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A lot of the space "breathers" don't make any sense...


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#126
Nomen Mendax

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I agree with the OP's point.  But once you saw the squad members "iconic" outfits from ME2 your expectations for anything rational should have been pretty low.

#127
Sdrol117

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Nomen Mendax wrote...

I agree with the OP's point.  But once you saw the squad members "iconic" outfits from ME2 your expectations for anything rational should have been pretty low.


Ooooh don't get me wrong, those bothered me too. I just find this infuriatingly annoying, in a game I attempt to get immersed in, ME3 just tries to break it as much as possible. 

#128
GDragonFly7

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Nothing can beat Jack in ME2, or as I like to call her "shirtless in space". :D Come on, it's a sci-fi game...

#129
Sgt Stryker

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Bluko wrote...

However the real issue here is this: Everyone in ME1 wore helmets in the appropriate circumstances. And as far I can recall no one had a problem with that. And if they do you should tie them to a rocket and send them to the moon where they can eat all the cheese they want. How can you guys even pretend to encourage "science" when you overlook such simple things? And if anything I thought you want players to be immersed in the game. Sorry that's hard to achieve when you have characters wearing "fashionable attire" in battle situations. Was it really that problematic to give Liara a helmet like everyone else? You'd think the Shadow Borker would be a little smarter.

This.

It almost seems like the people arguing in support of breather masks either forgot about ME1, weren't paying attention in ME1, or just didn't bother playing it at all. Even your best biotic character (Liara) wore a full helmet when the occasion demanded it. The lore justification that biotics can somehow maintain a mass effect bubble around themselves and thus protect themselves from vacuum, temperature extremes, or toxic gases is nothing but fan fiction, plain and simple.

#130
Doctoglethorpe

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The mask is for oxygen, the mass effect field simply keeps them pressurized. 

At least that is my logical assumption.  Orrrrrr maybe it was explained at some point and I forgot when but have that info burried into my mind.  Either way, /thread.

#131
RVallant

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I don't have an issue with it except in ME2 there's one planet which the description said is full of toxic substances that is apparently quite lethal on skin contact let alone eye contact. The one where harvesters drop off those explosive bugs in the green fog.

Miranda and Jack came for that one and I honestly thought, y'know, the hell? Shouldn't you two be crying on the floor in pain?

So my issue isn't with the rebreathers per se but how it completely ignores 'lethal' environments, that's the whole point of a suit... Shielding you from hazards et al. ME1 handled it best imho.

#132
Praetor Knight

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^ That particular assignment in ME2 is the N7: Blood Pack Communications Relay

The planet description for Tarith mentions chlorine as a vital component to plant life there and it's used as a defense mechanism.

#133
Sdrol117

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Doctor Moustache wrote...

The mask is for oxygen, the mass effect field simply keeps them pressurized. 

At least that is my logical assumption.  Orrrrrr maybe it was explained at some point and I forgot when but have that info burried into my mind.  Either way, /thread.


I forgot Ashley and James were biotics. My bad. And to anybody else, like Jack, that's still an idiotic fanfiction answer, and doesn't end the discussion of how these are so flawed. Our biotics could barely handle a shield in the suicide mission for 3 minutes, nevermind a completely sealed suit from space. 

#134
Sdrol117

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RVallant wrote...


I don't have an issue with it except in ME2 there's one planet which the description said is full of toxic substances that is apparently quite lethal on skin contact let alone eye contact. The one where harvesters drop off those explosive bugs in the green fog.

Miranda and Jack came for that one and I honestly thought, y'know, the hell? Shouldn't you two be crying on the floor in pain?

So my issue isn't with the rebreathers per se but how it completely ignores 'lethal' environments, that's the whole point of a suit... Shielding you from hazards et al. ME1 handled it best imho.


Which is part of the discussion, it'd be like standing on mars without skin protection. oh wait...

#135
HOUSE MDD

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Chris Priestly wrote...

Congratulations. You have found a flaw in our otherwise absolutely scientifically accurate game. ;)




:devil:


Lol cats

#136
malhar34

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This is stupid its a sci fi game not like the whole game was completely accurate and this was a MAJOR flaw. I think there are more pressing matters about the game's issues rather than if they could breathe in space or not....

#137
Mykel54

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ME stopped caring about being pseudo-scientific after ME1.

A good example:

Tali in ME1 explaining how the geth works. She tries to use rational terms and a logical exposition, then your shepard can say "yeah i understand" or "sorry, what?", and in the latter she basically says "look it´s just too complex ok, you just need to know that the more there are the smarter they get".

Now back to ME2: You ask Tali why Legion is acting alone, and she says "well i don´t know, geth only get smarter in numbers". She says that in a few other places like: "we need to shut down these units before they get too smart!". Does she bother to explain how the geth works? No, because Bioware is no longer interested in providing pseuo-scientific explanation, so is more like: "look these are robots the quarians created, who get smarter the more they are near each other all right?".

In ME1 each squadmate had helmets because it mattered to keep a pseudo-realistic feeling to the game. In ME2 that concept was discarded in favor of the rule of cool. Miranda has a pretty face so she can´t have a helmet. Garrus on the other hand is ugly as sin so here have your full helmet. Jack goes semi-nude so she doesn´t need armour, she is a space berserker.

I appreciate the level of detail of ME1, and the effort involved in providing rational explanations. However these things like masks never managed to make me quit the game, at some point I (like bioware) stop pretending that everything needs a pseudo-scientific explanation, and just assume that this is space fantasy, so you don´t question it.

Like you don´t question the scientific logic behind a mage throwing fireballs, its just there because it looks cool and you inmerse yourself in the fantasy. The rules aren´t the same and the game´s purpose is to entertain and distract, not to challenge your capacity to come up with extrapolations of real world physics into a fantasy setting.

Modifié par Mykel54, 18 avril 2012 - 10:42 .


#138
SpiderFan1217

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Posted Image


See my sig for futher thougts.

#139
Sgt Stryker

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Mykel54 wrote...

In ME1 each squadmate had helmets because it mattered to keep a pseudo-realistic feeling to the game. In ME2 that concept was discarded in favor of the rule of cool. Miranda has a pretty face so she can´t have a helmet. Garrus on the other hand is ugly as sin so here have your full helmet. Jack goes semi-nude so she doesn´t need armour, she is a space berserker.

And that would all be fine and dandy if ME2 was a stand-alone game with a different setting. But it wasn't. It was part of the Mass Effect universe, and as part of that universe, it should have maintained that standard of "pseudo-realistic feeling" as you call it. You invent the fictional rules by which your fictional world works, and you stick with them. You don't abandon them in the sequel! This is why I and so many others here have trouble accepting the Rule of Cool, which really isn't all that cool to begin with.

Modifié par Sgt Stryker, 18 avril 2012 - 11:26 .


#140
SOMETHING_FOR_NOTHING

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Chris Priestly wrote...

Congratulations. You have found a flaw in our otherwise absolutely scientifically accurate game. ;)




:devil:


i always thought there Kinetic barriers protected them from the harsh enviroments

#141
Uszi

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SpiderFan1217 wrote...

Posted Image


See my sig for futher thougts.



Maybe I should re-ignite my campaign for mandatory bathroom use?

http://social.biowar...71/polls/14176/

Posted Image

Modifié par Uszi, 18 avril 2012 - 11:48 .


#142
TheShogunOfHarlem

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GODzilla_GSPB wrote...

Aramintai wrote...

When I saw Liara on Mars with her mask on during the chase I immediately remembered Total Recall and loled. BioWare totally forgot about atmospheric pressure..since ME2 I guess.


Are you absolutely sure they did not do any terraforming on Mars in the ME-universe?

If I recall they did. The ME1 codex mentions terraforming. 

#143
Sgt Stryker

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SOMETHING_FOR_NOTHING wrote...

Chris Priestly wrote...

Congratulations. You have found a flaw in our otherwise absolutely scientifically accurate game. ;)




:devil:


i always thought there Kinetic barriers protected them from the harsh enviroments

Nah, kinetic barriers only stop small objects traveling at fast speeds. Of course, it would seem that "small" and "fast" are highly subjective.

#144
Blastback

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I can deal with them being rather silly. I dislike them because I don't care for the look.

#145
JKA_Nozyspy

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Praetor Shepard wrote...

I could easily have lived with something like this for everyone, without a proper helmet:

Posted Image



I agree, a helmet like that would have been cool. You have to remember that ME1 was much more scientifically viable in terms of these things (remember equippable helmets and realistic suadmate armour?!). In ME1 it actually felt like the writers and designers were trying to be as realistic as possible, where with 2 and 3 it felt like the series slipped a little more into the science fantasy realm rather than pure science fiction.

I think with ME2 and ME3 they wanted a stronger theme for each character, which is why Miranda was never in full battle armour (until the alternate appearence DLC which i thought really helped with that issue), instead to give the character a stronger theme they went with the skimpy clothing and high heels to accentuate the characters theme. or in the case of Jack, rather than allowing you to equip her with heavy armour like in ME1 she had the mostly naked, tatooed body or leather jacket for the AAP DLC, again accentuating the theme of the character (psycho badass in her case).

Im not particularly fond of the drop in realism with such things from ME1 to ME2 (though they did improve things in ME3 with proper armour available for Ashley and Liara), but it wasnt really a huge thing for me and it did work in terms of the theme and the story behind each character i guess.

#146
da mighty rEAper

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I like breathing mask, it looks cool, also miniMEfield can cover up many design flaws in the game effortlessly

#147
Deflagratio

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Mass Effect 1 didn't have any problem using full helmets on hazardous worlds. I think more than anything, we're just asking for consistency?

#148
tbb033

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Dezman8 wrote...

One could argue that the Asari physilogy allows Liara to adapt to low or high pressure enviroments better than humans, such as Mars. Doesn't explain Miranda though.


Maybe Miranda was genetically engineered to not go *pop* in a vacuum.

#149
Doctoglethorpe

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Sdrol117 wrote...

Doctor Moustache wrote...

The mask is for oxygen, the mass effect field simply keeps them pressurized. 

At least that is my logical assumption.  Orrrrrr maybe it was explained at some point and I forgot when but have that info burried into my mind.  Either way, /thread.


I forgot Ashley and James were biotics. My bad. And to anybody else, like Jack, that's still an idiotic fanfiction answer, and doesn't end the discussion of how these are so flawed. Our biotics could barely handle a shield in the suicide mission for 3 minutes, nevermind a completely sealed suit from space. 


Mass effect fields =/= barriers

Everyone has shields bro. 

#150
rpgfan321

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I always imagine helmets, not those breather masks.

But eh ... it's sci-fi.