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CHALLENGE THREAD: Give us your toughest challenge!


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#201
zhk3r

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Trylobyte wrote...

I'm running out of good ideas, so here's a somewhat average one!

Asari Tower Defense: 
The Reapers are advancing on a vital communications facility and a crack team of Asari commandos has been sent to defend it until reinforcements can arrive. The Alliance requests the commandos hold this facility at all costs and they are ordered to not leave the tower unless explicitly ordered to by command for the pursuit of vital mission objectives or emergency extraction.

Firebase Dagger, Reapers, Gold
Asari Vanguard, Asari Adept, Asari Justicar with Disciple, any fourth Asari

Consumables and equipment may be used.

Restriction: Nobody can leave the tower building except during waves 3, 6, 10, and 11 in pursuit of an objective or on any other wave to kill a final enemy that refuses to move. You may also leave the tower to resupply ammunition, but only between waves.


We all enjoy your challenges. They're first of all challenging, but also very fun to complete. We'll give this one a try tomorrow (: Thanks for adding it.

january42 wrote...

I'll update my previous one.  

Damnation

Can the creators escape their creations?  4 Quarians researchers grab what they can and run for it as the Geth break free.  Can they make it out, or will they be first against the wall when the revolution came?

Map: Hydra
Opponent: Geth 
All players are Quarian Researchers(aka Quarian Infiltrators, but can't use Tac Cloak).  
Only weapons that can be used are unmodded SMG's. (aka the Quarian racial weapon. And they just found them)

Version 2: Damnation: The Labs  - change map to Glacier or White


Will attempt this one tomorrow some time (:

datako12 wrote...

@zhk3r and diablerist, to be fair, for any lvl 1 challenges you could just use respec cards and only spend 2 points, one in the token power, and one where ever. but im guessing most of the challenges involving lvl 1s would probly end up outside your preferred time ranges


Yeah, we've discussed it. We'll see, but atm we have a bunch of other challenges not involving "level 1s with predator" to complete. But once we've done them, we'll probably try the *hardest* ones.

Boopitty wrote...

4 Batarian Soldiers using only Explosives-specced Ballistic Blades + Melee
Weapon choice irrelevant, but power recharge mustn't be higher than 150% 
15 melee medal must be earned by all players, but more is encouraged
All equipment allowed 
Reapers, Gold, any map
Not a ridiculous challenge, but still a fun one to watch (and probably play) 


We did a Batarian Melee + Ballistic Blades/Submission Net only vs Cerberus last night. But I see that there are some challenges involving the same setup vs Reapers - so we'll do that. IMHO Reapers are easier for Batarians as it's easier to kill Banshees with melee than it is Atlas'.

#202
A Germ

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january42 wrote...


So do you mean we can only use Sabotage? primes would be impossible due to diminishing returns.
not to mention this would take like forever I think. since we cannot make the sabotaged geth target a specific enemy(prime)
pro-tip: if not being swarmed, sabotage rocket troopers. then pyros. rocket troopers do awesome damage sabotaged




I dunno. I've used the prime pairs on gold against each other. And with 4 people you could actually hack a decent percentage of the field and contol it that way. And I did let you rocket the last guy(bc, yeah, actually killing something would be hard)
Sabotage geth target the first enemy they see. It's actually pretty controlable. And it is supposed to be a challenge, right? 


could change it to Sabotage and Senty turrets maybe. (and rocketing the last guy). That seem better?

I'll have to defer to zhk's judgement on that one. but still might take way too long. we'll prolly give it a shot though.

EDIT: yes we will try it out tomorrow *see above*

Modifié par A Germ, 20 avril 2012 - 12:18 .


#203
SeijiTataki

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Decided to get into this. Thought I'd suggest something unusual with some pretty strict thematic setups.

The Concept: MannCo's Last Stand
Enemy: Reaper
Map: Hydra

You get to pick four characters out of the allotment of listed characters/loadouts; You can only bring along one of any given class. Unless otherwise listed, equipment/mods are set at your discretion.

The Scout - Drell Vanguard
http://narida.pytalh...es/#51KAAQP@0@0
Weapons Loadout: Phalanx Pistol, Eviscerator Shotgun

The Soldier - Human Soldier
http://narida.pytalh...es/#10KAALR@0@0
Weapons Loadout: Falcon AR, Katana Shotgun
Special: The Soldier is the only one allowed to use Missiles

The Pyro - Geth Infiltrator
http://narida.pytalh...es/#43APANR@0@0
Weapons Loadout: Geth Pulse Rifle
Special: Must use Incendiary Ammo

The Demoman - Battlefield 3 Soldier
http://narida.pytalh...es/#13ARKPK@0@0
Weapons Loadout: Falcon AR

The Heavy - Krogan Sentinel
http://narida.pytalh...es/#32RAANM@0@0
Weapons Loadout: Revenant AR
Special: May not detonate tech armor.

The Engineer - Quarian Engineer
http://narida.pytalh...es/#21MAAPR@0@0
Weapons Loadout: Shuriken SMG, Katana Shotgun

The Medic - Geth Engineer
http://narida.pytalh...es/#23RKANR@0@0
Weapons Loadout: Geth SMG
Special: The Medic may not heavy Melee.

The Sniper - Batarian Sentinel
http://narida.pytalh...es/#33RALNK@0@0
Weapons Loadout: Mantis

The Spy - Human Infiltrator
http://narida.pytalh...es/#40GANIK@0@0
Weapon Loadout: Paladin
Special: You may not attach a scope to the Paladin.


Although you are technically allowed to pick whatever you want, I'd personally recommend:
Scout, Pyro, Soldier, Spy

Modifié par SeijiTataki, 20 avril 2012 - 12:49 .


#204
zhk3r

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SeijiTataki wrote...

Decided to get into this. Thought I'd suggest something unusual with some pretty strict thematic setups.

The Concept: MannCo's Last Stand
Enemy: Reaper
Map: Hydra
......


Wow. Loving it!
EDIT: And thanks for the extemely detailed challenge!

Modifié par zhk3r, 20 avril 2012 - 12:44 .


#205
peddroelm

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peddroelmz wrote...

How about a multi-race synergistic weapon team - enemy reapers ?

1. Turian Sentinel

- required skill Warp
rank 5 Expose (+15% WD, +15 PD(prox mine)) evolution
rank 6 Pierce (50% Armor Weaken)

Weapon - Phaeston AR

2. Quarrian Engineer

- required skill Cryo Blast
rank 4 radius
rank 5 cryo explosion (+10% WD)
rank 6 frozen vularability (10+15% WD , 50% Armor Weaken)

Weapon - Hornet SMG

3. Turian Soldier

- required skill Proximity mine
rank 4 Radius
rank 5 Damage Taken (+20% WD, +20 AmmoDamage, +20% PD(warp))

Weapon - Revenant AR

4. Geth Infiltrator

- required skill Proximity mine
rank 4 Radius
rank 5 Damage Taken (+20% WD, +20% AmmoDamage, +20% PD(warp))

Weapon - Viper SR

Weapon add-on, ammo powers and consumables at your discretion...

* Armor weakening effects do not stack, I doubt proximity mine damage buffs stack - but they should add redundancy for times when team is split up // members are down ...

** if this sounds too easy - you can always downgrade the weapons(avenger ,shuriken,avenger, incisor :devil:) ...try to keep everybody close to 200% recharge thow - its  the constant debuffs I would like to see in action



No verdict on this ?

Also - still no revenat infiltrator video :crying::crying::crying:

#206
Thin

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class/Weapons:
Human Vanguard: Widow
Human Sentinel: Avenger
Geth Engineer: Claymore
Batarian Soldier: SMG of your choice

Difficulty: Bronze

Faction: Cerberus
Stage: Firebase Ghost

Special Conditions

Party: You must earn the 10 Waves Survived medal, must get full extraction
Vanguard: 50 Assists, must not have more than the 25 Kills medal, no other medals
Sentinel: 75 Kills, 75 Assault Rifle Kills, no tech/biotic kill medals, no melee/grab medals, minimum 10 Headshots
Engineer: A MAXIMUM of 10 Tech Kills, 5 Headshots medal
Soldier: 5 Grabs, minimum 10 Melee Kills

This sounds easy at first, but it has a deceptive quality to it. The Vanguard is going for maximum assists with minimal kills, armed with a weapon that does very heavy damage. The Sentinel might be able to wade into battle, but armed with a low-powered rifle it will be easy for others to finish off their enemies. The Engineer has to micromanage their turret to prevent it from getting kills, and has to focus on getting headshots with a one-shot rifle. The Soldier has a very weak weapon and must get close to their enemies, which are harder to keep in grabbable cover on Ghost. Add to that the fact that everybody has to survive, and that you'll be playing Bronze which will lead to a sense of security that may get easily messed up, and you have a challenge that sounds easy but is surprisingly hard.

#207
zhk3r

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Batarian Gladiators (Melee only) is now up! - Link in OP.

#208
zhk3r

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peddroelmz wrote...

peddroelmz wrote...

How about a multi-race synergistic weapon team - enemy reapers ?

1. Turian Sentinel

- required skill Warp
rank 5 Expose (+15% WD, +15 PD(prox mine)) evolution
rank 6 Pierce (50% Armor Weaken)

Weapon - Phaeston AR

2. Quarrian Engineer

- required skill Cryo Blast
rank 4 radius
rank 5 cryo explosion (+10% WD)
rank 6 frozen vularability (10+15% WD , 50% Armor Weaken)

Weapon - Hornet SMG

3. Turian Soldier

- required skill Proximity mine
rank 4 Radius
rank 5 Damage Taken (+20% WD, +20 AmmoDamage, +20% PD(warp))

Weapon - Revenant AR

4. Geth Infiltrator

- required skill Proximity mine
rank 4 Radius
rank 5 Damage Taken (+20% WD, +20% AmmoDamage, +20% PD(warp))

Weapon - Viper SR

Weapon add-on, ammo powers and consumables at your discretion...

* Armor weakening effects do not stack, I doubt proximity mine damage buffs stack - but they should add redundancy for times when team is split up // members are down ...

** if this sounds too easy - you can always downgrade the weapons(avenger ,shuriken,avenger, incisor) ...try to keep everybody close to 200% recharge thow - its  the constant debuffs I would like to see in action



No verdict on this ?

Also - still no revenat infiltrator video


We're doing it tomorrow (: 

Currently rendering the Revenant Infiltrator one.

#209
The Eight

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I am looking forward to seeing the videos for "The Human Bomb v1" (of course) and "Asari Tower Defense". Here's hoping the YouTube processing is swift!

#210
IceFire89

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A Germ wrote...

...

Just did this one earlier. zhk will prolly have the vid up soon.
playing udina was fun


yea i just check his youtube, i was like: "Oh yea, they did my challenge :D"


EDIT I: @Trylobyte: your challenges are awesome, looking forward to a new one :D

EDIT II: just out of curiousity, who in the game is who in here?

Modifié par IceFire89, 20 avril 2012 - 11:04 .


#211
tonnactus

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4 drell adepts with geth smgs against geth(Firebase Glacier). Non consumables allowed.
Gold difficulty.

Modifié par tonnactus, 20 avril 2012 - 12:06 .


#212
zhk3r

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The Eight wrote...

I am looking forward to seeing the videos for "The Human Bomb v1" (of course) and "Asari Tower Defense". Here's hoping the YouTube processing is swift!


I'm currently rendering now (: 


IceFire89 wrote...
yea i just check his youtube, i was like: "Oh yea, they did my challenge :D"


EDIT I: @Trylobyte: your challenges are awesome, looking forward to a new one :D

EDIT II: just out of curiousity, who in the game is who in here?


I'm zHHk.
Diablerist666 is Diablerist
CrimsonVanguard is Crimson256
A Germ is ZOO_Quaker
Cyonan is Cyonan

Uhm .. =P Yeah. That's who I remember.

Modifié par zhk3r, 20 avril 2012 - 02:43 .


#213
zhk3r

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"Revenant Infiltrators" is now up!

#214
SeijiTataki

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How do you feel about challenges that prohibit/encourage/change player behaviors; IE, you must travel in twos, or certain players can't resurrect others?

#215
zhk3r

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SeijiTataki wrote...

How do you feel about challenges that prohibit/encourage/change player behaviors; IE, you must travel in twos, or certain players can't resurrect others?


Very interested in seeing what you can come up with surrounding that!

#216
J7H4D

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Survivalist Challenge

Gold difficulty.
Any map, Cerberus.
No class or weapon restrictions.
No use of medigel or ops survival packs.
If a player goes down they cannot be picked up and must wait for the next wave to respawn.

Good luck :)

#217
zhk3r

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J7H4D wrote...

Survivalist Challenge

Gold difficulty.
Any map, Cerberus.
No class or weapon restrictions.
No use of medigel or ops survival packs.
If a player goes down they cannot be picked up and must wait for the next wave to respawn.

Good luck :)


Alright. We'll do this one tonight (: Thanks for the challenge.

#218
veramis

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4x asari justicars with germophobia, never step foot outside of bubbles. Have to walk to objectives inside bubbles.

#219
zhk3r

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"MannCo's Last Stand" is now up!

#220
peddroelm

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zhk3r wrote...
 
"Revenant Infiltrators" is now up!



love it :D

#221
SeijiTataki

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The commentary was more entertaining to listen to over anything else. I enjoy that some people had fun with the class setups as much as I enjoyed hearing you hating the Drell Scout. :P

#222
Nocturnalfox

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 Wait, so you want the hardest challenge possible but aren't willing to put in the time required?
That isn't a chllange accepted, that is a fail.

I would say no consumables, no skills, only hand guns and melee attacks allowed, vs reaper, on gold.

Get back to me when you post a video, don't want to hear "no, because that doesn't fit our time" I will just take that as a challenge fail. <_<

#223
zhk3r

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Nocturnalfox wrote...

 Wait, so you want the hardest challenge possible but aren't willing to put in the time required?
That isn't a chllange accepted, that is a fail.

I would say no consumables, no skills, only hand guns and melee attacks allowed, vs reaper, on gold.

Get back to me when you post a video, don't want to hear "no, because that doesn't fit our time" I will just take that as a challenge fail. <_<


We did a Batarian Melee and Ballistic Blades only vs Cerberus. And we did a Infiltrator melee & powers only vs Cerberus. People keep saying Reapers is easy, so we mixed it up. We also did a Krogan melee only vs Reapers. None of those games we used guns. Now, we've already done your challenge, basically. Using guns rather than powers would make it even easier. The Batarian run was without consumables. 

Are you willing to watch a two hour long game where we only kill using grenades? Please..

#224
Nocturnalfox

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Ok class restriction, Drell adept
And yes I would watch a 2 hour game...

#225
Trylobyte

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VIP: Firebase Hydra, Geth, Gold

You are a team of Blue Suns 'security contractors' assigned to protect a famous Quarian architect as she studies damage to a Rannoch hydroelectric dam. Unfortunately, while you're there, rogue Geth attack in force and you must defend her, to the death if necessary, while she performs the necessary work to restore the dam.

Your Team:
1 Batarian Soldier with a Kishock
1 Turian Soldier with a Revenant
1 Human Infiltrator with an Eviscerator and a Talon
1 Quarian Engineer with a Predator

Consumables: Equipment may be used. Cobra Missiles are allowed, but no other consumables may be used.

Restrictions: The Quarian Engineer must disarm or hack all non-assassination objectives. Others may help hack. The Quarian Engineer is not allowed to go down at any point and is the only one allowed to revive teammates.

Modifié par Trylobyte, 20 avril 2012 - 07:12 .