I know there will be more. Seeing the Thedas Wallpaper on the main page makes me happy knowing that i've only experienced a portion of a state on a whole continent. Yes, i've stared at that map long enough to notice the mountains on the left side are shaped like a dragon breathing what i think looks like lightning. Knowing there will be a possible expansion motivates me to keep playing Dragon age trying to build the right character that i'd like to continue on in the future.
If there is going to be an expansion on this game i would want Bioware to take their time to make this one even better. Like all games everyone has their opinions on what would make it better for them. I enjoyed this game so much that i want to express my own opinions on what could have made it a better experience for me and possibly others. I'm not a big shot computer geek, i won't know all the hard work or money that would be involved making this idea possible. I don't think i know everything but i do know what would make me enjoy things a little more.
Main Character - Dialogue
Me, the main character, really needs to talk physically. Seeing a reaction from an NPC without seeing why their reacting that way is boring. I feel like im talking to myself sometimes. Everyone(my companions) but me seems so alive and i seem dead. Yes, they are reacting because i chose that dialogue option but it feels like too much pretending. For example.I want to hear the voice i chose for my character in action. If i'm a Warrior with Max coesion skill with a lot of Strength points and i have a dialogue option (Intimidating) I want to see my character walk up to the NPC towering see his face angry and watch him shout, yell, and spit that clever dialogue that Bioware presented and then see why that NPC cowered and gave up so quickly. Some people may enjoy having a quiet character but i want to feel like my character is alive and talks like every one else using the appropriate dialogue options i've chosen out of the ~4 that matches his personality/motives. Sometimes i feel like i'd rather be Ohgren, now theres someone who speaks their mind and has personality. I want my character to randomly talk about Lellianas cute ass or about how Morrigan is such a ****. When i played Dragonage: Origins my least favorite character was my character and i believe this is one of those reasons. I don't want to hear the NPC talk after i chose a dialogue and then talk again in a different tone of voice without hearing my characters. It seemed unnatural to me as if something was missing.
This was my biggest problem and something i wasn't used to. Some people might enjoy not hearing their character talk but not me. Some people might not even consider this a problem but it was for me and i believe i would have enjoyed the talking scenes watching my characters, voice, personality, and fitting dialogue option come to life. I'd enjoy talking to every NPC i find especially if there were various kinds of intimidating options and just watch my character scare the **** out of people. I believe this would make me feel more involved with the world and people around me which i felt is what Bioware wanted me to feel.
Overall, this game was awesome. Some people were angry at the lack of items i for one enjoyed it. It was a change from all the itemization other RPG's had which is the only motivation that kept you going. Dragonage is a completly different and i like how it didn't head down that road. I loved the story and interacting with characters. Characters and relationships and enemies is what made this game an awesome experience for me. I was a City elf and i hated humans except for the ones that kept me alive. I had a blast and i cant wait for more.I noticed in Mass Effect the main character sheperd responds. Why is it not the same in Dragon age?
ITs 6am late as hell(sorry for poor grammer), i felt like i needed to write something before i went to bed. I'll be finishing Mass effect and get prepared for Mass Effect 2. Thanks for the amazing game(s) Bioware.
Modifié par Sinferno, 06 décembre 2009 - 02:19 .





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