Shut up about Thanix Cannons
#101
Posté 17 avril 2012 - 04:59
#102
Posté 17 avril 2012 - 05:00
#103
Posté 17 avril 2012 - 05:01
#104
Posté 17 avril 2012 - 05:04
You have seen this video of Normandy's Thanix cannon firing in ME2, did you? Looked pretty much like a (slow) beam to me.BattleVisor wrote...
The Angry One wrote...
BattleVisor wrote...
I dont know what people are harping about with not seeing Thanix cannons in actions, because I definitely saw many many blue projectiles fly into the reapers..
There's your first mistake. Thanix cannons fire beams, not projectiles.
'''Contrary to popular belief, Sovereign's main gun was not a directed energy weapon. Rather, its massive element zero core powered an electromagnetic field suspending a liquid iron-uranium-tungsten alloy that shaped into armor-piercing projectiles when fired ''
http://masseffect.wi...y_Codex_Entries
the beam is just a trace, like on a tracer bullet.
And not all of them would have traces like that on the Normandy, different factors would factor into the trace.
I think main point is that none of ME3 battle cinematics showed that. Reapers still fire their (beam-like) weapons, while allied fleet just fires usual Mass Accelerator slugs or torpedoes.
#105
Posté 17 avril 2012 - 05:04
#106
Posté 17 avril 2012 - 05:05
@Quietness I'd love to see Morrigan kick the star child's butt!
Oh and I think I need more...........thanix cannons lol
#107
Posté 17 avril 2012 - 05:06
marshkoala wrote...
@The Angry One......you go girl!
@Quietness I'd love to see Morrigan kick the star child's butt!
Oh and I think I need more...........thanix cannons lol
You mean the GodChild, no we have to boot her in the head for creating that thing
#108
Posté 17 avril 2012 - 05:06
The Angry One wrote...
Orthodox Infidel wrote...
There's only 80 of those dreadnaughts, tops. I'm pretty sure there are at least a few hundred or thousand Sovereign class Reapers. And you need 4 of those dreadnaughts to take down one of those Sovereign class Reapers.
You need 4 dreadnaughts with common heavy mass accelerators.
Mix in some cruisers with thanix cannons and you'll need less.
Also, you need 4 dreadnaughts to take a Sovereign down before it can turn.
The before it can turn stipulation makes that problem harder, not easier.
The Codex also tells us that this is a poor tactic against Reapers who fly in formation.
In smaller battles, sure. In fleet battles, you have some fleet elements keep them busy while others can jump behind them.
And... the fleet elements will keep the busy how? By dying, right? How many combat capable ships do you think are available to be sacrificed like that?
No, we shouldn't, and they shouldn't. Even if we ignore the fact that such operations would only work in special circumstances, the should absolutely not lead to victory. If they could lead to victory, there would be absolutely nothing for Shepard to do. Shepard is the hero of this story, not Captain Nameless and the crew of the SSV Cannonfodder.
Who's the one running around gaining those war assets? Finding those extra dreadnaughts and cruisers? Getting the galactic governments to cooperate? Leading the charge?
Oh right, Shepard.
Ok, so let's test to see if you really think this is really enough for Shepard to do.
You know how Shepard says "Fire!" right at the start of the space battle, and then we have a cinematic of all the space ships shooting? How about right after that, one of the Reaper beams (or, five, if you think one isn't enough) just cuts straight through the Normandy and destroys it instantly. There's nothing left of the Normandy or anyone who was on board. You get to see the space battle play out though, complete with Thanix Cannons, Rachni Warships (if you saved the Rachni) and all of these tactics you think are totally missing. The outcome is dependent on EMS, and assuming you don't lose the battle, you get a speech from Hackett at the end saying you were a hero who united the galaxy together.
Would you find this less satisfying than the current ending, more satisfying (if so, by how much) or just as satisfying (which, I know in your case is "not satisfying at all")?
#109
Posté 17 avril 2012 - 05:11
That would have been kind of a cool twist, actually. I would have gritted my teeth at the idea of the Normandy getting blown up again, but dem's the breaks.Orthodox Infidel wrote...
You know how Shepard says "Fire!" right at the start of the space battle, and then we have a cinematic of all the space ships shooting? How about right after that, one of the Reaper beams (or, five, if you think one isn't enough) just cuts straight through the Normandy and destroys it instantly. There's nothing left of the Normandy or anyone who was on board. You get to see the space battle play out though, complete with Thanix Cannons, Rachni Warships (if you saved the Rachni) and all of these tactics you think are totally missing. The outcome is dependent on EMS, and assuming you don't lose the battle, you get a speech from Hackett at the end saying you were a hero who united the galaxy together.
Though personally I wouldn't have minded the final battle playing out as an eleventh-hour genre shift to RTS, or the strategies in the final battle being decided by dialog choices backed by Hammer landing on Earth to start liberating Reaper concentration camps or somesuch just to provide Shepard and the player a more direct, tactile ending to the game.
Or hell, if the Normandy ended up disabled during the battle and had to make an emergency landing on Earth, and the final battle being a massive "hold the line" sequence with your entire crew until a detached fleet element could provide heavy support and rescue...
Modifié par humes spork, 17 avril 2012 - 05:14 .
#110
Posté 17 avril 2012 - 05:15
Yep, kind of like it was shown in the trailer...humes spork wrote...
Though personally I wouldn't have minded the final battle playing out as an eleventh-hour genre shift to RTS, or the strategies in the final battle being decided by dialog choices backed by Hammer landing on Earth to start liberating Reaper concentration camps or somesuch just to provide Shepard and the player a more direct, tactile ending to the game.
www.youtube.com/watch
#111
Posté 17 avril 2012 - 05:21
*sigh*Ingvarr Stormbird wrote...
Yep, kind of like it was shown in the trailer...
www.youtube.com/watch
If only it would have looked like that in-game
#112
Posté 17 avril 2012 - 05:23
http://imageshack.us...ixcannons1.jpg/
imageshack.us/photo/my-images/214/thanixcannons2.jpg
imageshack.us/photo/my-images/52/thanixcannons3.jpg/
imageshack.us/photo/my-images/213/thanixcannons4.jpg/
imageshack.us/photo/my-images/213/thanixcannons5.jpg/
imageshack.us/photo/my-images/705/thanixcannons6.jpg/
imageshack.us/photo/my-images/831/thanixcannons7.jpg/
Modifié par BattleVisor, 17 avril 2012 - 05:25 .
#113
Posté 17 avril 2012 - 05:25
I see nothing like this youtu.be/AWAtKnegAyMBattleVisor wrote...
http://imageshack.us...ixcannons1.jpg/
...
Modifié par Ingvarr Stormbird, 17 avril 2012 - 05:26 .
#114
Posté 17 avril 2012 - 05:26
#115
Posté 17 avril 2012 - 05:27
I never understood the whole Thanix missiles thing. How do they even work? I can understand the Thanix cannon accelerating a stream of molten metal to relativistic speeds, but a missile? Why?tvman099 wrote...
But what about thanix missiles?
Looks like the ones used against that destroyer were about as fast as modern rockets, which would make them essentially giant whiffle balls against a Reaper... now that I think of it, how would they damage a Reaper? If those missiles had their payload in the form of a mini-cannon at the tip, they'd have to have an Eezo core as big as a cruiser's to provide enough juice to accelerate the molten metal in the tip to good damaging speeds.... Would they just ooze their little under-accelerated molten metal onto the Reaper and hope it did something, like give it a rash?
Wait, do Thanix missiles work precisely because they're slow? Since they're all sluggish, do they get to bypass a Reaper's kinetic barriers completely and then fire their little gun? Waaaiiiittttt, do Reaper kinetic barriers even behave that way, only stopping stuff coming at them at relativistic speeds?
Or is the "Thanix" in "Thanix missile" completely irrelevant and simply added in to say, "Oooo, it can hurt Reapers, guys!"....?
So confused!
Back on-topic, yeah, I agree with you, OP.
#116
Posté 17 avril 2012 - 05:28
Colour maybe similar, but everything else looks different.BattleVisor wrote...
90-95% of the firing is from THANIX cannons, theyre BLUE!!!!
#117
Posté 17 avril 2012 - 05:28
This would be acceptable. Not my preference. But it would fit. It would make sense. And it would have that "somebody must die" type of realism some people are on about.Orthodox Infidel wrote...
Ok, so let's test to see if you really think this is really enough for Shepard to do.
You know how Shepard says "Fire!" right at the start of the space battle, and then we have a cinematic of all the space ships shooting? How about right after that, one of the Reaper beams (or, five, if you think one isn't enough) just cuts straight through the Normandy and destroys it instantly. There's nothing left of the Normandy or anyone who was on board. You get to see the space battle play out though, complete with Thanix Cannons, Rachni Warships (if you saved the Rachni) and all of these tactics you think are totally missing. The outcome is dependent on EMS, and assuming you don't lose the battle, you get a speech from Hackett at the end saying you were a hero who united the galaxy together.
Would you find this less satisfying than the current ending, more satisfying (if so, by how much) or just as satisfying (which, I know in your case is "not satisfying at all")?
Yes, this would be miles above what we have.
#118
Posté 17 avril 2012 - 05:28
Sorry Salarians
#119
Posté 17 avril 2012 - 05:29
#120
Posté 17 avril 2012 - 05:32
Yeah. Hell, with ingenuity you could have had the final battle actually be against Harbinger. No, not Harbinger assuming direct control over something, I mean the actual Reaper.Ingvarr Stormbird wrote...
Yep, kind of like it was shown in the trailer...
www.youtube.com/watch
Harbinger lands to "deal with the situation personally", and to buy time for heavy Alliance support to arrive Shepard runs alone into an area densely-packed with cover right underneath it (because let's face it, against something like Harbinger right under it's probably going to be the safest place) and starts taunting it. Harbinger starts stomping and Reaper beaming entire buildings and city blocks, and the gameplay element is running and hiding while fighting husks and cannibals. The game cuts to dialog scenes after Shepard finds some new cover, where Shepard keeps taunting and provoking Harbinger through persuasion options and interrupts; but, unlike other dialog in the game it's not based upon renegade/paragon/reputation score but rather the player gets five or six dialog wheel choices, and depending on choice Harbinger keeps after Shepard (making the next gameplay sequence much tougher to complete with a lower time limit or Harbinger destroys a larger section of terrain), murders civilians or even kills a squadmate.
If Shepard dies during this sequence, no critical mission failure screen. Harbinger turns on the squad, Normandy crew, and civilians and murders until (EMS-dictated resolution) occurs. If not, Shepard keeps distracting Harbinger until the heavy support shows up and blows Harbinger away since it's landed on-world and its kinetic barriers are down.
Modifié par humes spork, 17 avril 2012 - 05:36 .
#121
Posté 17 avril 2012 - 05:34
The Angry One wrote...
Le sigh.
Thanix cannons have the APPEARANCE of a beam and not a projectile.
www.youtube.com/watch
Arent you the same person who argued that modern day women (in the real world) are capable of becoming combatitive marines.
sigh. Pointless to argue with people who know nothing about military (edit: yes this is a petty jab)
Modifié par BattleVisor, 17 avril 2012 - 05:37 .
#122
Posté 17 avril 2012 - 05:36
Modifié par sH0tgUn jUliA, 17 avril 2012 - 05:37 .
#123
Posté 17 avril 2012 - 05:37
those are not thanix cannonsBattleVisor wrote...
90-95% of the firing is from THANIX cannons, theyre BLUE!!!!
have a look at ME1
http://www.youtube.c...wtY6ROo#t=3m55s
#124
Posté 17 avril 2012 - 05:40
An unbeatable super weapon on every ship was kind of a bad idea.
#125
Posté 17 avril 2012 - 05:41
... now, this was odd argumentBattleVisor wrote...
The Angry One wrote...
Le sigh.
Thanix cannons have the APPEARANCE of a beam and not a projectile.
www.youtube.com/watch
Arent you the same person who argued that modern day women (in the real world) are capable of becoming combatitive marines.





Retour en haut






