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Shut up about Thanix Cannons


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#76
soulprovider

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I find it funny that two thanix missiles can nearly destroy a walker but no alliance ship uses such device, even the turians didn't use it, it would have made the final cutscene more epic instead we got what 10 seconds of ships shooting reapers and then EARTH MISSION!!!! begin. hell the freaken trailers have more fighting reapers on earth than we did the entire game. so sad.

#77
zarnk567

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WhooMovingTarget wrote...

No Shepard.

You are the Thanix Cannons.


MY GOD.....:o

#78
Northman242

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I think that the Reapers would be sure that their own armor and kinetic barriers would be an effective defense against their own weaponry tech....especially if they knew that some Reaper ships would inevitably be crippled or captured.

Besides.....Garrus was unable to calibrate the guns on ALL ships....

Modifié par Northman242, 17 avril 2012 - 04:25 .


#79
soulprovider

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yea because normandy is apparently the only ship in the final battle that uses thanix cannons...............

so much for that defense.

#80
The Angry One

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Northman242 wrote...

I think that the Reapers would be sure that their own armor and kinetic barriers would be an effective defense against their own weaponry tech....especially if they knew that some Reaper ships would inevitably be crippled or captured.

Besides.....Garrus was unable to calibrate the guns on ALL ships....


The Reapers haven't innovated for billions of years, what makes you think they'd start now?
Besides, kinetic barriers by their nature will never be very effective against thanix cannons for the simple reason that barriers are most effective against high velocity impacts, whereas thanix cannons continually pound the target with molten tungsten.

#81
Orthodox Infidel

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The Angry One wrote...

- The codex tells us that dreadnoughts can out-turn a Sovereign class Reaper.


There's only 80 of those dreadnaughts, tops. I'm pretty sure there are at least a few hundred or thousand Sovereign class Reapers. And you need 4 of those dreadnaughts to take down one of those Sovereign class Reapers.

- The codex tells us that ships can FTL behind Reapers, turn before a Sovereign can bring it's guns to bear and pound them.


The Codex also tells us that this is a poor tactic against Reapers who fly in formation.

- The codex tells us thanix cannons are far more effective against Reaper barriers than mass accelerators.


Just because Bioware rendered unsatisfying cutscences doesn't mean they're not using thanix cannons.

Knowing this, cruiser and frigate squads FTLing behind Reaper lines and shooting down Sovereigns before they can fire back should be possible. We should be seeing these tactics, and they should lead to victory.


No, we shouldn't, and they shouldn't. Even if we ignore the fact that such operations would only work in special circumstances, the should absolutely not lead to victory. If they could lead to victory, there would be absolutely nothing for Shepard to do. Shepard is the hero of this story, not Captain Nameless and the crew of the SSV Cannonfodder.

#82
v TricKy v

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Unit-Alpha wrote...

You must construct additional Thanix Cannons!

the crucible should actually open a portal to Aiur. Protoss would kick Reaper ass with Colossi wrecking Reaper destroyers and  Carriers and Motherships blasting the Capital ships.

#83
humes spork

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The thing is, the "thanix cannons" argument is but a microcosm of a larger grievance with the ending, which is that the Reapers could not be defeated conventionally as would befit a game the majority of which is about unifying and mobilizing the civilizations of the galaxy to fight the Reapers. This is much more true in the context that throughout the game, the Crucible itself as its construction is a subplot relegated to no more than a handful of in-depth conversations and about two cutscenes before the game's climax.

And, it strikes back to the notion that Mass Effect as a trilogy, but particularly 3, is thematically bipolar.

#84
The Angry One

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Orthodox Infidel wrote...

There's only 80 of those dreadnaughts, tops. I'm pretty sure there are at least a few hundred or thousand Sovereign class Reapers. And you need 4 of those dreadnaughts to take down one of those Sovereign class Reapers.


You need 4 dreadnaughts with common heavy mass accelerators.
Mix in some cruisers with thanix cannons and you'll need less.

Also, you need 4 dreadnaughts to take a Sovereign down before it can turn.

The Codex also tells us that this is a poor tactic against Reapers who fly in formation.


In smaller battles, sure. In fleet battles, you have some fleet elements keep them busy while others can jump behind them.

Just because Bioware rendered unsatisfying cutscences doesn't mean they're not using thanix cannons.


With the kind of fleet numbers shown in the finale, had they used thanix cannons there should've been a lot more concentrated firepower.

No, we shouldn't, and they shouldn't. Even if we ignore the fact that such operations would only work in special circumstances, the should absolutely not lead to victory. If they could lead to victory, there would be absolutely nothing for Shepard to do. Shepard is the hero of this story, not Captain Nameless and the crew of the SSV Cannonfodder.


Who's the one running around gaining those war assets? Finding those extra dreadnaughts and cruisers? Getting the galactic governments to cooperate? Leading the charge?
Oh right, Shepard.

Modifié par The Angry One, 17 avril 2012 - 04:35 .


#85
PsyrenY

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TJX2045 wrote...

bahamutomega wrote...

mage armor (yes, yes, i know, old D&D spell)

remember, we have Image IPB now


I wonder if that means biotics are gonna have skills based on the elements in possibly/maybe future ME universe games.  Incendiary Singularity!  Cryo-Throw!  Elecricireave!

Now THAT is Space :wizard: I can get with.


Reaving Overload on my Drell?

Such a thing, all my dollars.

#86
zarnk567

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v TricKy v wrote...

Unit-Alpha wrote...

You must construct additional Thanix Cannons!

the crucible should actually open a portal to Aiur. Protoss would kick Reaper ass with Colossi wrecking Reaper destroyers and  Carriers and Motherships blasting the Capital ships.


and then the ME universe would have to team up with Starcraft universe to fight defeat the Xel'naga/Fallen One who was the one who created the reapers and the star-child.....:o

#87
v TricKy v

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zarnk567 wrote...

v TricKy v wrote...

Unit-Alpha wrote...

You must construct additional Thanix Cannons!

the crucible should actually open a portal to Aiur. Protoss would kick Reaper ass with Colossi wrecking Reaper destroyers and  Carriers and Motherships blasting the Capital ships.


and then the ME universe would have to team up with Starcraft universe to fight defeat the Xel'naga/Fallen One who was the one who created the reapers and the star-child.....:o

that makes even sense somehow.
I smell a conspiracy. :alien:

#88
Quietness

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zarnk567 wrote...

v TricKy v wrote...

Unit-Alpha wrote...

You must construct additional Thanix Cannons!

the crucible should actually open a portal to Aiur. Protoss would kick Reaper ass with Colossi wrecking Reaper destroyers and  Carriers and Motherships blasting the Capital ships.


and then the ME universe would have to team up with Starcraft universe to fight defeat the Xel'naga/Fallen One who was the one who created the reapers and the star-child.....:o


Psh i was waiting for someone to show up from DA and kill the stupid godkid. Damn Morrigan.

#89
Rdubs

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A lot of stuff doesn't make sense between the game cinematics / plot and the codex. Sometimes lore / "universe facts" are set aside in order to create more drama or further the plot. For example, in the war asset descriptions, there were two or three fleets where if you saved the Council in ME(1), it says the fleets lost a third of its ships in the Battle of the Citadel. Yet, in ME2 Shepard quotes the names of the 8 ships the Alliance lost in that battle. Using math that means there were around 24 ships total amongst two or three fleets. Does that make sense in any way? Of course not, they missed connecting those dots when they were trying to come up with what consequences you should incur war asset-wise if you saved the Council. Point is, don't try too hard to connect plot with codex because the latter is often ignored in advance of the former.

#90
Orthodox Infidel

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humes spork wrote...

The thing is, the "thanix cannons" argument is but a microcosm of a larger grievance with the ending, which is that the Reapers could not be defeated conventionally as would befit a game the majority of which is about unifying and mobilizing the civilizations of the galaxy to fight the Reapers. This is much more true in the context that throughout the game, the Crucible itself as its construction is a subplot relegated to no more than a handful of in-depth conversations and about two cutscenes before the game's climax.

And, it strikes back to the notion that Mass Effect as a trilogy, but particularly 3, is thematically bipolar.


Right. I'd rather people talk about the larger grievence itself, which is mostly legitimate, rather than engage in selective readings of the plot which mainly seem to be about preserving the image that Bioware are master storytellers.

#91
Ponei

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Kog12 wrote...

We require more Thanix cannons



#92
CrutchCricket

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Orthodox Infidel wrote...
Shepard is the hero of this story, not Captain Nameless and the crew of the SSV Cannonfodder.

I'll have you know the SSV Cannonfodder held her own in the battle for Earth. You should not disrespect those brave souls.

At least they went out fighting. Instead of... you know bowing down to a genocidal holokid and his bull**** logic.

Long Live Captain Nameless and the brave heroes of the Cannonfodder!

Modifié par CrutchCricket, 17 avril 2012 - 04:49 .


#93
zarnk567

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CrutchCricket wrote...

Orthodox Infidel wrote...
Shepard is the hero of this story, not Captain Nameless and the crew of the SSV Cannonfodder.

I'll have you know the SSV Cannonfodder held her on in the battle for Earth. You should not disrespect those brave souls.

At least they went out fighting. Instead of... you know bowing down to a genocidal holokid and his bull**** logic.

Long Live Captain Nameless and the brave heroes of the Cannonfodder!


(salute) :crying:

#94
BattleVisor

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I dont know what people are harping about with not seeing Thanix cannons in actions, because I definitely saw many many blue projectiles fly into the reapers.

Also the fighter had automatic thanix cannons.

The reaper frontline had destroyers who has occulus lasers.

#95
humes spork

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Orthodox Infidel wrote...

Right. I'd rather people talk about the larger grievence itself, which is mostly legitimate, rather than engage in selective readings of the plot which mainly seem to be about preserving the image that Bioware are master storytellers.

Oh, I agree that focusing on the big picture would be much better, but I think at this point a lot of people are still so hacked-off about the endings they're grabbing anything and everything they can to hate it and running with it. Especially for the fact a lot of this seems to be done with the intent to demonstrate BW's own percieved lapses in storytelling and undermine their credibility as a developer.

#96
The Angry One

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BattleVisor wrote...

I dont know what people are harping about with not seeing Thanix cannons in actions, because I definitely saw many many blue projectiles fly into the reapers..


There's your first mistake. Thanix cannons fire beams, not projectiles.

#97
Biotic Flash Kick

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We need a thanix thresher maw cannon that fires liquid metal thresher maws

#98
humes spork

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The Angry One wrote...

There's your first mistake. Thanix cannons fire beams, not projectiles.

Actually, thanix cannons are projectile weapons. It's basically a HEAT round that's fired without a sabot (or a shaped charge to deliver the penetrator, for that matter) at relativistic speeds. Jet of molten metal and all.

Modifié par humes spork, 17 avril 2012 - 04:58 .


#99
BattleVisor

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The Angry One wrote...

BattleVisor wrote...

I dont know what people are harping about with not seeing Thanix cannons in actions, because I definitely saw many many blue projectiles fly into the reapers..


There's your first mistake. Thanix cannons fire beams, not projectiles.


'''Contrary to popular belief, Sovereign's main gun was not a directed energy weapon. Rather, its massive element zero core powered an electromagnetic field suspending a liquid iron-uranium-tungsten alloy that shaped into armor-piercing projectiles when fired ''


http://masseffect.wi...y_Codex_Entries 

the beam is just a trace, like on a tracer bullet.


And not all of them would have traces like that on the Normandy, different factors would factor into the trace.

Modifié par BattleVisor, 17 avril 2012 - 05:00 .


#100
CrutchCricket

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humes spork wrote...

The Angry One wrote...

There's your first mistake. Thanix cannons fire beams, not projectiles.

Actually, thanix cannons are projectile weapons. It's basically a HEAT round fired at relativistic speeds. Jet of molten metal and all.

Still more like :
Image IPB