not, but the final sense of win the war and free the galaxy must be there.

That's why people liked ME2 (AKA Suicide Mission), and that's why MANY people buyed ME3, they expect the same feeling of triumph against the odds, if you play it well.

That's why people spend so much money (on this days, spend almost 100 euro in a game it's not easy) on the game.

And that doesn't happen on ME3. Many people (myself included) feels a little betrayed. If the promo, or the trailers doesn't suggest the way it did, maybe the final feeling was other, and people got prepared for it. But in that case, maybe 3,5 million doesn't buy the game, isn't it?

A huge fan of ME series, and a very, very dissapointed one.


Sorry for my bad english.

Regards from Madrid, Spain. Nice to meet you, guys.


Welcome here.

Don't worry about non-native english. There are people from all around the world here :o

Yes, i agree. The marketing was one of the worst lying pile of bs i have seen for quite a while. If they would have marketed differently a lot of the backlash could have been avoided.

#215
thoaloa

thoaloa
  • Members
  • 97 messages
I felt like the ending resulted in the galaxy + earth going back into the stone ages. Not to mention unless the citadel has an automatic rewind function having it blow up in earth orbit is going to end poorly for earth. (If it hits the ocean the resulting tsunami would be beyond epic proportions, 2012 time without magic china arks)

Given earth was also cutoff from its "wealth of resources from colonies" its war never changes time for earth just burn all the plants and get that purity project going... Now with aliens DLC...

Not including the plotholes, graphical glitching (just run away from the god kid thing and look down over the edge the skybox did some crazy things below the horizon.).

Any argument about alternative FTL tech to save earth from the epilogue of starvation/war/strife isn't going to cut it faster than 0 years to develop, ~0 transit time, galaxy wide coverage.

(Unlike in DXHR button endings which also has the fourth option in the backroom none of them immediately impose change on the universe all they did was push it in a direction and with time stuff will happen. In ME3 its the reverse the stuff happened in an instant, just imagine if in DXHR your proposed ending happened instantaneously you would be a mass murderer in an instant)

Taking back earth felt hollow possibly even more along the lines of isolate and destroy earth (+ the galaxy in general). And broke the suspension of disbelief to top it off. (Personally I thought that taking back earth would entail a number of endings ranging from utter failure to complete success, then ME would be known to actually take your actions into account in the journey and the end)

Also that DLC dialog thing was not thought out very well in my opinion.

#216
Aurica

Aurica
  • Members
  • 655 messages
What? No not really... I felt like I just commited galatic genocide or...... that god awful synthesis... don't even know what I did that...

#217
Baldrick67

Baldrick67
  • Members
  • 229 messages
After the intense choice fest (red, blue or green) taking Earth Back from the reapers I wanted to take back more !!

To take ME3 back to the game store and get a refund.

#218
Bfler

Bfler
  • Members
  • 2 991 messages
Not really
Look at the Thessia mission until KL. Although it is short and you don't retake something it gives you much more the feeling to be part of a greater battle,

#219
Drudez

Drudez
  • Members
  • 224 messages
I in no way felt like I had a victory.

#220
Aurica

Aurica
  • Members
  • 655 messages

bobafett007 wrote...

No. After Thessia and the Citadel attack, you feel somewhat defeated to a degree and really want to make a strong comeback in the end. A victory with some oomph to it, that makes you stand up and say "**** yeah!" The closest we came to that was the very satisfying Renegade Interrupt to kill Kai Lang.


Except that Kai Leng himself doesn't stand out much either.. and even though he "killed" Thane.  We all knew Thane was going to die anyway.. alot of foreshadowing done in ME2.  So even the renegade interupt to kill Kai Leng was not very satisfying ... at least for me anyway.

But if we had knew about Kai Leng in ME2 or there was more building up before the final confrontation then yes... his death would be much more satisfying

#221
Storm258

Storm258
  • Members
  • 516 messages
Nah, I didn't take Earth back. Yeah, I ended the Reaper threat, but I also screwed up the whole galaxy and left my friends and LI alone. Especially leaving them behind feels more like a total failure than anything else.

#222
DJBare

DJBare
  • Members
  • 6 510 messages
No, I was incredibly hyped when I hit the beam, I kept thinking to myself this is it, this is the big one, the major fight that will decide the fate of the galaxy, then I'm walking through a hallway with a single pistol, okay I thought, so I keep walking, perhaps I'll kill some hords trying to prevent me reaching my goal, nope, I see Anderson, ahh, maybe Anderson will become a squad member for the final fight, nope, instead in walks TIM, anyway moving on, great scene with Shepard and Anderson sitting and talking while viewing the earth, okay, not exactly an ending I expected, but still felt I had accomplished something, then waited for the closure, but instead we get this light elevator, from that moment on my hype was being drained, my sense of accomplishment being drained, the rest as they say is history, the 14 lines of dialogue from the starbrat drained the last bit of hype and accomplishment.
I did not get angry because I did not feel anything, at first I could not understand the lack of feeling, but now I do.

#223
RocketManSR2

RocketManSR2
  • Members
  • 2 974 messages

Manton-X2 wrote...

Actually, I was feeling pretty freakin' awesome heading into the final run at the magic beam of light. I saved four entire species (Quarians, Geth, Krogan and Rachni), I brokered peace and stopped a 300 year long war, I gave a species back its homeworld, I solidified Earth's place in the galactic hierarchy and showed an entire galaxy what humanity was worth, took down the biggest terrorist organization in history and I did all that while bringing together the largest military fleet in the history of the galaxy.

And then it all went to hell and in the space of 10 minutes I felt like I hadn't done a single thing. So much for that journey.


^This pretty much sums it up for me.

#224
SimonTheFrog

SimonTheFrog
  • Members
  • 1 656 messages
I didn't like the earth-centric plot.

Mass Effect 1 was all about exploring the galaxy. In Mass Effect 2 we actually went to the core of the milkyway. How awesome is that?

I really would have liked a different setting for the final battle. Earth is boring. Everybody is doing Earth...

But hey, that's just a matter of taste. They wanted Earth, that's fine. I'm not complaining.

But yeah, I didn't take it back. I was forced to blow it up. Well done.

#225
Calamity

Calamity
  • Members
  • 415 messages
I remember something in the codex about "inactive" mass relays? Would these be destroyed by the expelling of the crucibles energy as well?