How about a multi-race synergistic weapon team - enemy reapers ?
1. Turian Sentinel
- required skill Warp
rank 5 Expose (+15% WD, +15 PD(prox mine)) evolution
rank 6 Pierce (50% Armor Weaken)
Weapon - Phaeston AR
2. Quarrian Engineer
- required skill Cryo Blast
rank 4 radius
rank 5 cryo explosion (+10% WD)
rank 6 frozen vularability (10+15% WD , 50% Armor Weaken)
Weapon - Hornet SMG
3. Turian Soldier
- required skill Proximity mine
rank 4 Radius
rank 5 Damage Taken (+20% WD, +20 AmmoDamage, +20% PD(warp))
Weapon - Revenant AR
4. Geth Infiltrator
- required skill Proximity mine
rank 4 Radius
rank 5 Damage Taken (+20% WD, +20% AmmoDamage, +20% PD(warp))
Weapon - Viper SR
Weapon add-on, ammo powers and consumables at your discretion...
* Armor weakening effects do not stack, I doubt proximity mine damage buffs stack - but they should add redundancy for times when team is split up // members are down ...
** if this sounds too easy - you can always downgrade the weapons(avenger ,shuriken,avenger, incisor) ...try to keep everybody close to 200% recharge thow - its the constant debuffs I would like to see in action
Modifié par peddroelmz, 19 avril 2012 - 07:57 .